user int bd_bloodamount	= 3;
user int bd_lowgraphicsmode = 0;
//server int bd_classicmonsters = 0;



server int zdoombrutalblood	= 3;
server int zdoombrutaljanitor = 0;



server int isrunningzandronum = 1;



server int bd_nobulletpenetration = 0;

server int bp_NoDark = 0;
server int bp_NoRockGuy = 0;
server int bp_NoSSGGuy = 0;
server int bp_NoCrack = 0;
server int bp_NoDia = 0;
server int bp_NoIncar = 0;
server int bp_NoSawGuy = 0;
server int bp_NoSuiGuy = 0;
server int bp_NoHStorm = 0;
server int bp_NoPyro = 0;
server int bp_NoBruiser = 0;


user int bp_NoAuto = 1;
user int bp_NoBeep = 1;
user int bp_SSGSound = 1;
user int bp_AmmoDrop = 1;
user int bp_Alt3round = 0;
user int bp_RegPain = 1;
user int bp_AltBob = 1;
user int bp_HvyR = 0;
user int bp_NoPumCam = 1;
user int bp_NoStartAnim = 1;
user int bp_SGParticles = 0;
user int bp_SSGParticles = 0;
user int bp_Casings = 1;
user int bp_NoGunSmoke = 0;
user int bp_NoCasingSmoke = 0;
user int bp_LowHealthPulse = 0;


