//--------Another Sound Effects-------//
DOROPEN DOROPEN
DORSTUK DORSTUK
//------------------------------------//

//--------flashlight-------//
flashlight/click	click
//------------------------------------//

//--------flare-------//
Flare/Light	FLARLITE
Flare/Loop	FLARLOOP
//------------------------------------//

//--------flareGreen-------//
Flare/Light	FLARLITE
Flare/Loop	FLARLOOP
//------------------------------------//

//------------Steps--------//
STEP01 STEP01
STEP02 STEP02
STEP03 STEP03
STEP04 STEP04
STEP05 STEP05
STEP06 STEP06
STEP07 STEP07
STEP08 STEP08
STEP09 STEP09
STEP10 STEP10
STEP11 STEP11
STEP12 STEP12
STEP13 STEP13
STEP14 STEP14
//-------------------------------//

//----------Menu Sounds----------//
//MENUCHK MENUCHK
//MENUSEL MENUSEL

menu/backup NULLS
menu/prompt NULLS
menu/cursor MENUCHK
menu/change NULLS
menu/choose MENUSEL

menu/invalid NULLS
menu/activate NULLS
menu/dismiss NULLS
menu/clear NULLS
//--------------------------------//

//-----MM9 Pistol----//
9MMFIRE 9MMFIRE
9MMRIC1 9MMRIC1
9MMRIC2 9MMRIC2
$Random 9MMRIC { 9MMRIC1 9MMRIC2 }
$Limit 9MMRIC 0
pistrel1 pistrel1
pistrel2 pistrel2
pistrel3 pistrel3
pistup pistup
genout genout
//-------------------//

//-----ShotGun-----//
//SHOTFIRE SHOTFIRE
//SHOTREF SHOTREF
//-----------------//

//------Pulse Rifle-------//
PULSFIRE PULSFIRE
PULSCLIP PULSCLIP
PULSEUP  PULSEUP
PULSEPKP PULSEPKP
pulsdesl pulsdesl
pulsrel1 pulsrel1
pulsrel2 pulsrel2
pulsrout pulsrout
grnfire2 grnfire2
GRENFIRE GRENFIRE
pulsrel3 pulsrel3
genout genout
//-----------------------//

//-------Smart Gun-------//
$random SMARTLOOP { SMARFIRE SMARLOOP SMALOOP2 }
SMARFIRE SMARFIRE
SMARTFIR SMARTFIR
SMARCLIP SMARCLIP
SMARLOOP SMARLOOP
SMALOOP2 SMALOOP2
SMARTUP SMARTUP
SMARRIC SMARRIC
SMARTOUT SMARTOUT
SMRTDESL SMRTDESL
DRYFIRE DRYFIRE
//----------------------//

//-------BulletPuff1-------//
9MMRIC 9MMRIC
//----------------------//

//-------FlameThrower----//
incinsrt incinsrt
incinmid incinmid
incinend incinend
flameup flameup
flamedn flamedn
FLAMERE1 FLAMERE1
FLAMERE2 FLAMERE2
FLAMERE3 FLAMERE3
FMTRFIRE FMTRFIRE
FMTRHIT FMTRHIT
FLAMPICK FLAMPICK
//-----------------------//

//-------Flamespout----//
incinmid incinmid
//-----------------------//

//-------Flamespout----//
FMTRFLAM FMTRFLAM
//-----------------------//

//---------------Victim--------------//
KILLME KILLME
BURSOPEN BURSOPEN
//---------------------------------//

//------------Burster--------//
BURSATK BURSATK
BURSACT BURSACT
BURSBIT1 BURSBIT1
BURSBIT2 BURSBIT2
$random BURSBIT { BURSBIT1 BURSBIT2 }
BURSPAI1 BURSPAI1
BURSPAI2 BURSPAI2
$random BURSPAIN { BURSPAI1 BURSPAI2 }
BURSDIE BURSDIE
//-----------------------------//

//---------WAR ALIEN------//
WARSEE WARSEE
WARACT WARACT
WARPAI WARPAI
WARBIT WARBIT
WARPNC WARPNC
WARDIE WARDIE
//------------------------//

//----------FaceHugger---------//
HUGSEE HUGSEE
HUGACT HUGACT
HUGATK HUGATK
HUGPAI1 HUGPAI1
HUGPAI2 HUGPAI2
HUGDIE1 HUGDIE1
HUGDIE2 HUGDIE2
$Random HUGDIE { HUGDIE1 HUGDIE1 }
//--------------------------------//

//-------------Bambi and dog alien--------------//
BAMMEL1 BAMMEL1
BAMMEL2 BAMMEL2
$Random BambiMelee { BAMMEL1 BAMMEL2 }
BAMBIT1 BAMBIT1
BAMBIT2 BAMBIT2
$Random BambiBite { BAMBIT1 BAMBIT2 }
BAMPAI1 BAMPAI1
BAMPAI2 BAMPAI2
$Random BambiPain { BAMPAI1 BAMPAI2 }
BAMDIE1 BAMDIE1
BAMDIE2 BAMDIE2
$Random BambiDie { BAMDIE1 BAMDIE2 }
//----------------------------------------------//

//---------------Eggs--------------//
EGGHATCH EGGHATCH
EGGPAIN EGGPAIN
EGGDIE1 EGGDIE1
EGGDIE2 EGGDIE2
$Random EGGDIE { EGGDIE1 EGGDIE2 }
FACELNCH FACELNCH
//---------------------------------//

//-----------Alien Queen-----------//
//-------It's really nice monster, but he not have many sprites---//
QUESEE1 QUESEE1
QUESEE2 QUESEE2
$Random QueenSee { QUESEE1 QUESEE2 }
QUEPAIN QUEPAIN
QUESLAP QUESLAP
QUEBITE QUEBITE 
QUEMELE QUEMELE
QUEDIE QUEDIE
QUEEGG QUEEGG //For Eggs, i think it's sound not use, but it load on map

//----------Soider and Security Guard----//
//---Hmm, Security guard use another sprites on PC version----//
//----And i don't know how take it, stupid compression-------// 
SOILDPN1 SOILDPN1 
SOILDPN2 SOILDPN2
$random SOILDPAIN { SOILDPN1 SOILDPN2 } //Pain
SOILDDIE SOILDDIE //Soilder Die
SOILDATK SOILDATK //Soider Attack
SOILDGRE SOILDGRE //Soilder Alt Fire Attack
//-------------------------------------------//

//--------Android,  Synthetic Man-----//
SYNTATK SYNTATK
SYNTPN1 SYNTPN1
SYNTPN2 SYNTPN2
$Random SynthPain { SYNTPN1 SYNTPN2 }
SYNTDIE SYNTDIE
//-------------------------------------//

//player
$random plydeath { playdth1 playdth2 playdth3 playdth4 }
playdth1 	playdth1
playdth2 	playdth2 
playdth3	playdth3 
playdth4	playdth4  
$random playp100 { playp101 playp102 playp103 playp104 playp105 playp106 playp107 }
playp101	playp101
playp102	playp102
playp103	playp103
playp104	playp104
playp105	playp105
playp106	playp107
$random playp50  { playp501 playp502 playp503 playp504 playp505 playp506 playp507 }
playp501	playp501
playp502	playp502
playp503	playp503
playp504 	playp504
playp505	playp505
playp506	playp506
playp507	playp507
$random playp25  { playp251 playp252 playp253 playp254 playp255 playp256 playp257 }
playp251	playp251
playp252	playp252
playp253	playp253
playp254	playp254
playp255	playp255
playp256	playp256
playp257	playp257
playland	playland 
$playeralias	player	male	*death		plydeath			
$playeralias	player	male	*pain100	playp100
$playersounddup	player	male	*pain75		*pain100
$playeralias	player	male	*pain50		playp50
$playeralias	player	male	*pain25		playp25
$playersound	player	male	*land		playland
genout		genout
health		health
armour		armour
$alias misc/armor_pkup		armour
$random burn { burn1 burn2 burn3 burn4 }
burn1		burn1
burn2		burn2
burn3		burn3
burn4		burn4

//ricochet
$random ric { ricoche1 ricoche2 ricoche3 ricoche4 }
ricoche1	ricoche1
ricoche2	ricoche2
ricoche3	ricoche3
ricoche4	ricoche4

//loader
dsswidl2	dsswidl2

//Shotgun
SHOTFIRE	SHOTFIRE
SHOTREF	        SHOTREF
SHELLIN         SHELLIN

//DermPatch
misc/hbonus_pickup  S_HEALTH

//SeismicCharges
misc/charges_thrw  CHARGTRW
misc/charges_Expl  CHARGEXP

//ShotgunAmmo
misc/Shell_PickUp SHOTREF

//PulseRifleClip
misc/Pulse_PickUp PULSCLIP

//PistolClip
misc/9mm_PickUp 9MMCLIP

//GrenadeAmmo
misc/Grenade_PickUp GRENPICK

$Random misc/Grenade_Expl { misc/Grenade_Expl1 misc/Grenade_Expl2 }
misc/Grenade_Expl1     GRENEXP1
misc/Grenade_Expl2     GRENEXP2

$Random Weapons/Casing { Weapons/Casing1 Weapons/Casing2 Weapons/Casing3 }
Weapons/Casing1			CASING1
Weapons/Casing2			CASING2
Weapons/Casing3			CASING3

$Random Weapons/ShellCasing { Weapons/ShellCasing1 Weapons/ShellCasing2 Weapons/ShellCasing3 }
Weapons/ShellCasing1	"Sounds/Weapons/Misc/ShellCasing1.ogg"
Weapons/ShellCasing2	"Sounds/Weapons/Misc/ShellCasing1.ogg"
Weapons/ShellCasing3	"Sounds/Weapons/Misc/ShellCasing1.ogg"

$random weapons/largemagdrop  { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1		dsaounc1
weapons/largemagdrop2		dsaounc2
weapons/largemagdrop3		dsaounc3
weapons/largemagdrop4		dsaounc4
