Actor SecurityGuard Replaces zombieman
{
	Health 100
	Radius 20
	Height 56
	Speed 3
	PainChance 128
	Monster
	Mass 400
	+FLOORCLIP
	+NOTARGET
	scale 0.48
	SeeSound "none"
	//AttackSound "SOILDATK"
	PainSound "SOILDPAIN"
	DeathSound "SOILDDIE"
	ActiveSound "none"
	BloodType "ATRedBlood"
	BloodColor "Red"
	DropItem "Pistol1"
        DropItem "PistolClip"
	States
	{
	Spawn:
		ATS1 A 1 A_Look
		Loop
	See:
                TNT1 A 0 ACS_ExecuteAlways(802, 0, 20, 56)
		ATS1 AAAA 1 A_Wander
		ATS1 BBBB 1 A_Chase
		ATS1 CCCC 1 A_Wander
		ATS1 DDDD 1 A_Chase
		ATS1 EEEE 1 A_Wander
		ATS1 FFFF 1 A_Chase
		ATS1 GGGG 1 A_Wander
		Loop
	Missile:
		ATS1 H 2 A_FaceTarget
		TNT1 A 0 A_PlaySound("9MMFIRE")
		ATS1 H 1 Bright A_CustomMissile("EnemyTracer", 56, 0)
		ATS1 IIJJJ 2 A_FaceTarget
		TNT1 A 0 A_CPosRefire
		Goto Missile
		//Goto See
	Pain:
		ATS1 K 3 A_Pain
		ATS1 LM 3 
		Goto See
	Death:
		ATS1 N 5 A_Scream
		ATS1 O 5 
		ATS1 P 5 
		ATS1 Q 5 A_NoBlocking
		ATS1 R -1
		Stop
	XDeath:	
	    TNT1 AAA 0 A_SpawnItem("ATRedBlood", 0, 450) 
		TNT1 A 0 A_Scream
		TNT1 A 0 A_NoBlocking
		Stop		
	}
}

Actor SecurityGuardBullet : StandartBullet { Damage(1) Speed 30  DeathSound "9MMRIC" }