ACTOR LegendaryArmor : RedArmor 16701
{
//$Category Powerups/LCA
//$Sprite LEGAA0
//$Title "Legendary Armor"
Scale 1.2
Mass 0x7FFFFFFF
+NOTIMEFREEZE
+INVENTORY.BIGPOWERUP
DamageFactor "PDTBFG", 0.1
DamageFactor "PDTBFGTracer", 0.1
DamageFactor "Cyber10K", 0.01
DamageFactor "Legendary", 0.1
DamageFactor "Legendary1", 0.1
DamageFactor "LegendaryGuru", 0.1
DamageFactor "BFGSplash", 0.35
DamageFactor "BFGSpray", 0.35
DamageFactor "Explosion", 0.5
DamageFactor "Plasma", 0.5
DamageFactor 0.5
Armor.SavePercent 200
Armor.SaveAmount 500
Inventory.Icon "LEGAA0"
Inventory.PickupSound "legendaryarmor/pickup"
Inventory.Pickupmessage "Legendary Armor. You won't die so easily"
States
	{
	Spawn:
		LEGA A 1 Bright 
		TNT1 A 0 Bright A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE,64)
		LEGA ABCDEF 6 Bright A_SpawnItemEx("ArmorParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE,64)
		Loop
	}
}	


ACTOR ArmorParticleBlue : BFGTrailParticleGreen
{
Scale 0.06
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		Goto Fade
	Fade:
		LSKB A 2 Bright A_FadeOut(0.015,1)
		Loop
	}
}