
Model GiantBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BigBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodstains.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Brutal_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpoolstains.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Brutal_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model CeilBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodstains.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset -0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodstains.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset -0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MediumBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}