object FrostbiteProjectile
{
    frame SHEXA { light BIGFROSTFX2 }
    frame SHEXB { light BIGFROSTFX1 }
    frame SHEXC { light BIGFROSTFX2 }
    frame SHEXD { light BIGFROSTFX3 }
    frame SHEXE { light BIGFROSTFX4 }
}

object FrostbiteShard
{
    frame ICPRA { light FROSTFX1 }
    frame ICPRB { light FROSTFX1 }
    frame ICPRC { light FROSTFX1 }
    frame ICPRD { light FROSTFX1 }
    frame ICPRE { light FROSTFX1 }
    frame ICPRF { light FROSTFX2 }
    frame ICPRG { light FROSTFX3 }
    frame ICPRH { light FROSTFX4 }
}

//Tomed Spell

object FrozenOrbProjectile
{
    frame SBLL { light BIGFROSTFX1 }
}

object FrozenOrbShard
{
    frame SHRDA { light FROSTFX1 }
    frame SHRDB { light FROSTFX1 }
    frame SHRDC { light FROSTFX1 }
    frame ICPRD { light FROSTFX1 }
    frame ICPRE { light FROSTFX1 }
    frame ICPRF { light FROSTFX2 }
    frame ICPRG { light FROSTFX3 }
    frame ICPRH { light FROSTFX4 }
}

object FrozenOrbShardNoGrav
{
    frame SHRDA { light FROSTFX1 }
    frame SHRDB { light FROSTFX1 }
    frame SHRDC { light FROSTFX1 }
    frame ICPRD { light FROSTFX1 }
    frame ICPRE { light FROSTFX1 }
    frame ICPRF { light FROSTFX2 }
    frame ICPRG { light FROSTFX3 }
    frame ICPRH { light FROSTFX4 }
}

pointlight FROSTFX1
{
    color 0.4 0.4 1.0
    size 32
}

pointlight FROSTFX2
{
    color 0.3 0.3 0.8
    size 24
}

pointlight FROSTFX3
{
    color 0.2 0.2 0.6
    size 16
}

pointlight FROSTFX4
{
    color 0.1 0.1 0.4
    size 8
}

pointlight BIGFROSTFX1
{
    color 0.4 0.4 1.0
    size 56
}

pointlight BIGFROSTFX2
{
    color 0.3 0.3 0.8
    size 48
}

pointlight BIGFROSTFX3
{
    color 0.2 0.2 0.6
    size 40
}

pointlight BIGFROSTFX4
{
    color 0.1 0.1 0.4
    size 32
}

pointlight BIGFROSTFX5
{
    color 0.0 0.0 0.2
    size 24
}