height 32;
completeborder true;

InterpolateHealth true;
InterpolateArmor true;

statusbar fullscreen, forcescaled
{
drawbar "TBAR04", "TBAR03", Ammo1, horizontal, interpolate(10), 46, 178;
drawimage "TBAR01", 14, 176;
drawnumber 3, TrilogyAmmoFont, white, ammo2, fillzeros, interpolate(10), 42, 179, 0, red, 0;
 
drawbar "TBAR06", "TBAR05",  Health(100), horizontal, interpolate(2), 224, 13; // Bar
 InInventory HealthWarning drawbar "TBAR25", "TBAR26", health, horizontal, interpolate(2), 224, 13; // Bar
 InInventory HealthCritical drawbar "HPCRIT", "TBAR05", health, horizontal, interpolate(2), 224, 13; // Bar  
drawimage "TBAR02", 214, 10; // Bar frame
drawbar "TBAR24", "TBAR26", Health(200), horizontal, interpolate(2), 223, 12; // Bar (over 100)
drawnumber 3, BIGFONT, white, Health, fillzeros, 253, 16, 0, red, 0;

   isSelected not pulserifle
   InInventory Seismiccharges, 1
   Alpha 0.5 
   {
   InInventory Charges {drawimage "TBAR28", 214, 47; // Bar Frame }
   } 
drawimage "TBAR28", 214, 47;
drawimage "TBAR08", 220, 49;
drawnumber 3, TrilogyArmorFont, untranslated, SeismicCharges, fillzeros, 303, 49;
}

   isSelected pulserifle
   InInventory grenadeammo, 1
   Alpha 0.5 
   {
   InInventory ATGrenade {drawimage "TBAR28", 214, 47; // Bar Frame }
   } 
drawimage "TBAR28", 214, 47;
drawimage "TBAR10", 220, 49;
drawnumber 3, TrilogyArmorFont, untranslated, grenadeammo, fillzeros, 303, 49;
}

  InInventory BasicArmor, 1
  Alpha 0.5 
  {
  InInventory Vest {drawimage "TBAR28", 214, 60; // Bar Frame }
  }
drawimage "TBAR28", 214, 60; // Bar Frame
drawimage "TBAR09", 220, 62; // Bar
drawnumber 3, TrilogyArmorFont, untranslated, armor, fillzeros, 303, 62; // Bar Number 
}

  InInventory PowerInvulnerable, 1
  Alpha 0.5 
  {
  InInventory Hyper {drawimage "TBAR28", 214, 73; // Bar Frame }
  }
drawimage "TBAR28", 214, 73; // Bar Frame
drawimage "TBAR30", 220, 75; // Bar
drawnumber 3, TrilogyArmorFont, untranslated, poweruptime ArtiInvulnerability, fillzeros, 303, 75; // Bar Number 
}

  InInventory PowerIronFeet, 1
  Alpha 0.5 
  {
  InInventory ATBoots {drawimage "TBAR28", 214, 73; // Bar Frame }
  }
drawimage "TBAR28", 214, 73; // Bar Frame
drawimage "TBAR31", 220, 75; // Bar
drawnumber 3, TrilogyArmorFont, untranslated, poweruptime RadSuit, fillzeros, 303, 75; // Bar Number 
}
}
