//Cauterizer
/*object BrutalThunderball
{
    frame TNT1A { light THUNDERBALL }
}

object BrutalHomingThunderBall
{
    frame TNT1A { light THUNDERBALL }
}*/

//Ironblast
object BrutalIronblastProjectile
{
    frame TNT1A { light IRONFLIGHT }
}

//Dynamite
object BrutalDynamiteProjectile
{
    frame TNTP { light TNTFLICKER }
}

object BrutalDynamiteProjectile2
{
    frame TNTP { light TNTFLICKER }
}

//Annihilation
object BrutalAnnihilationShot
{
    frame ANNH { light ANNOSHOT }
}

object BrutalTomedAnnihilationShot
{
    frame ANNH { light ANNOSHOT2 }
}

//Corpseblast
object CorpseblastProjectile
{
    frame TNT1A { light CORPSEBLASTER }
}

object CorpseblastProjectile2
{
    frame TNT1A { light CORPSEBLASTER }
}
