// Texture definitions generated by SLADE3
// on Sat Jan 17 18:43:42 2015

Sprite PLVGA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVRA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVRB0, 320, 200
{
	Offset 28, 24
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVRC0, 320, 200
{
	Offset 28, 24
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVRD0, 320, 200
{
	Offset 28, 24
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVRE0, 320, 200
{
	Offset 28, 24
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFA0, 320, 200
{
	Offset 20, 16
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFB0, 320, 200
{
	Offset 19, 15
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFC0, 320, 200
{
	Offset 17, 13
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFD0, 320, 200
{
	Offset 15, 11
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFE0, 320, 200
{
	Offset 13, 9
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFF0, 320, 200
{
	Offset 14, 10
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFG0, 320, 200
{
	Offset 15, 11
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFH0, 320, 200
{
	Offset 16, 12
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFI0, 320, 200
{
	Offset 17, 13
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVFJ0, 320, 200
{
	Offset 19, 15
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVEA0, 320, 200
{
	Offset 20, 16
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVEB0, 320, 200
{
	Offset 21, 17
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVEC0, 320, 200
{
	Offset 23, 19
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVED0, 320, 200
{
	Offset 25, 21
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVEE0, 320, 200
{
	Offset 27, 23
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKA0, 320, 200
{
	Offset 27, 23
	Patch KICK1, 51, 181
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKB0, 320, 200
{
	Offset 25, 21
	Patch KICK1, 42, 168
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKC0, 320, 200
{
	Offset 23, 19
	Patch KICK1, 38, 156
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKD0, 320, 200
{
	Offset 21, 17
	Patch KICK1, 39, 146
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKE0, 320, 200
{
	Offset 20, 16
	Patch KICK1, 44, 143
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKF0, 320, 200
{
	Offset 19, 15
	Patch KICK2, 97, 69
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKG0, 320, 200
{
	Offset 19, 15
	Patch KICK2, 102, 61
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKH0, 320, 200
{
	Offset 19, 15
	Patch KICK2, 106, 57
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVKI0, 320, 200
{
	Offset 19, 15
	Patch KICK2, 107, 56
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVMA0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVMB0, 320, 200
{
	Offset 27, 23
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVMC0, 320, 200
{
	Offset 26, 22
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVMD0, 320, 200
{
	Offset 24, 20
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, 14, 171
}

Sprite PLVME0, 320, 200
{
	Offset 22, 18
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, 8, 152
}

Sprite PLVMF0, 320, 200
{
	Offset 20, 15
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -1, 125
}

Sprite PLVMG0, 320, 200
{
	Offset 18, 12
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -2, 106
}

Sprite PLVMH0, 320, 200
{
	Offset 17, 10
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -1, 85
}

Sprite PLVMI0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, 4, 79
}

Sprite PLVMJ0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -9, 92
}

Sprite PLVMK0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -6, 89
}

Sprite PLVML0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -4, 87
}

Sprite PLVMM0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, -1, 84
}

Sprite PLVMN0, 320, 200
{
	Offset 16, 9
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
	Patch GUNHAND3, 2, 82
}

Sprite PLVKZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite PLVMZ0, 320, 200
{
	Offset 28, 24
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKA0, 320, 200
{
	Offset 2, 13
	Patch KICK1, 26, 171
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKB0, 320, 200
{
	Offset 0, 11
	Patch KICK1, 17, 158
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKC0, 320, 200
{
	Offset -2, 9
	Patch KICK1, 13, 146
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKD0, 320, 200
{
	Offset -4, 7
	Patch KICK1, 14, 136
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKE0, 320, 200
{
	Offset -5, 6
	Patch KICK1, 19, 133
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKF0, 320, 200
{
	Offset -6, 5
	Patch KICK2, 72, 59
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKG0, 320, 200
{
	Offset -6, 5
	Patch KICK2, 77, 51
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKH0, 320, 200
{
	Offset -6, 5
	Patch KICK2, 81, 47
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKI0, 320, 200
{
	Offset -6, 5
	Patch KICK2, 82, 46
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVKZ0, 320, 200
{
	Offset 3, 14
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVGA0, 320, 200
{
	Offset 3, 14
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVRA0, 320, 200
{
	Offset 3, 14
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVRB0, 320, 200
{
	Offset 3, 14
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVRC0, 320, 200
{
	Offset 3, 14
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVRD0, 320, 200
{
	Offset 3, 14
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVRE0, 320, 200
{
	Offset 3, 14
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFA0, 320, 200
{
	Offset -5, 6
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFB0, 320, 200
{
	Offset -6, 5
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFC0, 320, 200
{
	Offset -8, 3
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFD0, 320, 200
{
	Offset -10, 1
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFE0, 320, 200
{
	Offset -12, -1
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFF0, 320, 200
{
	Offset -11, 0
	Patch CHNFA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFG0, 320, 200
{
	Offset -10, 1
	Patch CHNFB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFH0, 320, 200
{
	Offset -9, 2
	Patch CHNFC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFI0, 320, 200
{
	Offset -8, 3
	Patch CHNFD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVFJ0, 320, 200
{
	Offset -6, 5
	Patch CHNFE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVEA0, 320, 200
{
	Offset -5, 6
	Patch CHNGA0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVEB0, 320, 200
{
	Offset -4, 7
	Patch CHNGB0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVEC0, 320, 200
{
	Offset -2, 9
	Patch CHNGC0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVED0, 320, 200
{
	Offset 0, 11
	Patch CHNGD0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 1LVEE0, 320, 200
{
	Offset 2, 13
	Patch CHNGE0, 0, 0
	{
		Style CopyAlpha
	}
}

Sprite 2LVGA0, 320, 200
{
	Offset -3, 14
	Patch CHNGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVRA0, 320, 200
{
	Offset -3, 14
	Patch CHNGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVRB0, 320, 200
{
	Offset -3, 14
	Patch CHNGB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVRC0, 320, 200
{
	Offset -3, 14
	Patch CHNGC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVRD0, 320, 200
{
	Offset -3, 14
	Patch CHNGD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVRE0, 320, 200
{
	Offset -3, 14
	Patch CHNGE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFA0, 320, 200
{
	Offset 5, 6
	Patch CHNFA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFB0, 320, 200
{
	Offset 6, 5
	Patch CHNFB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFC0, 320, 200
{
	Offset 8, 3
	Patch CHNFC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFD0, 320, 200
{
	Offset 10, 1
	Patch CHNFD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFE0, 320, 200
{
	Offset 12, -1
	Patch CHNFE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFF0, 320, 200
{
	Offset 11, 0
	Patch CHNFA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFG0, 320, 200
{
	Offset 10, 1
	Patch CHNFB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFH0, 320, 200
{
	Offset 9, 2
	Patch CHNFC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFI0, 320, 200
{
	Offset 8, 3
	Patch CHNFD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVFJ0, 320, 200
{
	Offset 6, 5
	Patch CHNFE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVEA0, 320, 200
{
	Offset 5, 6
	Patch CHNGA0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVEB0, 320, 200
{
	Offset 4, 7
	Patch CHNGB0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVEC0, 320, 200
{
	Offset 2, 9
	Patch CHNGC0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVED0, 320, 200
{
	Offset 0, 11
	Patch CHNGD0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 2LVEE0, 320, 200
{
	Offset -2, 13
	Patch CHNGE0, 0, 0
	{
		FlipX
		Style CopyAlpha
	}
}

Sprite 3LVGA0, 326, 200
{
	Offset 3, 14
	Patch CHNGA0, 6, 0
	{
		FlipX
		Style CopyAlpha
	}
	Patch CHNGA0, 0, 0
}

// End of texture definitions
