ACTOR FuelBarrel replaces ExplosiveBarrel
{
	Game Doom
	SpawnID 125
	Health 20
	Radius 10
	Height 42
	Scale 0.4
	+SOLID
	+SHOOTABLE
	+PUSHABLE
	+ACTIVATEMCROSS
	+DONTGIB
	+NOICEDEATH
	+OLDRADIUSDMG
	+NOBLOODDECALS
	BloodType "HitMetal"
	DeathSound "world/barrelx"
	Obituary "$OB_BARREL"
	DamageFactor "Trample", 0.0
	damagefactor "MarineTarget", 0.0
	damagefactor "AlienTarget", 0.0
	damagefactor "DroidTarget", 0.0
	damagefactor "PredatorTarget", 0.0
	States
	{
	Spawn:
		BAR1 A 6
		Loop
	Death:
	   BAR1 A 2
	   TNT1 A 0 A_Explode(300,150)
	   EXPL A 0 Radius_Quake (12, 54, 0, 15, 0)
	   TNT1 A 0 A_PlaySound("EXPLO1", 1)
	   TNT1 A 0 A_PlaySound("world/barrelx", 2)
	   EXPL AAAAAAAAAAAAAAA 0 A_CustomMissile ("BigSpark", 1, 0, random (0, 360), 2, random (0, 360))
	   EXPL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("FastSpark", 1, 0, random (0, 360), 2, random (0, 90))
	    EXPL AAAAAA 0 A_CustomMissile ("ExplosionFire", 1, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_Scream
		TNT1 A 0 A_NoBlocking
		TNT1 A 10 BRIGHT
       Stop
	}
}