ACTOR LegendaryAnnihilator : Cyberdemon 16516
{
//$Category Monsters/LCA
//$Sprite LNIIA1C1
//$Title "Legendary Annihilator"
Health 7999
Scale 1.2
Speed 20
Radius 40
Height 110
Mass 0x7FFFFFFF
PainChance 0
BloodColor "Blue"
PainChance "PlayerDBFG2", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG10K2", 256
Painchance "SatanGuard", 0
+BOSS
+NOFEAR
+BOSSDEATH
+NOICEDEATH
+NORADIUSDMG
+PIERCEARMOR
+NOTARGET
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+FLOORCLIP
+DONTMORPH
+DONTGIB
+DONTRIP
+CANTSEEK
+NOTIMEFREEZE
+DONTHURTSPECIES
+DONTHARMSPECIES
Species "Cybers"
DamageFactor "PDTBFG", 0.01
DamageFactor "PDTBFGTracer", 0.01
DamageFactor "BFGSplash", 0.2
DamageFactor "BFGSpray", 0.2
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "PlayerDTRG", 0.3
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor 0.4
//No infighting
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "CerEnergyBall", 0.0
DropItem "BossLifeEssence", 256
DropItem "BossArmorBonusMax", 256
DropItem "LegAmmoSphere", 150, 1
DropItem "LegDemonRune", 135, 1
DropItem "LegendarySphere", 128, 1
DropItem "LegendaryArmor", 128, 1
DropItem "LegendaryUltraSphere", 233
DropItem "LegendaryRune", 250, 1
DropItem "LDemonAmmoBox", 256 
DropItem "Legendary BFG", 256, 1
DropItem "DemonicChalice", 250
DropItem "Legendary Plasmatic Rifle", 188, 1
SeeSound "Legannihi/see"
PainSound "Legcyber/pain"
DeathSound "Legcyber/death"
ActiveSound "Legcyber/laugh3"
Obituary "%o learned the hard way that no one can beat the Legendary Annihilator."
var int user_music;
States 
	{
	Spawn:
        LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 AA 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfHealthLower(7999,"Idle")
        Loop 
	Idle:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
	    TNT1 A 0 A_SetUserVar("user_music",0)
		TNT1 A 0 A_Jump(40,"Teleport2")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 3 Bright A_Playsound("monsters/clhoof")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI ABB 3 Bright A_Wander
		TNT1 A 0 A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI C 3 Bright A_Playsound("monsters/clhoof") 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI CDD 3 Bright A_Wander
		TNT1 A 0 A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        Loop
	See:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
        TNT1 A 0 A_JumpIf(user_music == 1,3)
        TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,5)
	    TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_Jump(90,"Rush")
		TNT1 A 0 A_Jump(40,"Teleport")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 3 Bright A_Playsound("monsters/clhoof")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI ABB 3 Bright A_Chase		
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI C 3 Bright A_Playsound("monsters/clhoof") 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI CDD 3 Bright A_Chase 		 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        Loop
	Rush:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_Hoof
		LANI A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI B 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI C 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI C 2 Bright A_Chase
		TNT1 A 0 A_Metal
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		LANI D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
		TNT1 A 0 A_Jump(30,"Teleport")
		TNT1 A 0 A_Jump(80,"See")		
		Loop	
	Teleport:
		LANI A 1 Bright A_UnSetShootable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)
		LANI A 2 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
        LANI A 1 Bright A_PlayWeaponSound("boss/teleport")
	    TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 Bright A_FadeIn(0.1)
        LANI A 1 Bright A_SetShootable
        Goto See
	Teleport2:
        LANI A 1 Bright A_UnSetShootable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)
	    LANI A 2 Bright
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
        LANI A 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 Bright A_FadeIn(0.1)
        LANI A 1 Bright A_SetShootable
        Goto Idle
	Missile:
        TNT1 A 0 A_SetShootable
        TNT1 A 0 A_UnsetInvulnerable
        TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIfCloser(290,"LegendaryNades")
		TNT1 A 0 A_Jump(195,"LegendaryRailguns","LegendaryBFG95ks","LegSeekers","LegendaryBFG10Ks","AkimboRif","LegendaryBFG15Ks","LegendaryStomp","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryLaserBeam")
		TNT1 A 0 A_Jump(25,"LegendaryBFGs","LegendaryCombo")
		TNT1 A 0 A_Jump(10,"LegendaryPlasmaticBomb")
	Normal:
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket",60,-26,0)
		LANI E 12 Bright
		TNT1 A 0 Bright A_Jump(128,"LegSeekers")
        Goto See
	LegSeekers:
		LANI E 12 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket",60,26,0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket",60,-26,0)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(129,"LegendaryRailguns")
		Goto See
	LegendaryNades:
        LANI E 12 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,26,0,CMF_AIMOFFSET,4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade",60,-26,0,CMF_AIMOFFSET,4.328125)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(178,"Normal")
		Goto See
	LegendaryStomp:
		LANI G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh4","LAUGH3")
		LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		LNIS A 7 Bright A_FaceTarget
		LNIS A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 0)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 10)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 20)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 30)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 40)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 50)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 60)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 70)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 80)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 90)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 100)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 110)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 120)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 130)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 140)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 150)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 160)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 180)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 190)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 200)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 210)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 220)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 230)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 240)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 250)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 260)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 270)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 280)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 290)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 300)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 310)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 320)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 330)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 340)
		TNT1 A 0 A_CustomMissile("LegCyberQuake",0, -48, 350)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
	    TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS BBB 20 Bright A_FaceTarget
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS B 70 Bright
		TNT1 A 0 A_Jump(130,"LegSeekers","AkimboRif","LegendaryBFGs","LegendaryRailguns","LegendaryBFG10Ks","LegendaryBFG95ks","LegendaryBFG15Ks","LegendaryDTBFG")
	    TNT1 A 0 A_Jump(52,"LegendaryLaserBeam")
        Goto See
	LegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("Legcyber/laugh4",CHAN_AUTO,1.0,False,ATTN_NONE)
		LANI G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		LALF GGGGGGGGGGGGGGGGGGGGG 4 Bright A_CustomMissile("LegCyberLaserBeam",90,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		LALF G 10 Bright A_FaceTarget
		LALB G 90 Bright A_FaceTarget
		LANI G 20 Bright A_FaceTarget
	    Goto See
	LegendaryRailguns:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
        LANI EE 3 Bright A_FaceTarget
		LANI E 7 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		LANI EEE 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI EEE 4 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 4 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 4 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
        LANI E 20 Bright
        LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
        LANI E 20 Bright
        LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 15 Bright
		TNT1 A 0 A_Jump(125,"LegendaryBFG95Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryBFGs:
        LANI E 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 A_CustomMissile("CyberGuruball",60,26,0,CMF_TRACKOWNER)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
        LANI E 20 Bright
        LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
     	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0,CMF_TRACKOWNER)
        LANI E 60 Bright A_faceTarget
		TNT1 A 0 A_Jump(50,"LegendaryCombo")
	    Goto See
	LegendaryBFG95Ks:
		TNT1 A 0 A_PlaySound("weapons/bfgf")
		LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0,CMF_TRACKOWNER)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0,CMF_TRACKOWNER)
		LANI E 5 Bright A_FaceTarget
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4),CMF_TRACKOWNER)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 5 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0,CMF_TRACKOWNER)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0,CMF_TRACKOWNER)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"LegendaryBFG15Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See		
	LegendaryBFG15Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
		LANI E 18 Bright A_FaceTarget
		LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		TNT1 A 0 A_Jump(124,"LegendaryBFG10Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryBFG10Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    LANI E 18 Bright A_FaceTarget
	    LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Jump(110,"AkimboRif")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryCombo:
		LANI G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LANI G 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20
		LANI E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0,CMF_TRACKOWNER)	
		LANI F 4 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0,CMF_TRACKOWNER)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20
		LANI E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4,4),CMF_TRACKOWNER)
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0,CMF_TRACKOWNER)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0,CMF_TRACKOWNER)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/charge")
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0,CMF_TRACKOWNER)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
		LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LANI E 20 Bright
		LANI E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0,CMF_TRACKOWNER)
		Goto See
	AkimboRif:
		LANI G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(95,"LegendaryStomp")
		TNT1 A 0 A_Jump(90,"LegendaryDTBFG")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryDTBFG:
		LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 Bright A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0,CMF_TRACKOWNER)
		LANI E 20 A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0,CMF_TRACKOWNER)
		LANI E 30 Bright
		TNT1 A 0 A_Jump(90,"LegendaryBFGs")
		TNT1 A 0 A_Jump(25,"LegendaryCombo")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		Goto See
	LegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0,CMF_TRACKOWNER)
		LANI E 50 Bright
		TNT1 A 0 A_Jump(95,"LegendaryBFGs")
		Goto See
	LegendaryPlasmaticBomb:
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 A_PlaySound("Arcradimus/BFGCharge")
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging2",70,0,58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging2",70,0,58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging3",70,0,58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging3",70,0,58)
		TNTT A 0 A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging4",70,0,58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging4",70,0,58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI EF 4 Bright A_FaceTarget 
		TNT1 A 0 Bright A_CustomMissile("LegendaryBomb",60,-22,0)
		LANI F 5 Bright A_CustomMissile("LegendaryBomb",60,22,0)
		TNT1 A 0 A_UnsetInvulnerable
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		Goto See
	Pain:
		TNT1 A 0 A_Jump(130,"PainMissile")
		TNT1 A 0 A_Jump(80,"Teleport")
		TNT1 A 0 A_Jump(75,"Healing")
		TNT1 A 0 A_Jump(45,"SoulsAndShield")
		LANI G 10 Bright A_Pain
		Goto See
	Pain.DBFG10K2:
	Pain.PlayerDBFG10K2:
	Pain.DBFG2:
	Pain.PlayerDBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(250,"Teleport")
		TNT1 A 0
		Goto PainMissile
	Healing:
		TNT1 A 0 A_PlaySoundEx("Legcyber/heal","HEAL")
		TNT1 A 0 A_SetInvulnerable
		LANI G 2 Bright HealThing(450)
		LANI GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		LANI G 2 Bright
		Goto See
	PainMissile:
		LANI G 10 Bright A_Pain
		Goto Missile
	SoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("LegHomingSoulY",random(0,80),0,random(0,360),0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto see
	Death:
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0,CMF_TRACKOWNER)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0,CMF_TRACKOWNER)
		LANI H 10 Bright
		LANI H 10 Bright A_Scream
		LANI HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		LANI KL 10 Bright
		TNT1 A 0 A_Jump(42,"LegDeath")
		TNT1 A 0 A_SpawnItem("DeathBall3")
		LANI M 10 A_NoBlocking
		LANI NO 10
		LANI P 30
		TNT1 A 0 A_BossDeath
		LANI P 63000 CanRaise
		Stop
	LegDeath:
		TNT1 A 0 ACS_NamedExecuteAlways("StartMIntermissionMusic",0,0)
		TNT1 A 0 A_SpawnItem("TrueDeathBall")
		LANI M 10 Bright A_NoBlocking
		LANI NO 10 Bright
		LANI PPPP 50 Bright
		TNT1 A 0 ACS_NamedExecuteAlways("SetTLCSky",0)
		LANI P 30 Bright A_CustomMissile("TrueLegPentagram")
		TNT1 A 0 A_SpawnItemEx("DingySummoner")
		TNT1 A 0 A_SpawnItemEx("LegendaryRevivalSummoner2")
		TNT1 A 0 A_SpawnItemEx("ResurrectorSummoner",0,0,0,30,0,0,72,0)
		TNT1 A 0 A_SpawnItemEx("ResurrectorSummoner",0,0,0,30,0,0,-72,0)
		TNT1 A 0 A_SpawnItemEx("ResurrectorSummoner",0,0,0,30,0,0,-222,0)
		TNT1 A 0 A_SpawnItemEx("ResurrectorSummoner",0,0,0,30,0,0,222,0)
		TNT1 A 1 A_SpawnItemEx("ResurrectorSummoner",0,0,0,30,0,0,365,0)
		Stop
	}
}

ACTOR LegendaryAnnihiGhostA
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 1 Bright
		Goto Fade
	Fade:
		LANI A 2 A_FadeOut(0.18,1)
		Loop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR LegAnniFlameSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("AHellionSmoke",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 1
		Stop
	}
}

ACTOR LegendaryAnnihiGrenade : RifleGrenade
{
Projectile
Height 6
Radius 6
Speed 30
Gravity 0.4
WallBounceFactor 0.25
BounceFactor 0.36
Scale 0.75
ExplosionDamage 140
ExplosionRadius 140
Damage 32
+DONTSPLASH
+THRUSPECIES
+DOOMBOUNCE
-NOGRAVITY
-GRENADETRAIL
-ROCKETTRAIL
+NOTIMEFREEZE
Species "Cybers"
DamageType "Cyber10K"
SeeSound "Weapons/GrenadeBounce"
DeathSound "Weapons/RockLX"
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_StopSound
		Goto SpawnLoop
	SpawnLoop:
		LRND A 1 Bright A_CustomMissile("GrenadeTrail",Random(-1,1),Random(-1,1))     		
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("BlueKaboom3",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode
		TNT1 A 1 A_SpawnItem("LegendaryBlueRocketEx")
		Stop	
    }
}

ACTOR LegendaryCyberFlameSpawner4 : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlame3",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,SXF_CLIENTSIDE,0)
		TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,SXF_CLIENTSIDE,0)
		TNT1 A 1
		Stop
	}
}

ACTOR LegAnniDTBFGBall : DTBFG10KBall
{
PROJECTILE
Speed 20
Alpha 0.85
Decal "BFG9500LightningGold"
Damage 150
+FORCERADIUSDMG
+NOTIMEFREEZE
+THRUSPECIES
Species "Cybers"
DamageType "Legendary"
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,"DTBFGSFX")
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 A 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 B 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 C 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 D 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Loop
	DTBFGSFX:
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 A 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 B 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 C 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 D 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Goto Spawn   
	Death:
		TNT1 A 0
		TNT1 A 0 A_SetTranslucent(0.75,1)
		TNT1 A 0 Radius_Quake(5,60,0,10,0)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,0,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,10,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,20,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,30,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,40,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,50,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,60,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,70,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,80,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,90,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,100,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,110,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,120,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,130,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,140,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,150,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,160,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,170,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,180,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,190,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,200,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,210,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,220,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,230,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,240,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,250,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,260,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,270,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,280,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,290,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,300,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,310,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,320,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,330,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,340,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,350,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGoldSpawner",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)	
		LGS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveGold",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(480,240)
		TNT1 A 0 A_StopSoundEx("Voice")
		TNT1 A 0 Radius_Quake(15,20,0,20,0)
		TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
		TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveGold1",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 20 Bright A_SpawnItem("LegAnniDTBFGEx",0,-10)
		Stop    
	}
}

ACTOR LegAnniDTBFGProjectileAttack
{
PROJECTILE
MissileType "LegAnniDTBFGRailgunSlug"
+ISMONSTER
-COUNTKILL
+LOOKALLAROUND
+QUICKTORETALIATE
+NOTARGET
+THRUACTORS
+NOTIMEFREEZE
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AAAAA 1 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,1250,0,360,"Attack")
		Goto Death
	Attack:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_MissileAttack
		TNT1 A 1 Bright A_CustomRailgun(-1,0,NONE,"Yellow",1,1,2)
		Goto Death	
	Death:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR LegCybDTBFGBall : LegAnniDTBFGBall
{
Obituary "%o wasn't ready for the wrath of the Legendary Cyberdemon!"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,"DTBFGSFX")
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 A 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 B 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 C 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 D 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Loop
	DTBFGSFX:
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 A 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 B 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 C 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		LGS1 D 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Goto Spawn   
	Death:
		TNT1 A 0
		TNT1 A 0 A_SetTranslucent(0.75,1)
		TNT1 A 0 Radius_Quake(5,60,0,10,0)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,0,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,10,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,20,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,30,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,40,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,50,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,60,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,70,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,80,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,90,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,100,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,110,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,120,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,130,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,140,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,150,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,160,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,170,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,180,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,190,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,200,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,210,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,220,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,230,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,240,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,250,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,260,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,270,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,280,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,290,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,300,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,310,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,320,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,330,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,340,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,350,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningGoldSpawner",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)	
		LGS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveGold",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(480,240,0)
		TNT1 A 0 A_StopSoundEx("Voice")
		TNT1 A 0 Radius_Quake(15,20,0,20,0)
		TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
		TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveGold1",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 20 Bright A_SpawnItem("LegAnniDTBFGEx",0,-10)
		Stop    
	}
}

ACTOR LegCybDTBFGProjectileAttack : LegAnniDTBFGProjectileAttack
{
Obituary "%o wasn't ready for the wrath of the Legendary Cyberdemon!"
}

ACTOR LegAnniDTBFGRailgunSlug : PlayerDTBFGRailgunSlug
{
Damage (Random(4,8))
-RIPPER
+NOTIMEFREEZE
Species "Cybers"  
DamageType "Cyber10K"
}

ACTOR LegAnniDTBFGEx : PlayerDTBFGEx
{
RenderStyle Add
Alpha 0.85
+NOGRAVITY
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		LGE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("KaboomAnni",0,0,random(0,360),2,random(0,360))
		LGE1 EF 6 Bright
		Stop
	}
}

ACTOR DTBFGLightningGold : DTBFGLightningRed
{
Scale 0.24
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 Bright A_CheckSight("Toaster")
		TNT1 A 0 Bright A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72)
		YRL1 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		YRL2 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		YRL3 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		YRL4 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		Goto Death
	Death:
		"####" "#" 1 Bright
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR DTBFGLightningGold2 : DTBFGLightningGold { Scale 0.36 }

ACTOR DTBFGLightningGoldSpawner : BluePowerLineSpawner
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop
	}
}

ACTOR DTech10KShockwaveGold : DTech10KShockwave 
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		LEGG ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR DTech10KShockwaveGold1 : DTech10KShockwave2
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		LEGG ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR KaboomAnni : Kaboom15
{
Speed 6
Scale 1.15
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		LXPG AABBCDEFGHIJKLM 2 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR LegAnniDTBFGTracer : FastProjectile
{
Height 4
Radius 16
Speed 60
Damage 50
Decal None
+THRUSPECIES
+NOTIMEFREEZE
Species "Cybers"
DamageType "Cyber10K"
States
	{
	Spawn:
		TNT1 A 15
		Stop
	Death:
		TNT1 A 1
		Stop
	XDeath:
		TNT1 A 0
		TNT1 A 1 A_SpawnItem("GoldenSpray")
		Stop
	}
}

Actor DeathBall3 : CyberGuruBall
{
+NOTIMEFREEZE
Obituary "%o payed the ultimate price for his greed."
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("Weapons/GuruBlast3",5) 
		Goto Death
	Death:
		//COLLATERAL DAMAGE EFFECTS
		TNT1 A 0 A_Explode(2048,256,0,1)
		TNT1 A 0 A_BFGSpray("GuruSpray",15,20)
		//IMPACT STUFF
		TNT1 A 0 A_SpawnItemEx("GuruStruckGlowX",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("GuruStruckGlowY",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("CyberGuruSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop
	}
}