actor SyntheticGuard replaces ChaingunGuy
{
	Health 100
	Radius 20
	Height 56
	Speed 3
	PainChance 128
	Monster
	Mass 400
  +FLOORCLIP
  +MISSILEMORE
  +MISSILEEVENMORE 
  +DONTHURTSPECIES
  +DONTHARMCLASS
  +boss
	scale 0.48
	SeeSound ""
	AttackSound "SYNTATK"
	PainSound "SynthPain"
	DeathSound "SYNTDIE"
	ActiveSound ""
	BloodType "ATWhiteBlood"
	BloodColor "White"
	DropItem "Smartgun"
	DropItem "SeismicCharges"
	States
	{
	Spawn:
		SYNT A 1 A_Look
		Loop
	See:
                TNT1 A 0 ACS_ExecuteAlways(802, 0, 20, 56)
		SYNT AAAA 1 A_Wander
		SYNT BBBB 1 A_Chase
		SYNT CCCC 1 A_Wander
		SYNT DDDD 1 A_Chase
		SYNT EEEE 1 A_Wander
		SYNT FFFF 1 A_Chase
		SYNT GGGG 1 A_Wander
		Loop
	Missile:
	    TNT1 A 0 A_PlaySound("SYNTATK")
		SYNT I 1 A_FaceTarget
		SYNT I 1 Bright A_CustomMissile("EnemyTracer", 40, 0)
		SYNT J 2 A_FaceTarget
		SYNT I 1 A_FaceTarget
		SYNT I 1 Bright A_CustomMissile("EnemyTracer", 40, 0)
		SYNT J 2 A_FaceTarget
		SYNT I 1 A_FaceTarget
		SYNT I 1 Bright A_CustomMissile("EnemyTracer", 40, 0)
		SYNT J 2 A_FaceTarget
		TNT1 A 0 A_CPosRefire
		Goto Missile
	Pain:
		SYNT H 3 A_Pain
		Goto See
	Death:
		SYNT K 5 A_Scream
		SYNT L 5 
		SYNT M 5 A_NoBlocking
		SYNT N -1
		Stop
	XDeath:	
	    TNT1 AAA 0 A_SpawnItem("ATWhiteBlood", 0, 450) 
		TNT1 A 0 A_Scream
		TNT1 A 0 A_NoBlocking
		Stop		
	}
}

Actor SyntheticBullet : StandartBullet { Damage(1) Speed 30  DeathSound "9MMRIC" }