ACTOR LegendaryCardinal : Cyberdemon 16517
{ 
//$Category Monsters/LCA
//$Sprite LARDA1
//$Title "Legendary Cardinal"
Monster
Health 9999
Height 110
Radius 45
Speed 12
FloatSpeed 12
Mass 0x7FFFFFFF
Scale 1.2
BloodColor "Blue"
MinMissileChance 160
PainChance 1
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG2Splash", 256
PainChance "DBFG2", 256
PainChance "DBFG", 256
PainChance "PlayerDBFG", 256
PainChance "DBFG10K2", 256
+BOSS
+NOFEAR
+BOSSDEATH
+NOICEDEATH
+QUICKTORETALIATE
+FLOAT
+NOGRAVITY
+NOTIMEFREEZE
+NORADIUSDMG
+PIERCEARMOR
+MISSILEEVENMORE
+NOTARGET
+FIRERESIST
+MISSILEMORE
-FLOORCLIP
+DONTMORPH
+DONTRIP
+DONTGIB
+CANTSEEK
+NOTIMEFREEZE
+LOOKALLAROUND
+NOTELEFRAG
Species "UltimateLegendary"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "PlayerBHole", 0.0
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "Railg", 0.5
DamageFactor "PlayerDTRG", 0.2
DamageFactor "CDTBFG", 0.0
DamageFactor "DBFG10K", 0.015
DamageFactor "DBFG", 0.015
DamageFactor "DBFG2", 0.015
DamageFactor "PlayerDBFG", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "DBFG10K2", 0.65
DamageFactor "DBFG210K", 0.015
DamageFactor "PlayerDBFG10K", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "PlayerDBFG210K", 0.65
DamageFactor "DBFG2Splash", 0.015
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "SuperWeapon", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor 0.34
//No infighting
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "Extreme", 0.0
Damagefactor "Baby15K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "NobleCOmet", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "Term", 0.0
DamageFactor "HFCyber", 0.0
SeeSound "LegCardi/Hi"
ActiveSound "LegCardi/active"
PainSound "RAGE"
DeathSound ""
Obituary "The Legendary Cardinal showed no mercy when it erased %o from existance." 
var int user_LegendaryPortal;
var int user_LegendaryPortal2;
var int user_music;
var int user_script;
States 
	{
	Spawn:
		LARD A 0 Bright
		TNT1 A 0 Bright A_JumpIf(user_script == 1,3)
		TNT1 A 0 Bright ACS_NamedExecuteAlways("SpawnFireOnActor2", 0, 2)
		TNT1 A 0 Bright A_SetUserVar("user_script",1)
		TNT1 A 0 Bright A_SetTranslucent(1)
		TNT1 A 0 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LARD A 2 Bright A_Look
		TNT1 A 0 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LARD B 2 Bright A_Look	  
		Loop
	See:
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,12)
		TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_JumpIf(user_script == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2",0,2)
		TNT1 A 0 A_SetUserVar("user_script",1)
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_Jump(87,"Rush")
		LARD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LARD B 2 Bright A_Chase  
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		Loop
	Rush:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase  
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase 
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase  
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase  
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
		LARD B 1 Bright A_Chase  
		TNT1 A 0 A_Jump(70,"See")
		TNT1 A 0 A_Jump(10,"RandomIllusion")
		Loop
	RandomIllusion:
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 5 Bright A_FaceTarget
		LARD E 4 A_SpawnItem("ReinforcementLegCardiSummoner",56,0,0)
		LARD E 5 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto See
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIf(user_LegendaryPortal == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(3499,"LegendaryPortal")
		TNT1 A 0 A_JumpIf(user_LegendaryPortal2 == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(2299,"LegendaryPortal2")
		TNT1 A 0 A_Jump(128,"Seekers","Railgun","BFG10K","LegendaryTech","DTBFG10K","LegRevAttack","Devastator","LegendaryBFG","LegendaryThunder","LegendarySlash")
		TNT1 A 0 A_Jump(87,"UltimateCombo","ComboLegendaryBFG","ComboDevastator")
		TNT1 A 0 A_Jump(50,"FinalAttack")
	Normal:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget   
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0) 
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0) 
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 2 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD CCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"Seekers","Railgun","BFG10K","LegendaryTech","DTBFG10K","LegRevAttack","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See
	Teleport:
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD AAAAAAAAAAA 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD A 5 
		LARD A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD AAAAAAAAAAA 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		Goto see 
	Seekers:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD CCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	  
		TNT1 A 0 A_Jump(128,"Railgun","BFG10K","LegendaryTech","LegRevAttack","DTBFG10K","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See
	Railgun:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		LARD CCCCCCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"BFG10K","LegendaryTech","DTBFG10K","LegRevAttack","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See	  
	BFG10K:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 4 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 3 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 3 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		LARD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		LARD CCCCC 4 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"LegendaryTech","LegRevAttack","DTBFG10K","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See	  
	DTBFG10K:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD D 3 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD D 3 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	
		LARD DCC 3 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0) 
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD D 1 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 1 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	
		LARD DCC 1 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(87,"LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See
	LegendaryTech:
		TNT1 A 0 A_SetTranslucent(1)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		LARD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LARD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		LARD CCCCC 4 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"LegRevAttack","DTBFG10K","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto See
	LegRevAttack:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		LARD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		LARD C 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("legcardi/load1")
		LARD C 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("legcardi/load2")
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0) 
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)   
		TNT1 A 0 A_UnSetInvulnerable
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26)
		LARD C 7 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"DTBFG10K","LegendaryBFG","LegendaryThunder","LegendarySlash")
		Goto see
	LegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		LARD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
  		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(87,"UltimateCombo")
		Goto See
	UltimateCombo:
		TNT1 A 0 A_SetTranslucent(1)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		LARD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 40, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	
		LARD DCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 40, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	
		LARD DCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 3
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner",0,0,40,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner",0,0,40,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner",0,0,40,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner",0,0,40,30,0,0,305,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryCyberRail",40)
		LARD C 5 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,40,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,40,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,40,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,40,30,0,0,305,0)
		LARD D 5 A_CustomMissile("FakeCyberGuruball", 58, -26, 0, 0)
		Goto See
	ComboLegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		LARD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
  		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,50,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,50,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,50,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner2",0,0,50,30,0,0,305,0)
		LARD D 5 A_CustomMissile("FakeCyberGuruball", 58, -26, 0, 0)
		TNT1 A 0 A_Jump(87,"LegendaryThunder","FinalAttack")
		Goto See
	LegendarySlash:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 Bright A_FaceTarget
		LARS A 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS AB 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("Claw/Move")
		LARS CD 6 A_CustomMissile("LegendaryRazorWind", 58, 26, 0, 0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS AB 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("Claw/Move")
		LARS CD 6 A_CustomMissile("LegendaryRazorWind", 58, 26, 0, 0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS AB 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("Claw/Move")
		LARS CD 6 A_CustomMissile("LegendaryRazorWind", 58, 26, 0, 0)
		TNT1 A 0 A_Jump(87,"LegendaryThunder")
		Goto See
	LegendaryThunder:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 Bright A_FaceTarget
		LARS A 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS A 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARS AA 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		LARS A 6 A_CustomMissile("LegCardinalThunder", 58, -26, 0, 0)
		Goto See
	Devastator:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("devastator/charge")
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		LARD D 0 A_PlaySound ("devastator/fire")
		LARD D 0 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
		LARD C 50 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(95,"ComboDevastator")
		Goto See
	ComboDevastator:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("devastator/charge")
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LARD C 5
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		LARD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCardiSummoner3",0,0,50,30,0,0,180,0)
		LARD D 5 A_CustomMissile("LegCybDevastatorBall", 58, -26, 0, 0)
		Goto see
	FinalAttack:
		TNT1 A 0 A_SetTranslucent(1)
		LARU AAAA 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TNT1 A 0 A_ChangeFlag (INVULNERABLE, 1)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 A_Playsound ("Arcradimus/BFGElectric")
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARU A 25 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 A_PlaySound ("pcannon/explode")
		LARD C 1 A_ChangeFlag (INVULNERABLE, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD CDDD 2 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto see
	LegendaryPortal:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SetUserVar("user_LegendaryPortal",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LARD C 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 45, 0, 120)
		LARD DC 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96), 0, 0, 0, 0, Random(0,359))
		LARD D 60 Bright A_SpawnItemEx("LegendaryGateSpawner", 120, 0, 120)
		TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(320,-320), Random(320,-320), 0, 0, 0, 0, Random(0,359))
		LARD C 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		LARD D 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		LARD DCDC 20 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(350,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		LARD D 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 50, 0, 120)
		LARD CDCD 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		LARD C 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		LARD DCDC 25 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(190,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
		LARD D 140 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		TNT1 A 0 A_UnsetInvulnerable
		Goto See
	LegendaryPortal2:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SetUserVar("user_LegendaryPortal2",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LARD C 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 45, 0, 120)
		LARD DC 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96),0, 0, 0, 0, Random(0,359))
		LARD D 45 Bright A_SpawnItemEx("LegendaryGateSpawner2", 120, 0, 120)
		TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(128,-128), Random(128,-128), 0, 0, 0, 0, Random(0,359))
		LARD C 52 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		LARD D 47 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		LARD DCDC 20 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		LARD D 30 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 50, 0, 120)
		LARD CDCD 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		LARD C 47 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		LARD DCDC 25 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(144,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
		LARD D 52 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		TNT1 A 0 A_UNSetInvulnerable
		Goto See
	Illusion:
		LARD E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		LARD E 4 A_SpawnItem("ReinforcementLegCardi",56,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 4 A_SpawnItem("ReinforcementLegCardi",56,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 4 A_SpawnItem("ReinforcementLegCardi",56,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 4 A_SpawnItem("ReinforcementLegCardi",56,0,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto See
	Pain:
		TNT1 A 0 A_Jump(30,"PainRage","Illusion")
		TNT1 A 0 A_Jump(128,"PainMissile")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright A_Pain
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright
		Goto See
	Pain.PlayerDBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2Splash:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Player.DBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG2:
	Pain.PlayerDBFG2:
		TNT1 A 0 A_ChangeFlag(REFLECTIVE,1)
		LARU A 0 A_ChangeFlag(INVULNERABLE, 1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 A_SetTranslucent(1)
		LARU AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 HealThing(9999)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 BRIGHT A_SpawnItemEx("LegCyberFinalAttack", 0, 0, 300)
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARU A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 HealThing(9999)
		LARD C 2 Bright A_PlaySound ("pcannon/explode")
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD CDDD 2 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_CustomMissile ("LegendaryCyberdemonFinalBall", 100, 0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LARD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		//TNT1 A 0 ACS_ExecuteAlways(SCR_DAMAGE_PLAYERS, 0, 1000000000)
		LARD C 1 Bright A_ChangeFlag (INVULNERABLE, 0)
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto see
	PainMissile:
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright A_Pain
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright	  
		Goto Missile
	PainRage:
		TNT1 A 0 A_JumpIfCloser(1000,1)
		Goto Pain+1
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD E 3 Bright A_Pain
		LARD EEEE 3 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SetInvulnerable
		TNT1 A 0 Bright Radius_Quake(10,80,0,24,0)
		TNT1 A 0 Bright A_GiveInventory("Health",750)
		TNT1 A 0 Bright A_PlaySound("Cardinal/Laugh")	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		LARD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_UnSetInvulnerable
		LARD EE 3 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto See
	Death: 
		TNT1 A 0 A_ChangeFlag(float,1)
		TNT1 A 0 A_ChangeFlag(Nogravity,1)
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 ACS_NamedExecuteAlways("PlayIntroText",0,0)
		TNT1 A 0 Radius_Quake(7,105,0,50,0)
		TNT1 A 0 A_ChangeFlag(Nogravity,1)
		TNT1 A 0 A_ChangeFlag(float,1)
		LARD A 5 Bright A_PlaySound("LegCardi/Death",CHAN_AUTO|CHAN_NOPAUSE,1.0,False,ATTN_NONE)
		LARD E 100 Bright
		TNT1 A 0 ACS_NamedExecuteAlways("SetBlueScreen",0,1,0,0)
		LARD E 5 Bright A_NoBlocking
		TNT1 AAAA 25 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(144,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
		TNT1 A 0 ACS_NamedExecuteAlways("PlayIntroText2",0,0)
		TNT1 A 0 ACS_NamedExecuteAlways("SetTLCSky")
		TNT1 A 0 A_CustomMissile("TrueForm",0,0,0,CMF_AIMDIRECTION,-90)
		TNT1 A 0 A_SpawnItem("DeathBall2")
		TNT1 A 1 Bright A_KillMaster
		Stop
	}
}

Actor ReinforcementLegCardiSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("ReinforcementLegCardi")
		Stop
	}
}

ACTOR ReinforcementLegCardi : LegendaryCardinal
{
Monster
Health 250
Scale 1.2
Renderstyle Translucent
Alpha 0.45
PainChance 10
-BOSS
-BOSSDeath
-CountKill
+MissileMore
+MissileEvenMore
+DONTHURTSPECIES
+DONTHARMSPECIES
+Thruspecies
Species "Cybers"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
Dropitem ""
SeeSound "Cardinal/Sight"
PainSound "Cardinal/Pain"
DeathSound "Cardinal/Death"
ActiveSound "Cardinal/Active"
Obituary "%o Fate was sealed by a Leg Cardinal's illusion."
Tag "\c[z3]Legendary Cardinal\c-"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		LARD EE 3 A_Look
		Loop
	See:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget   
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket",56,-26,Random(-6,6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)	  
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0) 
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget	  
		LARD D 3 Bright A_CustomMissile("LegendaryRocket", 56, -26, Random(-6, 6))
		LARD D 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD CCC 2 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto See
	Pain:
		LARD E 3 Bright
		LARD E 3 Bright A_Pain 
		Goto See
	Death:
		LARD E 1 A_Stop
		LARD E 4 A_Die
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		LARD EEEEEEEEEEE 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeLegCardi : LegendaryCardinal
{
Monster
Health 500
Scale 1.1
MinMissileChance 160
-BOSS
-BOSSDeath
-CountKill
+NOPAIN
+LOOKALLAROUND
+MissileMore
+MissileEvenMore
+DONTHURTSPECIES
+DONTHARMSPECIES
+THRUSPECIES
Species "Cybers"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
Dropitem ""
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
Tag "\c[z3]Legendary Cardinal\c-"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		LARD C 1 A_Look
		LARD C 1
		TNT1 AA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TNT1 A 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 2 Bright A_CustomMissile("LegendaryCyberRail",40)
		LARD C 5 Bright A_FaceTarget
		Goto Death
	Death:
		LARD C 1 A_Stop
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeLegCardi2 : LegendaryCardinal
{
Monster
Health 500
Scale 1.1
MinMissileChance 160
-BOSS
-BOSSDeath
-CountKill
+NOPAIN
+LOOKALLAROUND
+MissileMore
+MissileEvenMore
+DONTHURTSPECIES
+DONTHARMSPECIES
+Thruspecies
Species "Cybers"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
Tag "\c[z3]Legendary Cardinal\c-"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		LARD C 1 A_Look
		LARD C 1
		TNT1 AA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TNT1 A 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("FakeCyberGuruBall", 58, -26, 0, 0)
		LARD C 5 Bright A_FaceTarget
		Goto death
	Death:
		LARD C 1 A_Stop
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeLegCardi3 : LegendaryCardinal
{
Monster
Health 500
Scale 1.1
MinMissileChance 160
-BOSS
-BOSSDeath
-CountKill
+NOPAIN
+LOOKALLAROUND
+MissileMore
+MissileEvenMore
+DONTHURTSPECIES
+DONTHARMSPECIES
+Thruspecies
Species "Cybers"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
Tag "\c[z3]Legendary Cardinal\c-"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		LARD C 1 A_Look
		LARD C 1
		TNT1 AA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TNT1 A 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlaySound ("devastator/fire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		LARD D 5 A_CustomMissile("LegCybDevastatorBall", 58, -26, 0, 0)
		LARD C 5 Bright A_FaceTarget
		Goto death
	Death:
		LARD C 1 A_Stop
		LARD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		LARD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeCyberGuruBall : CyberGuruBall
{
Projectile
Radius 11
Height 6
Speed 15
Scale 0.25
Renderstyle Add
MissileType "GuruLesserProjectileTrail"
Damage 125
+FORCERADIUSDMG
+DONTHARMSPECIES
+DONTHURTSPECIES
+FOILINVUL
+RIPPER
+BLOODLESSIMPACT
+DONTBLAST
+THRUSPECIES
Species "Cybers"
DamageType "Cyber10K"
States
	{
	Death:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("Weapons/GuruBlast3",5)
		//COLLATERAL DAMAGE EFFECTS
		TNT1 A 0 A_Explode(6000,486,0,1)
		//IMPACT STUFF
		TNT1 A 0 A_SpawnItemEx("GuruStruckGlowX",0,0,10,0,0,0,0,128,0)
		TNT1 A 0 A_SpawnItemEx("GuruStruckGlowY",0,0,10,0,0,0,0,128,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("CyberGuruSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),0,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
		TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
		Stop
	}
}

Actor FakeLegCardiSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegCardi")
		Stop
	}
}

Actor FakeLegCardiSummoner2
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegCardi2")
		Stop
	}
}

Actor FakeLegCardiSummoner3
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegCardi3")
		Stop
	}
}

ACTOR LegendaryCardinalGhost
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 1 Bright
		Goto Fade
	Fade:
		LARD A 2 A_FadeOut(0.18,1)
		Loop
	Toaster:
		TNT1 A 1 Bright
		Stop		
	}
}

ACTOR LegCardinalGhost2 : LegendaryCardinalGhost
{
States
	{
	Fade:
		TNT1 A 0 Bright A_FaceTarget
		LARD C 2 A_FadeOut(0.18,1)
		Loop
    }
}
Actor LegCardinalThunder
{
Projectile
Height 1
Radius 1
Speed 1000
RENDERSTYLE ADD
ALPHA 1.00
Reactiontime 175
+NOTIMEFREEZE
+SEEKERMISSILE
States
	{
	Spawn:
		TNT1 A 0 A_CountDown
		TNT1 A 1 A_SeekerMissile(80,80)
		Loop
	Death:
		TNT1 A 2 Bright A_StartFire
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalThunder",0,0,0)
		TNT1 A 2 Bright
		Stop
   }
}

Actor LegThunderSpawner
{
Height 0
Radius 0
Mass 0
Damage (0)
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+THRUACTORS
+NOTIMEFREEZE
+NOINTERACTION
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 
		TNT1 AAAAAAAAAAAAAAAAAAAAA 17 A_SpawnItemEx("TrueLegCardinalThunder",random(812,-812),random(812,-812))
		Stop
	}
}

Actor TrueLegCardinalThunder 
{
Height 32
Radius 16
Scale 4.0
Renderstyle Add
Alpha 0.2
+NOCLIP
+NOGRAVITY
+ExtremeDeath
+FORCERADIUSDMG
+NOTIMEFREEZE
DamageType "Cyber10k"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySoundEx("thunder/hit","Voice",0,2)    
		TNT1 A 0 A_Explode(400,684)
		TNT1 A 0 Radius_Quake(175,8,512,1024,0)
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardiThunderSpark",0,0,0,random(1,10),0,random(1,10),random(0,359),129)
		LTHN AAAA 2 Bright A_FadeIn(0.2)
		LTHN AAAA 8 Bright A_FadeOut(0.2,1)
		Stop
    }     
}

Actor FakeLegCardinalThunder 
{
Height 32
Radius 16
Scale 4.0
Renderstyle Add
Alpha 0.2
+NOCLIP
+NOGRAVITY
+ExtremeDeath
+FORCERADIUSDMG
+NOTIMEFREEZE
DamageType "Cyber10k"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySoundEx("thunder/hit","Voice",0,2)    
		TNT1 A 0 A_Explode(80,100)
		TNT1 A 0 Radius_Quake(175,8,512,1024,0)
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardiThunderSpark",0,0,0,random(1,10),0,random(1,10),random(0,359),129)
		LTHN AAAA 2 Bright A_FadeIn(0.2)
		LTHN AAAA 8 Bright A_FadeOut(0.2,1)
		Stop
    }     
}

Actor LegCardiThunderSpark
{
Speed 3
Height 2
Radius 1
Mass 0
Scale 0.5
RenderStyle Add
+Missile 
+NOCLIP
+LOWGRAVITY
+NOTIMEFREEZE
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_Jump(80,4)
		SBPK ABC 2 Bright
		Loop
		SBPK DEF 4 Bright A_FadeOut(0.25,1)
		Stop
	Death:
		SBPK DEF 4 Bright A_FadeOut(0.25,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop		
	}
}

ACTOR LegRainCometSpawner
{
PROJECTILE
Height 2
Radius 2
Speed 6
XScale 3
YScale 0.5
RenderStyle Add
Alpha 0.9
+SPAWNCEILING
+CEILINGHUGGER
+NOCLIP
+DONTSPLASH
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAA 1 A_Wander
		CMLA ABCDEFGHIJABCDEFGHIJ 2 Bright A_Wander
		TNT1 A 0 A_CustomMissile("FallingBlueComet",-18,random(0,20),random(0,360),2)
		CMLA AAABBBCCC 1 Bright A_Wander
		TNT1 A 0 A_CustomMissile("FallingBlueComet",-18,random(0,20),random(0,360),2)
		CMLA EEEFFFGGG 1 Bright A_Wander
		TNT1 A 0 A_CustomMissile("FallingBlueComet",-18,random(0,20),random(0,360),2)
		CMLA HHHIIIJJJ 1 Bright A_Wander
		TNT1 A 0 A_CustomMissile("FallingBlueComet",-18,random(0,20),random(0,360),2)
	FadeOut:
		CMLA ABCDEFGHIJ 2 Bright A_FadeOut(0.06,1)
		Goto FadeOut
	}
}

ACTOR LegCardinalFire
{
Scale 0.4
RenderStyle Add
+MISSILE
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+THRUACTORS
+NOTIMEFREEZE
+FORCEXYBILLBOARD
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0 Bright
		BMKE ABCDEFGHIJKL 2 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR LegCardinalFireEx : BlueKaboom3
{
Speed 0
Scale 0.85
+NOTIMEFREEZE
}

ACTOR LegCardinalFireSpawner : LegendaryRedParticleSpawner
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("monster/ambientfire3")
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_SpawnItemEx("LegCardinalFireEx",random(8,-8),random(4,-4),random(70,80),0,0,random(-4,-6),0,128,0)	
		TNT1 AAAA 0 A_SpawnItemEx("LegCardinalFire",random(18,-18),random(14,-14),random(70,80),0,0,random(-6,-8),0,128,0)
		TNT1 A 1
		Stop
	}
}

ACTOR LegCardinalRageFlame : LegCardinalFire { Scale 1.25 }

ACTOR LegCardinalRageFlameSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_SpawnItemEx("LegCardinalRageFlame",random(15,-15),random(15,-15),random(40,50),0,0,random(3,6),0,128,0)
		TNT1 A 1
		Stop
	}
}

ACTOR LegAnniDTBFGProjectileAttack1 : LegAnniDTBFGProjectileAttack Replaces LegAnniDTBFGProjectileAttack
{
PROJECTILE
MissileType "LegAnniDTBFGRailgunSlug1"
+ISMONSTER
-COUNTKILL
+LOOKALLAROUND
+QUICKTORETALIATE
+NOTARGET
+THRUACTORS
+NOTIMEFREEZE
+DontHarmSpecies
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AAAAA 1 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,1250,0,360,"Attack")
		Goto Death
	Attack:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_MissileAttack
		TNT1 A 1 Bright A_CustomRailgun(-1,0,NONE,"Yellow",1,1,2)
		Goto Death
	Death:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR LegAnniDTBFGRailgunSlug1 : CardinalDTBFGRailgunSlug
{
Damage (Random(4,8))
-RIPPER
+NOTIMEFREEZE
Species "Cybers"  
DamageType "Cyber10K"
}

actor LegendaryRazorWind
{
Projectile
Height 1
Radius 2
Speed 60
Scale 0.85
RenderStyle Add
Alpha 0.95
ReactionTime 7
DamageType "Cyber10k"
Damage (0) //(30)
+FOILINVUL
+THRUACTORS
+PIERCEARMOR
+DONTREFLECT
+NOTIMEFREEZE
+NOEXTREMEDEATH
DeathSound "Claw/Hit"
Obituary "%k shouldn't have killed %o with this."
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("RazorWindExplosion",0,0,0,0,0,0,0,48)
		TNT1 A 1 A_SpawnItemEx("RazorWindTrail", 0,               0,              2)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (2 *velx)/-30.0, -(2 *vely)/-30.0, 2+(2 *velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (4 *velx)/-30.0, -(4 *vely)/-30.0, 2+(4 *velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (6 *velx)/-30.0, -(6 *vely)/-30.0, 2+(6 *velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (8 *velx)/-30.0, -(8 *vely)/-30.0, 2+(8 *velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (10*velx)/-30.0, -(10*vely)/-30.0, 2+(10*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (12*velx)/-30.0, -(12*vely)/-30.0, 2+(12*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (14*velx)/-30.0, -(14*vely)/-30.0, 2+(14*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (16*velx)/-30.0, -(16*vely)/-30.0, 2+(16*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (18*velx)/-30.0, -(18*vely)/-30.0, 2+(18*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (20*velx)/-30.0, -(20*vely)/-30.0, 2+(20*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (22*velx)/-30.0, -(22*vely)/-30.0, 2+(22*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (24*velx)/-30.0, -(24*vely)/-30.0, 2+(24*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		TNT1 A 0 A_SpawnItemEx("RazorWindTrail", (26*velx)/-30.0, -(26*vely)/-30.0, 2+(26*velz)/-30.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
		Loop
    Death:
		TNT1 A 1 Bright
		Stop
    }
}

Actor RazorWindTrail
{
Height 1
Radius 6
Speed 0
Scale 0.4
RenderStyle Add
Alpha 0.75
Damage (0)//1
+RIPPER
+DROPOFF
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+NOTIMEFREEZE
+CLIENTSIDEONLY
+NONETID
SeeSound ""
DeathSound ""
States
    {
	Spawn:
		TNT1 A 0
		SHKR A 1 A_FadeOut(0.2,1)
		Goto Spawn+1
	}
}

ACTOR RazorWindExplosion
{
Radius 1
Height 1
Speed 0
-SOLID
+NOCLIP
+FORCERADIUSDMG
+NOTIMEFREEZE
DamageType "Cyber10K"
Obituary "%k split %o in half with a dash attack."
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_Explode(128,128,0)
		Stop
	}
}


ACTOR RazorWindExplosion2 : RazorWindExplosion
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_Explode(40,128,0)
		Stop
	}
}

Actor LegendaryNuke : Nuke
{
PROJECTILE
ReactionTime 1
DamageType "Legendary"
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 AAA 0 Bright
	Death:
		TNT1 A 0
		TNT1 A 0 A_PlaySoundEx("GoodGame/Mate", "Voice", 0, 2)
		TNT1 A 1 A_Explode(7000,1300,1)
		TNT1 A 0 Radius_Quake(7,105,0,140,0)
		TNT1 A 0 A_SpawnItemEx("BlueNukeHyperFlare",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 5 A_SpawnItemEx("YellowLegNukeHyperFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 20 A_SpawnItemEx("LegNukeHyperFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AA 0 A_SpawnItemEx("NukeHyperSmokeFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegNukeHyperPillar",0,0,0,0,0,10,0,SXF_CLIENTSIDE,0)
		TNT1 A 105 A_SpawnItemEx("NukeHyperSmokePillar",0,0,0,0,0,10,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegNukeHyperMushroom",0,0,1000,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AA 0 A_SpawnItemEx("NukeHyperSmokeMushroom",0,0,1000,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 1 Bright
		Stop
	}
}

Actor LegendaryNuke2 : Nuke
{
PROJECTILE
ReactionTime 1
DamageType "Legendary"
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 AAA 0 Bright
	Death:
		TNT1 A 0
		TNT1 A 0 A_PlaySoundEx("GoodGame/Mate", "Voice", 0, 2)
		TNT1 A 1 A_Explode(6250,710,0,1)
		TNT1 A 0 Radius_Quake(7,105,0,140,0)
		TNT1 A 5 A_SpawnItemEx("YellowLegNukeHyperFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 20 A_SpawnItemEx("LegNukeHyperFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AA 0 A_SpawnItemEx("NukeHyperSmokeFloor",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegNukeHyperPillar",0,0,0,0,0,10,0,SXF_CLIENTSIDE,0)
		TNT1 A 105 A_SpawnItemEx("NukeHyperSmokePillar",0,0,0,0,0,10,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegNukeHyperMushroom",0,0,1000,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AA 0 A_SpawnItemEx("NukeHyperSmokeMushroom",0,0,1000,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 1 Bright
		Stop
	}
}

Actor BlueNukeHyperFlare : NukeFire
{
Scale 48
+NoInteraction
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		BLUF A 1 Bright A_FadeOut(0.01,1)
		Wait
	}
}

Actor LegNukeHyperFire : Nuke
{
PROJECTILE
Scale 3
RenderStyle Add
+ISMONSTER
-COUNTKILL
+LOOKALLAROUND
+QUICKTORETALIATE
+NOTARGET
+NOINTERACTION
+NOTIMEFREEZE
-CLIENTSIDEONLY
-ForceYBillBoard
DamageType "Cyber10K"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AA 0 Bright A_Jump(256,"Spawn1","Spawn2","Spawn3","Spawn4")
		Goto Spawn1
	Spawn1:
		TNT1 A 0 Bright A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(15,1300,0)
		BFL1 A 1 Bright A_FadeOut(0.015)
		Loop
	Spawn2:
		TNT1 A 0 A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 A_Explode(15,1300,0)
		BFL2 A 1 Bright A_FadeOut(0.015)
		Loop
	Spawn3:
		TNT1 A 0 A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 A_Explode(15,1300,0)
		BFL3 A 1 Bright A_FadeOut(0.015)
		Loop
	Spawn4:
		TNT1 A 0 A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 A_Explode(15,1300,0)
		BFL4 A 1 Bright A_FadeOut(0.015)
		Loop
	}
}

Actor YellowLegNukeHyperFire : LegNukeHyperFire
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AA 0 Bright A_Jump(256,"Spawn1","Spawn2","Spawn3")
		Goto Spawn1
	Spawn1:
		TNT1 A 0 Bright A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(15,1300)
		THD1 A 1 Bright A_FadeOut(0.015,1)
		Loop
	Spawn2:
		TNT1 A 0 Bright A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(15,1300)
		THD2 A 1 Bright A_FadeOut(0.015,1)
		Loop
	Spawn3:
		TNT1 A 0 Bright A_JumpIf(Alpha<0.3,4)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,650,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(15,1300)
		THD3 A 1 Bright A_FadeOut(0.015,1)
		Loop
	}
}

Actor LegNukeHyperFloor : Nuke
{
+NOTIMEFREEZE
-CLIENTSIDEONLY
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("LegNukeHyperFire", 0, 0, 0, 0.00001 * Random(0, 900000), 0.00001 * Random(0, 900000), 0, Random(0, 359), SXF_SETMASTER, 0)
		Stop
	}
}

Actor YellowLegNukeHyperFloor : Nuke
{
+NOTIMEFREEZE
-CLIENTSIDEONLY
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("YellowLegNukeHyperFire", 0, 0, 0, 0.00001 * Random(400000, 900000), 0.00001 * Random(400000, 900000), 0, Random(0, 359), SXF_SETMASTER, 0)
		Stop
	}
}

Actor LegNukeHyperPillar : Nuke
{
+NOTIMEFREEZE
-CLIENTSIDEONLY
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1  A_SpawnItemEx("LegNukeHyperFire", 0, 0, 0, 0.00001 * Random(0, 300000), 0.00001 * Random(0, 300000), 0.00001 * Random(0, -600000), Random(0, 359), SXF_SETMASTER, 0)
		TNT1 A 0 A_SpawnItem("NukeHyperSmokering", 0, 0, 0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("LegNukeHyperFire", 0, 0, 0, 0.00001 * Random(0, 300000), 0.00001 * Random(0, 300000), 0.00001 * Random(0, -600000), Random(0, 359), SXF_SETMASTER, 0)
		Stop
	}
}

Actor LegNukeHyperMushroom : Nuke
{
+NOTIMEFREEZE
-CLIENTSIDEONLY
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("LegNukeHyperFire", 0, 0, 0, 0.00001 * Random(0, 600000), 0.00001 * Random(0, 900000), 0.00001 * Random(-400000, 400000), Random(0, 359), SXF_SETMASTER, 0)
		Stop
	}
}


Actor LegendaryGate
{
Height 0
Radius 0
Mass 0
Speed 0
Scale 1.0
RENDERSTYLE ADD
Damage (0)
+MISSILE
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+THRUACTORS
+NOTIMEFREEZE
+NOINTERACTION
-FORCEXYBILLBOARD
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		Goto Death
	Death:
		TNT1 A 0
		BPRT ABCDEFGHIJKLMNOPABCD 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

Actor LegendaryGate2 : LegendaryGate { Scale 1.50 }
Actor LegendaryGate3 : LegendaryGate { Scale 2.0 }
Actor LegendaryGate4 : LegendaryGate { Scale 2.5 }
Actor LegendaryGate5 : LegendaryGate { Scale 3.0 }
Actor LegendaryGate6 : LegendaryGate { Scale 3.5 }
Actor LegendaryGate7 : LegendaryGate { Scale 4.0 }
Actor LegendaryGate8 : LegendaryGate { Scale 4.5 }

Actor LegendaryGateSpawnTear : LegendaryGate
{
Scale 5.0
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("brain/spit", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR LegendaryPortalParticleSpawner
{
Height 0
Radius 0
Mass 0
Damage (0)
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 4 A_SpawnItemEx("LegendaryPortalParticle",0,0,0,FRandom(9.0,8.5),0,FRandom(-9.0,9.0),Random(0,359),SXF_CLIENTSIDE,0)
		Stop
	}
}

ACTOR LegendaryPortalParticleSpawner2 : LegendaryPortalParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 3 A_SpawnItemEx("LegendaryPortalParticle",0,0,0,FRandom(9.0,8.5),0,FRandom(-9.0,9.0),Random(0,359),SXF_CLIENTSIDE,0)
		Stop
	}
}
ACTOR LegendaryPortalParticleSpawner3 : LegendaryPortalParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("LegendaryPortalParticle",0,0,0,FRandom(9.0,8.5),0,FRandom(-9.0,9.0),Random(0,359),SXF_CLIENTSIDE,0)
		Stop
	}
}

ACTOR LegendaryPortalParticle
{
Height 0
Radius 0
Mass 0
Scale 0.09
RENDERSTYLE ADD
Alpha 0.0
BounceFactor 0.5
Damage (0)
+MISSILE
+NOGRAVITY
+NOTELEPORT
+NOBLOCKMAP
+THRUACTORS
+DONTSPLASH
+FORCEXYBILLBOARD
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 5
		TNT1 A 1 A_ScaleVelocity(frandom(-0.1,-0.2))
		SPKY AAAAA 1 Bright A_FadeIn(0.2)
		Goto Fly
	Fly:
		SPKY A 2 Bright A_FadeOut(0.06,1)
		Loop
	}
}

ACTOR LegendaryFriend1 
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryImp")
		Stop
	}
}


ACTOR LegendaryFriend2 
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryZombie")
		Stop
	}
}


ACTOR LegendaryFriend3
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryRevenant")
		Stop
	}
}

ACTOR LegendaryFriend4 
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryHellKnight")
		Stop
	}
}

ACTOR LegendaryFriend5 
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryBehemoth")
		Stop
	}
}

ACTOR FakeLegendaryZombie : LegendaryZombie
{ 
+NOTELEFRAG
+DONTHARMSPECIES
+THRUSPECIES
-COUNTKILL
Species "UltimateLegendary"
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor 0.75
DropItem ""
//var int user_protection;
//var int user_protected;
States
	{
	Spawn:
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LPOS A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LPOS Q 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LPOS A 0 A_JumpIfTargetInLOS("Strafing")
		LPOS AA 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LPOS BB 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		LPOS A 0 A_JumpIfTargetInLOS("Strafing")
		LPOS CC 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LPOS DD 3 Bright A_Chase
		TNT1 A 0 A_Jump(80,"Rush")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	Rush:
		LPOS A 0 A_JumpIfTargetInLOS("Strafing")
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostA",0,0,0,0,0,0,0,128)
		LPOS A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostA",0,0,0,0,0,0,0,128)
		LPOS A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostB",0,0,0,0,0,0,0,128)
		LPOS B 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostB",0,0,0,0,0,0,0,128)
		LPOS B 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostC",0,0,0,0,0,0,0,128)
		LPOS C 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostC",0,0,0,0,0,0,0,128)
		LPOS C 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostD",0,0,0,0,0,0,0,128)
		LPOS D 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryZombieGhostD",0,0,0,0,0,0,0,128)
		LPOS D 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(84,"See")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	Strafing:
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LPOS AA 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LPOS BB 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LPOS CC 3 Bright A_GiveInventory("LegZombieStrafing",1)	
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LPOS DD 3 Bright A_GiveInventory("LegZombieStrafing",1)
		Goto See
	Pause:
		TNT1 A 0 A_PlaySound("weapons/demontechsteam")
		LPOS EEEEE 3 Bright A_GiveInventory("LegZombieStrafing",1)
		Goto See	
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		LPOS EEE 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_CustomMissile("LegendaryProjectile",32,0,random(-2,2),0)
		LPOS F 3 Bright A_PlaySoundEx("weapons/DemonTechRifle","Weapon")
		TNT1 A 0 A_Jump(24,"Pause")
		TNT1 A 0 A_SpidRefire
		TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
		Goto Missile+5
	Pain:
		TNT1 A 0 A_Jump(10,"Protection")
		TNT1 A 0 A_Jump(192,"PainMissile")
		LPOS G 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_Pain
		LPOS G 3 Bright A_GiveInventory("LegZombieStrafing",1)
		Goto See
	PainMissile: 
		LPOS G 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_Pain
		LPOS G 3 Bright A_GiveInventory("LegZombieStrafing",1)
		Goto Missile	
	Protection:
		TNT1 A 0 A_JumpIf(user_protection >= 3,"Pain")
		TNT1 A 0 A_JumpIf(user_protected == 1,"Pain")
		TNT1 A 0 A_PlaySound("legendary/defense")
		TNT1 A 0 A_FaceTarget
		LPOS E 2 Bright ACS_NamedExecuteAlways("LegendaryProtection",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Goto See	
	Death:
		TNT1 A 0 A_Jump(36,"LegendarySoul")
		TNT1 A 0 A_StopSound(6)
		LPOS H 5 A_Scream
		LPOS I 5 A_Fall
		LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
		LPOS K 5
		LPOS L 525
		LPOS L 5 A_FadeOut(0.1,1)
		Wait
	LegendarySoul:
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LPOS H 5 A_Scream
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LPOS I 5 A_Fall
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LPOS K 5 
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LPOS L 140
		LPOS L 0 A_PlaySoundEx("brain/spit","Voice",0,2)
		LPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		LPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		LPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		TNT1 A 0 A_SpawnItemEx("FakeLegendarySoul",0,0,16,0,0,0,0,32)
		TNT1 A 0 A_SpawnItemEx("TeleportFog",0,0,16,0,0,0,0,32)
		LPOS L 525
		LPOS L 5 A_FadeOut(0.1,1)
		Wait
	XDeath:
		TNT1 A 0 A_StopSound(6)
		LPOS O 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
		LPOS P 3 A_XScream
		LPOS R 3 A_Fall
		LPOS STUV 3 
		LPOS W 525
		LPOS W 5 A_FadeOut(0.1,1) 
		Wait
    }
}

ACTOR FakeLegendaryHellKnight : LegendaryHellKnight
{
+THRUSPECIES
+DONTHARMSPECIES
+NOTELEFRAG
-COUNTKILL
Species "UltimateLegendary"
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Dropitem ""
//var int user_missile;
States
	{
	Spawn:
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL A 14 Bright A_Look
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL Z 14 Bright A_Look
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(100,"Rush")
		LNBL AA 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LNBL BB 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LNBL CC 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LNBL DD 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(32,"Teleport")
		Loop
	Rush:
		LNBL A 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL A 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase  
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL B 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL B 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL C 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL C 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase  
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL D 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LNBL D 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_Jump(24,"Teleport")
		TNT1 A 0 A_Jump(75,"See")
		Loop
	Teleport:
		LNBL P 1 Bright A_UnSetShootable
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL PPPPPPPPPP 1  A_FadeOut(0.1,0)
		LNBL P 2 
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LNBL P 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL PPPPPPPPPPP 1 A_FadeIn(0.1)
		LNBL P 1 Bright A_SetShootable
		Goto See		
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_Jump(127,"Spread","Hugger","Rage","BestAttack","Rain")
		TNT1 A 0 A_Jump(9,"MinionSummoner")
		TNT1 A 0 A_Jump(100,"4Comets","BlueComet")
	Normal:
		LNBL EF 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,-8)
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,-4)
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,4)
		LNBL G 5 Bright A_CustomMissile("LegNobleBall",32,0,0)
		LNBL ST 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,8)
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,4)
		TNT1 A 0 A_CustomMissile("LegNobleBall",32,0,-4)
		LNBL U 5 Bright A_CustomMissile("LegNobleBall",32,0,0)	
		TNT1 A 0 A_Jump(127,"Spread")
		Goto See
	Spread:
		LNBL PQ 9 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,18)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-18)
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,15)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-15)
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,12)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-12)
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,9)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-9)
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,6)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-6)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,3)	
		TNT1 A 0 A_CustomMissile("LegNobleBall2",32,0,-3)
		LNBL R 8 Bright A_CustomMissile("LegNobleBall2",32,0,0)
		TNT1 A 0 A_Jump(127,"Hugger")
		Goto See
	Hugger:
		LNBL RQ 9 Bright A_FaceTarget
		LNBL PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL P 0 A_CustomMissile("LegNobleBall3",32,20,0)
		LNBL P 0 Bright A_CustomMissile("LegNobleBall3",32,-20,0)
		LNBL PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(80,"BlueComet")
		Goto See	
	BlueComet:
		LNBL EF 7 Bright A_FaceTarget
		LNBL G 2 Bright A_CustomMissile("LegNobleComet", 32, 0, 0)
		TNT1 A 0 A_CustomMissile("LegNobleComet", 32, 0, 6)
		LNBL G 4 Bright A_CustomMissile("LegNobleComet", 32, 0, -6)
		LNBL ST 7 Bright A_FaceTarget
		LNBL U 2 Bright A_CustomMissile("LegNobleComet", 32, 0, 0)
		TNT1 A 0 A_CustomMissile("LegNobleComet", 32, 0, 6)
		LNBL U 4 Bright A_CustomMissile("LegNobleComet", 32, 0, -6)
		TNT1 A 0 A_Jump(80,"4Comets")
		Goto See
	4Comets:
		LNBL PQ 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BigBlueComet", 32, 0, 0)
		TNT1 A 0 A_CustomMissile("BigBlueComet", 32, 0, -5)
		TNT1 A 0 A_CustomMissile("BigBlueComet", 32, 0, 5)
		LNBL R 7 Bright A_CustomMissile("BigBlueComet", 32, 0, 10)
		TNT1 A 0 A_Jump(127,"Rage")
		Goto See
	Rage:	
		LNBL Q 1 Bright A_PlaySound("lnoble/see")
		LNBL Q 1 Bright A_FaceTarget
		LNBL Q 1 Bright A_SetUserVar("user_missile",0)
		LNBL RRRR 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL QQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	Raging:
		TNT1 A 0 A_JumpIf(user_missile >= 28,"See")	 
		TNT1 A 0 A_SetUserVar("user_missile",user_missile+1)
		LNBL QQ 0 Bright A_CustomMissile("LegNobleBall3Small",0,0,random(0,359))	
		LNBL Q 4 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	BestAttack:
		LNBL Q 1 Bright A_PlaySound("lnoble/see")
		LNBL P 2 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LNBL PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQQQQQQQQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LNBL R 2 Bright A_FaceTarget
		TNT1 A 0 A_UnSetInvulnerable
		LNBL R 8 Bright A_CustomMissile("LegNobleBall4",32,0,0)
		Goto See
	Rain:
		LNBL P 2 Bright A_FaceTarget
		LNBL PPPPPPP 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,-90)	
		LNBL Q 8 Bright A_CustomMissile("BlueRainCometNull",32,0,0)
		TNT1 A 0 A_SetInvulnerable
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LNBL Q 2 Bright A_FaceTarget
		LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	MinionSummoner:
		LNBL P 1 Bright A_ChangeFlag(Invulnerable,1)
		TNT1 A 0 A_PlaySound("knight/sight")
		LNBL PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag(Reflective,1)
		TNT1 A 0 A_Playsound ("hk/summon")
		TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,305,0)
		LNBL P 25 Bright
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag(Invulnerable,0)
		TNT1 A 0 A_ChangeFlag(Reflective,0)
		Goto See	
	Melee:
		LNBL EF 6 Bright A_FaceTarget 
		LNBL G 6 Bright A_MeleeAttack	
		LNBL ST 6 Bright A_FaceTarget 
		LNBL U 6 Bright A_MeleeAttack	
		Goto See 	
	Pain:
		TNT1 A 0 A_Jump(8,"Rage")	
		TNT1 A 0 A_Jump(42,"Teleport")	
		TNT1 A 0 A_Jump(128,"PainMissile")
		LNBL H 2
		LNBL H 2 A_Pain
		Goto See
	PainMissile: 
		LNBL H 3 Bright	
		LNBL H 3 Bright A_Pain
		Goto Missile
	Death:
		TNT1 A 0 A_StopSound(6)
		LNBL I 8
		LNBL J 8 A_Scream
		LNBL K 8
		LNBL L 8 A_NoBlocking
		LNBL MN 8
		LNBL O 525 A_BossDeath
		LNBL O 5 A_FadeOut(0.1,1)
		Wait
	}
}

ACTOR FakeLegendaryImp : LegendaryImp
{
+DONTHARMSPECIES
+NOTELEFRAG
+THRUSPECIES
-COUNTKILL
Species "UltimateLegendary"
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DropItem ""
States
	{
	Spawn:
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN Q 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	See:
		//TNT1 A 0 ACS_ExecuteAlways(5432,0,3)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN AA 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN BB 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN CC 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN DD 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(30,"Teleport")
		TNT1 A 0 A_Jump(62,"Rush")
		TNT1 A 0 A_Jump(50,"AirDodge")
		Loop
	AirDodge:
		TNT1 A 0 A_Jump(255,"Right","Left","Back","BackLeftRange","BackRightRange")
		GoTo See
	Right:
		TNT1 A 0
		TNT1 A 0 ThrustThing(angle*256/360+64,30,0,0)
		LEGN A 5 Bright
		GoTo See
	Left:
		TNT1 A 0
		TNT1 A 0 ThrustThing(angle*256/360+192,30,0,0)
		LEGN A 5 Bright
		GoTo See
	Back:
		TNT1 A 0
		TNT1 A 0 ThrustThing(angle*256/360+128,30,0,0)
		LEGN A 5 Bright
		GoTo See
	BackLeftRange:
		TNT1 A 0
		TNT1 A 0 ThrustThing(angle*256/360+random(133,187),30,0,0)
		LEGN A 5 Bright
		GoTo See
	BackRightRange:
		TNT1 A 0
		TNT1 A 0 ThrustThing(angle*256/360+random(69,123),30,0,0)
		LEGN A 5 Bright 
		GoTo See
	Melee:
		LEGN EF 6 Bright A_FaceTarget
		LEGN F 5 Bright A_MeleeAttack
		Goto See
	Missile:
		TNT1 A 0 A_Jump(32,"Super")
		TNT1 A 0 A_Jump(64,"Seeker")
	Normal:
		LEGN EF 8 Bright A_FaceTarget
		LEGM F 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		TNT1 A 0 Bright A_CustomMissile("LegendaryBall", 28, 0, 0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryBall", 28, 0, -5)
		TNT1 A 0 Bright A_CustomMissile("LegendaryBall", 28, 0, 5)
		TNT1 A 0 Bright A_CustomMissile("LegendaryBall", 28, 0, -10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryBall", 28, 0, 10)
		TNT1 A 0 A_Jump(88,"Seeker")
		Goto See
	Seeker:
		LEGN EF 10 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		LEGM F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		LEGM F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		LEGM F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		LEGM F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		LEGM F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound("imp/attack")
		LEGM F 6 Bright A_CustomMissile("LegImpSeekBall",32,20,0)
		Goto See
	Super:
		TNT1 A 0 A_JumpIfCloser(200,"Normal")
		TNT1 A 0 Bright A_PlaySound ("legimp/chargingsound")
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 Bright A_FaceTarget
		LEGN EEEEE 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN EEEEE 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN EEEEE 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN EEEEE 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN EEEEE 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN FFFFF 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN FFFFF 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN FFFFF 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN FFFFF 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LEGN FFFFF 2 Bright A_SpawnItem("LegImpLineSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGM F 6 Bright A_CustomMissile ("LegendaryImpBlueBall",28,0,0)
		TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Goto See
	Rush:
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryImpGhost")	
		LEGN A 1 Bright A_Chase
		TNT1 A 0 A_Jump(84,"See")
		Loop
	Teleport:
		LEGN A 1 Bright A_UnSetShootable
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN AAAAAAAAAA 1 A_FadeOut(0.1,0)
		LEGN A 2 
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LEGN A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN AAAAAAAAAA 1 A_FadeIn(0.1)
		LEGN A 1 Bright A_SetShootable
		Goto See		
	Pain:
		TNT1 A 0 A_Jump(50,"Teleport")
		LEGN H 2 Bright
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LEGN H 2 Bright A_Pain
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Goto See
	Death:
		LEGN I 8
		LEGN J 8 A_Scream
		LEGN K 6
		LEGN L 6 A_NoBlocking
		LEGN M 1
		LEGN N 525
		LEGN N 5 A_FadeOut(0.1,1)
		Wait
	}
}

ACTOR FakeLegendaryBehemoth : LegendaryBehemoth
{
+THRUSPECIES
+DONTHARMSPECIES
+NOTELEFRAG
-COUNTKILL
Species "UltimateLegendary"
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Dropitem ""
//var int user_heal;
States
	{
	Spawn:
		TNT1 AAA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 C 8 Bright A_Look
		TNT1 AAA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 C 8 Bright A_Look
		TNT1 AAA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEGI C 8 Bright A_Look
		TNT1 AAA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEGI C 8 Bright A_Look
		TNT1 AAA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		Loop
	See:
		TNT1 A 0 A_Jump(100,"Rush")
		TNT1 A 0 A_SpawnItem("LegendaryBeefyStep",0,0,0,0)   
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 AA 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 BB 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 CC 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 DD 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryBeefyStep",0,0,0,0)
		LEG2 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 EE 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 FF 2 Bright A_Chase
		TNT1 A 0 A_Jump(35,"Teleport")
		Loop
	Rush:
		TNT1 A 0 A_SpawnItem("LegendaryBeefyStep",0,0,0,0)   
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 A 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 B 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 C 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 D 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_SpawnItem("LegendaryBeefyStep",0,0,0,0)
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 E 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 AAAAA 0 A_Chase
		LEG2 F 2 Bright A_SpawnItemEx("LBGhost",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(30,"Teleport")
		TNT1 A 0 A_Jump(75,"See")
		Loop   
	Teleport:
		LEG2 A 1 Bright A_UnSetShootable
		TNT1 AAAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 AAAAAAAAAA 1  A_FadeOut(0.1,0)
		LEG2 A 2 
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LEG2 A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAA 0 A_SpawnItemEx("LHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		LEG2 AAAAAAAAAA 1 A_FadeIn(0.1)
		LEG2 A 1 Bright A_SetShootable
		Goto See		
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIfCloser(350,"BlueFlame")
		TNT1 A 0 A_Jump(156,"BFGG","Cannon","Combo","Floor")
		TNT1 A 0 A_Jump(26,"Proton")
	Normal:
		TNT1 A 0 A_PlaySound("monsters/volattack")
		LEG2 G 15 Bright A_FaceTarget    
		TNT1 A 0 A_FaceTarget 
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehComet", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehComet", 30, -30, Random(7, 12))
		LEG2 IG 8 Bright A_FaceTarget    
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehComet", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehComet", 30, -30, Random(7, 12))
		LEG2 IG 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehComet", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehComet", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehComet", 30, -30, Random(7, 12))
		LEG2 IG 8 Bright A_Jump(48,"BFGG")
		Goto See
	BFGG:
		LEG2 G 1 Bright A_PlaySound("FreezerBehe/Sight")
		TNT1 A 0 A_SetInvulnerable
		LEG2 G 1 Bright A_FaceTarget
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/volattack")
		TNT1 A 0 A_PlayWeaponSound("weapons/bfgf")
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag(NOPAIN,1)  
		LEG2 H 0 A_CustomMissile("LegBehBFGBall", 30, 30, 0)
		LEG2 H 6 Bright A_CustomMissile("LegBehBFGBall", 30, -30, 0)
		TNT1 A 0 A_ChangeFlag(NOPAIN,0)
		LEG2 IG 8 Bright A_Jump(80,"Cannon")
		Goto See
	Cannon:
		LEG2 G 1 Bright A_PlaySound("FreezerBehe/Sight")
		TNT1 A 0 A_SetInvulnerable
		LEG2 G 1 Bright A_FaceTarget
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/volattack")
		TNT1 A 0 A_PlayWeaponSound("legendarycannon/charge")
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag(NOPAIN,1)
		TNT1 A 0 A_PlayWeaponSound("legendarycannon/fire")
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehCannonProj", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehCannonProj", 30, -30, Random(7, 12))
		LEG2 IG 8 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("legendarycannon/fire")
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehCannonProj", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehCannonProj", 30, -30, Random(7, 12))
		LEG2 IG 8 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("legendarycannon/fire")
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LegBehCannonProj", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LegBehCannonProj", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LegBehCannonProj", 30, -30, Random(7, 12))
		TNT1 A 0 A_ChangeFlag(NOPAIN,0)
		LEG2 IG 8 Bright A_Jump(80,"Floor")
		Goto See	
	Floor:
		TNT1 A 0 A_PlaySound("monsters/volattack")
		LEG2 G 15 Bright A_FaceTarget    
		TNT1 A 0 A_FaceTarget    
		TNT1 A 0 A_CustomMissile("LegBehFloorFire", 30, 30, 0)
		LEG2 H 8 Bright A_CustomMissile("LegBehFloorFire", 30, -30, 0)
		LEG2 IG 8 Bright A_FaceTarget      
		TNT1 A 0 A_CustomMissile("LegBehFloorFire", 30, 30, 0)
		LEG2 H 8 Bright A_CustomMissile("LegBehFloorFire", 30, -30, 0)
		LEG2 IG 8 Bright A_Jump(80,"Combo")
		Goto See
	Combo:
		TNT1 A 0 A_PlaySound("monsters/volattack")
		LEG2 G 8 Bright A_FaceTarget    
		TNT1 A 0 A_FaceTarget     
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, 30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		LEG2 H 4 Bright A_CustomMissile("LegBehBall", 30, -30, 0)
		LEG2 IG 2 Bright A_FaceTarget
		TNT1 A 0 A_Jump(80,"Proton")
		Goto See
	Proton:
		LEG2 G 1 Bright A_PlaySound("FreezerBehe/Sight")
		TNT1 A 0 A_SetInvulnerable
		LEG2 G 1 Bright A_FaceTarget
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("BHellionSmokeSpawner",random(-24,24),random(-24,24),0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/volattack")
		TNT1 A 0 A_PlayWeaponSound("legproton/load")
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_FaceTarget
		LEG2 G 2 Bright A_SpawnItemEx("LBSFlameSpawner",random(-24,24),random(-24,24),-30)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag(NOPAIN,1)
		TNT1 A 0 A_PlaySound("Petrovec/Fire",1)
		TNT1 A 0 A_PlaySound("Petrovec/AddFire",6)
		TNT1 A 0 A_PlaySound("Petrovec/Ambient",5)
		TNT1 A 0 A_CustomMissile("LehBehProntonBolt", 30, -30, Random(0, 6))
		LEG2 H 2 Bright A_CustomMissile("LehBehProntonBolt", 30, 30, Random(0, -6))	   
		TNT1 A 0 A_CustomMissile("LehBehProntonBolt", 30, 30, Random(-7, -12))
		LEG2 H 6 Bright A_CustomMissile("LehBehProntonBolt", 30, -30, Random(7, 12))
		TNT1 A 0 A_ChangeFlag(NOPAIN,0)
		LEG2 IG 8 Bright A_Jump(80,"Floor")
		Goto See	   
	BlueFlame:
		TNT1 A 0 A_Jump(148,"BFGG","Combo","Floor")
		TNT1 A 0 A_PlaySound("hectebus/flameready")
		LEG2 GG 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/fatsofire")
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegBehFlame", 30, 30, Random(6, -6), CMF_AIMOFFSET)
		LEG2 H 1 Bright A_CustomMissile("LegBehFlame", 30, -30, Random(6, -6), CMF_AIMOFFSET) 
		LEG2 IG 12 Bright
		Goto See	   
	Pain:	
		TNT1 A 0 A_Jump(45,"Teleport")
		TNT1 A 0 A_Jump(40,"Healing")
		TNT1 A 0 A_Jump(156,"PainMissile")
		LEG2 J 6 Bright A_Pain
		Goto See
	PainMissile:
		LEG2 J 6 Bright A_Pain
		Goto Missile
	Healing:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(user_heal >= 3,"See")
		TNT1 A 0 A_PlaySoundEx("monsters/volsee","HEAL")
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SetUserVar("user_heal",user_heal+1)
		LEG2 J 2 Bright HealThing(300)
		LEG2 JJJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		LEG2 J 2 Bright
		Goto See   
	Death:
		LEG2 K 6 A_StopSound(6)
		TNT1 A 0 A_Explode(24,64,0)
		LEG2 L 6 A_Scream
		TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
		LEG2 M 6 A_NoBlocking
		TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
		LEG2 NOPQR 6
		LEG2 S 6
		LEG2 T 525
		LEG2 T 5 A_FadeOut(0.1,1)
		Wait
	}
}

Actor FakeLegendaryAnnihilator : LegendaryAnnihilator
{
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
States 
	{
	Spawn: 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		Loop 
	See:
		TNT1 A 0 A_Jump(90,"Rush")
		TNT1 A 0 A_Jump(40,"Teleport")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 3 Bright A_Playsound("monsters/clhoof")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI ABB 3 Bright A_Chase		
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI C 3 Bright A_Playsound("monsters/clhoof") 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI CDD 3 Bright A_Chase 		 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        Loop
	Rush:
		TNT1 A 0 A_Hoof
		LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI B 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI C 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI C 2 Bright A_Chase
		TNT1 A 0 A_Metal
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		LANI D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(30,"Teleport")
		TNT1 A 0 A_Jump(80,"See")		
		Loop	
	Teleport:
		LANI A 1 Bright A_UnSetShootable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 A_FadeOut(0.1,0)
		LANI A 2
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		LANI A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 A_FadeIn(0.1)
		LANI A 1 Bright A_SetShootable
		Goto See		
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIfCloser(290,"LegendaryNades")
		TNT1 A 0 A_Jump(195,"LegendaryRailguns","LegendaryBFG95ks","LegSeekers","LegendaryBFG10Ks","AkimboRif","LegendaryBFG15Ks","LegendaryStomp","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryLaserBeam")
		TNT1 A 0 A_Jump(25,"LegendaryBFGs","LegendaryCombo")
		TNT1 A 0 A_Jump(10,"LegendaryPlasmaticBomb")
	Normal:
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
		LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
		LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 12 Bright
		TNT1 A 0 Bright A_Jump(128,"LegSeekers")
        Goto See
LegSeekers:
		LANI E 12 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(129,"LegendaryRailguns")
		Goto See
LegendaryNades:
        LANI E 12 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(178,"Normal")
		Goto See
LegendaryStomp:
		LANI G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh4","LAUGH3")
		LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		LNIS A 7 Bright A_FaceTarget
		LNIS A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
	    TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS BBB 20 Bright A_FaceTarget
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS B 70 Bright
		TNT1 A 0 A_Jump(130,"LegSeekers","AkimboRif","LegendaryBFGs","LegendaryRailguns","LegendaryBFG10Ks","LegendaryBFG95ks","LegendaryBFG15Ks","LegendaryDTBFG")
	    TNT1 A 0 A_Jump(52,"LegendaryLaserBeam")
        Goto See
LegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("Legcyber/laugh4", CHAN_AUTO, 1.0, False, ATTN_NONE)
		LANI G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		LALF GGGGGGGGGGGGGGGGGGGGG 4 Bright A_CustomMissile("LegCyberLaserBeam",90,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		LALF G 10 Bright A_FaceTarget
		LALB G 90 Bright A_FaceTarget
		LANI G 20 Bright A_FaceTarget
	    Goto See
LegendaryRailguns:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
        LANI EE 3 Bright A_FaceTarget
		LANI E 7 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		LANI EEE 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI EEE 4 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 4 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 4 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20 
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 15 Bright
		TNT1 A 0 A_Jump(125,"LegendaryBFG95Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryBFGs:
		LANI E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 A_CustomMissile("CyberGuruball",60,26,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
     	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0)
        LANI E 60 Bright A_FaceTarget
		TNT1 A 0 A_Jump(50,"LegendaryCombo")
	    Goto See
	LegendaryBFG95Ks:
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		LANI E 5 Bright A_FaceTarget
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4))
		LANI E 5 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4))
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"LegendaryBFG15Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See		
	LegendaryBFG15Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
		LANI E 18 Bright A_FaceTarget
		LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		TNT1 A 0 A_Jump(124,"LegendaryBFG10Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryBFG10Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    LANI E 18 Bright A_FaceTarget
	    LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI E 1 Bright A_FaceTarget
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Jump(110,"AkimboRif")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
	LegendaryCombo:
        LANI G 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    LANI G 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 4 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 5 A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/charge")
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
        LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0)
		Goto See
AkimboRif:
        LANI G 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
        LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
        LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    	TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
    	LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(95,"LegendaryStomp")
		TNT1 A 0 A_Jump(90,"LegendaryDTBFG")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryDTBFG:
        LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 Bright A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 20 A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 30 Bright
		TNT1 A 0 A_Jump(90,"LegendaryBFGs")
		TNT1 A 0 A_Jump(25,"LegendaryCombo")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		Goto See
LegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0)
		LANI E 50 Bright
		TNT1 A 0 A_Jump(95,"LegendaryBFGs")
		Goto See
	LegendaryPlasmaticBomb:
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 A_PlaySound("Arcradimus/BFGCharge")
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging2", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging2", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging3", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging3", 70, 0, 58)
		TNTT A 0 A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging4", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging4", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI EF 4 Bright A_FaceTarget 
		TNT1 A 0 Bright A_CustomMissile("LegendaryBomb",60,-22,0)
		LANI F 5 Bright A_CustomMissile("LegendaryBomb",60,22,0)
		TNT1 A 0 A_UnsetInvulnerable
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		Goto See
	Pain:
	    TNT1 A 0 A_Jump(130,"PainMissile")
		TNT1 A 0 A_Jump(80,"Teleport")
		TNT1 A 0 A_Jump(75,"Healing")
		TNT1 A 0 A_Jump(45,"SoulsAndShield")
		LANI G 10 Bright A_Pain
		Goto See
	Pain.DBFG10K2:
    Pain.PlayerDBFG10K2:
    Pain.DBFG2:
    Pain.PlayerDBFG2:
		TNT1 A 0 A_Jump(250, "Teleport")
		Goto PainMissile
	Healing:
		TNT1 A 0 A_PlaySoundEx("Legcyber/heal","HEAL")
		TNT1 A 0 A_SetInvulnerable
		LANI G 2 Bright HealThing(450)
		LANI GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		LANI G 2 Bright
		Goto See
	PainMissile:
		LANI G 10 Bright A_Pain
		Goto Missile
    SoulsAndShield:
		 TNT1 A 0 A_SetInvulnerable
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
		 TNT1 A 0 A_Blast(0,225,500,30)
		 TNT1 A 0 A_Explode(120,650,0)
		 LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("LegHomingSoulY",random(0,80),0,random(0,360),0)
		 TNT1 A 0 A_UnSetInvulnerable
		 Goto see
Death:
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0)
		LANI H 10 Bright
		LANI H 10 Bright A_Scream
		LANI HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		LANI KL 10 Bright
		TNT1 A 0 A_SpawnItem("DeathBall3")
		LANI M 10 Bright A_NoBlocking
		LANI NO 10 Bright
		LANI P 30 Bright
		LANI P 525 A_BossDeath
		LANI P 5 A_FadeOut(0.1,1)
		Wait
	}
}

Actor FakeLegendaryRevenant : LegendaryRevenant
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+THRUSPECIES
+DONTHARMSPECIES
+NOTELEFRAG
-COUNTKILL
//var int user_missile;
//var int user_fake;
States
	{
	Spawn:
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV A 10 Bright A_Look
		Loop
	See:
		TNT1 A 0
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_Jump(100,"Rush")
		TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAA 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV BBB 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV CCC 2 Bright A_Chase	
		TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV DDD 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV EEE 2 Bright A_Chase
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV FFF 2 Bright A_Chase	
		TNT1 A 0 A_Jump(28,"Dodge")
		TNT1 A 0 A_Jump(16,"Teleport")
		Loop
	Rush:
		TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
		LREV A 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAAA 0 Bright A_Chase
		LREV B 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAAA 0 Bright A_Chase	
		LREV C 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAAA 0 Bright A_Chase	
		TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
		LREV D 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAAA 0 Bright A_Chase
		LREV E 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LREV AAAA 0 Bright A_Chase	
    LREV F 2 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
  	LREV AAAA 0 Bright A_Chase	
	TNT1 A 0 A_Jump(28,"Dodge")
	TNT1 A 0 A_Jump(12,"Teleport")
	TNT1 A 0 A_Jump(75,"See")
    Loop
  Teleport:
    LREV K 1 Bright A_UnSetShootable
	TNT1 AAAAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LREV KKKKKKKKKK 1 A_FadeOut(0.1,0)
	LREV K 2
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
    LREV K 1 A_PlayWeaponSound("boss/teleport")
	TNT1 AAAAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LREV KKKKKKKKKK 1 A_FadeIn(0.1)
    LREV K 1 Bright A_SetShootable
    Goto See
  Dodge:
    LREV A 1 A_JumpIfTargetInLos(1)
	Goto See
  	LREV A 1 Bright A_SetAngle(random(0,359))
    TNT1 A 0 A_Recoil(-40)
	LREV AAAAAAAAAAAAA 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 A_Stop	
  	LREV A 1 A_SetAngle(random(0,359))
    TNT1 A 0 A_Recoil(-40)	
	LREV AAAAAAAAAAAAA 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 A_Stop	
  	LREV A 1 A_SetAngle(random(0,359))
    TNT1 A 0 A_Recoil(-40)
	LREV AAAAAAAAAAAAA 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 A_Stop	
  	LREV A 1 A_SetAngle(random(0,359))
    TNT1 A 0 A_Recoil(-40)
	LREV AAAAAAAAAAAAA 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 A_Stop		
    Goto See
  Melee:
    LREV G 0 A_FaceTarget
    LREV G 1 Bright A_Jump(127,4)
    LREV G 2 Bright A_SkelWhoosh
    LREV H 2 Bright A_FaceTarget
    LREV I 2 Bright A_SkelFist
    Goto See
    LREV R 2 Bright A_SkelWhoosh
    LREV S 2 Bright A_FaceTarget
    LREV T 2 Bright A_SkelFist
    Goto See
  Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_Jump(48,"BestAttack")
    TNT1 A 0 A_Jump(156,"Rage","Rocket","DeadHands","Railgun","RandomAngle")
    TNT1 A 0 A_JumpIfCloser(350,"DashPunch")
  Normal:		
    LREV J 10 Bright A_FaceTarget
    LREV K 0 A_CustomMissile("LegRevBall",65,-13,0)	
    LREV K 10 Bright A_CustomMissile("LegRevBall",65,13,0)
    LREV K 10 Bright A_FaceTarget
	TNT1 A 0 A_Jump(156,"Normal","Rocket")
    Goto See
  Rocket:		
    LREV J 3 Bright A_FaceTarget
    LREV K 0 A_CustomMissile("LegRevRocket",65,-13,0)	
    LREV K 6 Bright A_CustomMissile("LegRevRocket",65,13,0)
    LREV K 6 Bright A_FaceTarget
	LREV J 3 Bright A_FaceTarget
    LREV K 0 A_CustomMissile("LegRevRocket",65,-13,0)	
    LREV K 6 Bright A_CustomMissile("LegRevRocket",65,13,0)
    LREV K 6 Bright A_FaceTarget
	TNT1 A 0 A_Jump(156,"RandomAngle")
    Goto See
  RandomAngle:		
    LREV J 10 Bright A_FaceTarget
	LREV J 1 Bright A_SetUserVar("user_missile",0)
  Randoming:
    LREV K 0 A_JumpIf(user_missile >= 24,"Ending")	 
    LREV K 0 A_SetUserVar("user_missile",user_missile+1)
	TNT1 A 0 A_SetAngle(random(0,359))	
    LREV K 0 A_CustomMissile("LegRevBall",65,-13,random(0,359))	
    LREV K 2 Bright A_CustomMissile("LegRevBall",65,13,random(0,359))
    Loop
  Ending:
    LREV K 1 Bright A_Jump(156,"DeadHands")
    Goto See
  DeadHands:	
    LREV GH 3 Bright A_FaceTarget
    LREV I 3 Bright A_CustomMissile("LegRevFloorDeadHands",0,0,0)
	LREV RS 3 Bright A_FaceTarget
    LREV T 3 Bright A_CustomMissile("LegRevFloorDeadHands",0,0,0)
    LREV GH 3 Bright A_FaceTarget
    LREV I 3 Bright A_CustomMissile("LegRevFloorDeadHands",0,0,0)
	LREV RS 3 Bright A_FaceTarget
    LREV T 3 Bright A_CustomMissile("LegRevFloorDeadHands",0,0,0)
	TNT1 A 0 A_Jump(156,"Railgun")
    Goto See	
  Railgun:
    LREV J 1 Bright A_PlaySound("legendaryrevenant/see")
	TNT1 A 0 A_SetInvulnerable
	LREV J 1 Bright A_FaceTarget
	LREV J 1 Bright A_SetUserVar("user_missile",0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)		
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    LREV J 0 A_UnSetInvulnerable
	TNT1 A 0 A_FaceTarget	
	TNT1 A 0 A_PlayWeaponSound("monsters/darkcyberrail")
    LREV K 0 A_CustomMissile("LegRevRailgunProj",70,-26,0)	
    LREV K 3 Bright A_CustomMissile("LegRevRailgunProj",70,26,0)
	TNT1 A 0 A_Jump(156,"Rage")
    Goto See
  Rage:
    LREV J 1 Bright A_PlaySound("legendaryrevenant/attack1")
	TNT1 A 0 A_SetInvulnerable
	LREV J 1 Bright A_FaceTarget
	LREV J 1 Bright A_SetUserVar("user_missile",0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)		
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    LREV J 0 A_UnSetInvulnerable
  Raging:
    LREV K 0 A_JumpIf(user_missile >= 28,"See")	 
    LREV K 0 A_SetUserVar("user_missile",user_missile+1)
	TNT1 A 0 A_FaceTarget	
    LREV K 0 A_CustomMissile("LegRevBall2",70,-13,0)	
    LREV K 3 Bright A_CustomMissile("LegRevBall2",70,13,0)
    Loop	
  BestAttack:		
    LREV J 1 Bright A_FaceTarget
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_PlaySound("legendaryrevenant/attack2")
	LREV JJJJJJJJJJ 2 Bright A_FaceTarget
	LREV J 2 Bright A_PlayWeaponSound("lrball3/charge")
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
    LREV J 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)		
    LREV J 0 A_UnSetInvulnerable	
	LREV J 10 Bright A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
    LREV K 0 A_CustomMissile("LegRevBall3",65,-13,0)	
    LREV K 10 A_CustomMissile("LegRevBall3",65,13,0)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    LREV K 10 A_FaceTarget
  DashPunch:
    TNT1 A 0 A_Jump(128,"Normal")
	TNT1 A 0 A_FaceTarget
    TNT1 A 0 A_Recoil(-65)
    TNT1 A 0 A_SkelWhoosh	
	LREV GGGGG 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV HHHHH 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_CustomMissile("LRDashPunch",32,0,0,CMF_AIMDIRECTION)
	LREV III 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 Bright A_Stop	
	LREV A 1 Bright A_FaceTarget
    TNT1 A 0 A_Recoil(-65)
    TNT1 A 0 A_SkelWhoosh	
	LREV RRRRR 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV SSSSS 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_CustomMissile("LRDashPunch",32,0,0,CMF_AIMDIRECTION)
	LREV TTT 1 Bright A_SpawnItemEx("LRGhost",0,0,0,0,0,0,0,128)
	LREV A 1 Bright A_Stop			
    Goto See
  Pain:
    TNT1 A 0 A_Jump(8,"Rage")	
	TNT1 A 0 A_Jump(32,"Fake")
  	TNT1 A 0 A_Jump(21,"Teleport")
	TNT1 A 0 A_Jump(128,"PainMissile")
    LREV L 3 Bright
    LREV L 3 Bright A_Pain 
    Goto See
  PainMissile: 
    LREV L 3 Bright	
    LREV L 3 Bright A_Pain
    Goto Missile	
  Fake:
  	TNT1 A 0 A_JumpIf(user_fake >= 2,"See")	 
    TNT1 A 0 A_SetUserVar("user_fake",user_fake+1)
	TNT1 A 0 A_ChangeFlag("SHOOTABLE",0)
    TNT1 A 0 A_ChangeFlag("SOLID",0)
	LREV LM 7
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_SetUserVar("user_music",0)
	LREV N 7 A_PlaySoundEx("legendaryrevenant/death","body",0,1)
    LREV O 7
	LREV P 0 A_SpawnItemEx("BossArmorBonusMax",0,0,0,0,0,0,0,0,64)
	LREV P 7 A_SpawnItemEx("BossLifeEssence",0,0,0,0,0,0,0,0,64)
    LREV Q 17
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))	
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	LREV Q 175
	TNT1 A 0 A_PlaySound("misc/gibbed")
  	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("SHOOTABLE",1)
    LREV Q 5 A_ChangeFlag("SOLID",1)
		LREV P 0 A_PlaySoundEx("legendaryrevenant/see","body",0,1)
		LREV PONML 5
		Goto See
	Death:
		TNT1 A 0 A_StopSound(6)
		LREV LM 7
		LREV N 7 A_Scream
		LREV O 7 A_NoBlocking
		LREV P 7
		LREV Q 17
		LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
		LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))	
		LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
		LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
		LREV QQQQQQQQQQQQQ 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
		LREV Q 525
		LREV Q 5 A_FadeOut(0.1,1)
		Wait
	}
}

ACTOR TrueLegendaryCardinal : Cyberdemon 16532
{
//$Category Monsters/LCA
//$Sprite TLRDA1
//$Title "True Legendary Cardinal"
Monster
Health 10999
Height 110
Radius 45
Mass 0x7FFFFFFF
Speed 15
FloatSpeed 15
BloodColor "Blue"
Scale 1.2
PainChance 1
MinMissileChance 160
DamageFactor 0.3
Species "UltimateLegendary"
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "PlayerDTRG", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Term", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.1
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.015
DamageFactor "PlayerDevBall2", 0.015
DamageFactor "PlayerDTBFGRailgunSlug", 0.015
DamageFactor "PlayerDevTracer", 0.015
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
DamageFactor "DBFG10K", 0.015
DamageFactor "PlayerDBFG10K", 0.015
DamageFactor "DBFG", 0.015
DamageFactor "PlayerBHole", 0.0
DamageFactor "PlayerDBFG2", 0.015
DamageFactor "Railg", 0.5
DamageFactor "DBFG210K", 0.015
DamageFactor "PlayerDBFG210K", 0.015
DamageFactor "PlayerDBFG", 0.015
DamageFactor "DBFG2Splash", 0.015
DamageFactor "Extreme", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "HFCyber", 0.0
DamageFactor "DBFG10K2", 0.60
DamageFactor "PlayerDBFG10K2", 0.60
DamageFactor "DBFG2", 0.60
DamageFactor "PlayerDBFG2", 0.60
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
Damagefactor "Baby15K", 0.0
DamageFactor "PDTPuff", 0.0
PainChance "PlayerDBFG2", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG10K2", 256
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG2Splash", 256
PainChance "DBFG2", 256
PainChance "DBFG", 256
PainChance "PlayerDBFG", 256
PainChance "DBFG10K2", 256
+BOSS
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+FLOAT
+NOGRAVITY	
-FLOORCLIP
+QUICKTORETALIATE
+NORADIUSDMG
+PIERCEARMOR
+NOTARGET
+FIRERESIST
+DONTRIP
+FLOORCLIP
+DONTMORPH
+BOSSDEATH
+NOICEDEATH
+DONTGIB
+NOTELEFRAG
+LOOKALLAROUND
+NOTIMEFREEZE
DropItem "BossLifeEssence", 256 
DropItem "BossArmorBonusMax", 256 
DropItem "LegendaryRune", 256, 1
DropItem "LDemonAmmoBox", 256 
DropItem "LegendaryUltraSphere", 256
DropItem "LDemonAmmo", 256
DropItem "Legendary BFG", 256, 1
DropItem "DemonicChalice", 256
DropItem "Legendary Plasmatic Rifle", 256, 1
DropItem "LegAmmoSphere", 256, 1
DropItem "LegDemonRune", 256, 1
DropItem "Legendary Assault Shotgun", 256, 1
DropItem "LegendaryArmor", 256, 1
DropItem "Legendary Plasmatic Cannon", 256, 1
DropItem "LegendarySphere", 256, 1
DropItem "LegTimeFreezeSphere", 256
DropItem "LegendaryShell", 256, 4
DropItem "LegendaryShellBox", 256
DropItem "LegendaryBulletBox", 256 
DropItem "LegendaryBulletMag", 256, 20
DropItem "Legendary Light Machine Gun", 256, 1
DropItem "TrueLegendaryBFGUpgrade", 250, 1
DropItem "DrainRune", 256
SeeSound "LegCardi/Hi"
ActiveSound "LegCardi/active"
PainSound "RAGE"
DeathSound ""
Obituary "The Legendary Cardinal showed no mercy when it erased %o from existance." 
var int user_SuperLegendaryPortal;
var int user_SuperLegendaryPortal2;
var int user_Enrage;
var int user_music;
var int user_storm;
var int user_script;
States 
	{ 
	Spawn:
		TNT1 A 0 A_JumpIf(user_script == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2",0,6)
		TNT1 A 0 A_SetUserVar("user_script",1)
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD A 2 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TLRD B 2 Bright A_Look	  
		Loop
	See:
		TNT1 A 0 A_JumpIf(user_script == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2", 0, 6)
		TNT1 A 0 A_SetUserVar("user_script",1)
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,13)
		TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_Jump(87,"Rush")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TLRD B 2 Bright A_Chase  
		Loop	 	 
	Rush:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase 
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		TNT1 A 0 A_Jump(70,"See")
		TNT1 A 0 A_Jump(40,"Teleport")
		Loop
	Teleport:
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		Goto See
	SeeEnraged:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase 
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD A 1 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalGhost")
		TLRD B 1 Bright A_Chase  
		TNT1 A 0 A_Jump(50,"ETeleport")
		Loop
	ETeleport:
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 1 
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 1
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 1 
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 1 
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		Goto Enraged
	Missile:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_JumpIf(user_SuperLegendaryPortal == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(8500,"SuperLegendaryPortal")
		TNT1 A 0 A_JumpIf(user_SuperLegendaryPortal2 == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(6500,"SuperLegendaryPortal2")
		TNT1 A 0 A_JumpIf(user_Enrage == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(3500,"Enrage")
		TNT1 A 0 A_JumpIfHealthLower(3500,"Enraged")
		TNT1 A 0 A_Jump(128,"Railgun","BFG10K","LegendaryTech","DTBFG10K","LegRevAttack","CardinalLegendaryStorm","ThunderZone","Whirl")
		TNT1 A 0 A_Jump(87,"BlueStar","Devastator","LegendaryBFG","UltimateCombo","CardinalLegendaryBFG")
		TNT1 A 0 A_Jump(50,"FinalAttack","BFGCombo")
	Normal:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD CCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	  
		TNT1 A 0 A_Jump(128,"Railgun","BFG10K","LegendaryTech","LegRevAttack","CardinalLegendaryStorm","ThunderZone","Whirl","DTBFG10K")
		Goto See
	Railgun:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
		TLRD D 1 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		TLRD CCCCCCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"BFG10K","LegendaryTech","LegRevAttack","CardinalLegendaryStorm","ThunderZone","Whirl","DTBFG10K")
		Goto See	  
	BFG10K:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))  
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TLRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"LegendaryTech","CardinalLegendaryStorm","ThunderZone","LegRevAttack","Whirl","DTBFG10K")
		Goto See	  
	DTBFG10K:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)  
		TLRD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
      TLRD C 3
      TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
	  TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)  
	  TLRD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	
	  TLRD DCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0) 
	  TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
      TLRD C 3
      TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
	  TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TLRD D 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)  
	  TLRD D 1 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall", 56, 26, 0)
      TLRD D 1 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	
	  TLRD DCC 1 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(87,"Devastator","LegendaryBFG")
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
      Goto See
  LegendaryTech:
		TNT1 A 0 A_SetTranslucent(1)
      TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      TLRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
   		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TLRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"LegRevAttack","CardinalLegendaryStorm","ThunderZone","Whirl","DTBFG10K","LegendaryBFG")
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
		Goto See
	LegRevAttack:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("legcardi/load1")
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("legcardi/load2")
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0) 
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)   
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 8 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		TLRD C 7 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"CardinalLegendaryStorm","ThunderZone","Whirl","DTBFG10K","LegendaryBFG")
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
		Goto see
	LegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
  		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball", 58, 26, 0, 0)
		TLRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball", 58, 26, 0, 0)
		TLRD D 5 Bright A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball", 58, 26, 0, 0)
		TLRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(87,"Whirl","BlueStar","UltimateCombo")
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
		Goto See
	UltimateCombo:
		TNT1 A 0 A_SetTranslucent(1)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
  		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 3 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 3 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
		TLRD D 3 Bright A_CustomMissile("LegRevBall3", 58, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 3 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)  
		TLRD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	
		TLRD DCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 3 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound("Cardinal/9k")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)  
		TLRD D 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall", 56, 26, 0)
		TLRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	
		TLRD DCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 3 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball", 58, 26, 0, 0)
		TLRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 3
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball", 58, 26, 0, 0)
		TLRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 3
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner",0,0,40,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner",0,0,40,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner",0,0,40,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner",0,0,40,30,0,0,305,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberRail",56,26,0)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",56,-26,0)
		TLRD C 5 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner2",0,0,40,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner2",0,0,40,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner2",0,0,40,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeTLegCardiSummoner2",0,0,40,30,0,0,305,0)
		TNT1 A 0 A_CustomMissile("FakeCyberGuruball",58,26,0,0)
		TLRD D 5 A_CustomMissile("FakeCyberGuruball",58,-26,0,0)
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
		Goto see
	Devastator:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("devastator/charge")
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD D 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 A_CustomMissile("LegCybDevastatorBall", 58, 26, 0)
		TLRD D 8 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 A_CustomMissile("LegCybDevastatorBall", 58, 26, 0)
		TLRD D 8 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
		TLRD C 50 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
		Goto See	
	CardinalLegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
  		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CardinalSpecialGuruball",58,26,0,0)
		TLRD D 5 A_CustomMissile("CardinalSpecialGuruball",58,-26,0,0)
		TLRD C 50 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		Goto See
	BFGCombo:
 		TLRD C 0 Bright A_PlaySoundEx("laugh2","Voice")
        TLRD C 10 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	    TNT1 A 0 A_PlayWeaponSOund("devastator/charge")	
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD D 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLRD D 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
	    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	    TNT1 A 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
        TLRD D 3 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    TNT1 A 0 A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
  		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
  		TLRD D 2 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
			TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall",54,-22,Random(-7,7))	
		TLRD D 3 Bright A_CustomMissile("LegAnniDTBFGBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget		
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
        TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegCyberBFG9500Ball",54,-22,Random(-4,4))	
		TLRD D 3 Bright A_CustomMissile("LegCyberBFG9500Ball",54,22,Random(-4,4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
        TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
        TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound ("devastator/fire")
	    TNT1 A 0  A_CustomMissile("LegCybDevastatorBall", 56, 26, Random(4, -4))
        TLRD D 1 Bright A_CustomMissile("LegCybDevastatorBall", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		TNT1 A 0 A_CustomMissile("CyberGuruball",54,-22,Random(-4,4))	
		TLRD D 3 Bright A_CustomMissile("CyberGuruball",54,22,Random(-4,4))	
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 15 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		Goto See
	CardinalLegendaryStorm:
		TLER AAAA 4 Bright 
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SetUserVar("user_storm",0)
		TNT1 A 0 A_PlaySound("laugh2",5)  
		TLER AA 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 4 Bright A_FaceTarget
		TLER AAAAAAA 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	StormLoop:
		TNT1 A 0 A_JumpIf(user_storm >= 40,"StormEnd")	 
		TNT1 A 0 A_SetUserVar("user_storm",user_storm+1)
		TNT1 A 0 A_GiveToTarget("LegCardinalStormBoltAttack",1)
		TLER AAAA 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AAAAAA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AAAAAA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner~",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		Loop
	StormEnd:
		TLER C 4 Bright 
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	ThunderZone:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("RAGE2", CHAN_VOICE|CHAN_NOPAUSE)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLER A 3 Bright A_CustomMissile("LegThunderSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLER A 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	BlueStar:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 4 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("Star/fire")
		TNT1 A 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
		TLRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
		TLRD C 8 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("Star/fire")
		TNT1 A 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
		TLRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
		TLRD C 8 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("Star/fire")
		TNT1 A 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
		TLRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
		Goto See
	FinalAttack:
		TNT1 A 0 A_SetTranslucent(1)
		TLRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TNT1 A 0 A_ChangeFlag (INVULNERABLE, 1)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, -50, 300)
		TLRU A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 50, 300)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU A 25 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 A_PlaySound ("pcannon/explode")
		TLRD C 1 A_ChangeFlag (INVULNERABLE, 0)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD CDDD 2 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile ("LegendaryCardinalFinalBall", 100, -50)
		TLRD C 5 A_CustomMissile ("LegendaryCardinalFinalBall", 100, 50)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Goto see 
	ThunderZone:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("RAGE2", CHAN_VOICE|CHAN_NOPAUSE)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD E 3 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD E 3 Bright A_CustomMissile("LegThunderSpawner",0,0,0,0)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	Whirl:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("RAGE2", CHAN_VOICE|CHAN_NOPAUSE)
		TLR2 ABCD 4 Bright A_FaceTarget
		TLR2 ABCD 3 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR2 ABCD 3 Bright A_FaceTarget
		TLR2 ABCD 4 Bright A_FaceTarget
		TNT1 A 0 A_UnSetInvulnerable
		Goto see	
	SuperLegendaryPortal:
		TNT1 A 0 A_SetTranslucent(1)
 		TNT1 A 0 A_SetUserVar("user_SuperLegendaryPortal",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TLRD C 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 45, 0, 120)
		TLRD DC 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96), 0, 0, 0, 0, Random(0,359))
		TLRD D 60 Bright A_SpawnItemEx("SuperLegendaryGateSpawner", 120, 0, 120)
		TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(320,-320), Random(320,-320), 0, 0, 0, 0, Random(0,359))
		TLRD C 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		TLRD D 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		TLRD DCDC 20 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(350,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		TLRD D 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 50, 0, 120)
		TLRD CDCD 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		TLRD C 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
		TLRD DCDC 100 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(190,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
		TLRD D 140 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
		TNT1 A 0 A_UnsetInvulnerable
		Goto See
	SuperLegendaryPortal2:
		TNT1 A 0 A_SetTranslucent(1)
 		TNT1 A 0 A_SetUserVar("user_SuperLegendaryPortal2",1)
	   TNT1 A 0 A_FaceTarget
	   TNT1 A 0 A_SetInvulnerable
	   TLRD C 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 45, 0, 120)
	   TLRD DC 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96), 0, 0, 0, 0, Random(0,359))
	   TLRD D 45 Bright A_SpawnItemEx("SuperLegendaryGateSpawner2", 120, 0, 120)
	   TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(320,-320), Random(320,-320), 0, 0, 0, 0, Random(0,359))
	   TLRD C 52 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
       TLRD DDDD 25 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
	   TLRD D 47 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(350,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
       TLRD DDDD 20 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 50, 0, 120)
	   TLRD C 30 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
       TLRD CCCC 15 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 50, 0, 120)
	   TLRD D 47 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(190,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
       TLRD D 52 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 50, 0, 120)
	   TNT1 A 0 A_UnsetInvulnerable
	   Goto See
	Enrage:
		TNT1 A 0 A_SetUserVar("user_Enrage",1)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 Radius_Quake(10,120,0,20,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("RAGE2", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_ChangeFlag(LookAllAround,1)
		TNT1 A 0 A_ChangeFlag(NoPain,1)
		TNT1 A 0 A_ChangeFlag(Reflective,1)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 5 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto Missile
	Enraged:
		TNT1 A 0 A_SetTranslucent(1)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("SeekerLegendaryBFG15KBall", 56, 26, Random(-8, 8))
		TLRD D 2 Bright A_CustomMissile("SeekerLegendaryBFG15KBall", 56, -26, Random(-8, 8))
		TLRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD CCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	
		TNT1 A 0 A_Jump(256,"ERailgun","EBFG10K","ELegendaryTech","EDTBFG10K","EWhirl","EnragedFinalAttack")
		Goto SeeEnraged
	ERailgun:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLRD CC 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TLRD D 4 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 3 A_FaceTarget
		TLRD C 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 2
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 Bright A_SetShootable
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TLRD D 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 5 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TLRD D 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 5 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TLRD D 8 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 4 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 7 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 4 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 3 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 3 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 3 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 2 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 1 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD CC 1 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 6 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 4 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 3 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, -10)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TLRD C 1 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 26)
		TLRD D 1 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TLRD C 1 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 Bright A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -14)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -12)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -8)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -6)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -4)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -2)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 14)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 12)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 10)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 8)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 6)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 4)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 2)
		TNT1 A 0 A_UnSetInvulnerable
		Goto SeeEnraged
	EBFG10K:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))  
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))  
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
		TNT1 A 0  A_CustomMissile("Legendary10KProjectile", 56, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("Legendary10KProjectile", 56, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TLRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"ELegendaryTech","EWhirl","EDTBFG10K")
		Goto SeeEnraged
	ELegendaryTech:
		TNT1 A 0 A_SetTranslucent(1)
		TLRD C 5 Bright A_FaceTarget
		TLRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 2 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
      TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))  
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 1 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TNT1 A 0 A_CustomMissile("CardinalLegendaryProjectile", 64, 26, Random(4, -4))
		TLRD D 1 Bright A_CustomMissile("CardinalLegendaryProjectile", 64, -26, Random(4, -4))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TLRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"EWhirl","EDTBFG10K","EnragedFinalAttack")// ahahhahaha
		Goto SeeEnraged
	EDTBFG10K:
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegAnniDTBFGBall",54,22,Random(-7,7))
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegAnniDTBFGBall",54,22,Random(-7,7))
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		TNT1 A 0 A_CustomMissile("LegAnniDTBFGBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegAnniDTBFGBall",54,22,Random(-7,7))
		Goto SeeEnraged
	EWhirl:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("RAGE2", CHAN_VOICE|CHAN_NOPAUSE)
		TLR2 ABCD 4 Bright A_FaceTarget
		TLR2 ABCD 3 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,180,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,200,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,220,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,240,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,260,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,280,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,300,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,320,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,340,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,0,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,20,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,40,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,60,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,80,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,100,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,120,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,140,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,160,2,-40)
		TLR2 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		TLR3 ABCD 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("player/spawn")
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,-40)
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR3 ABCD 2 Bright A_FaceTarget
		TLR2 ABCD 2 Bright A_FaceTarget
		TLR2 ABCD 2 Bright A_FaceTarget
		TNT1 A 0 A_UnSetInvulnerable
		Goto seeEnraged	
	EnragedFinalAttack:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag(Invulnerable,1)
		TNT1 A 0 Radius_Quake(10,180,0,100,0)
		TLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
  		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryProjectile",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegendaryProjectile",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryProjectile",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegendaryProjectile",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryProjectile",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegendaryProjectile",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 5
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
		TNT1 A 0 A_CustomMissile("LegendaryImpBlueBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegendaryImpBlueBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
		TNT1 A 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		TLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
		TNT1 A 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		TLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
		TLRD C 4 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
		TNT1 A 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		TLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLRD C 5
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAA 0 A_CustomMissile("LegFiendBall",54,-22,Random(-7,7))	
		TLRD DDD 3 Bright A_CustomMissile("LegFiendBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AAA 0 A_CustomMissile("LegFiendBall",54,-22,Random(-7,7))	
		TLRD DDD 3 Bright A_CustomMissile("LegFiendBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AAA 0 A_CustomMissile("LegFiendBall",54,-22,Random(-7,7))	
		TLRD DDD 3 Bright A_CustomMissile("LegFiendBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegRedThunderBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegRedThunderBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegRedThunderBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegRedThunderBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegRedThunderBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegRedThunderBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegRevBall3",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegRevBall3",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegRevBall3",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegRevBall3",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegNobleBall4",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegNobleBall4",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegNobleBall4",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegNobleBall4",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegBehBFGBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegBehBFGBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegBehBFGBall",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegBehBFGBall",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegCyberKnightBlueStar",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("LegCyberKnightBlueStar",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("CyberGuruball",54,-22,Random(-7,7))	
		TLRD D 5 Bright A_CustomMissile("CyberGuruball",54,22,Random(-7,7))
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD CCCCCCCCCCC 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLRD C 5 Bright
		TLRD C 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TLRD CCCCCCCCCCC 1 Bright A_FadeIn(0.1)
		TNT1 A 0 A_SetShootable
		TLRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 BRIGHT A_SpawnItemEx("ELegCardiFinalAttack", 0, -50, 300)
		TLRU A 5 BRIGHT A_SpawnItemEx("ELegCardiFinalAttack", 0, 50, 300)
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TLRU A 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU B 5 Bright A_FaceTarget
		TLRU B 5 A_Playsound ("Arcradimus/BFGElectric")
		TLRU A 5 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TLRU A 25 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 A_PlaySound ("pcannon/explode")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD CDDD 2 A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile ("LegendaryCardinalFinalBall", 100, -50)
		TLRD C 5 A_CustomMissile ("LegendaryCardinalFinalBall", 100, 50)
		TLRD C 100 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag(Invulnerable,0)
		Goto SeeEnraged
	Pain:
		TNT1 A 0 A_Jump(50,"PainRage","CardinalLegendaryStorm")
		TNT1 A 0 A_Jump(128,"PainMissile")
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD E 3 Bright A_Pain
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		Goto See
	Pain.PlayerDBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2Splash:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Player.DBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG2:
		TNT1 A 0 A_Changeflag(REFLECTIVE,1)
		TNT1 A 0 A_ChangeFlag(INVULNERABLE,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 A_SetTranslucent(1)
		TLRU AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 HealThing(9999)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 BRIGHT A_SpawnItemEx("LegCyberFinalAttack", 0, 0, 300)
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLRU A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRU A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 HealThing(9999)
		TLRD C 2 Bright A_PlaySound("pcannon/explode")
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD CDDD 2 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_CustomMissile("LegendaryCyberdemonFinalBall",100,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLRD C 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		//TNT1 A 0 ACS_ExecuteAlways(SCR_DAMAGE_PLAYERS,0,1000000000)
		TLRD C 1 Bright A_ChangeFlag (INVULNERABLE, 0)
		TNT1 A 0 A_Changeflag(REFLECTIVE,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto see
	PainMissile:
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD E 3 Bright A_Pain
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,90,2,45)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,110,2,40)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,130,2,35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,150,2,30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,170,2,25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,190,2,20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,210,2,15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,230,2,10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,250,2,5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,270,2,0)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,290,2,-5)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,310,2,-10)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,330,2,-15)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,350,2,-20)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,10,2,-25)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,30,2,-30)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,50,2,-35)
		TNT1 A 0 Bright A_custommissile("SeekerLegendaryBFG15KBall",62,0,70,2,-40)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0) 
		Goto Missile
	PainRage:
		TNT1 A 0 A_JumpIfCloser(2000,1)
		Goto BlueStar+1
   		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TLRD E 3 Bright A_Pain
		TLRD EEEE 3 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SetInvulnerable
		TNT1 A 0 Bright Radius_Quake(10,80,0,24,0)
		TNT1 A 0 Bright A_GiveInventory("Health",750)
		TNT1 A 0 Bright A_PlaySound("Cardinal/Laugh")	  
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		//TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItem("LegCardinalRageFlameSpawner",0,0,0,0)
		TLRD E 2 Bright A_SpawnItemEx("LegRainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 A 0 Bright A_UnSetInvulnerable
		TLRD EE 3 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		Goto See
	Death: 
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_PlaySound("LegCardi/Death2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLRD E 10 A_Scream
		TLRD F 10 A_NoBlocking
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("DeathBall2")
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("DeathBall2")
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		// 300 tics so far.
		TLRD GGGGG 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD HHHHH 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD IIIII 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("LegendaryCardinalNuke")
		TNT1 A 0 A_Explode(8000,1642,0,1)
		TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
		TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
		TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
		TLRD L 5
		TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky",0)
		TNT1 A 63000 CanRaise
		Stop
	} 
}

ACTOR LegendaryCardinalNuke : LegendaryNuke
{
+NOCLIP
+NOBLOCKMAP
}

ACTOR TrueLegCardinalFire
{
Scale 0.4
RenderStyle Add
+MISSILE
+DROPOFF
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+THRUACTORS
+NOTIMEFREEZE
+FORCEXYBILLBOARD
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		LXPG ABCDEFGHIJKL 2 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR TrueLegCardinalFireEx : KaboomGold2
{
Speed 0
Scale 0.85
}

ACTOR TrueLegCardinalFireSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("monster/ambientfire3")
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_SpawnItemEx("LegCardinalFireEx",random(8,-8),random(4,-4),random(70,80),0,0,random(-4,-6),0,128,0)
		TNT1 A 0 A_SpawnItemEx("TrueLegCardinalFireEx",random(8,-8),random(4,-4),random(70,80),0,0,random(-4,-6),0,128,0)	
		TNT1 AAAA 0 A_SpawnItemEx("TrueLegCardinalFire",random(18,-18),random(14,-14),random(70,80),0,0,random(-6,-8),0,128,0)
		TNT1 AAAA 0 A_SpawnItemEx("LegCardinalFire",random(18,-18),random(14,-14),random(70,80),0,0,random(-6,-8),0,128,0)
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TrueLegCardinalGhost
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 1 Bright
		Goto Fade
	Fade:
		TLRD A 2 A_FadeOut(0.18,1)
		Loop
	Toaster:
		TNT1 A 1 Bright
		Stop		
	}
}

ACTOR TLegCardinalGhost2 : TrueLegCardinalGhost
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_FaceTarget
		TLRD C 2 A_FadeOut(0.18)
		Loop
	}
}

ACTOR TrueForm
{
Height 110
Radius 45
Speed 30
Damage (0)
+MISSILE
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2 
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryCardinal",0,0,0,0,0,0,0,SXF_TELEFRAG,0)
		TNT1 AAA 1 A_AlertMonsters
		Stop
	}
}

ACTOR FakeTLegCardi : TrueLegendaryCardinal
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.1
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
+NOPAIN
-CountKill
-BOSS
+THRUSPECIES
+LOOKALLAROUND
+DONTHARMSPECIES
+DONTHURTSPECIES
+MissileEvenMore
+MissileMore
-BOSSDeath
States
	{
	Spawn:
		TLRD C 0
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		TLRD C 1 A_Look
		TLRD C 1 
		TLRD CC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TLRD C 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",56,26,0)
		TLRD D 2 Bright A_CustomMissile("LegendaryCyberRail",56,-26,0)
		TLRD C 10 Bright A_FaceTarget
		Goto Death
	Death:
		TLRD C 1 A_Stop
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}
ACTOR FakeTLegCardi2 : TrueLegendaryCardinal
{
Monster
Health 500
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.1
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
-CountKill
+NOPAIN
-BOSS
+Thruspecies
+LOOKALLAROUND
+MissileEvenMore
+MissileMore
+DONTHARMSPECIES
+DONTHURTSPECIES
-BOSSDEATH
States
	{
	Spawn:
		TLRD C 0
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		TLRD C 1 A_Look
		TLRD CC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TLRD C 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("FakeCyberGuruBall",58,26,0,0)
		TLRD D 5 A_CustomMissile("FakeCyberGuruBall",58,-26,0,0)
		TLRD C 20 Bright A_FaceTarget
		Goto Death
	Death:
		TLRD C 1 A_Stop
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeTLegCardi3 : TrueLegendaryCardinal
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
+NOPAIN
-BOSS
+Thruspecies
-CountKill
+LOOKALLAROUND
+MissileEvenMore
+MissileMore
+DONTHARMSPECIES
+DONTHURTSPECIES
-BOSSDeath
States
	{
	Spawn:
		TLRD C 0
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		TLRD C 1 A_Look
		TLRD CC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TLRD C 0 A_SpawnItemEx("LegCardinalGhost2",0,0,0,0,0,0,0,128)
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD A 2 Bright A_Chase
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlaySound ("devastator/fire")
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TLRD C 2 Bright A_FaceTarget
		//TNT1 A 0 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegCybDevastatorBall", 58, 26, 0, 0)
		TLRD D 5 A_CustomMissile("LegCybDevastatorBall", 58, -26, 0, 0)
		TLRD C 20 Bright A_FaceTarget
		Goto Death
	Death:
		TLRD C 1 A_Stop
		TLRD C 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegCardinalFireSpawner")
		TLRD CCCCCCCCCCC 1 A_FadeOut(0.1,1)
		Stop
	}
}

Actor FakeTLegCardiSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeTLegCardi")
		Stop
	}
}

Actor FakeTLegCardiSummoner2
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeTLegCardi2")
		Stop
	}
}

Actor FakeTLegCardiSummoner3
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeTLegCardi3")
		Stop
	}
}

ACTOR LegCardDevastatorBolt
{
Projectile
Height 6
Radius 6
Speed 35
Alpha 0.8
Reactiontime 525
Damage 30
+SEEKERMISSILE
+MTHRUSPECIES
+DONTREFLECT
+FOILINVUL
+NOTIMEFREEZE
+BRIGHT
RenderStyle Add
Damagetype "Cyber10K"
DeathSound "bolt/explode"
States
	{
	Spawn:
		TNT1 A 0 Bright A_Seekermissile(5,5,SMF_LOOK)
		LBS1 A 1 Bright A_SpawnItem("BlueLegBoltTrail")
		TNT1 A 0 Bright A_CountDown
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SpawnItemEx("BlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 Bright A_CustomMissile("BlueLegKaboomDevastator15",0,0,random(0,360),2,random(0,360))
		LBS1 LMN 2 Bright
		Stop
	}
}

ACTOR BlueLegKaboomDevastator15 : KaboomDevastator
{
Speed 1
Scale 0.3
States
	{
	Spawn:
		TNT1 A 0 Bright
		BLVP ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.025,1)
		Stop
}
}

ACTOR BlueLegBoltTrail
{
Renderstyle Add
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		LBS1 GHIJK 1 Bright A_FadeOut(0.05,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop	
	}
}

ACTOR LegCardinalStormBoltSpawner 
{
PROJECTILE
Height 2
Radius 2
Speed 6
+NOCLIP
+THRUACTORS
+DONTSPLASH
+NOTIMEFREEZE
+SPAWNCEILING
+CEILINGHUGGER
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Wander
		TNT1 A 1 A_CustomMissile("LegCardinalStormBolt",-18,random(0,20),random(0,360),2)
		Stop
	}
}

ACTOR LegCardinalStormBolt
{
PROJECTILE
Height 12
Radius 8
Speed 1
Renderstyle Add
Gravity 2.0
Damage 5
+RIPPER
-NOGRAVITY
+BLOODLESSIMPACT
+FORCERADIUSDMG
+EXTREMEDEATH
+NOTIMEFREEZE
DamageType "Cyber10K"
SeeSound ""
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetAngle(7 + angle)
		TNT1 A 2 Bright A_SpawnItemEx("LegCardinalStormBoltFade",0,0,0,frandom(0.25,-0.25),frandom(0.25,-0.25),frandom(0.25,-0.25),0,SXF_CLIENTSIDE,0)
		Loop
	Death:
		TNT1 A 0 Bright A_PlayWeaponSound("legstorm/explode")
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,139,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(64,278,1)
		TNT1 A 0 Bright A_SpawnItemEx("BlueGuruStormBoltStruckGlowX",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		TNT1 A 0 Bright A_SpawnItemEx("BlueGuruStormBoltStruckGlowY",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		TNT1 AAAAAAA 2 A_SpawnItemEx("BlueGuruSpray",random(20,-20),random(20,-20),random(30,-5),0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

ACTOR LegCardinalStormBoltFade : LegSentientStormBoltFade
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		BLIT ABCDABCDABCD 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR BlueGuruStormBoltStruckGlowY : GuruBoltStruckGlowY
{
XScale 0.35
YScale 1.5
Alpha 0.5
-CLIENTSIDEONLY
+FORCERADIUSDMG	
+NOTIMEFREEZE
DamageType "Cyber10K"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,96,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(3,192,1)
		BBUM A 1 Bright A_FadeOut(0.005,1)
		Loop
	}
}

ACTOR BlueGuruStormBoltStruckGlowX : GuruBoltStruckGlowY
{
XScale 1.5
YScale 0.35
-CLIENTSIDEONLY
+FORCERADIUSDMG	
+NOTIMEFREEZE
DamageType "Cyber10K"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,96,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 Bright A_Explode(3,192,1)
		BBUM A 1 Bright A_FadeOut(0.005,1)
		Loop
	}
}

ACTOR BlueGuruSpraySpark : GuruEffectInheritance
{
Scale 0.25
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		BLEL ABCDEF 2 Bright A_FadeOut(0.1,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}


Actor LegCardiFinalAttack
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 0.75
Renderstyle Add
Alpha 0.25
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 8 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack2",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack2
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 1.25
Renderstyle Add
Alpha 0.35
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 9 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack3",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
  }
}

actor LegCardiFinalAttack3
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 1.75
Renderstyle Add
Alpha 0.45
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 9 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack4",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack4
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 2.25
Renderstyle Add
Alpha 0.55
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 9 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack5",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack5
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 2.75
Renderstyle Add
Alpha 0.65
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 10 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack6",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

actor LegCardiFinalAttack6
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 3.25
Renderstyle Add
Alpha 0.75
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 11 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack7",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack7
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.0
Renderstyle Add
Alpha 0.85
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 11 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack8",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack8
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.75
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 12 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack9",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack9
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 5.5
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BDBD 12 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCardiFinalAttack10",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCardiFinalAttack10
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 5.50
Renderstyle Add
Alpha 1.0
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL B 10 BRIGHT A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL BDBDBDBDBDBDBDBDBD 8 bright
		Goto Death
	Death:
		UBAL B 4 BRIGHT
		Stop
	}
}

ACTOR LegendaryCardinalFinalBall
{
Projectile
Height 10
Radius 10
Speed 15
Scale 5.50
RenderStyle Add
Alpha 1.0
MissileType "ArcLesserProjectileTrail"
Damage 10000000
+FORCERADIUSDMG
+SKYEXPLODE
+FOILINVUL
+EXTREMEDEATH
+RIPPER
+BLOODLESSIMPACT
//+DONTBLAST
-RANDOMIZE
+NOTIMEFREEZE
DamageType "UltimateLegendary"
SeeSound "Arcradimus/BFGFire"
States
	{
	Spawn:
		// Gold
		TNT1 A 0
		TNT1 A 0 A_Explode(600,192,0,1)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		// Blue
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(600,192,0,1)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		// Gold
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(600,192,0,1)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		// Blue
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(600,192,0,1)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		// Gold
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(600,192,0,1)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL D 1 Bright
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_StopSound(5)
		TNT1 A 0 A_SpawnItem("LegendaryNuke")
		TNT1 A 0 A_Explode(10000000,1000,0,1)
		TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
		TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 1 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop
	}
}

ACTOR LegendaryUtraBombShockwave : LegendaryBombShockwave { Scale 7.0 }

ACTOR LegendaryUltraBombFluxShockwave : LegendaryUtraBombShockwave
{
Projectile
Scale 6.75
Alpha 1.0
}

ACTOR LegCardiBombTrail : LCABaseEffect
{
Scale 5.0
Renderstyle Add
Alpha 0.50
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetScale(ScaleX -0.01, ScaleY -0.01)
		UBAL BDBDB 1 Bright A_FadeOut(0.05,1)
		Loop
	}
}

Actor ELegCardiFinalAttack
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 0.75
Renderstyle Add
Alpha 0.25
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack2")
		Stop
	}
}

Actor ELegCardiFinalAttack2
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 1.25
Renderstyle Add
Alpha 0.35
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack3",0,0,0)
		Stop
	}
}

actor ELegCardiFinalAttack3
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 1.75
Renderstyle Add
Alpha 0.45
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack4")
		Stop
	}
}

Actor ELegCardiFinalAttack4
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 2.25
Renderstyle Add
Alpha 0.55
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack5")
		Stop
	}
}

Actor ELegCardiFinalAttack5
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 2.75
Renderstyle Add
Alpha 0.65
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack6")
		Stop
	}
}

Actor ELegCardiFinalAttack6
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 3.25
Renderstyle Add
Alpha 0.75
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack7")
		Stop
	}
}

Actor ELegCardiFinalAttack7
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.0
Renderstyle Add
Alpha 0.85
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack8")
		Stop
	}
}

Actor ELegCardiFinalAttack8
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.75
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack9")
		Stop
	}
}

Actor ELegCardiFinalAttack9
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 5.5
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 bright A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		TNT1 A 1 Bright A_SpawnItemEx("ELegCardiFinalAttack10")
		Stop
	}
}

Actor ELegCardiFinalAttack10
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 5.5
Renderstyle Add
Alpha 1.0
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		UBAL BD 5 BRIGHT A_SpawnItemEx("LegendaryUltraBombFluxShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL BDBDBDBDBDBDBDBDBD 4 bright
		Goto Death
	Death:
		UBAL B 4 BRIGHT
		Stop
	}
}

Actor LegendaryGateSpawner : LegendaryGate 
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate2", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate3", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate4", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend1", 0, -22, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend1", 0, 22, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra3", 0, -22, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend2", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra5", 0, 22, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra4", 0, -25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend3", 0, 0, 0, -60, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra", 0, 25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend4", 0, 25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend5", 0, -0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend4", 0, -25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_AlertMonsters
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		Goto Death
	}
}

Actor LegendaryGateSpawner2 : LegendaryGateSpawner 
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate2", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate3", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate4", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend5", 0, -48, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra2", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra6", 0, 48, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_AlertMonsters
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		Goto Death
	}
}

Actor SuperLegendaryGateSpawner : LegendaryGate 
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate2", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate3", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate4", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend1", 0, -40, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend1", 0, 0, 0, -60, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend1", 0, 40, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra3", 0, -20, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend2", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra4", 0, 20, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend3", 0, -40, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend3", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriend3", 0, 40, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra", 0, -20, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend4", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("LegendaryFriendExtra2", 0, 45, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend5", 0, -25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend5", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		TNT1 A 0 A_SpawnItemEx("SuperLegendaryFriend5", 0, 25, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		Goto Death
	}
}

Actor SuperLegendaryGateSpawner2 : LegendaryGate 
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate2", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate3", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate4", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
		BPRT ABCDEFGHIJKLM 1 Bright
		BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCDEFGHIJKLMN 1 Bright
		BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT ABCD 1 Bright
		BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT GHIJKLMN 1 Bright
		BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT OP 1 Bright
		BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
		BPRT FGHIJKLMOP 1 Bright
		TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_SpawnItemEx("LegendaryCousin", 0, -60, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("LegendaryBrother", 0, 0, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_SpawnItemEx("LegendaryBrother2", 0, 60, -60, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
		TNT1 A 0 A_AlertMonsters
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		BPRT ABCDEFGHIJKLMNOP 1 Bright
		Goto Death
	}
}

ACTOR LegendaryFriendExtra
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendarySoul")
		Stop
	}
}

ACTOR LegendaryFriendExtra2 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryTormentor")
		Stop
	}
}

ACTOR LegendaryFriendExtra3 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryStealthTrooper")
		Stop
	}
}

ACTOR LegendaryFriendExtra4 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryCommando")
		Stop
	}
}

ACTOR LegendaryFriendExtra5 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryFiend")
		Stop
	}
}

ACTOR LegendaryFriendExtra6 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryBabySentient")
		Stop
	}
}

ACTOR LegendaryCousin : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendarySentient")
		Stop
	}
}

ACTOR LegendaryBrother2 : LegendaryFriendExtra 
{
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryAnnihilator")
		Stop
	}
}

ACTOR LegendaryBrother
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryCyberdemon")
		Stop
	}
}

Actor FakeLegendaryCyberdemon : LegendaryCyberdemon
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
Species "UltimateLegendary"
Dropitem ""
+THRUSPECIES
-COUNTKILL
States
	{
	Spawn:
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 Z 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 Z 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(100,"Rush")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 A 3 Bright A_Hoof
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 A 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 BB 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 CC 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 D 3 Bright A_Metal
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 D 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(35,"Teleport")
		Loop
	Rush:
		TNT1 A 0 A_Hoof
		CYB2 A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 B 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 C 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 C 2 Bright A_Chase
		TNT1 A 0 A_Metal
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		CYB2 D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(25,"Teleport")
		TNT1 A 0 A_Jump(75,"See")		
		Loop	
	Teleport:
		CYB2 A 1 Bright A_UnSetShootable
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 AAAAAAAAAA 1 A_FadeOut(0.1,0)
		CYB2 A 2
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		CYB2 A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 AAAAAAAAAA 1 A_FadeIn(0.1)
		CYB2 A 1 Bright A_SetShootable
		Goto See
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIfCloser(300,"LegendaryASG")
		TNT1 A 0 A_Jump(130,"Finder","LegBFG95K","LegendaryRailgun","LegendaryBFG10K","LegendaryStomp","LegendaryBFG15K","LegendaryDTBFG")
		TNT1 A 0 A_Jump(55,"LegendaryTech","LegendaryBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(45,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(60,"RocketCombo")
		TNT1 A 0 A_Jump(40,"LegendaryPlasmaticBomb")
	Normal:
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-6, 6))
		TNT1 A 0 A_Jump(130,"Finder","LegBFG95K","LegendaryRailgun","LegendaryBFG10K","LegendaryStomp","LegendaryBFG15K","LegendaryDTBFG")
		TNT1 A 0 A_Jump(55,"LegendaryTech","LegendaryBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(45,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(60,"RocketCombo")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	Pain:
		TNT1 A 0 A_Jump(45,"SoulsAndShield")
		TNT1 A 0 A_Jump(55,"Shield")
		TNT1 A 0 A_Jump(75,"Healing")
		TNT1 A 0 A_Jump(130,"PainMissile")
		TNT1 A 0 A_Jump(25,"Teleport")
		CYB2 G 10 Bright A_Pain
		Goto See
	Pain.DBFG10K2:
	Pain.PlayerDBFG10K2:
	Pain.DBFG2:
	Pain.PlayerDBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(250, "Teleport")
		TNT1 A 0
		Goto PainMissile
	PainMissile:
		CYB2 G 10 Bright A_Pain
		Goto Missile
	Shield:
		CYB2 G 10 Bright A_Pain
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
		CYB2 G 145 Bright
		TNT1 A 0 A_UnSetInvulnerable
		Goto Missile
	SoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		CYB2 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("LegHomingSoulY",random(0,80),0,random(0,360),0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto see
	Healing:
		TNT1 A 0 A_PlaySoundEx("Legcyber/heal","HEAL")
		TNT1 A 0 A_SetInvulnerable
		CYB2 G 2 Bright HealThing(350)
		CYB2 GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		CYB2 G 2 Bright
		Goto See
	LegendaryASG:
		TNT1 A 0 A_JumpIfInventory ("ASGZAmmo", 16, "Reload")
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_GiveInventory ("ASGZAmmo", 1)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
		CYB2 F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"LegModdedBulletPuff")
		TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CPosRefire
		TNT1 A 0 A_JumpIfCloser(300,"LegendaryASG")
		TNT1 A 0 A_Jump(130,"Finder","LegendaryRailgun","LegendaryBFG10K","LegBFG95K","LegendaryBFG15K","LegendaryStomp","LegendaryDTBFG")
		TNT1 A 0 A_Jump(55,"LegendaryTech","LegendaryBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	Reload:
		TNT1 A 0 A_ChangeFlag("NoPain", 1)
		TNT1 A 0 A_PlaySound("lasgguy/asgout")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		CYB2 E 48 Bright A_TakeInventory ("ASGZAmmo", 16)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		CYB2 E 8 Bright A_PlaySound("lasgguy/asgin") 
		CYB2 E 20 Bright A_PlaySound("LShotgun/Cock")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag("NoPain", 0)
		Goto See
	LegendaryStomp:
		CYB2 G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		LBE3 G 3 Bright A_PlaySoundEx("Legcyber/laugh4","LAUGH3")
		LBE3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		CYB2 G 7 Bright A_FaceTarget
		LBE3 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LBE3 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,25,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-25,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,70,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-70,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,315,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-315,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,270,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-270,0)       
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,225,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-225,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,180,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-180,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,135,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-135,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,115,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-115,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,155,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-155,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-200,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,200,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-245,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,245,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-295,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,295,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-335,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,355,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,90,0)
		LBE3 B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-90,0)
		LBE3 B 20 Bright
		TNT1 A 0 A_Jump(130,"Finder","LegendaryTech","LegendaryBFG","LegendaryRailgun","LegendaryBFG10K","LegBFG95K","LegendaryBFG15K","LegendaryDTBFG")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		Goto See
	LegendaryCyberlaser:
		CYB2 G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		CYB2 G 3 Bright A_PlaySoundEx("Legcyber/laugh4","LAUGH3")
		CYB2 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LBBE A 10 Bright A_FaceTarget
		LBBE A 5 Bright A_FaceTarget
		LBBE A 10 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("RAGE", CHAN_VOICE|CHAN_NOPAUSE)
		LBBE B 10 Bright A_CustomMissile("LegCyberLaserBeam", 80, 0, 0)
		LBBE A 10 Bright A_FaceTarget
		CYB2 G 5 Bright A_FaceTarget
		LBBE A 10 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("RAGE", CHAN_VOICE|CHAN_NOPAUSE)
		LBBE B 10 Bright A_CustomMissile("LegCyberLaserBeam", 80, 0, 0)
		LBBE A 10 Bright A_FaceTarget
		CYB2 G 5 Bright A_FaceTarget
		LBBE A 10 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("RAGE", CHAN_VOICE|CHAN_NOPAUSE)
		LBBE B 10 Bright A_CustomMissile("LegCyberLaserBeam", 80, 0, 0)
		TNT1 A 0 A_UnSetInvulnerable
		LBBE A 5 Bright
		CYB2 G 5 Bright
		LBBE A 5 Bright
		CYB2 G 5 Bright
		Goto see
	LegBFG95K:
		TNT1 A 0 A_PlaySound("weapons/bfgf")
		CYB2 E 10 Bright A_FaceTarget
		CYB2 E 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_CustomMissile("LegCyberBFG9500Ball", 58, -26, 0)
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfgf")
		CYB2 E 10 Bright A_FaceTarget
		CYB2 E 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_CustomMissile("LegCyberBFG9500Ball", 58, -26, 0)		
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfgf")
		CYB2 E 10 Bright A_FaceTarget
		CYB2 E 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_FaceTarget
		CYB2 F 10 Bright A_CustomMissile("LegCyberBFG9500Ball", 58, -26, 0)		
		CYB2 E 10 Bright
		TNT1 A 0 A_Jump(130,"Finder","LegendaryTech","LegendaryBFG","LegendaryRailgun","LegendaryBFG10K","LegendaryBFG15K","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryRailgun:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		CYB2 EE 4 Bright A_FaceTarget
		CYB2 E 8 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		CYB2 EE 4 Bright A_FaceTarget
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		CYB2 E 20 Bright
		CYB2 E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 Bright A_SetShootable
		CYB2 F 10 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 5 Bright A_FaceTarget
		CYB2 E 9 Bright A_FaceTarget
		CYB2 F 9 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 5 Bright A_FaceTarget
		CYB2 E 8 Bright A_FaceTarget
		CYB2 F 8 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 4 Bright A_FaceTarget
		CYB2 E 7 Bright A_FaceTarget
		CYB2 F 7 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 4 Bright A_FaceTarget
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 3 Bright A_FaceTarget
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 3 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 2 Bright A_FaceTarget
		CYB2 E 1 Bright A_FaceTarget
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 EE 1 Bright A_FaceTarget
		CYB2 E 6 Bright A_FaceTarget
		CYB2 F 6 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		CYB2 E 1 Bright A_FaceTarget
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberRail",58, -26,Random(-2,3))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 Bright A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		CYB2 E 20 Bright
		CYB2 E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 Bright A_FadeIn(0.1)
		TNT1 A 0 Bright A_SetShootable
		CYB2 E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, -2)
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 0)
		TNT1 A 0 Bright A_CustomMissile("LegendaryCyberRail",58, 0, 2)
		CYB2 E 10 Bright A_FaceTarget
		CYB2 E 15 Bright
		TNT1 A 0 A_Jump(130,"Finder","LegendaryTech","LegendaryBFG10K","LegendaryBFG15K")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryBFG10K:
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		CYB2 E 18 Bright A_FaceTarget
		CYB2 E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))	
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))	
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("Legendary10KProjectile",58,-26,Random(-4, 4))
		CYB2 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		TNT1 A 0 A_Jump(130,"Finder","LegendaryBFG15K","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryBFG15K:
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		CYB2 E 18 Bright A_FaceTarget
		CYB2 E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))	
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))	
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		CYB2 F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",58,-26,Random(-4, 4))
		CYB2 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		TNT1 A 0 A_Jump(130,"Finder","LegendaryTech","LegendaryRailgun","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	Finder:
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		TNT1 A 0 A_Jump(130,"LegendaryTech","LegendaryBFG","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(60,"RocketCombo")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	RocketCombo:
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 5 Bright A_FaceTarget
		CYB2 F 5 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 4 Bright A_FaceTarget
		CYB2 F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-8, 8))
		TNT1 A 0 A_Jump(130,"LegendaryTech","LegendaryBFG","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(50,"LegRevBall")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryTech:
		CYB2 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 G 3 Bright A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_UnsetInvulnerable
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 3 Bright A_FaceTarget
		CYB2 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		CYB2 E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(130,"LegendaryBFG","LegendaryStomp","Finder","LegendaryRailgun","LegendaryBFG10K","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryDTBFG:
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegCybDTBFGBall", 58, -26, 0)
		TNT1 A 0 Bright A_PlaySound ("Cardinal/9k")
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegCybDTBFGBall", 58, -26, 0)
		CYB2 E 30 Bright
		TNT1 A 0 A_Jump(95,"LegendaryBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 E 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		CYB2 F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
		CYB2 E 50 Bright
		TNT1 A 0 A_Jump(95,"LegendaryBFG")
		TNT1 A 0 A_Jump(52,"LegendaryCyberLaser")
		TNT1 A 0 A_Jump(1,"LegendaryPlasmaticBomb")
		Goto See
	LegendaryBFG:
		CYB2 E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		CYB2 E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		CYB2 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfTargetInLos(2)
		TNT1 A 0 A_Jump(256,2)
		TNT1 A 0
		Goto LegBFGGo
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TNT1 A 0 A_UnSetShootable
		CYB2 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		CYB2 E 20 Bright
		CYB2 E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 Bright A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
	LegBFGGo:	
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		CYB2 F 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
		CYB2 E 60 Bright A_FaceTarget
		Goto See
	LegRevBall:
		CYB2 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 G 3 Bright A_PlaySoundEx("Legcyber/laugh5","TBCSPT2")
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		CYB2 E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		CYB2 F 5 Bright A_CustomMissile("LegRevBall3",58,-26)
		CYB2 E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		CYB2 F 5 Bright A_CustomMissile("LegRevBall3",58,-26)
		CYB2 E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		CYB2 F 5 Bright A_CustomMissile("LegRevBall3",58,-26)
		CYB2 E 20 Bright A_FaceTarget
		Goto See
	/*LegendaryThunder:
		CYB2 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 G 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		Goto See*/
	LegendaryPlasmaticBomb:
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 A_PlaySound("Arcradimus/BFGCharge")
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging1",70,0,58)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging2", 70, 0, 58)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging3", 70, 0, 58)
		TNTT A 0 A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging4", 70, 0, 58)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner",0,0,0,0)
		CYB2 EF 4 Bright A_FaceTarget 
		TNT1 A 0 A_CustomMissile("LegendaryBomb",58,-26,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		CYB2 E 2 Bright 
		Goto See
	/*LegThor:
		CYB2 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 G 3 Bright A_PlaySoundEx("cyber/sight1","TBCSPT2")
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		CYB2 G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		CYB2 G 3 Bright
		Goto See/*	
	/*LegendarySlow:
		CYB2 E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		CYB2 E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
		CYB2 E 3 Bright
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		CYB2 E 3 Bright
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		CYB2 E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_JumpIfTargetInLos(2)
		TNT1 A 0 A_Jump(256,2)
		TNT1 A 0
		Goto LegendarySlowGo
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		TNT1 A 0 A_UnSetShootable
		CYB2 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		CYB2 E 20
		CYB2 E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
		CYB2 EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
	LegendarySlowGo:	
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		CYB2 F 5 A_CustomMissile("LegCybSlowBall", 58, -26, 0, 0)
		CYB2 E 60 Bright A_FaceTarget
		Goto See*/	
	Death:
		TNT1 A 0 A_StopSound(6)
		CYB2 H 10 Bright
		CYB2 H 10 Bright A_Scream
		CYB2 HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		CYB2 KL 10 Bright
		TNT1 A 0 A_SpawnItem("DeathBall2")
		CYB2 M 10 A_NoBlocking
		CYB2 NO 10
		CYB2 P 30
		CYB2 P 525 A_BossDeath
		CYB2 P 5 A_FadeOut(0.1,1)
		Wait
	}
}

ACTOR SuperLegendaryFriend2
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryAssaultCaptain")
		Stop
	}
}

ACTOR SuperLegendaryFriend4 
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryRedeemerbyCardi")
		Stop
	}
}

ACTOR SuperLegendaryFriend5
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryCyberNoble")
		Stop
	}
}

ACTOR FakeLegendaryAssaultCaptain : LegendaryAssaultCaptain
{
Species "UltimateLegendary"
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
+DONTHARMSPECIES
+THRUSPECIES
+NOTELEFRAG
-COUNTKILL
DropItem ""
//var int user_protection;
//var int user_protected;
States
	{
	Spawn:
        LASG A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG Z 10 Bright A_Look
		TNT1 AA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
        Loop
    See:
	    TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
        LASG AA 4 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG BB 4 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG CC 4 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG DD 4 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(64,"Mine")
		TNT1 A 0 A_Jump(64,"Rush")
		TNT1 A 0 A_Jump(64,"DodgeLeft","DodgeRight")
		TNT1 A 0 A_Jump(64,"Chase")
		Loop
    Chase:
	    TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG AA 1 Bright A_FastChase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(1,"Heal")
		TNT1 A 0 A_JumpIfCloser(130,"Dodge")
		LASG AA 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfCloser(130,"Dodge")
		LASG BB 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfCloser(130,"Dodge")
		LASG BB 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		TNT1 A 0 A_JumpIfCloser(150,"Dodge")
		LASG CC 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(10,"Heal")
		TNT1 A 0 A_JumpIfCloser(150,"Dodge")
		LASG CC 1 Bright A_FastChase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfCloser(130,"Dodge")
		LASG DD 1 Bright A_FastChase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfCloser(130,"Dodge")
		LASG DD 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		TNT1 A 0 A_Jump(95,"Mine")
		TNT1 A 0 A_Jump(128,"Dodge")
		Loop
	Rush:
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostA",0,0,0,0,0,0,0,128)
		LASG A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostA",0,0,0,0,0,0,0,128)
		LASG A 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostB",0,0,0,0,0,0,0,128)
		LASG B 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostB",0,0,0,0,0,0,0,128)
		LASG B 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostC",0,0,0,0,0,0,0,128)
		LASG C 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostC",0,0,0,0,0,0,0,128)
		LASG C 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostD",0,0,0,0,0,0,0,128)
		LASG D 1 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("LegASGZombieGhostD",0,0,0,0,0,0,0,128)
		LASG D 1 Bright A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(85,"See")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	Heal:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
	    LASG A 5 Bright
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 HealThing(5)
		TNT1 A 0 A_PlaySound("pickups/flask",0,1.0,0)
		GoTo See
	Heal2:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		LASG A 5 Bright
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 HealThing(15)
		TNT1 A 0 A_PlaySound("pickups/pstimpack",0,1.0,0)
		GoTo See
	Heal3:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		LASG A 5 Bright
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 HealThing(25)
		TNT1 A 0 A_PlaySound("pickups/pmedkit",0,1.0,0)
		GoTo See
	SeeNoDodge:
	    TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG AABB 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		LASG CCDD 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		LASG AABB 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		LASG CCDD 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		LASG AABB 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		LASG CCDD 2 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
		Goto Chase
	Dodge:
	    TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LASG A 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 ThrustThingZ(0, 20, 0, 0)
		TNT1 A 0 A_Jump(256, "DodgeRight", "DodgeLeft")
	DodgeLeft:
		TNT1 A 0 ThrustThing(angle*256/360+192, 15, 0, 0)
		TNT1 A 0 A_Jump(40,"Heal")
		TNT1 A 0 A_Jump(35,"Heal2")
		TNT1 A 0 A_Jump(30,"Heal3")
		Goto SeeNoDodge
	DodgeRight:
		TNT1 A 0 ThrustThing(angle*256/360+64, 15, 0, 0)
		TNT1 A 0 A_Jump(40,"Heal")
		TNT1 A 0 A_Jump(35,"Heal2")
		TNT1 A 0 A_Jump(30,"Heal3")
		Goto SeeNoDodge
   Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		LASG E 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfInventory ("ASGZAmmo", 16, "Reload")
        LASG E 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_GiveInventory ("ASGZAmmo", 1)
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",Random(28,34),0,Random(6,-6),0)
		LASG F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"LegModdedBulletPuff")
		LASG E 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CPosRefire
		TNT1 A 0 A_Jump(6,"Heal")
		TNT1 A 0 A_Jump(5,"Heal2")
		TNT1 A 0 A_Jump(4,"Heal3")
		TNT1 A 0 A_Jump(10,"Grenade")
		TNT1 A 0 A_JumpIfCloser(300,"Grenade")
        Goto Missile+4 
	Strafing:
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LASG AA 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LASG BB 3 Bright A_GiveInventory("LegZombieStrafing",1)
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LASG CC 3 Bright A_GiveInventory("LegZombieStrafing",1)	
		TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
		LASG DD 3 Bright A_GiveInventory("LegZombieStrafing",1)
		Goto See
	Mine:
	    LASG C 1 Bright
		LASG C 12 Bright A_CustomMissile("LACThrownMine",32,0,0,2,15)
		LASG E 12 Bright
		LASG C 3 Bright
		Goto See
	Grenade:
		TNT1 A 0 A_PlaySound("weapons/hgrenadepin",0,1.0,0)
		LASG CE 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/hgrenadethrow",0,1.0,0)
		LASG E 1 Bright A_CustomMissile("LACGrenade",32,0,0,2,4)
		Goto Dodge
    Reload:
    	TNT1 A 0 A_ChangeFlag("NoPain", 1)
    	TNT1 A 0 A_PlaySound("lasgguy/asgout")
		TNT1 A 0 A_SpawnItemEx("LegendaryEmptyDrumSpawner", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    	LASG E 48 Bright A_TakeInventory ("ASGZAmmo", 16)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    	LASG E 8 Bright A_PlaySound("lasgguy/asgin") 
		LASG E 20 Bright A_PlaySound("LShotgun/Cock")
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    	TNT1 A 0 A_ChangeFlag("NoPain", 0)
    	Goto See
    Pain:
	    TNT1 A 0 A_Jump(20,"Protection")
	    TNT1 A 0 A_Jump(20,"Dodge")
	    TNT1 A 0 A_Jump(192,"PainMissile")
        LASG G 3 Bright
        LASG G 3 Bright A_Pain
		TNT1 A 0 A_Jump(40,"Dodge")
        Goto See
    PainMissile:
        LASG G 3 Bright
        LASG G 3 Bright A_Pain
        Goto Missile	
	Protection:
		TNT1 A 0 A_JumpIf(user_protection >= 3,"Pain")
		TNT1 A 0 A_JumpIf(user_protected == 1,"Pain")
		TNT1 A 0 A_PlaySound("legendary/defense")
		TNT1 A 0 A_FaceTarget
		LASG E 2 Bright ACS_NamedExecuteAlways("LegendaryProtection",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Goto See	
    Death:
	    TNT1 A 0 A_Jump(36,"LegendarySoul")
	    TNT1 A 0 A_StopSound(6)
        LASG H 5
        LASG I 5 A_Scream
        LASG J 5 A_Fall
		LASG J 5 A_SpawnItem("BodyCrash",0,0,0,0)
        LASG K 5
        LASG L 525
		LASG L 5 A_FadeOut(0.1,1)
        Wait
	LegendarySoul:
	    TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
        LASG H 5
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
        LASG I 5 A_Scream
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
        LASG J 5 A_Fall
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LASG J 5 A_SpawnItem("BodyCrash",0,0,0,0)
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
        LASG K 5
		TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LASG L 140
		LASG L 0 A_PlaySoundEx("brain/spit","Voice",0,2)
		LASG LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		LASG LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		LASG LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
		TNT1 A 0 A_SpawnItemEx("FakeLegendarySoul",0,0,16,0,0,0,0,32)
		TNT1 A 0 A_SpawnItemEx("TeleportFog",0,0,16,0,0,0,0,32)
		LASG L 525
		LASG L 5 A_FadeOut(0.1,1)
        Wait
    XDeath:
	    TNT1 A 0 A_StopSound(6)
        LASG O 5 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
        LASG P 5 A_XScream
        LASG Q 5 A_Fall
        LASG RSTUV 5
        LASG W 525
		LASG W 5 A_FadeOut(0.1,1)
        Wait
    }
}

ACTOR FakeLegendaryCyberNoble : LegendaryCyberNoble 
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
//var int user_missile;
States 
	{
	Spawn: 
		LCBS A 7 Bright A_Look
		TNT1 AA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS A 7 Bright A_Look
		TNT1 AA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS Z 7 Bright A_Look
		TNT1 AA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS Z 7 Bright A_Look
		TNT1 AAAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop 
	See:
		TNT1 A 0 A_Jump(100,"Rush")
		LCBS AA 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LCBS BB 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LCBS CC 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Playsound("monster/bruwlk")
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		LCBS DD 3 Bright A_Chase
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Playsound("monster/bruwlk")
		TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(32,"Teleport")
		Goto see
	Rush:
		LCBS A 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LCBS A 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase  
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LCBS B 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LCBS B 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		LCBS C 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_Playsound("monster/bruwlk")
		LCBS C 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase  
		TNT1 A 0 A_Playsound("monster/bruwlk")
		LCBS D 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_Playsound("monster/bruwlk")
		LCBS D 2 Bright A_SpawnItemEx("LCNGhost",0,0,0,0,0,0,0,128)
		TNT1 AAAA 0 Bright A_Chase
		TNT1 A 0 A_Playsound("monster/bruwlk")
		TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
		TNT1 A 0 A_Jump(24,"Teleport")
		TNT1 A 0 A_Jump(75,"See")
		Loop
	Teleport:
		LCBS P 1 Bright A_UnSetShootable
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS PPPPPPPPPP 1 Bright A_FadeOut(0.1,0)
		LCBS P 2 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		LCBS P 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 AAAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS PPPPPPPPPPP 1 Bright A_FadeIn(0.1)
		LCBS P 1 Bright A_SetShootable
		Goto See		
	Pause:
		TNT1 A 0 A_PlaySound("lasgguy/asgout")
		TNT1 A 0 A_SpawnItemEx("LegendaryEmptyDrumSpawner", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS E 5 Bright A_PlaySound("lasgguy/asgin") 
		LCBS E 10 Bright A_PlaySound("LShotgun/Cock")
		Goto See
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpifCloser(350,"LegendaryAsg")
		TNT1 A 0 A_Jump(127,"Hugger","Rage","BestAttack","Rain","Rockets","Seekers","BFG10K","Railgun","RocketRage","BestAttack2","LegCannon2","LegCannon1")
		TNT1 A 0 A_Jump(9,"MinionSummoner")
		TNT1 A 0 A_Jump(100,"BlueComet","4Comets")
	Normal:
		LCBS PQ 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,-8)
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,-4)
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,4)
		LCBS R 5 Bright A_CustomMissile("LegNobleBall",40,0,0)
		LCBS PQ 5 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,-8)
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,-4)
		TNT1 A 0 A_CustomMissile("LegNobleBall",40,0,4)
		LCBS R 5 Bright A_CustomMissile("LegNobleBall",40,0,0)	
		TNT1 A 0 A_Jump(127,"Rockets","Seekers")
		Goto See
	LegendaryAsg:
		LCBS E 5 Bright A_FaceTarget
		LCBS E 6 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("BlueShellCasing", 0, 32, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",Random(32,38),0,Random(6,-6),0)
		TNT1 A 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
		LCBS F 2 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
		TNT1 A 0 A_Jump(45,"Pause")
		TNT1 A 0 A_SpidRefire
		Goto LegendaryAsg+1
	Hugger:
		LCBS RQ 9 Bright A_FaceTarget
		LCBS PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegNobleBall3",38,-20,0)
		TNT1 A 0 Bright A_CustomMissile("LegNobleBall3",38,-20,0)
		LCBS PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(80,"BlueComet")
		Goto See	
	BlueComet:
		LCBS PQ 7 Bright A_FaceTarget
		LCBS R 2 Bright A_CustomMissile("LegNobleComet", 38, 0, 0)
		TNT1 A 0 A_CustomMissile("LegNobleComet", 38, 0, 6)
		LCBS R 4 Bright A_CustomMissile("LegNobleComet", 38, 0, -6)
		LCBS PQ 7 Bright A_FaceTarget
		LCBS R 2 Bright A_CustomMissile("LegNobleComet", 38, 0, 0)
		TNT1 A 0 A_CustomMissile("LegNobleComet", 38, 0, 6)
		LCBS R 4 Bright A_CustomMissile("LegNobleComet", 38, 0, -6)
		TNT1 A 0 A_Jump(80,"4Comets")
		Goto See
	4Comets:
		LCBS PQ 8 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BigBlueComet", 38, 0, 0)
		TNT1 A 0 A_CustomMissile("BigBlueComet", 38, 0, -5)
		TNT1 A 0 A_CustomMissile("BigBlueComet", 38, 0, 5)
		LCBS R 7 Bright A_CustomMissile("BigBlueComet", 38, 0, 10)
		TNT1 A 0 A_Jump(127,"Rage")
		Goto See
	Rage:
		LCBS Q 1 Bright A_PlaySound("lcnoble/see")
		LCBS Q 1 Bright A_FaceTarget
		LCBS Q 1 Bright A_SetUserVar("user_missile",0)
		LCBS RRRR 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS QQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	Raging:
		TNT1 A 0 A_JumpIf(user_missile >= 28,"See")	 
		TNT1 A 0 A_SetUserVar("user_missile",user_missile+1)
		TNT1 AA 0 Bright A_CustomMissile("LegNobleBall3Small",0,0,random(0,359))	
		LCBS Q 4 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		Loop
	BestAttack:
		LCBS Q 1 Bright A_PlaySound("lcnoble/see")
		LCBS P 2 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LCBS PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright A_FaceTarget
		LCBS QQQQQQQQQQQQQQQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS R 2 Bright A_FaceTarget
		TNT1 A 0 A_UnSetInvulnerable
		LCBS R 1 Bright A_CustomMissile("FakeLegNobleBall4",38,0,6)
		TNT1 A 0 Bright A_CustomMissile("FakeLegNobleBall4",38,0,-6)
		LCBS R 8 Bright A_CustomMissile("LegNobleBall4",38,0,0)
		TNT1 A 0 A_Jump(60,"BestAttack2")
		Goto See
	BestAttack2:
		LCBS E 1 Bright A_PlaySound("lcnoble/see")
		LCBS E 2 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		LCBS EEEEEEEEEEEEEEEEE 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS E 2 Bright A_FaceTarget
		LCBS EEEEEEEEEEEEEEEFF 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		LCBS F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TNT1 A 0 A_UnSetInvulnerable
		LCBS F 8 Bright A_CustomMissile("LegCyberKnightBlueStar",40,6,0)
		Goto See
	LegCannon1:
		LCBS E 0 Bright A_FaceTarget
		LCBS E 15 Bright A_PlaySound("legendarycannon/charge")
		TNT1 A 0 A_PlaySound("legendarycannon/fire")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYNCannonProj",40,26,0,0)
		LCBS EE 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("legendarycannon/fire")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYNCannonProj",40,26,0,0)
		LCBS EE 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("legendarycannon/fire")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYNCannonProj",40,26,0,0)
		LCBS EE 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("legendarycannon/fire")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYNCannonProj",40,26,0,0)
		LCBS EE 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("legendarycannon/fire")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYNCannonProj",40,26,0,0)
		LCBS EE 5 Bright A_FaceTarget
		TNT1 A 0 A_Jump(90,"LegCannon2")
		TNT1 A 0 A_Jump(87,"Seekers","BFG10K","Railgun")
	LegCannon2:
		LCBS E 0 Bright A_FaceTarget
		LCBS E 15 Bright A_PlaySound("legendarycannon/charge")
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryCYKCannonBall",40,26,0,0)
		LCBS EE 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound ("legendarycannon/steam")
		TNT1 A 0 A_CustomMissile("LegendaryCannonSmoke",35,26,0,0)
		TNT1 A 0 A_Jump(87,"Seekers","BFG10K","Railgun")
		Goto See
	Rain:
		LCBS P 2 Bright A_FaceTarget
		LCBS PPPPPPP 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright A_FaceTarget
		LCBS QQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",32,0,-90)	
		LCBS Q 8 Bright A_CustomMissile("BlueRainCometNull",32,0,0)
		TNT1 A 0 A_SetInvulnerable
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		LCBS Q 2 Bright 
		LCBS QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	Rockets:
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		LCBS E 3 Bright A_FaceTarget
		LCBS F 2 Bright A_CustomMissile("LegendaryRocket",40,26,0,0)
		TNT1 A 0 A_Jump(87,"Seekers","BFG10K","Railgun")
		Goto See
	Seekers:
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		LCBS E 4 Bright A_FaceTarget
		LCBS F 3 Bright A_CustomMissile("LegendaryHomingRocket",40,26,0,0)
		TNT1 A 0 A_Jump(87,"BFG10K","Railgun","RocketRage")
		Goto See
  RocketRage:
		TNT1 A 0 A_Jump(128,"RocketRage2")
		LCBS EE 2 Bright A_FaceTarget
		LCBS F 0 A_CustomMissile("LegendaryRocket", 40, 26, Random(-6, 6))
		LCBS FF 2 Bright A_FaceTarget
		TNT1 A 0 A_CposRefire
		TNT1 A 0 A_Jump(10,"See","Hugger","Rage","BestAttack","Rain","Rockets","Seekers","BFG10K","Railgun","BestAttack2")
		Goto RocketRage
	RocketRage2:
		LCBS EE 2 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 40, 26, Random(-6, 6))
		LCBS FF 2 Bright A_FaceTarget
		TNT1 A 0 A_CposRefire
		TNT1 A 0 A_Jump(10,"See","Hugger","Rage","BestAttack","Rain","Rockets","Seekers","BFG10K","Railgun","BestAttack2")
		Goto RocketRage	
	Railgun:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		LCBS E 25 Bright A_FaceTarget
		LCBS F 5 Bright A_CustomMissile("LegendaryCyberRail",40,26,0,0)
		LCBS E 10 Bright A_FaceTarget
		LCBS F 5 Bright A_CustomMissile("LegendaryCyberRail",40,26,0,0)
		Goto See
	BFG10K:
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		LCBS E 18 Bright A_FaceTarget
		LCBS E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))	
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))	
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LCBS F 3 Bright A_CustomMissile("Legendary10KProjectile",40,26,Random(-4, 4))
		LCBS E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		Goto See
	MinionSummoner:
		LCBS P 1 Bright A_ChangeFlag(Invulnerable,1)
		TNT1 A 0 A_PlaySound("monster/brusit")
		LCBS PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag(Reflective,1)
		TNT1 A 0 A_Playsound ("hk/summon")
		TNT1 A 0 A_SpawnItemEx("CyberNobleSummoner",0,0,20,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("CyberNobleSummoner",0,0,20,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("CyberNobleSummoner",0,0,20,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("CyberNobleSummoner",0,0,20,30,0,0,305,0)
		LCBS P 25 Bright
		TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		TNT1 A 0 A_ChangeFlag(Invulnerable,0)
		TNT1 A 0 A_ChangeFlag(Reflective,0)
		Goto See	
	Melee:
		LCBS PQ 6 Bright A_FaceTarget
		LCBS R 6 Bright A_MeleeAttack
		Goto See
	Pain: 
		TNT1 A 0 A_Jump(8,"Rage")	
		TNT1 A 0 A_Jump(42,"Teleport")	
		TNT1 A 0 A_Jump(128,"PainMissile","Rage2")
		LCBS H 4 Bright A_Pain
		Goto See
	Rage2:
		LCBS H 4 Bright A_Pain
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 Bright A_PlaySound("brain/spit")
		LCBS RQ 5 Bright
		LCBS PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 Bright A_SpawnItemEx("LegCyNobleSpike",Random(600,-600),Random(600,-600),0,0,0,0,SXF_NOCHECKPOSITION)
		LCBS P 5 Bright
		TNT1 A 0 A_UnSetInvulnerable
		Goto 4Comets 
	PainMissile:
		LCBS H 4 Bright A_Pain
		Goto Missile
	XDeath:
	Death:
		TNT1 A 0
		LCBS I 0 Bright A_Scream
		LCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)	
		TNT1 A 0 A_SpawnItem("MiniDeathBall")
		LCBS JJJKKK 2 Bright A_CustomMissile ("PainfulDeathKaboom", Random(10,50), 0, random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
		TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX", Random(30,60), 0, random(0,360), 2, random(0,360))	
		LCBS L 4 A_NoBlocking
		LCBS MN 3
		LCBS O 525
		LCBS O 5 A_FadeOut(0.1,1)
		Wait
	}
}

Actor SeekerLegendaryBFG15KBAll : LegendaryCyberBFG15KBall
{
Reactiontime 53
+SeekerMissile
States
	{
	Spawn:
		TNT1 A 0 Bright
		LFS1 AB 2 Bright A_SpawnItemEx("BFGTrailParticleGold",Random(-8,8),Random(-8,8),Random(-8,8),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Fly
	Fly:
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		LFS1 AAAAA 1 Bright A_SpawnItemEx("BFGTrailParticleGold",Random(-8,8),Random(-8,8),Random(-8,8),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		LFS1 BBBBB 1 Bright A_SpawnItemEx("BFGTrailParticleGold",Random(-8,8),Random(-8,8),Random(-8,8),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_CountDown
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 A_SpawnItemEx("BFGShockwaveGold",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_SpawnItemEx("GoldParticleSpawner",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_CustomMissile("KaboomGold2",0,0,random(0,360),2,random(0,360))
		LFE1 A 4 Bright A_Explode	
		LFE1 BCDEF 4 Bright
		Stop
	}
}

ACTOR CardinalLegendaryProjectile : LegendaryProjectile
{
Reactiontime 88
+SeekerMissile
Speed 60
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AA 0 Bright A_Jump(256,"Normal","Spawn2")
	Normal:
		BTPR ABC 1 Bright A_SpawnItemEx("LDemonTechTrail",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		BTPR DEF 1 Bright A_SpawnItemEx("LDemonTechTrail",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		TNT1 A 0 Bright A_CountDown
		Loop
	Spawn2:
		BTPR ABC 1 Bright A_SpawnItemEx("LDemonTechTrail2",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		BTPR DEF 1 Bright A_SpawnItemEx("LDemonTechTrail2",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		TNT1 A 0 Bright A_CountDown
		Loop
	}
}

Actor LegRedPortal~
{
Monster
+NOINTERACTION
+NOBLOCKMAP
+NOGRAVITY
+FORCEXYBILLBOARD
+NOTIMEFREEZE
-SOLID
-COUNTKILL
Health 99999999
RenderStyle Add
Alpha 0.8
Scale 1.5
var int user_delay;
States
	{
	Spawn:
		TNT1 AAAAA 7 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,172)
		TNT1 A 0 A_SetTranslucent(0.1,1)
		TNT1 A 0 A_PlaySound("reedemer/charge")
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.2,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.3,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.4,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.5,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.6,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.7,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		LRD5 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SetTranslucent(0.8,1)
		TNT1 A 0 A_PlaySound("reedemer/thunder",5,1,1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
	Doing:
		TNT1 A 0 A_JumpIf(user_delay > 14,"Over")
		TNT1 A 0 A_SetUserVar("user_delay",user_delay+1)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		LRD6 AAAAA 1 bright A_SpawnItem("LegRedThunderMistSpawner",0,32)
		TNT1 A 0 A_SpawnItemEx("LegRedPortalLightningWaveSpawner",0,0,32,0,0,0,0,0,160)
		TNT1 A 0 A_SpawnItemEx("TeleportFog",0,0,16)
		TNT1 A 0 A_SpawnItemEx("LegRedMinion~",0,0,16,5,0,0,0,32)
		Loop
	Over:
		TNT1 A 0
		TNT1 A 1 A_StopSound(5)
		TNT1 A 1
		Stop	
	}
}

ACTOR LegRedMinion~ : RandomSpawner 
{
DropItem "RedCacodemon", 256, 3
DropItem "RedWatcher", 256, 1
}


Actor RedCacodemon : Cacodemon~
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
}

Actor RedWatcher : Watcher
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
}

/*
ACTOR LegBanMinion~ : RandomSpawner
{
DropItem "SoulKeeper~", 256, 3
DropItem "Defiler~", 256, 1
}
*/

Actor SoulKeeper~ : SoulKeeper
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
}

Actor Defiler~ : Defiler
{
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
Species "UltimateLegendary"
Dropitem ""
+NOTELEFRAG
+THRUSPECIES
+DONTHARMSPECIES
-COUNTKILL
}

Actor LegCardinalStormBoltAttack : CustomInventory
{
-COUNTITEM
+NOTIMEFREEZE
+INVENTORY.QUIET
+INVENTORY.UNDROPPABLE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.AUTOACTIVATE       
Inventory.Amount 1
Inventory.MaxAmount 0
States
	{
	Pickup:
		TNT1 A 1 
		TNT1 AAAA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(512,-512),Random(512,-512),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		TNT1 AAAA 1 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(512,-512),Random(512,-512),0,0,0,0,0,SXF_NOCHECKPOSITION,64)
		Stop	
	}
}


ACTOR LegCardinalStormBoltSpawner~ : LegCardinalStormBoltSpawner
{
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Wander
		TNT1 A 1 A_CustomMissile("LegCardinalStormBolt~",-18,random(0,20),random(0,360),2)
		Stop
	}
}

ACTOR LegCardinalStormBolt~
{
PROJECTILE
Height 12
Radius 8
Speed 1
Gravity 2.0
Renderstyle Add
Damage 5
+RIPPER
-NOGRAVITY
+BLOODLESSIMPACT
+FORCERADIUSDMG
+EXTREMEDEATH
+NOTIMEFREEZE
DamageType "Cyber10K"
SeeSound ""
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetAngle(7 + angle)
		TNT1 A 2 A_SpawnItemEx("LegCardinalStormBoltFade",0,0,0,frandom(0.25,-0.25),frandom(0.25,-0.25),frandom(0.25,-0.25),SXF_CLIENTSIDE,0)
		Loop
	Death:
		TNT1 A 0 A_PlayWeaponSound("legstorm/explode")
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,139,0,360,2)
		TNT1 A 0 Bright A_Jump(256,2)
		TNT1 A 0 A_Explode(64,278,0)
		TNT1 A 0 A_SpawnItemEx("BlueGuruStormBoltStruckGlowX",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		TNT1 A 0 A_SpawnItemEx("BlueGuruStormBoltStruckGlowY",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		TNT1 AAAAAAA 2 A_SpawnItemEx("BlueGuruSpray",random(20,-20),random(20,-20),random(30,-5),0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}