Object EvilEye
{
Frame TBLUA0 { Light FlameThrowerFire }
Frame TBLUB0 { Light FlameThrowerFire }
Frame TBLUC0 { Light Biglampbluelight }
Frame TBLUD0 { Light FlameThrowerFire }
}

//

FlickerLight2 FlameThrowerFire
{
Offset 0 2 0
Color 0.15 0.04 0.0
Size 40
SecondarySize 60
Interval 2.0
}

Object FTFire
{
Frame FRFX { Light FlameThrowerFire }
}

FlickerLight2 DropFlame
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 20
SecondarySize 30
Interval 2.0
}

Object DropFire
{
Frame FLME { Light DropFlame }
}

Object Candlestick
{
Frame CAND { Light DropFlame }
}

FlickerLight2 BurningFire
{
Offset 0 2 0
Color 0.55 0.44 0.0
Size 40
SecondarySize 60
Interval 2.0
}

Object RedTorch
{
Frame ARM1B0 { Light GoldenSkull }
}

Object ShortRedTorch
{
Frame SMRT { Light BurningFire }
}

Object Candelabra
{
Frame CBRAA { Light BurningFire }
}

Object FloatingSkull
{
Frame FSKU { Light BurningFire }
}

Object BurningBarrel
{
Frame FCAN { Light BurningFire }
}

FlickerLight2 GreenBurningFire
{
Offset 0 2 0
Color 0.0 0.75 0.44
Size 40
SecondarySize 60
Interval 2.0
}

Object GreenTorch
{
Frame TGRN { Light GreenBurningFire }
}

Object ShortGreenTorch
{
Frame SMGT { Light GreenBurningFire }
}

FlickerLight2 BlueBurningFire
{
Offset 0 2 0
Color 0.0 0.24 0.95
Size 40
SecondarySize 60
Interval 2.0
}

PulseLight Floorlampbluelight
{
Offset 0 2 0
Color 0.50 0.50 0.75
Size 150
SecondarySize 140
Interval 0.45
}

PulseLight Biglampbluelight
{
Offset 0 2 0
Color 0.50 0.50 0.75
Size 200
SecondarySize 190
Interval 0.45
}

Object Floorlampblue
{
Frame FLMP { Light Floorlampbluelight }
}

Object FloorLampBig1
{
Frame BLMP { Light Biglampbluelight }
}

Object FloorLampBig2
{
Frame BLMP { Light Biglampbluelight }
}

Object BlueTorch
{
Frame TBLU { Light BlueBurningFire }
}

Object ShortBlueTorch
{
Frame SMBT { Light BlueBurningFire }
}

PulseLight SmallCollumn
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 100
SecondarySize 60
Interval 0.45
}

Object Column
{
Frame COLUA { Light SmallCollumn }
}

PulseLight SmallTechLamp
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 1000
SecondarySize 600
Interval 0.45
}

Object Techlamp2
{
Frame TLP2 { Light SmallTechLamp }
}

PulseLight BigTechLamp
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 300
SecondarySize 80
Interval 0.45
}

Object Techlamp
{
Frame TLMP { Light BigTechLamp }
}

PulseLight SmallTechLampGlow
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 500
SecondarySize 400
Interval 2.0
}

Object TechLampGlow2
{
Frame TLP2A { Light SmallTechLampGlow }
}

PulseLight BigTechLampGlow
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 400
SecondarySize 60
Interval 10.0
}

Object TechLampGlow
{
Frame TLMPA { Light BigTechLampGlow }
}

FlickerLight2 FLARE
{
    color 1.0 0.1 0.1
    size 140
    secondarySize 180
    Interval 2.0
    offset 0 2 0
}

object ActiveFlare
{
    frame FLAR { light FLARE }
}

FlickerLight2 FLARE2
{
    color 1.0 0.1 0.1
    size 140
    secondarySize 180
    Interval 2.0
    offset 0 2 0
}

object ActiveFlare
{
    frame FLAR { light FLARE2 }
}

PulseLight GoldenSkull
{
Offset 0 -80 0
Color 1.0 1.0 0.0
Size 50
SecondarySize 50
Interval 10.0
}

Object YellowSkull
{
Frame YSKUA { Light GoldenSkull }
Frame YSKUB { Light GoldenSkull }
}

PulseLight RubySkull
{
Offset 0 2 0
Color 1.0 0.0 0.0
Size 10
SecondarySize 20
Interval 10.0
}

Object RedSkull
{
Frame RSKUA { Light RubySkull }
Frame RSKUB { Light RubySkull }
}

PulseLight SapphireSkull
{
Offset 0 2 0
Color 0.0 0.0 1.0
Size 20
SecondarySize 40
Interval 10.0
}

Object BlueSkull
{
Frame BSKUA { Light SapphireSkull }
Frame BSKUB { Light SapphireSkull }
}

//FLASHLIGHT BY THE ZOMBIE KILLER!!
PointLight FLASHLIGHT1
{
	Color 1.0 1.0 1.0
	Size 1
	Offset 0 0 0
}

PointLight FLASHLIGHT2
{
	Color 1.0 1.0 1.0
	Size 1
	Offset 0 0 0
}

PointLight FLASHLIGHT3
{
	Color 1.0 1.0 1.0
	Size 1
	Offset 0 0 0
}

PointLight FLASHLIGHT4
{
	Color 1.0 1.0 1.0
	Size 1
	Offset 0 0 0
}

PointLight FLASHLIGHT5
{
	Color 1.0 1.0 1.0
	Size 1
	Offset 0 0 0
}

PointLight FLASHLIGHT6
{
	Color 1.0 1.0 1.0
	Size 2
	Offset 0 0 0
}

PointLight FLASHLIGHT7
{
	Color 1.0 1.0 1.0
	Size 2
	Offset 0 0 0
}

PointLight FLASHLIGHT8
{
	Color 1.0 1.0 1.0
	Size 3
	Offset 0 0 0
}

PointLight FLASHLIGHT9
{
	Color 1.0 1.0 1.0
	Size 4
	Offset 0 0 0
}

PointLight FLASHLIGHT10
{
	Color 1.0 1.0 1.0
	Size 5
	Offset 0 0 0
}

PointLight FLASHLIGHT11
{
	Color 1.0 1.0 1.0
	Size 7
	Offset 0 0 0
}

PointLight FLASHLIGHT12
{
	Color 1.0 1.0 1.0
	Size 9
	Offset 0 0 0
}

PointLight FLASHLIGHT13
{
	Color 1.0 1.0 1.0
	Size 12
	Offset 0 0 0
}

PointLight FLASHLIGHT14
{
	Color 1.0 1.0 1.0
	Size 16
	Offset 0 0 0
}

PointLight FLASHLIGHT15
{
	Color 1.0 1.0 1.0
	Size 22
	Offset 0 0 0
}

PointLight FLASHLIGHT16
{
	Color 1.0 1.0 1.0
	Size 29
	Offset 0 0 0
}

PointLight FLASHLIGHT17
{
	Color 1.0 1.0 1.0
	Size 39
	Offset 0 0 0
}

PointLight FLASHLIGHT18
{
	Color 1.0 1.0 1.0
	Size 52
	Offset 0 0 0
}

PointLight FLASHLIGHT19
{
	Color 1.0 1.0 1.0
	Size 69
	Offset 0 0 0
}

PointLight FLASHLIGHT20
{
	Color 1.0 1.0 1.0
	Size 78
	Offset 0 0 0
}

PointLight FLASHLIGHT21
{
	Color 1.0 1.0 1.0
	Size 95
	Offset 0 0 0
}

PointLight FLASHLIGHT22
{
	Color 1.0 1.0 1.0
	Size 117
	Offset 0 0 0
}

PointLight FLASHLIGHT23
{
	Color 1.0 1.0 1.0
	Size 138
	Offset 0 0 0
}

// Objects
Object FlashLightBeam1
{
	Frame TNT1A { Light FLASHLIGHT1}
}

Object FlashLightBeam2
{
	Frame TNT1A { Light FLASHLIGHT2}
}

Object FlashLightBeam3
{
	Frame TNT1A { Light FLASHLIGHT3}
}

Object FlashLightBeam4
{
	Frame TNT1A { Light FLASHLIGHT4}
}

Object FlashLightBeam5
{
	Frame TNT1A { Light FLASHLIGHT5}
}

Object FlashLightBeam6
{
	Frame TNT1A { Light FLASHLIGHT6}
}

Object FlashLightBeam7
{
	Frame TNT1A { Light FLASHLIGHT7}
}

Object FlashLightBeam8
{
	Frame TNT1A { Light FLASHLIGHT8}
}

Object FlashLightBeam9
{
	Frame TNT1A { Light FLASHLIGHT9}
}

Object FlashLightBeam10
{
	Frame TNT1A { Light FLASHLIGHT10}
}

Object FlashLightBeam11
{
	Frame TNT1A { Light FLASHLIGHT11}
}

Object FlashLightBeam12
{
	Frame TNT1A { Light FLASHLIGHT12}
}

Object FlashLightBeam13
{
	Frame TNT1A { Light FLASHLIGHT13}
}

Object FlashLightBeam14
{
	Frame TNT1A { Light FLASHLIGHT14}
}

Object FlashLightBeam15
{
	Frame TNT1A { Light FLASHLIGHT15}
}

Object FlashLightBeam16
{
	Frame TNT1A { Light FLASHLIGHT16}
}

Object FlashLightBeam17
{
	Frame TNT1A { Light FLASHLIGHT17}
}

Object FlashLightBeam18
{
	Frame TNT1A { Light FLASHLIGHT18}
}

Object FlashLightBeam19
{
	Frame TNT1A { Light FLASHLIGHT19}
}

Object FlashLightBeam20
{
	Frame TNT1B { Light FLASHLIGHT20}
}

Object FlashLightBeam21
{
	Frame TNT1B { Light FLASHLIGHT21}
}

Object FlashLightBeam22
{
	Frame TNT1B { Light FLASHLIGHT22}
}

Object FlashLightBeam23
{
	Frame TNT1B { Light FLASHLIGHT23}
}