// Texture definitions generated by SLADE3
// on Sat Jan 17 15:38:17 2015

Sprite LGHRA0, 320, 200
{
	Offset -2, 12
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRB0, 320, 200
{
	Offset -10, 19
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRC0, 320, 200
{
	Offset -14, 19
	Patch LGHGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRD0, 320, 200
{
	Offset -22, 24
	Patch LGHGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRE0, 320, 200
{
	Offset -29, 18
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRF0, 320, 200
{
	Offset -36, 21
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRG0, 320, 200
{
	Offset -40, 20
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRH0, 320, 200
{
	Offset -44, 19
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRI0, 320, 200
{
	Offset -48, 17
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRJ0, 320, 200
{
	Offset -51, 13
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRK0, 320, 200
{
	Offset -58, 6
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRL0, 320, 200
{
	Offset -55, 2
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRM0, 320, 200
{
	Offset -51, -3
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRN0, 320, 200
{
	Offset -47, -4
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRO0, 320, 200
{
	Offset -38, -5
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRP0, 320, 200
{
	Offset -28, -1
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRQ0, 320, 200
{
	Offset -19, 3
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRR0, 320, 200
{
	Offset -18, 16
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRS0, 320, 200
{
	Offset -13, 18
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRT0, 320, 200
{
	Offset -7, 24
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRU0, 320, 200
{
	Offset -2, 30
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHRV0, 320, 200
{
	Offset 0, 32
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHKA0, 320, 200
{
	Offset -1, 31
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 23, 189
}

Sprite LGHKB0, 320, 200
{
	Offset -3, 28
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 14, 175
}

Sprite LGHKC0, 320, 200
{
	Offset -3, 15
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 12, 152
}

Sprite LGHKD0, 320, 200
{
	Offset -8, 7
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 10, 136
}

Sprite LGHKE0, 320, 200
{
	Offset -4, -1
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 20, 126
}

Sprite LGHKF0, 320, 200
{
	Offset -5, -4
	Patch LGHGE0, 0, 0
	Patch KICK2, 73, 50
}

Sprite LGHKG0, 320, 200
{
	Offset -6, -6
	Patch LGHGE0, 0, 0
	Patch KICK2, 77, 40
}

Sprite LGHKH0, 320, 200
{
	Offset -8, -11
	Patch LGHGE0, 0, 0
	Patch KICK2, 79, 31
}

Sprite LGHKI0, 320, 200
{
	Offset -9, -13
	Patch LGHGE0, 0, 0
	Patch KICK2, 79, 28
}

Sprite LGHMA0, 320, 200
{
	Offset -1, 31
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -2, 190
	{
		Style CopyAlpha
	}
}

Sprite LGHMB0, 320, 200
{
	Offset -3, 29
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -9, 182
	{
		Style CopyAlpha
	}
}

Sprite LGHMC0, 320, 200
{
	Offset -6, 26
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -17, 165
	{
		Style CopyAlpha
	}
}

Sprite LGHMD0, 320, 200
{
	Offset -6, 22
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -19, 142
	{
		Style CopyAlpha
	}
}

Sprite LGHME0, 320, 200
{
	Offset -9, 17
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -21, 118
	{
		Style CopyAlpha
	}
}

Sprite LGHMF0, 320, 200
{
	Offset -12, 12
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -19, 99
	{
		Style CopyAlpha
	}
}

Sprite LGHMG0, 320, 200
{
	Offset -8, 3
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -12, 79
	{
		Style CopyAlpha
	}
}

Sprite LGHMH0, 320, 200
{
	Offset -10, -2
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -12, 69
	{
		Style CopyAlpha
	}
}

Sprite LGHMI0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -8, 64
	{
		Style CopyAlpha
	}
}

Sprite LGHMJ0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -18, 74
	{
		Style CopyAlpha
	}
}

Sprite LGHMK0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -16, 72
	{
		Style CopyAlpha
	}
}

Sprite LGHML0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -14, 70
	{
		Style CopyAlpha
	}
}

Sprite LGHMM0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -12, 68
	{
		Style CopyAlpha
	}
}

Sprite LGHMN0, 320, 200
{
	Offset -11, -4
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -9, 65
	{
		Style CopyAlpha
	}
}

Sprite LGHMZ0, 320, 200
{
	Offset 0, 32
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite LGHKZ0, 320, 200
{
	Offset 0, 32
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHKA0, 320, 200
{
	Offset -8, 23
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 16, 181
}

Sprite 1GHKB0, 320, 200
{
	Offset -10, 20
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 7, 167
}

Sprite 1GHKC0, 320, 200
{
	Offset -10, 7
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 5, 144
}

Sprite 1GHKD0, 320, 200
{
	Offset -15, -1
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 3, 128
}

Sprite 1GHKE0, 320, 200
{
	Offset -11, -9
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
	Patch KICK1, 13, 118
}

Sprite 1GHKF0, 320, 200
{
	Offset -12, -12
	Patch LGHGE0, 0, 0
	Patch KICK2, 66, 42
}

Sprite 1GHKG0, 320, 200
{
	Offset -13, -14
	Patch LGHGE0, 0, 0
	Patch KICK2, 70, 32
}

Sprite 1GHKH0, 320, 200
{
	Offset -15, -19
	Patch LGHGE0, 0, 0
	Patch KICK2, 72, 23
}

Sprite 1GHKI0, 320, 200
{
	Offset -16, -21
	Patch LGHGE0, 0, 0
	Patch KICK2, 72, 20
}

Sprite 1GHKZ0, 320, 200
{
	Offset -7, 24
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHGA0, 320, 200
{
	Offset -7, 24
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHFA0, 320, 200
{
	Offset -10, 23
	Patch LGHFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRA0, 320, 200
{
	Offset -12, 2
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRB0, 320, 200
{
	Offset -20, 9
	Patch LGHGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRC0, 320, 200
{
	Offset -24, 9
	Patch LGHGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRD0, 320, 200
{
	Offset -32, 14
	Patch LGHGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRE0, 320, 200
{
	Offset -39, 8
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRF0, 320, 200
{
	Offset -46, 11
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRG0, 320, 200
{
	Offset -50, 10
	Patch LGHGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRH0, 320, 200
{
	Offset -54, 9
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRI0, 320, 200
{
	Offset -58, 7
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRJ0, 320, 200
{
	Offset -61, 3
	Patch LGHGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRK0, 320, 200
{
	Offset -68, -4
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRL0, 320, 200
{
	Offset -65, -8
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRM0, 320, 200
{
	Offset -61, -13
	Patch LGHGF0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRN0, 320, 200
{
	Offset -57, -14
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRO0, 320, 200
{
	Offset -48, -15
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRP0, 320, 200
{
	Offset -38, -11
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRQ0, 320, 200
{
	Offset -29, -7
	Patch LGHGG0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRR0, 320, 200
{
	Offset -28, 6
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRS0, 320, 200
{
	Offset -23, 8
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRT0, 320, 200
{
	Offset -17, 14
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRU0, 320, 200
{
	Offset -12, 20
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1GHRV0, 320, 200
{
	Offset -10, 22
	Patch LGHGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 2GHGA0, 320, 200
{
	Offset 7, 24
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHFA0, 320, 200
{
	Offset 10, 23
	Patch LGHFA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRA0, 320, 200
{
	Offset 12, 2
	Patch LGHGB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRB0, 320, 200
{
	Offset 20, 9
	Patch LGHGB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRC0, 320, 200
{
	Offset 24, 9
	Patch LGHGC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRD0, 320, 200
{
	Offset 32, 14
	Patch LGHGC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRE0, 320, 200
{
	Offset 39, 8
	Patch LGHGD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRF0, 320, 200
{
	Offset 46, 11
	Patch LGHGD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRG0, 320, 200
{
	Offset 50, 10
	Patch LGHGD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRH0, 320, 200
{
	Offset 54, 9
	Patch LGHGE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRI0, 320, 200
{
	Offset 58, 7
	Patch LGHGE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRJ0, 320, 200
{
	Offset 61, 3
	Patch LGHGE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRK0, 320, 200
{
	Offset 68, -4
	Patch LGHGF0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRL0, 320, 200
{
	Offset 65, -8
	Patch LGHGF0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRM0, 320, 200
{
	Offset 61, -13
	Patch LGHGF0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRN0, 320, 200
{
	Offset 57, -14
	Patch LGHGG0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRO0, 320, 200
{
	Offset 48, -15
	Patch LGHGG0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRP0, 320, 200
{
	Offset 38, -11
	Patch LGHGG0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRQ0, 320, 200
{
	Offset 29, -7
	Patch LGHGG0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRR0, 320, 200
{
	Offset 28, 6
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRS0, 320, 200
{
	Offset 23, 8
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRT0, 320, 200
{
	Offset 17, 14
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRU0, 320, 200
{
	Offset 12, 20
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2GHRV0, 320, 200
{
	Offset 10, 22
	Patch LGHGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 3GHGA0, 320, 200
{
	Offset 0, 24
	Patch LGHGA0, -7, 0
	{
		FlipX
		Style CopyAlpha
	}
	Patch LGHGA0, 7, 0
	{
		Style CopyAlpha
	}
}

// End of texture definitions
