
//Dark Imps
$random dimp/pain { DImppain1 DImppain2 DImppain3 }
DImppain1 dimppn1
DImppain2 dimppn2
DImppain3 dimppn3

$random dimp/active { dimpact1 dimpact2 dimpact3 }
dimpact1 dimpact1
dimpact2 dimpact2
dimpact3 dimpact3

$random dimp/death { dimpdth1 dimpdth2 dimpdth3 }
dimpdth1 dimpdth1
dimpdth2 dimpdth2
dimpdth3 dimpdth3

$random dimp/see { dimpsit1 dimpsit2 dimpsit3 }
dimpsit1 dimpsit1
dimpsit2 dimpsit2
dimpsit3 dimpsit3

$RANDOM harvester/sight { shsight1 shsight2 }
shsight1 shsight1
shsight2 shsight2
$RANDOM harvester/death { shdeath1 shdeath2 }
shdeath1 shdeath1
shdeath2 shdeath2
harvester/scream shfbscrm
harvester/ghost shghscrm