//Bonuses
pulselight PURPLEBONUS
{
    color 0.8 0.1 0.6
    interval 1.9
    size 12
    secondarysize 8
    offset 0 5 0
}

object PurpleBonus
{
    frame BONAA { light PURPLEBONUS }
}

pulselight BLACKBONUS
{
    color 0.8 0.8 0.8
    interval 1.9
    size 12
	secondarysize 8
    offset 0 5 0
	subtractive 1
}

object BlackBonus
{
    frame BONBA { light BLACKBONUS }
}


//Mana capsule
pointlight MANACAPS
{
    color 0.0 0.0 0.8
    size 16
    offset 0 9 0
	dontlightself 1
}

object ManaCaps
{
    frame MPOD { light MANACAPS }
}

//Stimpack
pointlight HEALCAPS
{
    color 0.8 0.1 0.1
    size 16
    offset 0 9 0
	dontlightself 1
}

object MediCaps
{
    frame STIMA { light HEALCAPS }
}

//Medikit
pointlight HEALCAPS2
{
    color 0.8 0.1 0.1
    size 20
    offset 0 12 0
	dontlightself 1
}

object MediPod
{
    frame MEDIA { light HEALCAPS2 }
}

//Gunzerk pack
pointlight ZERKGLOW
{
    color 0.5 0.0 0.9
    size 20
    offset 0 12 0
    dontlightself 1
}

object Gunzerk
{
    frame PSTRA { light ZERKGLOW }
}

//Berserk pack
pointlight SERKGLOW
{
    color 0.7 0.1 0.1
    size 20
    offset 0 12 0
    dontlightself 1
	subtractive 1
}

object Berserk2
{
    frame BERZA { light SERKGLOW }
}

//Lifter
pointlight YELLOWSYRINGE
{
    color 1.0 1.0 0.0
    size 36
    offset 0 16 0
}

object PowerLifter
{
    frame SYRG { light YELLOWSYRINGE }
}


object LifterBringer
{
    frame SYRG { light YELLOWSYRINGE }
}

//Syringes
object SurgeBringer
{
    frame SYRG { light GREENSYRINGE }
}

object BoosterBringer
{
    frame SYRG { light BLUESYRINGE }
}

object StimulantBringer
{
    frame SYRG { light REDSYRINGE }
}

//Amplifier
pointlight AMPLIGHT
{
    color 0.5 0.0 0.9
    size 48
    offset 0 16 0
    dontlightself 1
}

object Amplifier
{
    frame AMPF { light AMPLIGHT }
}

//Soulsphere
pointlight SOULLIGHT
{
    color 0.1 0.1 0.9
    size 48
    offset 0 16 0
    dontlightself 1
}

object Soulsphere2
{
    frame SOUL { light SOULLIGHT }
}

//Megasphere
pointlight MEGALIGHT
{
    color 0.8 0.8 0.6
    size 48
    offset 0 16 0
    dontlightself 1
}

object Megasphere2
{
    frame MEGA { light MEGALIGHT }
}

//Invulsphere
pointlight INVULLIGHT
{
    color 0.1 0.8 0.1
    size 48
    offset 0 16 0
    dontlightself 1
}

object InvulnerabilitySphere2
{
    frame PINV { light INVULLIGHT }
}

//Reaversphere
pointlight REAVERLIGHT
{
    color 0.1 0.4 0.8
    size 48
    offset 0 16 0
    dontlightself 1
}

object ReaverSphere
{
    frame PINS { light REAVERLIGHT }
}

//Allmap
pointlight MAPGLOW
{
    color 0.0 0.8 0.8
    size 18
    offset 0 8 0
    dontlightself 1
}

object Fullmap
{
    frame PMAP { light MAPGLOW }
}

//Red keys
pointlight REDKEY
{
    color 0.6 0.1 0.1
    size 16
    offset 0 4 0
}

pointlight REDKEY1
{
    color 0.5 0.1 0.4
    size 6
    offset 0 4 0
}

pointlight REDKEY2
{
    color 0.5 0.1 0.4
    size 10
    offset 0 4 0
}

object RedCard2
{
    frame RCRD { light REDKEY }
	
    frame RCRDA { light REDKEY1 }
    frame RCRDB { light REDKEY2 }
}

object RedSkull2
{
    frame RSKL { light REDKEY }
	
    frame RSKLA { light REDKEY1 }
    frame RSKLB { light REDKEY2 }
}

//Yellow keys
pointlight YELLOWKEY
{
    color 0.6 0.6 0.1
    size 16
    offset 0 4 0
}

pointlight YELLOWKEY1
{
    color 0.6 0.4 0.1
    size 6
    offset 0 4 0
}

pointlight YELLOWKEY2
{
    color 0.6 0.4 0.1
    size 10
    offset 0 4 0
}

object YellowCard2
{
    frame YCRD { light YELLOWKEY }
	
    frame YCRDA { light YELLOWKEY1 }
    frame YCRDB { light YELLOWKEY2 }
}

object YellowSkull2
{
    frame YSKL { light YELLOWKEY }
	
    frame YSKLA { light YELLOWKEY1 }
    frame YSKLB { light YELLOWKEY2 }
}

//Blue keys
pointlight BLUEKEY
{
    color 0.1 0.1 0.6
    size 16
    offset 0 4 0
}

pointlight BLUEKEY1
{
    color 0.1 0.4 0.6
    size 6
    offset 0 4 0
}

pointlight BLUEKEY2
{
    color 0.1 0.4 0.6
    size 10
    offset 0 4 0
}

object BlueCard2
{
    frame BCRD { light BLUEKEY }
	
    frame BCRDA { light BLUEKEY1 }
    frame BCRDB { light BLUEKEY2 }
}

object BlueSkull2
{
    frame BSKL { light BLUEKEY }
	
    frame BSKLA { light BLUEKEY1 }
    frame BSKLB { light BLUEKEY2 }
}