//Punching

fader Punchfade
{
	DecayStart	0.1
	DecayTime	0.8
}

decal PunchStamp
{
	pic PNCHPRN1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchFade
{
	pic PNCHPRN2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchStamp
{
	pic PNCHPRN1
	translucent 1
	shade "ff 15 10"
	x-scale 0.5
	y-scale 0.5
	animator Punchfade
	lowerdecal SuperPunchFade
}

decal PunchStampLeft
{
	pic PNCHPRN1
	translucent 0.85
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchFadeLeft
{
	pic PNCHPRN2
	translucent 0.85
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchStampLeft
{
	pic PNCHPRN1
	translucent 1
	shade "ff 15 10"
	flipx
	x-scale 0.5
	y-scale 0.5
	animator Punchfade
	lowerdecal SuperPunchFadeLeft
}

//Uppercut

decal PunchStamp2
{
	pic PNCHPRN3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchFade2
{
	pic PNCHPRN4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchStamp2
{
	pic PNCHPRN3
	translucent 1
	shade "ff 15 10"
	x-scale 0.5
	y-scale 0.5
	animator Punchfade
	lowerdecal SuperPunchFade2
}

decal PunchStampLeft2
{
	pic PNCHPRN3
	translucent 0.85
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchFadeLeft2
{
	pic PNCHPRN4
	translucent 0.85
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperPunchStampLeft2
{
	pic PNCHPRN3
	translucent 1
	shade "ff 15 10"
	flipx
	x-scale 0.5
	y-scale 0.5
	animator Punchfade
	lowerdecal SuperPunchFadeLeft2
}

//Clawing

decal ClawStampLeft
{
	pic CLAOWND1
	translucent 0.7
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
}

decal ClawStampRight
{
	pic CLAOWND1
	flipx
	translucent 0.7
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
}

decal ClawStampLeft2
{
	pic CLAOWND2
	translucent 1
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
}

decal ClawStampRight2
{
	pic CLAOWND2
	flipx
	translucent 1
	shade "00 00 00"
	x-scale 0.25
	y-scale 0.25
}

decal SuperClawStampLeft
{
	pic CLAOWND1
	translucent 1
	shade "ff 15 10"
	x-scale 0.25
	y-scale 0.25
	animator Punchfade
	lowerdecal ClawStampLeft2
}

decal SuperClawStampRight
{
	pic CLAOWND1
	flipx
	translucent 1
	shade "ff 15 10"
	x-scale 0.25
	y-scale 0.25
	animator Punchfade
	lowerdecal ClawStampRight2
}

//Kicking
fader Bootfade
{
	DecayStart	0.1
	DecayTime	1.5
}

decal BootStamp
{
	pic BOOTPRN1
	translucent 0.7
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal BootStamp2
{
	pic BOOTPRN2
	translucent 1
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperBootStamp
{
	pic BOOTPRN3
	translucent 1
	shade "ff 15 10"
	fullbright
	flipx
	x-scale 0.5
	y-scale 0.5
	animator Bootfade
	lowerdecal BootStamp2
}

decal RightBootStamp
{
	pic BOOTPRN4
	translucent 0.7
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal RightBootStamp2
{
	pic BOOTPRN5
	translucent 1
	shade "00 00 00"
	flipx
	x-scale 0.5
	y-scale 0.5
}

decal SuperRightBootStamp
{
	pic BOOTPRN6
	translucent 1
	shade "ff 30 30"
	fullbright
	flipx
	x-scale 0.5
	y-scale 0.5
	animator Bootfade
	lowerdecal RightBootStamp2
}

decal LeftBootStamp
{
	pic BOOTPRN4
	translucent 0.7
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal LeftBootStamp2
{
	pic BOOTPRN5
	translucent 1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
}

decal SuperLeftBootStamp
{
	pic BOOTPRN6
	translucent 1
	shade "ff 30 30"
	fullbright
	x-scale 0.5
	y-scale 0.5
	animator Bootfade
	lowerdecal LeftBootStamp2
}


//Longhorn
decal LonghornChip
{
	pic BTHOLE_01
	translucent 1
	shade "00 00 00"
	x-scale 0.35
	y-scale 0.35
	randomflipx
	randomflipy
}

//Cauterizer
decal CauterizerScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
	//x-scale 1.2
	//y-scale 1.2
}

decal CauterizerScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
	//x-scale 1.2
	//y-scale 1.2
}

decalgroup CauterizerScorch
{
	CauterizerScorch1	1
	CauterizerScorch2	1
}

decal CauterizerLightning1
{
	pic BFGLITE1
	shade "80 ff ff"
	fullbright
	randomflipx
	//x-scale 1.2
	//y-scale 1.2
	animator GoAway2
	lowerdecal CauterizerScorch
}

decal CauterizerLightning2
{
	pic BFGLITE2
	shade "80 ff ff"
	fullbright
	randomflipy
	//x-scale 1.2
	//y-scale 1.2
	animator GoAway2
	lowerdecal CauterizerScorch
}

decalgroup CauterizerLightning
{
	CauterizerLightning1	1
	CauterizerLightning2	1
}

//Dreadful
Decal DreadfulScorch
{
	pic BLUFF2
	translucent 1
	shade "00 00 00"
	randomflipx
	randomflipy
}

fader Dreadfall
{
	DecayStart	4.0
	DecayTime	5.0
}

decal DreadfulLightning1
{
	pic DECLITE1
	translucent 1
	shade "20 ff 20"
	fullbright
	randomflipx
	randomflipy
	animator Dreadfall
	lowerdecal DreadfulScorch
}

decal DreadfulLightning2
{
	pic DECLITE2
	translucent 1
	shade "20 ff 20"
	fullbright
	randomflipx
	randomflipy
	animator Dreadfall
	lowerdecal DreadfulScorch
}

decalgroup DreadfulLightning
{
	DreadfulLightning1	1
	DreadfulLightning2	1
}

decal CoreDreadfulLightning1
{
	pic DECLITE1
	translucent 1
	shade "aa 20 ff"
	fullbright
	randomflipx
	randomflipy
	animator Dreadfall
	lowerdecal DreadfulScorch
}

decal CoreDreadfulLightning2
{
	pic DECLITE2
	translucent 1
	shade "aa 20 ff"
	fullbright
	randomflipx
	randomflipy
	animator Dreadfall
	lowerdecal DreadfulScorch
}

decalgroup CoreDreadfulLightning
{
	CoreDreadfulLightning1	1
	CoreDreadfulLightning2	1
}











//Bloody mess stuff
stretcher BloodBrutalStretcher
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}

slider BloodBrutalSlider
{
DistY -26
SlideStart 0
SlideTime 9
}

combiner BloodBrutalSmearer
{
	BloodBrutalStretcher
	BloodBrutalSlider
}

decal BrutalBloodSmear1
{
	pic BSMEAR1
	x-scale 0.425
	y-scale 0.425
	shade "52 00 00"
	randomflipx
	animator BrutalBloodSmearer
}

decal BrutalBloodSmear2
{
	pic BSMEAR1
	x-scale 0.425
	y-scale 0.425
	shade "52 00 00"
	randomflipx
	animator BrutalBloodSmearer
}

decalgroup BrutalBloodSmear
{
	BrutalBloodSmear1	1
	BrutalBloodSmear2	1
}




/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////

decal BrutalBloodSplat01
{
pic BSPLAT001
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat02
{
pic BSPLAT002
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat03
{
pic BSPLAT003
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat04
{
pic BSPLAT004
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat05
{
pic BSPLAT005
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat06
{
pic BSPLAT006
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}


decal BrutalBloodSplat07
{
pic BSPLAT007
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat08
{
pic BSPLAT008
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat09
{
pic BSPLAT009
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat10
{
pic BSPLAT010
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}






decal BrutalBloodSuper01
{
pic BLUDSPT1
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper02
{
pic BLUDSPT1
shade "52 00 00"
x-scale 1
y-scale 1
randomflipx
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper03
{
pic BLUDSPT3
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper04
{
pic BLUDSPT5
shade "52 00 00"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}
















/// +++++++++++++++++////
/// Blue Blood
/// +++++++++++++++++////


decal BlueBloodSplat01
{
//lowerdecal BloodSplat02
pic BSPLAT01
shade "00 00 48"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}

decal BlueBloodSplat02
{
//lowerdecal BloodSplat01
pic BSPLAT02
shade "00 00 48"
x-scale 0.15
y-scale 0.15
randomflipx
randomflipy
}

decal BlueBloodSplat03
{
//lowerdecal BloodSplat04
pic BSPLAT03
shade "00 00 48"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}

decal BlueBloodSplat04
{
//lowerdecal BloodSplat03
pic BSPLAT04
shade "00 00 48"
x-scale 0.15
y-scale 0.15
randomflipx
randomflipy
}

decalgroup BlueBloodSplat
{
BlueBloodSplat01 6
BlueBloodSplat02 6
BlueBloodSplat03 6
BlueBloodSplat04 6
}






decal BlueBloodSuper01
{
//lowerdecal BloodSplat02
pic BSPLAT01
shade "00 00 48"
x-scale 0.4
y-scale 0.4
randomflipx
randomflipy
}

decal BlueBloodSuper02
{
//lowerdecal BloodSplat01
pic BSPLAT02
shade "00 00 48"
x-scale 0.65
y-scale 0.65
randomflipx
randomflipy
}

decal BlueBloodSuper03
{
//lowerdecal BloodSplat04
pic BSPLAT03
shade "00 00 48"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}

decal BlueBloodSuper04
{
//lowerdecal BloodSplat03
pic BSPLAT04
shade "00 00 48"
x-scale 0.4
y-scale 0.4
randomflipx
randomflipy
}

decalgroup BlueBloodSuper
{
BlueBloodSuper01 6
BlueBloodSuper02 6
BlueBloodSuper03 6
BlueBloodSuper04 6
}








decal Crack1
{
	pic BFGLITE1
	shade "00 00 00"
	randomflipy
	randomflipx
}

decal Crack2
{
	pic BFGLITE2
	shade "00 00 00"
	randomflipy
	randomflipx
}

decalgroup Crack
{
	Crack1	1
	Crack2	1
}

decal GiantScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 5.75
	y-scale 5.75
	randomflipx
	randomflipy
}

decal SkullScorch1 
{ 
   pic PLASMA1 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decal SkullScorch2 
{ 
   pic PLASMA2 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decalgroup SkullScorch 
{ 
   SkullScorch1   1 
   SkullScorch2   1 
} 

/// +++++++++++++++++////
/// +++++++++++++++++////
/// BLOOD DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////

/// +++++++++++++++++////
/// Blood Animators
/// +++++++++++++++++////


slider BSlide1
{
DistY -26
SlideStart 0
SlideTime 9
}

stretcher BrutalBStretch1
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}

slider BSlide2
{
DistY -20
SlideStart 0
SlideTime 12
}

stretcher BrutalBStretch2
{
GoalX 1.0
GoalY 3.2
StretchStart 0
StretchTime 12
}

combiner BrutalBloodSlide1
{
BSlide1
BrutalBStretch1
}

combiner BrutalBloodSlide2
{
BSlide2
BrutalBStretch2
}

decalgroup BloodSplat
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
BrutalBloodSuper03 6
BrutalBloodSuper04 6
}

decalgroup BrutalBloodSplat
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
BrutalBloodSuper03 6
BrutalBloodSuper04 6
}



decalgroup BrutalBloodSuper
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
BrutalBloodSuper03 6
BrutalBloodSuper04 6
}
