ACTOR GC_DesintegratedHuman : DesintegratedHuman replaces DesintegratedHuman
{   
	+MISSILE
	States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Continue
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Continue
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Continue
	Continue:
		TNT1 AAAAAAAA 0 A_CustomMissile("Brutal_FlyingBloodFake", 30, 0, random (0, 360), 2, random (0, 90))
		TNT1 AAAA 0 A_CustomMissile("Brutal_FlyingBloodLevel3", 37, 0, random (0, 360), 2, random (10, 50))
		TNT1 A 0 A_CustomMissile("Brutal_FlyingBloodLevel3", 37, 0, random (0, 360), 2, random (40, 60))
		TNT1 AAA 0 A_CustomMissile("BloodmistSmall", 37, 0, random (0, 360), 2, random (30, 90))
		TNT1 AA 0 A_CustomMissile("GC_XDeath1", 30, 0, random (0, 360), 2, random (0, 90))
		TNT1 AAA 0 A_CustomMissile("GC_XDeath2", 30, 0, random (0, 360), 2, random (0, 90))
		TNT1 AAA 0 A_CustomMissile("GC_XDeath3", 30, 0, random (0, 360), 2, random (0, 90))
		TNT1 AAAAA 0 A_CustomMissile("GC_Instestin", 24, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem("SplatteredLarge")
		TNT1 A 0 A_CustomMissile("SuperGoreSpawner2", 30, 0, random (0, 360), 2, random (10, 90))
		ID50 ABCDEF 7
		TNT1 A 0 A_JumpIf((CountInv("TibDeathCounter")||CountInv("BlueTibDeathCounter")),2)
		TNT1 A 0 A_Jump(256,"FinishUp")
		ID50 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 13 A_CustomMissile("PlasmaSmoke", 8, 0, random (0, 360), 2, random (90, 110))
	FinishUp:
		ID50 G -1
		Stop
	}
}

ACTOR GC_BigGibBase : BigGibBase replaces BigGibBase
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death.Breath:
		"####" "#" 0 ACS_NamedExecuteAlways("Extra Crispy")
		"####" "#" 0 A_Scream
		"####" "#" 0 A_NoBlocking
		//"####" "#" 0 A_SpawnItemEx("BreathSoulburst",0,0,0,0,0,0,0,SXF_TRANSFERSPRITEFRAME|SXF_TRANSFERPOINTERS)
	DeathBreathLoop:
		"####" "#" 0 A_SpawnItemEx("BreathDisintegration",0,0,0,0,0,0,0,SXF_CLIENTSIDE)
		"####" "#" 0 A_JumpIf(ScaleX <= 0, "Null")
		"####" "#" 0 A_FadeOut(0.05)
		"####" "#" 1 A_SetScale(ScaleX - 0.03, ScaleY - 0.005)
		Loop
	}
}


ACTOR GC_LimbBase: LimbBase replaces LimbBase
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death.Breath:
		"####" "#" 0 ACS_NamedExecuteAlways("Extra Crispy")
		"####" "#" 0 A_Scream
		"####" "#" 0 A_NoBlocking
		//"####" "#" 0 A_SpawnItemEx("BreathSoulburst",0,0,0,0,0,0,0,SXF_TRANSFERSPRITEFRAME|SXF_TRANSFERPOINTERS)
	DeathBreathLoop:
		"####" "#" 0 A_SpawnItemEx("BreathDisintegration",0,0,0,0,0,0,0,SXF_CLIENTSIDE)
		"####" "#" 0 A_JumpIf(ScaleX <= 0, "Null")
		"####" "#" 0 A_FadeOut(0.05)
		"####" "#" 1 A_SetScale(ScaleX - 0.03, ScaleY - 0.005)
		Loop
	}
}

ACTOR GC_TinyGib: TinyGib replaces TinyGib
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BloodTrails: BloodTrails replaces BloodTrails
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Splash:
        BLOD A 0
        stop
	}
}

// Blood trails spawned by FlyingBlood
ACTOR GC_Brutal_FlyingBloodTrail8 : Brutal_FlyingBloodTrail8 replaces Brutal_FlyingBloodTrail8
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GreenBloodTrail: GreenBloodTrail replaces GreenBloodTrail
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BlueBloodTrail: BlueBloodTrail replaces BlueBloodTrail
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeath1: XDeath1 replaces XDeath1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeath2: XDeath2 replaces XDeath2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeath2b: GC_XDeath2 replaces XDeath2b
{
Speed 4
}

ACTOR GC_XDeath3: XDeath3 replaces XDeath3
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeath3b: GC_XDeath3 replaces XDeath3b
{
Speed 4
}

ACTOR GC_XDeath4: XDeath4 replaces XDeath4
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeath5: XDeath5 replaces XDeath5
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathOrgan1: XDeathOrgan1 replaces XDeathOrgan1
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathOrgan1b: GC_XDeathOrgan1 replaces XDeathOrgan1b
{
	XScale -0.7
	YScale 0.5
}

ACTOR GC_XDeathOrgan2: XDeathOrgan2 replaces XDeathOrgan2
{
	States
	{
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathGuts: XDeathGuts replaces XDeathGuts
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

/////////////////
//ARMS
/////////////////


ACTOR GC_XDeathArm1: XDeathArm1 replaces XDeathArm1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    XDT5 I 1
        XDT5 I 0 A_SpawnItemEx("GC_Gib_Arm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_Arm: Gib_Arm replaces Gib_Arm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibHand", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibArmPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    XDT5 I 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathArm1", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		XARM A 6
		XARM ABCDABCDABCD 6 A_CheckFloor("Landz")
		Goto Landz
	Landz:
		XDT5 I 0 A_SpawnItemEx("GC_Gib_Arm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathArm1Kicked: XDeathArm1Kicked replaces XDeathArm1Kicked
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibArmPart: GibArmPart replaces GibArmPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibHand: GibHand replaces GibHand
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathArm2: GC_XDeathArm1 replaces XDeathArm2
{
	Speed 10
}

ACTOR GC_XDeathBullArm1: XDeathBullArm1 replaces XDeathBullArm1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        HND8 I 1
        HND8 A 0 A_SpawnItemEx("GC_Gib_DemonArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathDemonArm: GC_XDeathBullArm1 replaces XDeathDemonArm
{
    Scale 1.0
}

ACTOR GC_Gib_DemonArm: Gib_DemonArm replaces Gib_DemonArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
		TNT1 A 1
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibDemonHand", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibDemonArmPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    HND8 AA 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("XDeathBullArm1Kicked", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		HND8 A 5
		HND8 ABCDEFGHABCDEFGHABCDEFGH 5 A_CheckFloor("Landz")
		Goto Landz
	Landz:	
		XDT5 I 0 A_SpawnItemEx("GC_Gib_DemonArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}


ACTOR GC_XDeathBullArm1Kicked: GC_XDeathBullArm1 replaces XDeathBullArm1Kicked
{
	+ACTIVATEMCROSS
	+ACTIVATEIMPACT
	+CANUSEWALLS
}

ACTOR GC_GibDemonArmPart: GibDemonArmPart replaces GibDemonArmPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibDemonHand: GibDemonHand replaces GibDemonHand
{
    Scale 0.9
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathImpArm: XDeathImpArm replaces XDeathImpArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        HND4 X 1
        HND4 X 0 A_SpawnItemEx("GC_Gib_ImpArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_ImpArm: Gib_ImpArm replaces Gib_ImpArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibImpHand", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibImpArmPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    HND4 AA 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathImpArm", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		HND4 X 5
		HND4 ABCDEFGHABCDEFGHABCDEFGH 5 A_CheckFloor("Landz")
		Goto Landz
	Landz:
		XDT5 I 0 A_SpawnItemEx("GC_Gib_ImpArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibImpArmPart: GibImpArmPart replaces GibImpArmPart
{
	States
	{
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibImpHand: GibImpHand replaces GibImpHand
{
	States
	{
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}


ACTOR GC_XDeathHalfImpUpperPart32: XDeathHalfImpUpperPart32 replaces XDeathHalfImpUpperPart32
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
		TNT1 AAA 0 A_SpawnItem("Blood", 0, 10)
        HND4 Q 1 A_SpawnItemEx("GC_Gib_HalfImpUpperPart32",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HalfImpUpperPart32: Gib_HalfImpUpperPart32 replaces Gib_HalfImpUpperPart32
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
	Death.Explosive:
	Death.Kick:
	Death.SuperPunches:
	    TNT1 A 0
	    TNT1 A 0 ThrustThingZ(0,30,0,1)
		Goto Fly
	Fly:	
		HND4 IJKLMNOPQ 3 A_CheckFloor("Land")
		Loop
	Land:	
		HND4 Q 1 A_SpawnItem("GC_Gib_HalfImpUpperPart32",0,0,1,1)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop	
	Death:
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_CustomMissile("GC_XDeathImpArm", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

/////////////////////
//LEGS
/////////////////////

ACTOR GC_XDeathZombieLeg: XDeathZombieLeg replaces XDeathZombieLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        LEG1 E 1
		LEG1 E 0 A_SpawnItemEx("GC_Gib_ZombieLeg1",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}


ACTOR GC_Gib_ZombieLeg1: Gib_ZombieLeg1 replaces Gib_ZombieLeg1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibZombieLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibZombieBoot", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG1 EE 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathZombieLeg", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		LEG1 A 5
		LEG1 ABCDEFGHABCDEFGHABCDEFGH 5 A_CheckFloor("Landz")
		Goto Landz
	Landz:
		XDT5 I 0 A_SpawnItemEx("GC_Gib_ZombieLeg2",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibZombieLegPart: GibZombieLegPart replaces GibZombieLegPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}
ACTOR GC_GibZombieBoot: GibZombieBoot replaces GibZombieBoot
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathZombieLeg2: XDeathZombieLeg2 replaces XDeathZombieLeg2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    LEG1 A 1
	    TNT1 A 0 A_SpawnItemEx("GC_Gib_ZombieLeg2",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_ZombieLeg2: Gib_ZombieLeg2 replaces Gib_ZombieLeg2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibZombieLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibZombieBoot", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG1 AA 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathZombieLegKicked", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		LEG1 A 5
		LEG1 ABCDEFGHABCDEFGHABCDEFGH 5 A_CheckFloor("Landz")
		Goto Landz
	Landz:
		XDT5 I 0 A_SpawnItemEx("GC_Gib_ZombieLeg1",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathZombieLegKicked: GC_XDeathZombieLeg replaces XDeathZombieLegKicked
{
	+ACTIVATEMCROSS
	+ACTIVATEIMPACT
}

ACTOR GC_XDeathImpLeg: XDeathImpLeg replaces XDeathImpLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        LEG4 I 1
        LEG4 I 0 A_SpawnItemEx("GC_Gib_ImpLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_ImpLeg: Gib_ImpLeg replaces Gib_ImpLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibImpLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibImpPaw", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG4 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathImpLeg", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		LEG4 A 5
		LEG4 ABCDEFGHABCDEFGHABCDEFGH 5 A_CheckFloor("Landz")
		Goto Landz
	Landz:
		XDT5 I 0 A_SpawnItem("GC_Gib_ImpLeg")
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibImpLegPart: GibImpLegPart replaces GibImpLegPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibImpPaw: GibImpPaw replaces GibImpPaw
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBullLeg12: XDeathBullLeg12 replaces XDeathBullLeg12
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    LEG8 I 1
	    LEG8 I 0 A_SpawnItemEx("GC_Gib_DemonLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_DemonLeg: Gib_DemonLeg replaces Gib_DemonLeg
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibSpawn",AAPTR_MASTER)
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")

		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibDemonLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibDemonPaw", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG8 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathBullLeg12", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		LEG8 A 5
		LEG8 ABCDEFGH 5
		XDT5 I 0 A_SpawnItemEx("GC_Gib_DemonLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibDemonLegPart: GibDemonLegPart replaces GibDemonLegPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibDemonPaw: GibDemonPaw replaces GibDemonPaw
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathSargeLeg1: XDeathSargeLeg1 replaces XDeathSargeLeg1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        LEG2 A 1
	    LEG2 A 0 A_SpawnItemEx("GC_Gib_SargeLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_SargeLeg: Gib_SargeLeg replaces Gib_SargeLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile ("GC_GibSargeLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("GC_GibSargeBoot", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG2 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathSargeLeg1", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		LEG2 ABCDEFGH 5
		XDT5 I 0 A_SpawnItemEx("GC_Gib_SargeLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibSargeLegPart: GibSargeLegPart replaces GibSargeLegPart
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibSargeBoot: GibSargeBoot replaces GibSargeBoot
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathSargeLeg2: XDeathSargeLeg2 replaces XDeathSargeLeg2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    LEG2 E 1
	    LEG2 E 1 A_SpawnItemEx("GC_Gib_SargeLeg2",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_SargeLeg2: Gib_SargeLeg2 replaces Gib_SargeLeg2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:    
		TNT1 AAAA 0 A_CustomMissile("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_CustomMissile("GC_GibSargeLegPart", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile("GC_GibSargeBoot", 0, 0, random (0, 180), 2, random (0, 180))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG2 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("XDeathSargeLeg1", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop	
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathChainLeg: XDeathChainLeg replaces XDeathChainLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    LEG3 A 1
	    LEG3 A 0 A_SpawnItemEx("GC_Gib_ChainLeg",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_ChainLeg: Gib_ChainLeg replaces Gib_ChainLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    LEG3 A 1 A_FaceTarget
		TNT1 A 1 A_CustomMissile ("GC_XDeathChainLeg", 5, 0, random (170, 190), 2, random (20, 40))
		Stop	}
}

ACTOR GC_XDeathChainArm: XDeathChainArm replaces XDeathChainArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
	    HND3 A 1
	    HND3 A 0 A_SpawnItemEx("GC_Gib_ChainArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_ChainArm: Gib_ChainArm replaces Gib_ChainArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
    TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    HND3 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathChainArm", 5, 0, random (170, 190), 2, random (20, 40))
		Stop
	}
}

//////////////
//GUTS
//////////////

ACTOR GC_XDeathStomach: XDeathStomach replaces XDeathStomach
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathDemonHead: XDeathDemonHead replaces XDeathDemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    TNT1 A 0 A_SpawnItemEx("GC_Gib_DemonHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_DemonHead: Gib_DemonHead replaces Gib_DemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 AA 0 A_CustomMissile("GC_XDeathBrain1", 10, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile("GC_XDeathBrain2", 10, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile("GC_XDeath3", 10, random (5, -5), random (160, 200), 2, random (-10, 10))
		TNT1 AA 0 A_CustomMissile("GC_XDeath2", 10, random (5, -5), random (160, 200), 2, random (-10, 10))
		TNT1 AAAA 0 A_CustomMissile("BloodMistBig", 10, 0, random (0, 360), 2, random (30, 90))
		TNT1 AA 0 A_CustomMissile("GC_BaronHeadPiece", 12, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile("GC_PinkyJaw", 12, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.Kick:
	Death.Melee:
	Death.SuperPunch:
	    HND3 A 1 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("GC_XDeathChainArm", 5, 0, random (170, 190), 2, random (20, 40))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathHalfMarine: XDeathHalfMarine replaces XDeathHalfMarine
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        HPLA A 0 A_SpawnItemEx("GC_HalfMarineGib",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_HalfMarineGib: HalfMarineGib replaces HalfMarineGib
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	}
}

ACTOR GC_XDeathHalfImp: XDeathHalfImp replaces XDeathHalfImp
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        TROG K 0 A_SpawnItemEx("GC_HalfImpGib",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_HalfImpGib: HalfImpGib replaces HalfImpGib
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death:  
		TNT1 A 0 A_CustomMissile("GC_XDeathImpHead", 12, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile("GC_XDeathImpArm", 12, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile("GC_XDeathHalfImpUpperPart32", 12, 0, random (0, 360), 2, random (10, 60))
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathHalfZombieman: XDeathHalfZombieman replaces XDeathHalfZombieman
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        POSX F 1 A_SpawnItemEx("GC_Gib_HalfZombieman",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HalfZombieMan: Gib_HalfZombieMan replaces Gib_HalfZombieMan
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_CustomMissile("GC_XDeathZombiemanHead", 15, 0, random (0, 360), 2, random (0, 180))
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 AA 0 A_CustomMissile("GC_XDeathArm1", 6, 0, random (0, 360), 2, random (0, 90))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}	   

ACTOR GC_XDeathHalfZombiemanNoArmNoHead: XDeathHalfZombiemanNoArmNoHead replaces XDeathHalfZombiemanNoArmNoHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        TNT1 AAA 0 A_SpawnItem("Blood", 0, 5)
		TNT1 A 0 A_SpawnItemEx("GC_Gib_HalfZombiemanNoArmNoHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HalfZombieManNoArmNoHead: Gib_HalfZombieManNoArmNoHead replaces Gib_HalfZombieManNoArmNoHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death:
		TNT1 A 0 A_CustomMissile("GC_XDeathArm1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathHalfShotgunguyNoArmNoHead: XDeathHalfShotgunguyNoArmNoHead replaces XDeathHalfShotgunguyNoArmNoHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        TNT1 AAA 0 A_SpawnItem("Blood", 0, 5)
		TNT1 A 0 A_SpawnItemEx("GC_Gib_HalfShotgunguyNoArmNoHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HalfShotgunguyNoArmNoHead: Gib_HalfShotgunguyNoArmNoHead replaces Gib_HalfShotgunguyNoArmNoHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death:
		TNT1 A 0 A_CustomMissile("GC_XDeathArm1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}


ACTOR GC_XDeathHalfZombiemanDown: XDeathHalfZombiemanDown replaces XDeathHalfZombiemanDown
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        POSX E 0 A_SpawnItemEx("GC_GibHalfZombiemanDown",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibHalfZombiemanDown: GibHalfZombiemanDown replaces GibHalfZombiemanDown
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	}
}

ACTOR GC_XDeathHalfSergeant: XDeathHalfSergeant replaces XDeathHalfSergeant
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
		"####" "#" 1
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        SP2X G 0 A_SpawnItemEx("GC_GibHalfSergeant",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathHalfZombieman2: XDeathHalfZombieman2 replaces XDeathHalfZombieman2
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_GibHalfSergeant: GibHalfSergeant replaces GibHalfSergeant
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death:
		"####" "#" 1
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItemEx("GC_MeatDeathSmall",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_CustomMissile("GC_XDeathArm1", 5, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile("GC_XDeathSergeantHead", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_RipUndeadMarine: RipUndeadMarine replaces RipUndeadMarine
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathHalfSkeleton: XDeathHalfSkeleton replaces XDeathHalfSkeleton
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        SKEX F 0 A_SpawnItemEx("GC_GibHalfSkeleton",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibHalfSkeleton: GibHalfSkeleton replaces GibHalfSkeleton
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	}
}

ACTOR GC_XDeathMeat2: XDeathMeat2 replaces XDeathMeat2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBrain1: XDeathBrain1 replaces XDeathBrain1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBrain2: XDeathBrain2 replaces XDeathBrain2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathSmashedBrain: XDeathSmashedBrain replaces XDeathSmashedBrain
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathStomachHeavy: XDeathStomachHeavy replaces XDeathStomachHeavy
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathTripe: XDeathTripe replaces XDeathTripe
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathTripeHeavy: XDeathTripeHeavy replaces XDeathTripeHeavy
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathArchVile: XDeathArchVile replaces XDeathArchVile
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        VILP B 0
	    VILP B 0 A_SpawnItemEx("GC_GibArchVile",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_GibArchVile: GibArchVile replaces GibArchVile
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathArchVileLeg: XDeathArchVileLeg replaces XDeathArchVileLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathGreen: XDeathGreen replaces XDeathGreen
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBlue1: XDeathBlue1 replaces XDeathBlue1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBlue2: XDeathBlue2 replaces XDeathBlue2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBlue3: XDeathBlue3 replaces XDeathBlue3
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBlue4: XDeathBlue4 replaces XDeathBlue4
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathBlue5: XDeathBlue5 replaces XDeathBlue5
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_SpiderLeg: SpiderLeg replaces SpiderLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Instestin: Instestin replaces Instestin
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Instestin2: GC_Instestin replaces Instestin2
{
    Speed 3
}

ACTOR GC_XDeathHellKnightArm: XDeathHellKnightArm replaces XDeathHellKnightArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Gib_HellKnightArm: Gib_HellKnightArm replaces Gib_HellKnightArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAA 0 A_CustomMissile ("BloodTr", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 1 A_CustomMissile ("GC_Xdeath1", 0, 0, random (0, 360), 2, random (0, 360))
		Stop	
	}
}

ACTOR GC_XDeathHellKnightLeg: XDeathHellKnightLeg replaces XDeathHellKnightLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Gib_HellKnightLeg: Gib_HellKnightLeg replaces Gib_HellKnightLeg
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAA 0 A_CustomMissile ("BloodTr", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 1 A_CustomMissile ("GC_Xdeath1", 0, 0, random (0, 360), 2, random (0, 360))
		Stop	
	}
}

ACTOR GC_XDeathHellKnightTorso: XDeathHellKnightTorso replaces XDeathHellKnightTorso
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
		TNT1 A 0 A_SpawnItem("Blood")
	    GHKT G 1
        HNDC A 0 A_SpawnItemEx("GC_Gib_HellKnightTorso",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HellKnightTorso: Gib_HellKnightTorso replaces Gib_HellKnightTorso
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAA 0 A_CustomMissile ("BloodTr", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 1 A_CustomMissile ("GC_Xdeath1", 0, 0, random (0, 360), 2, random (0, 360))
		Stop	
	}
}

ACTOR GC_XDeathBaronofHellTorso: XDeathBaronofHellTorso replaces XDeathBaronofHellTorso
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    GORD E 1
        HNDC A 0 A_SpawnItemEx("GC_Gib_BaronofHellTorso",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_BaronofHellTorso: Gib_BaronofHellTorso replaces Gib_BaronofHellTorso
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:    
		TNT1 AAAA 0 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAA 0 A_CustomMissile ("BloodTr", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 1 A_CustomMissile ("GC_Xdeath1", 0, 0, random (0, 360), 2, random (0, 360))
		Stop	
	}
}

ACTOR GC_XDeathMancubusArm: XDeathMancubusArm replaces XDeathMancubusArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    MANA H -1
        Stop
	}
}

ACTOR GC_XDeathZombieManHead: XDeathZombieManHead replaces XDeathZombieManHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
	    XHE2 E 1
        XHE2 E 1 A_SpawnItemEx("GC_ZombieManHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathZombiemanHeadBeheaded: GC_XDeathZombieManHead replaces XDeathZombiemanHeadBeheaded
{
	Speed 5
	Gravity 0.5
}


ACTOR GC_XDeathZombiemanHeadOnXDeath: XDeathZombiemanHeadOnXDeath replaces XDeathZombiemanHeadOnXDeath
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	ExplodeOnAir:
		TNT1 A 0 A_SpawnItemEx("ZombiemanHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_ZombiemanHead: ZombiemanHead replaces ZombiemanHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
        TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ZombiemanHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	Death.ExplosiveImpact:
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		XHE2 ABCD 6
		XDT5 I 0 A_SpawnItemEx("GC_ZombiemanHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	}
}

ACTOR GC_XDeathZombieManHeadKicked: GC_XDeathZombieManHead replaces XDeathZombieManHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
}

ACTOR GC_XDeathSergeantHead: XDeathSergeantHead replaces XDeathSergeantHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
	    XHE1 E 1
        XHE1 E 1 A_SpawnItemEx("GC_SergeantHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathSergeantHeadBeheaded: GC_XDeathSergeantHead replaces XDeathSergeantHeadBeheaded
{
	Speed 5
	Gravity 0.5
}

ACTOR GC_XDeathSergeantHeadOnXDeath: XDeathSergeantHeadOnXDeath replaces XDeathSergeantHeadOnXDeath
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	ExplodeOnAir:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ShotgunguyHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_SergeantHead: SergeantHead replaces SergeantHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ShotgunguyHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		XHE1 ABCDEFGH 3
		XDT5 I 0 A_SpawnItemEx("GC_SergeantHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_SergeantHeadThrown: GC_XDeathSergeantHead replaces SergeantHeadThrown
{
    +BOUNCEONACTORS
	Damage (random (30, 40))
	DamageType "Kick"
	-CLIENTSIDEONLY
	Speed 20
	Gravity 0.4
	wallbouncefactor 0.2
}

ACTOR GC_XDeathChaingunguyHead: XDeathChaingunguyHead replaces XDeathChaingunguyHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
	    XHE2 E 0
        XHE2 E 0 A_SpawnItemEx("GC_ChaingunguyHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}



ACTOR GC_XDeathChaingunguyHeadBeheaded: GC_XDeathChaingunguyHead replaces XDeathChaingunguyHeadBeheaded
{
	Speed 5
	Gravity 0.5
}


ACTOR GC_XDeathChaingunguyHeadOnXDeath: XDeathChaingunguyHeadOnXDeath replaces XDeathChaingunguyHeadOnXDeath
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	ExplodeOnAir:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ChaingunguyHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_ChaingunguyHead: ChaingunguyHead replaces ChaingunguyHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
        TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ChaingunguyHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		CHHE ABCDEFGH 3
		XDT5 I 0 A_SpawnItemEx("GC_ChaingunguyHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathChaingunguyHeadKicked: GC_XDeathChaingunguyHead replaces XDeathChaingunguyHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
}

ACTOR GC_XDeathImpHead: XDeathImpHead replaces XDeathImpHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    XHE4 E 1
        XHE4 E 1 A_SpawnItemEx("GC_ImpHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}


ACTOR GC_XDeathImpHeadBeheaded: GC_XDeathImpHead replaces XDeathImpHeadBeheaded
{
	Speed 5
	Gravity 0.5
}

ACTOR GC_XDeathImpHeadOnXDeath: XDeathImpHeadOnXDeath replaces XDeathImpHeadOnXDeath
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	ExplodeOnAir:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ImpHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_ImpHead: ImpHead replaces ImpHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("ImpHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		XHE4 ABCDEFGH 3
		XDT5 I 0 A_SpawnItemEx("GC_ImpHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Teeth: Teeth replaces Teeth
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_TeethNoBounce: GC_Teeth replaces TeethNoBounce
{
	-DOOMBOUNCE
}


ACTOR GC_XDeathHellKnightHead: XDeathHellKnightHead replaces XDeathHellKnightHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    HKHE E 1
        HKHE E 1 A_SpawnItemEx("GC_HellKnightHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathPinkyDemonHead: XDeathPinkyDemonHead replaces XDeathPinkyDemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
	    DEMH I 1
        DEMH I 1 A_SpawnItemEx("GC_PinkyDemonHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_PinkyDemonHead: PinkyDemonHead replaces PinkyDemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		DEMH ABCDEFGH 3
		DEMH I 0 A_SpawnItemEx("GC_PinkyDemonHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}



ACTOR GC_XDeathPinkyDemonHeadKicked: GC_XDeathPinkyDemonHead replaces XDeathPinkyDemonHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
	Scale 1.3
	BounceFactor 0.4
}

ACTOR GC_HellKnightHead: HellKnightHead replaces HellKnightHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
        TNT1 A 0 A_SpawnItemEx("HellKnightHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOBLOCKMAP", 0)
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		HKHE ABCDEFGH 3
		HKHE H 0 A_SpawnItemEx("GC_HellKnightHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathHellKnightHeadKicked: GC_XDeathHellKnightHead replaces XDeathHellKnightHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
	BounceFactor 0.4
}

ACTOR GC_XDeathBaronHead5: XDeathBaronHead5 replaces XDeathBaronHead5
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    XHE5 A 1
        XHE5 A 1 A_SpawnItemEx("GC_BaronHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_BaronHead: BaronHead replaces BaronHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
		TNT1 A 0
        TNT1 A 0 A_SpawnItemEx("BaronOfHellHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		XHE5 ABCDEFGH 3
		XHE5 I 0 A_SpawnItemEx("GC_XDeathBaronHead5",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathBaronHeadKicked: GC_XDeathBaronHead5 replaces XDeathBaronHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
	BounceFactor 0.4
}

ACTOR GC_XDeathRevenantHead: XDeathRevenantHead replaces XDeathRevenantHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        XHE6 A 1
        XHE6 A 1 A_SpawnItemEx("GC_RevenantHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_RevenantHead: RevenantHead replaces RevenantHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		Goto Fly293
	Fly293:
		XHE6 ABCD 6
		TNT1 A 0 A_JumpIf(momz == 0, "Land293")	
	Land293:
		XHE6 I 0 A_SpawnItemEx("GC_XDeathRevenantHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathRevenantHeadKicked: GC_XDeathRevenantHead replaces XDeathRevenantHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
	BounceFactor 0.4
}

ACTOR GC_XDeathRevenantHeadKicked2: GC_XDeathRevenantHead replaces XDeathRevenantHeadKicked2
{
	+BOUNCEONACTORS
	+NOEXTREMEDEATH
	Damage 15
	Speed 24
	BounceFactor 0.2
}

ACTOR GC_XDeathMancubusHead: XDeathMancubusHead replaces XDeathMancubusHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    XHE5 A 1
        XHE5 A 1 A_SpawnItemEx("GC_MancubusHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_MancubusHead: MancubusHead replaces MancubusHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
    Death:
        TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("MancubusHeadExplode",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,50,0,1)
		XHE7 ABCDEFGH 3
		XHE7 I 0 A_SpawnItemEx("GC_MancubusHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathMancubusHeadKicked: GC_XDeathMancubusHead replaces XDeathMancubusHeadKicked
{
	-BOUNCEONACTORS
	Damage 4
	Speed 13
	BounceFactor 0.4
}

ACTOR GC_XDeathCyberdemonHead: XDeathCyberdemonHead replaces XDeathCyberdemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    XHE8 B 1
        XHE8 B 1 A_SpawnItemEx("GC_CyberdemonHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_CyberdemonHead: CyberdemonHead replaces CyberdemonHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		XHE8 ABCDEFGH 3
		XHE8 B 0 A_SpawnItemEx("GC_CyberdemonHead",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathCyberdemonTorso: XDeathCyberdemonTorso replaces XDeathCyberdemonTorso
{
    States
    {
    Spawn:
		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    CYGT B 1
        CYGT B 1 A_SpawnItemEx("GC_CyberdemonTorso",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_CyberdemonTorso: CyberdemonTorso replaces CyberdemonTorso
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		CYGT ABCDEFGH 3
		XHE8 B 0 A_SpawnItemEx("GC_CyberdemonTorso",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathCyberdemonPiece: XDeathCyberdemonPiece replaces XDeathCyberdemonPiece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    CYGP B 1
        CYGP B 1 A_SpawnItemEx("GC_CyberdemonPiece",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_CyberdemonPiece: CyberdemonPiece replaces CyberdemonPiece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		CYGP ABCDEFGH 3
		CYGP B 0 A_SpawnItemEx("GC_CyberdemonPiece",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathCyberdemonArm: XDeathCyberdemonArm replaces XDeathCyberdemonArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    CYGA B 1
        CYGA B 1 A_SpawnItemEx("GC_CyberdemonArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_CyberdemonArm: CyberdemonArm replaces CyberdemonArm
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		CYGA ABCDEFGH 3
		CYGA B 0 A_SpawnItemEx("GC_CyberdemonArm",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathCyberdemonGun: XDeathCyberdemonGun replaces XDeathCyberdemonGun
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
   	Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
	    CYGG B 1
        CYGG B 1 A_SpawnItemEx("GC_CyberdemonGun",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_CyberdemonGun: CyberdemonGun replaces CyberdemonGun
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	Death.ExplosiveImpact:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		CYGG ABCDEFGH 3
		CYGG B 0 A_SpawnItemEx("GC_CyberdemonGun",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_XDeathArachnotronHead: XDeathArachnotronHead replaces XDeathArachnotronHead
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
		TNT1 A 0
		//TNT1 A 0 A_Jump(128, "CleanDeath")
		TNT1 A 0 A_SpawnItemEx("CrawlingDyingSpider",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_BasicGib: BasicGib replaces BasicGib
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BasicMarineGib1: GC_BasicGib replaces BasicMarineGib1
{
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySound("misc/xdeath4")
	TNT1 A 0 ThrustThingZ(0,40,0,1)
	TNT1 A 0 A_SetAngle(random(0, 359))
	TNT1 A 0 A_Recoil(3)
	XDMG A -1
	Stop
	}
}

ACTOR GC_BasicMarineGib2: GC_BasicGib replaces BasicMarineGib2
{
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySound("misc/xdeath4")
	TNT1 A 0 ThrustThingZ(0,40,0,1)
	TNT1 A 0 A_SetAngle(random(0, 359))
	TNT1 A 0 A_Recoil(3)
	XDMG B -1
	Stop
	}
}

ACTOR GC_BasicMarineGib3: GC_BasicGib replaces BasicMarineGib3
{
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySound("misc/xdeath4")
	TNT1 A 0 ThrustThingZ(0,40,0,1)
	TNT1 A 0 A_SetAngle(random(0, 359))
	TNT1 A 0 A_Recoil(3)
	XDMG C -1
	Stop
	}
}

ACTOR GC_BasicMarineGib4: GC_BasicGib replaces BasicMarineGib4
{
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySound("misc/xdeath4")
	TNT1 A 0 ThrustThingZ(0,40,0,1)
	TNT1 A 0 A_SetAngle(random(0, 359))
	TNT1 A 0 A_Recoil(3)
	XDMG D -1
	Stop
	}
}

ACTOR GC_XDeathHalfDemon: XDeathHalfDemon replaces XDeathHalfDemon
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
    Death:
        TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
        SARC F 1 A_SpawnItemEx("GC_Gib_HalfDemon",0,0,0,0,0,0,0,SXF_SETTARGET|SXF_ORIGINATOR)
        TNT1 A 0
		TNT1 A 0 A_JumpIfInventory("TibDeathCounter",1,"TibDeath")
		TNT1 A 0 A_JumpIfInventory("BlueTibDeathCounter",1,"BlueTibDeath")
		TNT1 A 1
		Stop
	TibDeath:
		TNT1 A 1 A_GiveToChildren("TibDeathCounter")
		Stop
	BlueTibDeath:
		TNT1 A 1 A_GiveToChildren("BlueTibDeathCounter")
        Stop
	}
}

ACTOR GC_Gib_HalfDemon: Gib_HalfDemon replaces Gib_HalfDemon
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	//Death.Tiberium:
	//Death.BlueTiberium:
		//Goto Death.Desintegrate
	}
}

ACTOR GC_XDeathSkinPiece1: XDeathSkinPiece1 replaces XDeathSkinPiece1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathSkinPiece2: XDeathSkinPiece2 replaces XDeathSkinPiece2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathPainElementalNew1: XDeathPainElementalNew1 replaces XDeathPainElementalNew1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathPainElementalNew2: XDeathPainElementalNew2 replaces XDeathPainElementalNew2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_XDeathSpiderNew1: GC_XDeathPainElementalNew1 replaces XDeathSpiderNew1
{
    Scale 0.8
	Speed 7
}

ACTOR GC_XDeathSpiderNew2: GC_XDeathPainElementalNew2 replaces XDeathSpiderNew2
{
    Scale 0.7
	Speed 7
}


ACTOR GC_MancubusEyeballs: MancubusEyeballs replaces MancubusEyeballs //Eyeballs
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_SmallBrainPiece: SmallBrainPiece replaces SmallBrainPiece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains1: Brains1 replaces Brains1 //Random bloody piece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains2: Brains2 replaces Brains2 //Teeth
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains3: Brains3 replaces Brains3 //Eyeballs
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains4: Brains4 replaces Brains4 //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains5: Brains5 replaces Brains5 //White skinned piece 2
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains6: Brains6 replaces Brains6 //Brown skinned piece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains6Big: GC_Brains6 replaces Brains6Big //White skinned piece 1
{
Scale 1.8
}

ACTOR GC_Brains7: Brains7 replaces Brains7 //Brown skinned teeth
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains7Big: GC_Brains7 replaces Brains7Big //White skinned piece 1
{
Scale 1.3
}

ACTOR GC_Brains4Green: GC_Brains4 replaces Brains4Green //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains4GreenBig: Brains4GreenBig replaces Brains4GreenBig //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains4Blonde: Brains4Blonde replaces Brains4Blonde //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_Brains4BlondeBig: Brains4BlondeBig replaces Brains4BlondeBig //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BrainsSergeantHeadPiece: BrainsSergeantHeadPiece replaces BrainsSergeantHeadPiece //White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BrainsImpHeadPiece: BrainsImpHeadPiece replaces BrainsImpHeadPiece//White skinned piece 1
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_BaronHeadPiece: BaronHeadPiece replaces BaronHeadPiece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_PinkyJaw: PinkyJaw replaces PinkyJaw
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_HellKnightHeadPiece: HellKnightHeadPiece replaces HellKnightHeadPiece
{
    States
    {
    Spawn:


		TNT1 A 0 NoDelay A_JumpIfInTargetInventory("TibDeathCounter",1,"TibSpawn")
		TNT1 A 0 A_JumpIfInTargetInventory("BlueTibDeathCounter",1,"BlueTibSpawn")
		Goto Super::Spawn 
	TibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Toxic Avenger")
		TNT1 A 0 A_GiveInventory("TibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("TiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	BlueTibSpawn:
		TNT1 A 0 ACS_NamedExecuteAlways("Blue Oyster Cult")
		TNT1 A 0 A_GiveInventory("BlueTibDeathCounter")
		//TNT1 A 0 A_SpawnItemEx("BlueTiberiumDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_SETTARGET|SXF_ORIGINATOR)
		Goto Super::Spawn
	}
}

ACTOR GC_HellKnightHeadPiece2: GC_HellKnightHeadPiece replaces HellKnightHeadPiece2
{
	XScale -1.0
}