actor Egg replaces shortgreencolumn
{
	Health 100
	Radius 20
	Height 40
	Mass 800
	Speed 0
	PainChance 255
	Monster
	+LOOKALLAROUND
	+THRUSPECIES
	+NOBLOODDECALS
	+FIXMAPTHINGPOS 
	+THRUSPECIES
	+DONTHARMSPECIES
    SeeSound ""
	PainSound "EGGPAIN"
	DeathSound "EGGDIE2"
	ActiveSound ""
	BloodType "AlienBlood"	
	BloodColor "Green"
	DamageFactor "XenoPosioin", 0.0
	Scale 0.65
	States
	{
	Spawn:
		EGG1 A 35  
		EGG1 BCDEF 3 
		TNT1 A 0 A_Look
		Loop
	See:
		EGG1 A 35 A_chase
		EGG1 BCDEF 3 
		loop
		Missile:	
		TNT1 A 0 A_NoBlocking
		Goto See
	Pain:
		EGG1 F 3 A_Pain
		Goto See
                PainOpen:
		EGG1 O 3 A_Pain
		EGG1 P 3 
		Goto See
	Death:
	    TNT1 A 0 A_JumpIfInventory("EggOpen1", 1, "Death_Open")
	    EGG1 Q 5 A_Scream
		EGG1 R 5
		EGG1 S 5
		EGG1 T 5 A_NoBlocking
		EGG1 U -1
		Stop
	Death_Open:
	    EGG1 Q 5 A_PlaySound("EGGDIE1")
		EGG1 R 5
		EGG1 S 5
		EGG1 T 5 A_NoBlocking
		EGG1 U -1
		Stop	    
	}
}

Actor EggOpen1 : Inventory { Inventory.MaxAmount 1 }