
//Tokens are inventory items used to change monster or weapon behavior, by either acting a "switch" to set
//properties true or false, or serving as counter for things such as how much ammo a zombieman has, and how
//much time a grenade fuse has until exploding.


Actor JustStartedGame : Inventory
{
inventory.maxamount 1
}

Actor STGrenadeTimer : Inventory
{
inventory.maxamount 20
}

Actor IsPlayer : Inventory
{
inventory.maxamount 1
}

Actor BootsSmearedWithRedBlood : Inventory
{
inventory.maxamount 20
}

Actor BootsSmearedWithBlueBlood : Inventory
{
inventory.maxamount 20
}

Actor BootsSmearedWithGreenBlood : Inventory
{
inventory.maxamount 20
}

Actor GoFatality : Inventory
{
inventory.maxamount 1
}

Actor GoSpecial : Inventory
{
inventory.maxamount 1
}

Actor GotMeatShield : Inventory
{
inventory.maxamount 1
}

Actor Salute1 : Inventory
{
inventory.maxamount 1
}

Actor Salute2 : Inventory
{
inventory.maxamount 1
}

Actor PVPFatality : Inventory
{
inventory.maxamount 1
}


Actor ZombieManFatality : Inventory
{
inventory.maxamount 1
}

Actor ZombieManFatality3 : Inventory
{
inventory.maxamount 1
}

Actor ZombieManFatality4 : Inventory
{
inventory.maxamount 1
}

Actor SKZombieman : Inventory
{
inventory.maxamount 1
}

Actor SKShotgunguy : Inventory
{
inventory.maxamount 1
}

Actor SKChaingunguy: Inventory
{
inventory.maxamount 1
}

Actor SKImp : Inventory
{
inventory.maxamount 1
}

Actor SelectionHack : Inventory
{
inventory.maxamount 1
}


Actor NoPenetration : Inventory
{
inventory.maxamount 1
}

Actor HasImpShield : Inventory
{
inventory.maxamount 1
}

Actor HasZManShield : Inventory
{
inventory.maxamount 1
}

Actor HasSGuyShield : Inventory
{
inventory.maxamount 1
}

Actor SKNazi : Inventory
{
inventory.maxamount 1
}

Actor ZombieManFatality2 : Inventory
{
inventory.maxamount 1
}

Actor ImpFatality : Inventory
{
inventory.maxamount 1
}

Actor ImpFatality2 : Inventory
{
inventory.maxamount 1
}

Actor ImpFatality3 : Inventory
{
inventory.maxamount 1
}

Actor SergeantFatality : Inventory
{
inventory.maxamount 1
}

Actor SergeantFatality2 : Inventory
{
inventory.maxamount 1
}

Actor SergeantFatality3 : Inventory
{
inventory.maxamount 1
}

Actor ComandoFatality : Inventory
{
inventory.maxamount 1
}

Actor ComandoFatality2 : Inventory
{
inventory.maxamount 1
}


Actor LostSoulFatality : Inventory
{
inventory.maxamount 1
}

Actor DemonFatality : Inventory
{
inventory.maxamount 1
}

Actor DemonFatality2 : Inventory
{
inventory.maxamount 1
}

Actor DemonFatality3 : Inventory
{
inventory.maxamount 1
}

Actor CacoDemonFatality : Inventory
{
inventory.maxamount 1
}

Actor CacoDemonFatality2 : Inventory
{
inventory.maxamount 1
}

Actor RevenantFatality : Inventory
{
inventory.maxamount 1
}

Actor RevenantFatality2 : Inventory
{
inventory.maxamount 1
}

Actor PEFatality : Inventory
{
inventory.maxamount 1
}

Actor FatsoFatality : Inventory
{
inventory.maxamount 1
}

Actor BaronFatality : Inventory
{
inventory.maxamount 1
}

Actor ArchVileFatality : Inventory
{
inventory.maxamount 1
}

Actor HKFatality : Inventory
{
inventory.maxamount 1
}

Actor HKFatality2 : Inventory
{
inventory.maxamount 1
}

Actor HKFatality3 : Inventory
{
inventory.maxamount 1
}

Actor ArachnotronFatality : Inventory
{
inventory.maxamount 1
}

Actor ArachnotronFatality2 : Inventory
{
inventory.maxamount 1
}

Actor Taunting : Inventory
{
inventory.maxamount 1
}

Actor Enraged : Inventory
{
inventory.maxamount 1
}

Actor Curbstomp_Marine : Inventory
{
inventory.maxamount 1
}

Actor Fatality_Marine : Inventory
{
inventory.maxamount 1
}

Actor SSGAlt : Inventory
{
inventory.maxamount 1
}

Actor IsJumping : Inventory
{
inventory.maxamount 1
}

Actor IsDown : Inventory
{
inventory.maxamount 1
}


Actor HasBarrel : Inventory
{
inventory.maxamount 1
}

Actor RollLeft : Inventory
{
inventory.maxamount 1
}

Actor RollRight : Inventory
{
inventory.maxamount 1
}



Actor IsCurbstompingZombieman : Inventory
{
inventory.maxamount 1
}

Actor IsCurbstompingSergeant : Inventory
{
inventory.maxamount 1
}

Actor PlayerIsDead : Inventory
{
inventory.maxamount 1
}

Actor NeverSelectedShotgun : Inventory
{
inventory.maxamount 1
}


Actor EnemyMemory : Inventory
{
inventory.maxamount 60
}

Actor CantFire : Inventory
{
inventory.maxamount 1
}

Actor LookingForPlayer : Inventory
{
inventory.maxamount 30
}

Actor BrutalCounter : Inventory
{
inventory.maxamount 500
}

Actor BrutalCounter2 : Inventory
{
inventory.maxamount 500
}

Actor oneliner: Inventory
{
inventory.maxamount 1
}

Actor advtaunting: Inventory
{
inventory.maxamount 1
}

Actor FistsSelected: Inventory
{
inventory.maxamount 1
}

Actor ShotgunSelected: Inventory
{
inventory.maxamount 1
}

Actor MinigunSelected: Inventory
{
inventory.maxamount 1
}

Actor SSGSelected: Inventory
{
inventory.maxamount 1
}

Actor RocketLauncherSelected: Inventory
{
inventory.maxamount 1
}

Actor GrenadeLauncherSelected: Inventory
{
inventory.maxamount 1
}

Actor PlasmaGunSelected: Inventory
{
inventory.maxamount 1
}

Actor RailGunSelected: Inventory
{
inventory.maxamount 1
}

Actor BFGSelected: Inventory
{
inventory.maxamount 1
}

Actor BFG10KSelected: Inventory
{
inventory.maxamount 1
}

Actor SubMachineGunSelected: Inventory
{
inventory.maxamount 1
}

Actor FlameCannonSelected: Inventory
{
inventory.maxamount 1
}

Actor RevenantLauncherSelected: Inventory
{
inventory.maxamount 1
}

Actor FallingHeight : Inventory
{
inventory.maxamount 100
}

Actor LostSoulSelected: Inventory
{
inventory.maxamount 1
}

Actor DeathTimer1 : Inventory
{
inventory.maxamount 120
}

Actor Timer555 : Inventory
{
inventory.maxamount 555
}

Actor TargetIsACyberdemon : Inventory
{
inventory.maxamount 1
}

Actor TargetIsAMastermind : Inventory
{
inventory.maxamount 1
}

Actor TargetIsABaronOfHell : Inventory
{
inventory.maxamount 1
}

Actor TargetIsAMancubus : Inventory
{
inventory.maxamount 1
}

Actor IsPlayingAsPurist : Inventory
{
inventory.maxamount 1
}

Actor NoFatality : Inventory
{
inventory.maxamount 1
}

Actor KickHasHit : Inventory
{
inventory.maxamount 1
}

Actor ShotgunguyHead: Inventory
{
inventory.maxamount 1
}

Actor HeavyStrikeRight : Inventory
{
inventory.maxamount 1
}

Actor HeavyStrikeLeft : Inventory
{
inventory.maxamount 1
}

Actor HeavyStrikeUpWard : Inventory
{
inventory.maxamount 1
}

Actor PSeq1 : Inventory
{
inventory.maxamount 2
}

Actor PSeq2 : Inventory
{
inventory.maxamount 1
}

Actor PSeq3 : Inventory
{
inventory.maxamount 1
}

Actor Kicking : Inventory
{
inventory.maxamount 1
}

Actor Punching : Inventory
{
inventory.maxamount 1
}

Actor Berserker : Inventory
{
inventory.maxamount 1
}

Actor Reloading : Inventory
{
inventory.maxamount 1
}

Actor Unloading : Inventory
{
inventory.maxamount 1
}

Actor HasUnloaded : Inventory
{
inventory.maxamount 1
}

Actor IsInvisible : Inventory
{
inventory.maxamount 1
}

Actor IsFiring : Inventory
{
inventory.maxamount 1
}

Actor IsFiringAltFireOnFullAuto : Inventory
{
inventory.maxamount 1
}

Actor ADSMode : Inventory
{
inventory.maxamount 1
}

Actor TurningLeft123 : Inventory
{
inventory.maxamount 1
}

Actor UsedStamina : Inventory
{
inventory.maxamount 510
}

Actor RifleSpread : Inventory
{
inventory.maxamount 6
}

Actor FiredSecondary : Inventory
{
inventory.maxamount 1
}

Actor FiredPrimary : Inventory
{
inventory.maxamount 1
}

Actor StopDualWield : Inventory
{
inventory.maxamount 1
}

Actor IsFiringSecondary : Inventory
{
inventory.maxamount 1
}

Actor Pumping : Inventory
{
inventory.maxamount 1
}

Actor ImpactMovesSling : Inventory
{
inventory.maxamount 1
}

Actor UseShotgunStrap : Inventory
{
inventory.maxamount 1
}

Actor ShotgunWasEmpty : Inventory
{
inventory.maxamount 1
}

Actor HasPlasmaWeapon: Inventory
{
inventory.maxamount 1
}

Actor Spin: Inventory
{
inventory.maxamount 1
}

Actor RandomHeadExploder: Inventory
{
inventory.maxamount 1
}

Actor SawSelected: Inventory
{
inventory.maxamount 1
}

Actor HasCutingWeapon: Inventory
{
inventory.maxamount 1
}

Actor HasClassicSaw: Inventory
{
inventory.maxamount 1
}

Actor SawFireSeq1: Inventory
{
inventory.maxamount 1
}

Actor SawFireSeq2: Inventory
{
inventory.maxamount 1
}

Actor RevenantRocketFire1823 : Inventory
{
inventory.maxamount 1
}

Actor IsFiringThisShitOut : Inventory
{
inventory.maxamount 1
}

Actor HasInfrared : Inventory
{
inventory.maxamount 1
}

Actor GrenadeTime : Inventory
{
inventory.maxamount 6
}

Actor TossGrenade : Inventory
{
inventory.maxamount 1
}

Actor FiredGrenade : Inventory
{
inventory.maxamount 1
}

Actor ZombiemanAmmo : Inventory
{
inventory.maxamount 20
}

Actor TypeZombieman : Inventory
{
inventory.maxamount 1
}

Actor EverSeenThePlayer : Inventory
{
inventory.maxamount 1
}

Actor IsCrawling : Inventory
{
inventory.maxamount 1
}

Actor SergeantAmmo : Inventory
{
inventory.maxamount 6
}

Actor TypeSergeant : Inventory
{
inventory.maxamount 1
}

Actor EatMe : Inventory
{
inventory.maxamount 1
}

Actor DemonBleedingOut : Inventory
{
inventory.maxamount 50
}

Actor StopKickingMyBallsMotherFucker : Inventory
{
inventory.maxamount 1
}

Actor MaxLostSoulRange : Inventory
{
inventory.maxamount 30
}

Actor TargetIsAMarine : Inventory
{
inventory.maxamount 1
}


Actor BotIsChasingYou : Inventory
{
inventory.maxamount 1
}

Actor NumberOfAllies : Inventory
{
inventory.maxamount 5
}

Actor MarinesDispenser : Inventory
{
inventory.maxamount 5
}

Actor MarinesChaingunDispenser : Inventory
{
inventory.maxamount 5
}

Actor CheckMarines : Inventory
{
inventory.maxamount 1
}

Actor JuggernautMachinegunAmmo : Inventory
{
inventory.maxamount 30
}

Actor JuggernautRocketAmmo : Inventory
{
inventory.maxamount 6
}

Actor RealismMode : Inventory
{
inventory.maxamount 1
}

Actor CanGrab : Inventory
{
inventory.maxamount 1
}

Actor BloodSplasherz : Inventory
{
inventory.maxamount 1
}

Actor AnimuGore : Inventory//bloodammount_666 easter egg
{
inventory.maxamount 1
}

Actor PoorGuyBurningLife : Inventory
{
inventory.maxamount 20
}

Actor lowgraphicsmode : Inventory
{
inventory.maxamount 1
}

Actor IsOverLava : Inventory
{
inventory.maxamount 1
}

Actor Timer : Inventory
{
inventory.maxamount 4
}

Actor IsOverWater : Inventory
{
inventory.maxamount 1
}

Actor IsOverSlime : Inventory
{
inventory.maxamount 1
}

Actor IsOverSludge : Inventory
{
inventory.maxamount 1
}

Actor IsOverBlood : Inventory
{
inventory.maxamount 1
}

Actor IsOverGrass : Inventory
{
inventory.maxamount 1
}

Actor DecorationDisabled : Inventory
{
inventory.maxamount 1
}

Actor TargetIsAnExplosiveBarrel : Inventory
{
inventory.maxamount 1
}

Actor HasExplosiveBarrel : Inventory
{
inventory.maxamount 1
}

Actor ComingTOGetTheBarrel : Inventory
{
inventory.maxamount 1
}

Actor GotBloody : Inventory
{
inventory.maxamount 1
}



Actor NumberOfAlliesMinigun : Inventory
{
inventory.maxamount 5
}

Actor MarinesMinigunDispenser : Inventory
{
inventory.maxamount 5
}

Actor NumberOfAlliesShotgun : Inventory
{
inventory.maxamount 5
}

Actor MarinesShotgunDispenser : Inventory
{
inventory.maxamount 5
}

Actor NumberOfAlliesPlasmaGun : Inventory
{
inventory.maxamount 5
}

Actor MarinesPlasmaGunDispenser : Inventory
{
inventory.maxamount 5
}

Actor NumberOfAlliesRocket : Inventory
{
inventory.maxamount 5
}

Actor MarinesRocketDispenser : Inventory
{
inventory.maxamount 5
}

Actor IsAnEvilMarine : Inventory
{
inventory.maxamount 5
}

Actor NaziVerification1 : Inventory
{
inventory.maxamount 1
}

Actor NaziVerification2 : Inventory
{
inventory.maxamount 1
}

Actor TVRRainVerification : Inventory
{
inventory.maxamount 30
}

Actor Epic2AlienVerification : Inventory
{
inventory.maxamount 1
}

Actor AltEasyMarineVerification : Inventory
{
inventory.maxamount 1
}

Actor NumberOfAlliesBFG : Inventory
{
inventory.maxamount 5
}

Actor MarinesBFGDispenser : Inventory
{
inventory.maxamount 5
}

Actor Frozen : Inventory
{
inventory.maxamount 1
}