// Footsteps V3
// Language Definitions

// This is where the footstep sounds for each texture are defined.
// The definition MUST be STEP_<texturename>
// If you are adding a new texture, in addition to defining its sound
// here, see the ACS source code.

// You can also change a few settings for the mod here

[enu default]
CONTROLWITHCVARS = "FALSE";
VOLUMEMULTIPLIER_CVAR = "cl_step_volmul";
DELAYMULTIPLIER_CVAR = "cl_step_delaymul";
VOLUMEMULTIPLIER = "7.0";
DELAYMULTIPLIER = "1.0";

// Sounds
STEP_DEFAULT = "step/default";

// Water
STEP_FWATER1 = "step/water";
STEP_FWATER2 = "step/water";
STEP_FWATER3 = "step/water";
STEP_FWATER4 = "step/water";

// Ground
STEP_FLOOR0_1 = "step/default";
STEP_FLOOR0_3 = "step/default";
STEP_FLOOR1_7 = "step/default";
STEP_FLOOR4_1 = "step/default";
STEP_FLOOR4_5 = "step/default";
STEP_FLOOR4_6 = "step/default";
STEP_TLITE6_1 = "step/default";
STEP_TLITE6_5 = "step/default";
STEP_CEIL3_1 = "step/default";
STEP_CEIL3_2 = "step/default";
STEP_CEIL4_2 = "step/default";
STEP_CEIL4_3 = "step/default";
STEP_CEIL5_1 = "step/default";
STEP_FLAT2 = "step/default";
STEP_FLAT5 = "step/default";
STEP_FLAT18 = "step/default";
STEP_FLOOR0_2 = "step/default";
STEP_FLOOR0_5 = "step/default";
STEP_FLOOR0_7 = "step/default";
STEP_FLAT5_3 = "step/default";
STEP_CRATOP1 = "step/default";
STEP_CRATOP2 = "step/default";
STEP_FLAT9 = "step/default";
STEP_FLAT17 = "step/default";
STEP_FLAT19 = "step/default";
STEP_COMP01 = "step/default";
STEP_GRNLITE1 = "step/default";

// Carpet
STEP_FLOOR1_1 = "step/metal/a";
STEP_FLAT14 = "step/tile/a";
STEP_FLAT5_5 = "step/metal/a";
STEP_FLOOR1_6 = "step/carpet";
STEP_CEIL4_1 = "step/carpet";
STEP_GRASS1 = "step/gravel";
STEP_GRASS2 = "step/gravel";

// Dirt
STEP_RROCK16 = "step/dirt";
STEP_RROCK19 = "step/dirt";

// Gravel
STEP_FLOOR6_1 = "step/slime";
STEP_FLOOR6_2 = "step/gravel";
STEP_FLAT10 = "step/gravel";
STEP_MFLR8_3 = "step/gravel";
STEP_MFLR8_4 = "step/gravel";
STEP_RROCK17 = "step/gravel";
STEP_RROCK18 = "step/gravel";

// Hard
STEP_FLOOR0_6 = "step/tile/a";
STEP_FLOOR4_8 = "step/metal/a";
STEP_FLOOR5_1 = "step/metal/a";
STEP_FLOOR5_2 = "step/metal/a";
STEP_FLOOR5_3 = "step/metal/a";
STEP_FLOOR5_4 = "step/metal/a";
STEP_TLITE6_4 = "step/hard";
STEP_TLITE6_6 = "step/metal/a";
STEP_FLOOR7_1 = "step/metal/a";
STEP_MFLR8_1 = "step/metal/a";
STEP_CEIL3_5 = "step/metal/a";
STEP_CEIL5_2 = "step/hard";
STEP_CEIL3_6 = "step/hard";
STEP_FLAT8 = "step/metal/a";
STEP_SLIME13 = "step/hard";

// Metal A
STEP_STEP1 = "step/metal/a";
STEP_STEP2 = "step/metal/a";
STEP_GATE1 = "step/metal/a";
STEP_GATE2 = "step/metal/a";
STEP_GATE3 = "step/metal/a";
STEP_CEIL1_2 = "step/slimy";
STEP_CEIL1_3 = "step/slimy";
STEP_SLIME14 = "step/metal/a";
STEP_SLIME15 = "step/metal/a";
STEP_SLIME16 = "step/metal/a";

// Metal B
STEP_FLAT22 = "step/metal/b";
STEP_FLAT23 = "step/metal/b";
STEP_CONS1_1 = "step/metal/b";
STEP_CONS1_5 = "step/metal/b";
STEP_CONS1_7 = "step/metal/b";
STEP_GATE4 = "step/metal/b";
STEP_FLAT4 = "step/metal/b";

// Rock
STEP_FLAT1 = "step/metal/a";
STEP_FLAT5_4 = "step/metal/a";
STEP_MFLR8_2 = "step/slimy";
STEP_FLAT1_1 = "step/slimy";
STEP_FLAT1_2 = "step/slimy";
STEP_FLAT1_3 = "step/slimy";
STEP_FLAT5_7 = "step/rock";
STEP_FLAT5_8 = "step/rock";
STEP_GRNROCK = "step/rock";
STEP_RROCK01 = "step/rock";
STEP_RROCK02 = "step/rock";
STEP_RROCK03 = "step/rock";
STEP_RROCK04 = "step/rock";
STEP_RROCK05 = "step/rock";
STEP_RROCK06 = "step/rock";
STEP_RROCK07 = "step/rock";
STEP_RROCK08 = "step/rock";
STEP_RROCK09 = "step/rock";
STEP_RROCK10 = "step/rock";
STEP_RROCK11 = "step/rock";
STEP_RROCK12 = "step/rock";
STEP_RROCK13 = "step/rock";
STEP_RROCK14 = "step/rock";
STEP_RROCK15 = "step/rock";
STEP_RROCK20 = "step/rock";
STEP_SLIME09 = "step/rock";
STEP_SLIME10 = "step/rock";
STEP_SLIME11 = "step/rock";
STEP_SLIME12 = "step/rock";

// Snow
STEP_FLAT5_6 = "step/snow";

// Tile A
STEP_FLOOR3_3 = "step/tile/a";
STEP_FLAT20 = "step/tile/a";
STEP_CEIL3_3 = "step/metal/a";
STEP_CEIL3_4 = "step/metal/a";
STEP_FLAT3 = "step/tile/a";

// Tile B
STEP_FLOOR7_2 = "step/slimy";
STEP_DEM1_1 = "step/slimy";
STEP_DEM1_2 = "step/slimy";
STEP_DEM1_3 = "step/slimy";
STEP_DEM1_4 = "step/slimy";
STEP_DEM1_5 = "step/slimy";
STEP_DEM1_6 = "step/slimy";

// Wood
STEP_CEIL1_1 = "step/slimy";
STEP_FLAT5_1 = "step/slimy";
STEP_FLAT5_2 = "step/slimy";

// Slime
STEP_NUKAGE1 = "step/metal/a";
STEP_NUKAGE2 = "step/metal/a";
STEP_NUKAGE3 = "step/metal/a";
STEP_BLOOD1 = "step/metal/a";
STEP_BLOOD2 = "step/metal/a";
STEP_BLOOD3 = "step/metal/a";
STEP_SLIME01 = "step/slime";
STEP_SLIME02 = "step/slime";
STEP_SLIME04 = "step/slime";
STEP_SLIME05 = "step/slime";
STEP_SLIME06 = "step/slime";
STEP_SLIME07 = "step/slime";
STEP_SLIME08 = "step/slime";

// Slimy
STEP_SFLR6_1 = "step/slimy";
STEP_SFLR6_4 = "step/slimy";
STEP_SFLR7_1 = "step/slimy";
STEP_SFLR7_4 = "step/slimy";

// Lava
STEP_LAVA1 = "step/lava";
STEP_LAVA2 = "step/lava";
STEP_LAVA3 = "step/lava";
STEP_LAVA4 = "step/lava";

// None
STEP_F_SKY1 = "";