statusbar inventory 
{
    drawinventorybar Doom, 7, INDEXFONT, 0, 0;
}

statusbar normal // Standard Doom Status bar
{
	drawimage "STBAR", 0, 168;
	drawimage "STTPRCNT", 90, 171;
	drawimage "STTPRCNT", 221, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;

	//keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Clip2, 288, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo AmmoShell, 288, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo AmmoRocket, 288, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo AmmoCell, 288, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Clip2, 314, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity AmmoShell, 314, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity AmmoRocket, 314, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity AmmoCell, 314, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
	}
	
	
	//STAMINA	
	drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), 160, 160, 0;
	
	
	//RADSUIT
	drawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, 20, 160, 0;
	
	//INVULNERABILITY
	drawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, whennotzero, 40, 160, 0;
	
	//INVISIBILITY
	drawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, 60, 160, 0;
	
	//INFRARED
	drawnumber 4, SMALLFONT, White, PowerupTime ArtiTorch, whennotzero, 80, 160, 0;
	
	
	//GRENADES
	drawimage "GRNDA", 335, 195;
	drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, 340, 185, 0;

	
	drawimage "STARMS", 104, 168;
	drawnumber 3, DIGINUMBER, untranslated, ammo2, fillzeros, 140, 173;
	
	drawselectedinventory alternateonempty, INDEXFONT, 143, 168
	{

		InInventory GenderMale, 1
		{
		drawmugshot "STM", 5, 143, 168;
		}
		
		InInventory GenderFemale, 1
		{
		drawmugshot "GAL", 5, 143, 168;
		}
	}
}
