//"Lite" HUD.
statusbar normal, fullscreenoffsets 
{
	//Left side:
    //Health, Armor and Mana
	
	//InInventory DoomCounter
	//{
		drawnumber 3, HUDFONT_GCDOOM, untranslated, health, 96, -34;
		drawnumber 3, HUDFONT_GCDOOM, green, armor, 96, -23;
		drawnumber 3, HUDFONT_GCDOOM, blue, Mana, 96, -12;
	//}
	/*Else
	{
		drawnumber 3, INDEXFONT_RAVEN, untranslated, health, 96, -30;
		drawnumber 3, INDEXFONT_RAVEN, untranslated, armor, 96, -19;
		drawnumber 3, INDEXFONT_RAVEN, untranslated, Mana, 96, -8;
	//}*/
	
	InInventory HexenCounter
	{	
		IsSelected DynamiteWeapon
		{
			drawimage ammoicon1, -84, -10, center;
			drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1, -95, -16;
			drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1capacity, alignment(left), -75, -16;
		}
		else
		{
			drawnumber 3, HUDFONT_RAVEN, untranslated, BlueMana, -85, -16;
			drawnumber 3, HUDFONT_RAVEN, untranslated, GreenMana, -48, -16;
		}
		
		IsSelected Not DynamiteWeapon
		{
			weaponammo BlueMana
			{
				drawimage "MANABRT1", -115, -10, center;
			}
			else
			{
				drawimage "MANADIM1", -115, -10, center;
			}
			weaponammo GreenMana
			{
				drawimage "MANABRT2", -78, -10, center;
			}
			else
			{
				drawimage "MANADIM2", -78, -10, center;
			}
		}
	}
	
	//Keys
	drawswitchableimage KeyYellow, "TNT1A0", "YKEYICON", 46, -40;
	drawswitchableimage KeyGreen, "TNT1A0", "GKEYICON", 60, -40;
	drawswitchableimage KeyBlue, "TNT1A0", "BKEYICON", 74, -40;
	drawswitchableimage YellowCard2 && YellowSkull2, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 47, -50;
	drawswitchableimage RedCard2 && RedSkull2, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 61, -50;
	drawswitchableimage BlueCard2 && BlueSkull2, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 75, -50;
	
	//Left just in case of give all.
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 47, -50;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 61, -50;
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 75, -50;

	InInventory DoomCounter
	{
		drawselectedinventory alternateonempty, INDEXFONT_DOOM, 105, -31, 141, -10, untranslated, 1
		{
			drawmugshot "DRG", 5, 105, -33;
		}
	}
	Else
	{
		drawselectedinventory alternateonempty, INDEXFONT_RAVEN, 105, -31, 141, -10, untranslated, 1
		{
			drawmugshot "DRG", 5, 105, -33;
		}
	}
	
	//Right side:
	//Ammo
	InInventory Not HexenCounter
	{
		drawimage ammoicon1, -84, -10, center;
	}
	InInventory DoomCounter
	{
		drawnumber 4, HUDFONT_GCDOOM, untranslated, ammo1, -91, -16;
		drawnumber 4, HUDFONT_GCDOOM, untranslated, ammo1capacity, alignment(left), -79, -16;
	}
	InInventory HereticCounter
	{

		drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1, -95, -16;
		drawnumber 4, HUDFONT_RAVEN, untranslated, ammo1capacity, alignment(left), -75, -16;
	}
	//Gold
	InInventory DoomCounter
	{
		drawnumber 5, HUDFONT_GCDOOM, untranslated, Dosh, -59, -33;
	}
	Else
	{
		drawnumber 5, HUDFONT_RAVEN, untranslated, Dosh, -59, -33;
	}
	
	//Spells
	drawimage "BO2KZ0", -149, -23;		
	ininventory SkullfireActive, 1
	{
		drawimage "BO2KA0", -149, -23;	
	}
	ininventory FrostbiteActive, 1
	{
		drawimage "BO2KB0", -149, -23;
	}
	ininventory SkypunchActive, 1
	{
		drawimage "BO2KF0", -149, -23;	
	}
	ininventory GumpopActive, 1
	{
		drawimage "BO2KC0", -149, -23;	
	}
	ininventory CrowsActive, 1
	{
		drawimage "BO2KG0", -149, -23;		
	}
	ininventory ThunderActive, 1
	{
		drawimage "BO2KD0", -149, -23;		
	}
	ininventory BreathActive, 1
	{
		drawimage "BO2KH0", -149, -23;		
	}
	ininventory CorpseActive, 1
	{
		drawimage "BO2KI0", -149, -23;		
	}
	ininventory ThreadcutterActive, 1
	{
		drawimage "BO2KE0", -149, -23;	
	}
	ininventory AnnihilationActive, 1
	{
		drawimage "BO2KJ0", -149, -23;	
	}
	ininventory FirebreathActive, 1
	{
		drawimage "BO2KK0", -149, -23;	
	}
}

createpopup keys, 200, 200, slideinbottom, 20;

statusbar popupkeys
{
	DrawKeyBar 12, horizontal, auto, 0, 20, 0, 6, 4;
}