// Texture definitions generated by SLADE3
// on Sat Jan 17 15:09:18 2015

Sprite BFGGA0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGA, 105, 58
}

Sprite BFGGB0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGB, 105, 58
}

Sprite BFGGC0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGC, 105, 58
}

Sprite BFGGD0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGD, 105, 58
}

Sprite BFGGN0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGN, 105, 58
}

Sprite BFGFA0, 450, 200
{
	Patch BFGF1, 115, 40
	Patch GUNHAND2, 88, 125
	Patch BFGFA, 106, 60
}

Sprite BFGFB0, 450, 200
{
	Patch BFGF2, 129, 47
	Patch GUNHAND2, 90, 128
	Patch BFGFB, 108, 63
}

Sprite BFGFC0, 450, 200
{
	Patch BFGF3, 134, 49
	Patch GUNHAND2, 92, 131
	Patch BFGFC, 110, 66
}

Sprite BFGFD0, 450, 200
{
	Patch BFGF4, 157, 48
	Patch GUNHAND2, 95, 136
	Patch BFGFD, 113, 71
}

Sprite BFGFE0, 450, 200
{
	Patch GUNHAND2, 97, 139
	Patch BFGFA, 115, 74
}

Sprite BFGFF0, 450, 200
{
	Patch GUNHAND2, 98, 140
	Patch BFGGC, 116, 75
}

Sprite BFGFG0, 450, 200
{
	Patch GUNHAND2, 99, 141
	Patch BFGGB, 117, 76
}

Sprite BFGFH0, 450, 200
{
	Patch GUNHAND2, 100, 142
	Patch BFGGA, 118, 77
}

Sprite BFGFI0, 450, 200
{
	Patch GUNHAND2, 100, 142
	Patch BFGGN, 118, 77
}

Sprite BFGFJ0, 450, 200
{
	Patch GUNHAND2, 99, 141
	Patch BFGGN, 117, 76
}

Sprite BFGFK0, 450, 200
{
	Patch GUNHAND2, 98, 139
	Patch BFGGN, 116, 74
}

Sprite BFGFL0, 450, 200
{
	Patch GUNHAND2, 96, 136
	Patch BFGGA, 114, 71
}

Sprite BFGFM0, 450, 200
{
	Patch GUNHAND2, 95, 134
	Patch BFGGA, 113, 69
}

Sprite BFGFN0, 450, 200
{
	Patch GUNHAND2, 94, 132
	Patch BFGGB, 112, 67
}

Sprite BFGFO0, 450, 200
{
	Patch GUNHAND2, 93, 130
	Patch BFGGB, 111, 65
}

Sprite BFGFP0, 450, 200
{
	Patch GUNHAND2, 92, 128
	Patch BFGGC, 110, 63
}

Sprite BFGFQ0, 450, 200
{
	Patch GUNHAND2, 91, 126
	Patch BFGGC, 109, 61
}

Sprite BFGFR0, 450, 200
{
	Patch GUNHAND2, 90, 125
	Patch BFGGD, 108, 60
}

Sprite BFGFS0, 450, 200
{
	Patch GUNHAND2, 88, 124
	Patch BFGGD, 106, 59
}

Sprite BFGKA0, 450, 200
{
	Patch KICK1, 24, 158
	Patch GUNHAND2, 88, 124
	Patch BFGGA, 106, 59
}

Sprite BFGKB0, 450, 200
{
	Patch KICK1, 17, 147
	Patch GUNHAND2, 89, 125
	Patch BFGGA, 107, 60
}

Sprite BFGKC0, 450, 200
{
	Patch KICK1, 15, 137
	Patch GUNHAND2, 90, 126
	Patch BFGGB, 108, 61
}

Sprite BFGKD0, 450, 200
{
	Patch KICK1, 18, 129
	Patch GUNHAND2, 91, 127
	Patch BFGGB, 109, 62
}

Sprite BFGKE0, 450, 200
{
	Patch KICK1, 24, 127
	Patch GUNHAND2, 92, 128
	Patch BFGGC, 110, 63
}

Sprite BFGKF0, 450, 200
{
	Patch KICK2, 78, 54
	Patch GUNHAND2, 93, 129
	Patch BFGGC, 111, 64
}

Sprite BFGKG0, 450, 200
{
	Patch KICK2, 83, 46
	Patch GUNHAND2, 94, 130
	Patch BFGGD, 112, 65
}

Sprite BFGKH0, 450, 200
{
	Patch KICK2, 87, 42
	Patch GUNHAND2, 95, 131
	Patch BFGGD, 113, 66
}

Sprite BFGKI0, 450, 200
{
	Patch KICK2, 88, 41
	Patch GUNHAND2, 96, 132
	Patch BFGGD, 114, 67
}

Sprite BFGMZ0, 450, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGN, 105, 58
}

Sprite BFGMA0, 450, 200
{
	Patch GUNHAND2, 79, 133
	{
		Style CopyAlpha
	}
	Patch BFGGN, 107, 60
}

Sprite BFGMB0, 450, 200
{
	Patch GUNHAND2, 70, 141
	{
		Style CopyAlpha
	}
	Patch BFGGN, 108, 61
}

Sprite BFGMC0, 450, 200
{
	Patch GUNHAND2, 60, 148
	{
		Style CopyAlpha
	}
	Patch BFGGN, 109, 62
}

Sprite BFGMD0, 450, 200
{
	Patch GUNHAND3, 15, 159
	{
		Style CopyAlpha
	}
	Patch BFGGN, 110, 63
}

Sprite BFGME0, 450, 200
{
	Patch GUNHAND3, -4, 141
	{
		Style CopyAlpha
	}
	Patch BFGGN, 111, 64
}

Sprite BFGMF0, 450, 200
{
	Patch GUNHAND3, -14, 117
	{
		Style CopyAlpha
	}
	Patch BFGGN, 112, 65
}

Sprite BFGMG0, 450, 200
{
	Patch GUNHAND3, -18, 100
	{
		Style CopyAlpha
	}
	Patch BFGGN, 113, 66
}

Sprite BFGMH0, 450, 200
{
	Patch GUNHAND3, -22, 84
	{
		Style CopyAlpha
	}
	Patch BFGGN, 114, 67
}

Sprite BFGMI0, 450, 200
{
	Patch GUNHAND3, -23, 81
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGMJ0, 450, 200
{
	Patch GUNHAND3, -33, 91
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGMK0, 450, 200
{
	Patch GUNHAND3, -31, 89
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGML0, 450, 200
{
	Patch GUNHAND3, -29, 87
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGMM0, 450, 200
{
	Patch GUNHAND3, -27, 85
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGMN0, 450, 200
{
	Patch GUNHAND3, -24, 82
	{
		Style CopyAlpha
	}
	Patch BFGGN, 115, 68
}

Sprite BFGMZ0, 370, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGN, 105, 58
}

Sprite BFGKZ0, 370, 200
{
	Patch GUNHAND2, 87, 123
	Patch BFGGN, 105, 58
}

Sprite 1FGKA0, 470, 200
{
	Patch KICK1, 24, 158
	Patch BFGGA, 156, 59
}

Sprite 1FGKB0, 470, 200
{
	Patch KICK1, 17, 147
	Patch BFGGA, 157, 60
}

Sprite 1FGKC0, 470, 200
{
	Patch KICK1, 15, 137
	Patch BFGGB, 158, 61
}

Sprite 1FGKD0, 470, 200
{
	Patch KICK1, 18, 129
	Patch BFGGB, 159, 62
}

Sprite 1FGKE0, 470, 200
{
	Patch KICK1, 24, 127
	Patch BFGGC, 160, 63
}

Sprite 1FGKF0, 470, 200
{
	Patch KICK2, 78, 54
	Patch BFGGC, 161, 64
}

Sprite 1FGKG0, 470, 200
{
	Patch KICK2, 83, 46
	Patch BFGGD, 162, 65
}

Sprite 1FGKH0, 470, 200
{
	Patch KICK2, 87, 42
	Patch BFGGD, 163, 66
}

Sprite 1FGKI0, 470, 200
{
	Patch KICK2, 88, 41
	Patch BFGGD, 164, 67
}

Sprite 1FGKZ0, 470, 200
{
	Patch BFGGN, 155, 58
}

Sprite 1FGGA0, 450, 200
{
	Offset -50, 0
	Patch BFGGA, 105, 58
}

Sprite 1FGGB0, 450, 200
{
	Offset -50, 0
	Patch BFGGB, 105, 58
}

Sprite 1FGGC0, 450, 200
{
	Offset -50, 0
	Patch BFGGC, 105, 58
}

Sprite 1FGGD0, 450, 200
{
	Offset -50, 0
	Patch BFGGD, 105, 58
}

Sprite 1FGGN0, 450, 200
{
	Offset -50, 0
	Patch BFGGN, 105, 58
}

Sprite 1FGFA0, 450, 200
{
	Offset -50, 0
	Patch BFGF1, 115, 40
	Patch BFGFA, 106, 60
}

Sprite 1FGFB0, 450, 200
{
	Offset -50, 0
	Patch BFGF2, 129, 47
	Patch BFGFB, 108, 63
}

Sprite 1FGFC0, 450, 200
{
	Offset -50, 0
	Patch BFGF3, 134, 49
	Patch BFGFC, 110, 66
}

Sprite 1FGFD0, 450, 200
{
	Offset -50, 0
	Patch BFGF4, 157, 48
	Patch BFGFD, 113, 71
}

Sprite 1FGFE0, 450, 200
{
	Offset -50, 0
	Patch BFGFA, 115, 74
}

Sprite 1FGFF0, 450, 200
{
	Offset -50, 0
	Patch BFGGC, 116, 75
}

Sprite 1FGFG0, 450, 200
{
	Offset -50, 0
	Patch BFGGB, 117, 76
}

Sprite 1FGFH0, 450, 200
{
	Offset -50, 0
	Patch BFGGA, 118, 77
}

Sprite 1FGFI0, 450, 200
{
	Offset -50, 0
	Patch BFGGN, 118, 77
}

Sprite 1FGFJ0, 450, 200
{
	Offset -50, 0
	Patch BFGGN, 117, 76
}

Sprite 1FGFK0, 450, 200
{
	Offset -50, 0
	Patch BFGGN, 116, 74
}

Sprite 1FGFL0, 450, 200
{
	Offset -50, 0
	Patch BFGGA, 114, 71
}

Sprite 1FGFM0, 450, 200
{
	Offset -50, 0
	Patch BFGGA, 113, 69
}

Sprite 1FGFN0, 450, 200
{
	Offset -50, 0
	Patch BFGGB, 112, 67
}

Sprite 1FGFO0, 450, 200
{
	Offset -50, 0
	Patch BFGGB, 111, 65
}

Sprite 1FGFP0, 450, 200
{
	Offset -50, 0
	Patch BFGGC, 110, 63
}

Sprite 1FGFQ0, 450, 200
{
	Offset -50, 0
	Patch BFGGC, 109, 61
}

Sprite 1FGFR0, 450, 200
{
	Offset -50, 0
	Patch BFGGD, 108, 60
}

Sprite 1FGFS0, 450, 200
{
	Offset -50, 0
	Patch BFGGD, 106, 59
}

Sprite 2FGGA0, 450, 200
{
	Offset 180, 0
	Patch 1FGGA0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGGB0, 450, 200
{
	Offset 180, 0
	Patch 1FGGB0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGGC0, 450, 200
{
	Offset 180, 0
	Patch 1FGGC0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGGD0, 450, 200
{
	Offset 180, 0
	Patch 1FGGD0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGGN0, 450, 200
{
	Offset 180, 0
	Patch 1FGGN0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFA0, 450, 200
{
	Offset 180, 0
	Patch 1FGFA0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFB0, 450, 200
{
	Offset 180, 0
	Patch 1FGFB0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFC0, 450, 200
{
	Offset 180, 0
	Patch 1FGFC0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFD0, 450, 200
{
	Offset 180, 0
	Patch 1FGFD0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFE0, 450, 200
{
	Offset 180, 0
	Patch 1FGFE0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFF0, 450, 200
{
	Offset 180, 0
	Patch 1FGFF0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFG0, 450, 200
{
	Offset 180, 0
	Patch 1FGFG0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFH0, 450, 200
{
	Offset 180, 0
	Patch 1FGFH0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFI0, 450, 200
{
	Offset 180, 0
	Patch 1FGFI0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFJ0, 450, 200
{
	Offset 180, 0
	Patch 1FGFJ0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFK0, 450, 200
{
	Offset 180, 0
	Patch 1FGFK0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFL0, 450, 200
{
	Offset 180, 0
	Patch 1FGFL0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFM0, 450, 200
{
	Offset 180, 0
	Patch 1FGFM0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFN0, 450, 200
{
	Offset 180, 0
	Patch 1FGFN0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFO0, 450, 200
{
	Offset 180, 0
	Patch 1FGFO0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFP0, 450, 200
{
	Offset 180, 0
	Patch 1FGFP0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFQ0, 450, 200
{
	Offset 180, 0
	Patch 1FGFQ0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFR0, 450, 200
{
	Offset 180, 0
	Patch 1FGFR0, 0, 0
	{
		FlipX
	}
}

Sprite 2FGFS0, 450, 200
{
	Offset 180, 0
	Patch 1FGFS0, 0, 0
	{
		FlipX
	}
}

Sprite NFGGN0, 750, 200
{
	Offset 250, 0
	Patch 2FGGN0, 70, 0
	Patch 1FGGN0, 300, 0
}

// End of texture definitions
