//=================================
// Include Seperate DECORATE Lumps
//=================================
#INCLUDE "DummyItems.dec"
#INCLUDE "Spawners.dec"
#INCLUDE "Weapons.dec"
#INCLUDE "SFX.dec"
#INCLUDE "Monsters.dec"
//#INCLUDE "Pickups.dec"
#INCLUDE "Decor.dec"
#INCLUDE "ExWeapons.dec"

ACTOR PowerQuadDamage : PowerDamage
{
DamageFactor "Normal", 4
Inventory.icon "MEGAA0"
}

ACTOR DummyItem : Inventory {Inventory.MaxAmount 0}

ACTOR 128 : DummyItem {}

ACTOR NewCell : Cell {}

ACTOR DemonAmmo : Cell {}

ACTOR DemonAmmoBox : CellPack {}

ACTOR AmmoPack : BackPack {}

ACTOR RedArmor : BlueArmor 32412
{
Scale 0.8
Inventory.PickupSound "pickups/redarmor"
Inventory.Pickupmessage "Demonic Armor"
Inventory.Icon "ARM3B0"
Armor.SavePercent 68
Armor.SaveAmount 250
DamageFactor "Explosion", 0.5
States
{
Spawn:
    ARM3 AAAAAA 1 A_SpawnItemEx("RedPowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    ARM3 BBBBBBBBBBBB 1 Bright A_SpawnItemEx("RedPowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    Loop
    }
}