
episode EDAY01
{
optional
name = "Extermination Day"
}

episode BDM01
{
name = "Brutal Deathmatch"
}




map BDM01 "Re-Entryway"
{
next = "BDM02"
secretnext = "BDM02"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}

map BDM02 "Dead Simpler"
{
next = "BDM03"
secretnext = "BDM03"
sky1 = "SKYEAR1", 0.1
music = D_SHAWN
cluster = 1
}

map BDM03 "Nuclear Ashes"
{
next = "BDM04"
secretnext = "BDM04"
sky1 = "SKYCIT1"
music = D_ADRIAN
cluster = 1
}


map BDM04 "Hangarmageddon"
{
next = "BDM05"
secretnext = "BDM05"
sky1 = "SKYPHO"
music = D_E1M1
cluster = 1
}


map BDM05 "Sandstorm"
{
next = "BDM06"
secretnext = "BDM06"
sky1 = "SKYEAR1", 0.1
music = D_DM05
cluster = 1
}


map BDM06 "Another One Bites De Dust"
{
next = "BDM07"
secretnext = "BDM07"
sky1 = "SKYEAR1", 0.1
music = D_DM06
cluster = 1
}

map BDM07 "Pyramid"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1", 0.1
music = D_DM07
cluster = 1
}


map BDM08 "Storage Center"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1"
music = D_DM08
cluster = 1
}

map BDM09 "Cathedral"
{
next = "BDM10"
secretnext = "BDM10"
sky1 = "SKYDEI"
music = D_DM09
cluster = 1
}

map BDM10 "Tower of Babel"
{
next = "BDM01"
secretnext = "BDM01"
sky1 = "SKYDEI"
music = D_dM10
cluster = 1
}

map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR1", 0.1
cluster = 1
//par = 60
music = D_RUNNIN
}

map PSMAP58 "The Mansion"
{
next = "MAP17"
secretnext = "PSMAP59"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = D_ROMERO
}

map PSMAP59 "Club Doom"
{
next = "MAP17"
sky1 = "SKYCITH"
cluster = 1
par = 60
music = D_STALKS
}

map PSMAP29 "Twilight Descends"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_in_cit	
}


map PSMAP57 "The Marshes"
{
next = "MAP15"
secretnext = "MAP15"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_shawn	
}

map PSMAP16 "Hellgate"
{
next = "PSMAP17"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 1
//par = 60
music = d_dead	
}


map PSMAP17 "Blood Citadel"
{
next = "MAP21"
secretnext = "MAP21"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 1
//par = 60
music = d_doom	
}





clearskills

skill easyhard //baby
{
   AutoUseHealth
   AmmoFactor = 1
   DamageFactor = 0.25
   //EasyBossBrain
   SpawnFilter = hard
TextColor = "Green"
   name = "Power-Fantasy"
   mustconfirm = "Plenty! of enemies and you take 75% less damage. This is barely a challenge and is only meant to be played by phone users, gaming journalists or The Dead."
}


skill mediumhard 
{
   AutoUseHealth
   AmmoFactor = 1
   DamageFactor = 0.55
   //EasyBossBrain
   SpawnFilter = Nightmare
TextColor = "Gold"
   name = "Hey, not too rough" //"Can I Play Daddy?"
   mustconfirm = "Plenty! of enemies and you take 45% less damage."
}


skill EasyNightmare
{
   AmmoFactor = 1
   AmmoFactor = 1    
   DamageFactor = 0.334
TextColor = "Dark Red"
   SpawnFilter = Easy
   name = "Daymare!" //"Bad Dream!"
RespawnTime = 150
   FastMonsters
   mustconfirm = "Nightmare level monsters! Lowest quantity of enemies. Respawn after 150 seconds. You take 66% less damage."
}


skill easy //2
{
   AmmoFactor = 1
   DamageFactor = 0.334
   MonsterHealth = 0.9
   SpawnFilter = Hard
   name = "Get Phsyched!" 
   TextColor = "Gray"
   RespawnTime = 600
   mustconfirm = "Plenty of enemies with 10% less health and you take 66% less damage. Enemies respawn after 10 minutes."
}


//6
skill Survival
{
   AmmoFactor = 1
   DamageFactor = 0.55
   MonsterHealth = 1.1
   SpawnFilter = Hard
   name = "Survival" 
   TextColor = "Black"
   RespawnTime = 600
   mustconfirm = "Plenty of enemies with 10% more health and you take 45% less damage. Enemies respawn after 10 minutes."
}


skill normal //2
{
   AmmoFactor = 1
   DamageFactor = 1 //0.66
   SpawnFilter = normal
   name = "Hurt Me Plenty"
  // mustconfirm = "Just regular HTMP, but with 33% monster damage reduction for people that didn't enjoy the new damage rebalancing and makes difficulty more similar to v20b"
}


skill Hard //2
{
   AmmoFactor = 1
   DamageFactor = 1//0.66
   SpawnFilter = Hard
   name = "Ultra Violence"
 //  mustconfirm = "Just regular UV, but with 33% monster damage reduction for people that didn't enjoy the new damage rebalancing and makes difficulty more similar to v20b"
}


skill HyperHard
{
   AmmoFactor = 1
   FastMonsters
   DisableCheats
   RespawnTime = 20
   SpawnFilter = Nightmare
   name = "Nightmare!"
   TextColor = "Dark Red" //"Gray" 
   mustconfirm = "Enemies are much more aggressive, and respawn after 20 seconds. Press Enter to Confirm"
}


/*
skill Realism1
{
   DamageFactor = 7.0
   MonsterHealth = 0.5
   FriendlyHealth = 0.5
   ACSReturn = 32
   //FastMonsters
   //DisableCheats
   SpawnFilter = normal
   name = "Realism Mode"
   ReplaceActor = "ClipBox", "Clip"
   ReplaceActor = "RocketBox", "RocketAmmo"
   ReplaceActor = "Shellbox", "Shell"
   ReplaceActor = "Cellpack", "Cell"
   ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
   ReplaceActor = "Kickattack", "KickattackRealism"
   ReplaceActor = "AirKickattack", "AirKickattackRealism"
   ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
   ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
   ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
   ReplaceActor = "Tank", "TankRealism"
    ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
   ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
   ReplaceActor = "Mech", "MechRealism"
   
   TextColor = "Gray"
   mustconfirm = "You take 700% more damage, enemies have half hit points. Press Enter to Confirm"
}
*/

map MAP13B lookup "HUSTR_13"
{
	titlepatch = "CWILV12"
	next = "MAP14"
	secretnext = "MAP31"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 210
	music = "$MUSIC_DOOM"
}

map MAP15B lookup "HUSTR_15"
{
	titlepatch = "CWILV14"
	next = "MAP16B"
	secretnext = "MAP31"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 210
	music = "$MUSIC_RUNNI2"
}

map MAP16B lookup "HUSTR_16"
{
	titlepatch = "CWILV15"
	next = "MAP17B"
	secretnext = "MAP17"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 150
	music = "$MUSIC_DEAD2"
}

map MAP17B lookup "HUSTR_17"
{
	titlepatch = "CWILV16"
	next = "MAP18B"
	secretnext = "MAP18"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 420
	music = "$MUSIC_STLKS3"
}



map PSXMAP16 "Hellgate"
{
	next = "MAP18"
	secretnext = "MAP18"
	sky1 = "SKYHEL1", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_STLKS3"
}



map PSXMAP57 "The Marshes"
{
	next = "PSXMAP58"
	secretnext = "PSXMAP58"
	sky1 = "SKYEAR3", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_ADRIAN"
}


map PSXMAP58 "Twilight Descends"
{
	next = "MAP15"
	secretnext = "MAP15"
	sky1 = "SKYEAR3", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_ADRIAN"
}
