ACTOR TrueLegendaryCyberdemonNormal : Cyberdemon 16530  // Weaker TLC.
{
//$Category Monsters/LCA
//$Sprite TLCDA1
//$Title "True Legendary Cyberdemon (Weak)"
Monster
Health 8999
Height 110
Radius 40
Speed 20
Scale 1.1
Mass 0x7FFFFFFF
PainChance 6
PainChance "Melee", 128
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG2Splash", 256
PainChance "DBFG2", 256
PainChance "DBFG", 256
PainChance "PlayerDBFG", 256
PainChance "DBFG10K2", 256
BloodColor "Blue"
MinMissileChance 160
+BOSS
+NOFEAR
+BOSSDEATH
+NOICEDEATH
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+LOOKALLAROUND
+NOTIMEFREEZE
+NORADIUSDMG
+PIERCEARMOR
+NOTARGET
+FLOORCLIP
+DONTMORPH
+FIRERESIST
+DONTGIB
+NOTELEFRAG
+DONTRIP
+CANTSEEK
+NODROPOFF
+AVOIDMELEE
+DONTHARMSPECIES
Species "Cybers"
DamageFactor "Melee", 25.0
DamageFactor "PDTBFG", 0.03
DamageFactor "PDTBFGTracer", 0.0
DamageFactor "CustomSpray", 0.0
DamageFactor "PlayerBHole", 0.0
DamageFactor "BFG9500Ball", 0.0
DamageFactor "Player", 0.015
DamageFactor "PlayerDevBall", 0.020
DamageFactor "PlayerDevBall2", 0.020
DamageFactor "PlayerDTBFGRailgunSlug", 0.0
DamageFactor "PlayerDevTracer", 0.0
DamageFactor "Extreme", 0.0
DamageFactor "PyroShot", 0.0
DamageFactor "Railg", 0.5
DamageFactor "Railgun ", 0.5
DamageFactor "PlayerDTRG", 0.05
DamageFactor "Demon Tech Railgun", 0.0
DamageFactor "PlayerRailPuff", 0.0
DamageFactor "PlayerRailPuffGreen", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "BFGSplash", 0.0
DamageFactor "BFGSpray", 0.0
DamageFactor "Ice", 0.0
DamageFactor "FreezerBurn", 0.0
DamageFactor "DBFG10K", 0.5
DamageFactor "DBFG10K2",0.5
DamageFactor "DBFG210K", 0.5
DamageFactor "PlayerDBFG10K", 0.5
DamageFactor "PlayerDBFG210K", 0.5
DamageFactor "DBFG", 0.5
DamageFactor "DBFG2", 0.5
DamageFactor "DBFG2Splash", 0.5
DamageFactor "PlayerDBFG", 0.5
DamageFactor "PlayerDBFG2", 0.5
DamageFactor "SuperWeapon", 0.0
DamageFactor "LegendaryPlayer", 0.0
DamageFactor "LegendaryGuruPlayer", 0.0
DamageFactor 0.3
//No infightung
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "Hell", 0.0
DamageFactor "HFCyber", 0.0
DamageFactor "Term", 0.0
DamageFactor "Terminator", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "DTRailgun", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "HellComet", 0.0
DropItem "LegendaryUltraSphere", 215
DropItem "LegendaryRune", 256, 1
DropItem "LDemonAmmoBox", 256
DropItem "LDemonAmmo", 256
DropItem "Legendary BFG", 256, 1
DropItem "BossLifeEssence", 256
DropItem "BossArmorBonusMax", 256
DropItem "DemonicChalice", 256
DropItem "Legendary Plasmatic Rifle", 256, 1
DropItem "LegAmmoSphere", 256, 1
DropItem "LegDemonRune", 256, 1
DropItem "Legendary Assault Shotgun", 256, 1
DropItem "LegendaryArmor", 256, 1
DropItem "Legendary Plasmatic Cannon", 256, 1
DropItem "LegendarySphere", 256, 1
DropItem "LegTimeFreezeSphere", 256
DropItem "LegendaryShell", 256, 4
DropItem "LegendaryShellBox", 256
DropItem "LegendaryBulletBox", 256 
DropItem "LegendaryBulletMag", 256, 20
DropItem "Legendary Light Machine Gun", 256, 1
DropItem "TrueLegendaryBFGUpgrade", 250, 1
DropItem "DrainRune", 256
SeeSound "tlcyb/sight"
PainSound "Legcyber/pain"
DeathSound "tlcyb/death"
ActiveSound "tlcyb/laugh1"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
var int user_LegendaryPortal;
var int user_music;
States
	{
	Spawn:
		TLCD A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD Z 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD Z 10 Bright A_Look
		TNT1 AA 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,16)
		TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_Jump(100,"Rush")
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Hoof
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD BB 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD CC 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Metal
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(50,"Teleport")
		Loop
	Rush:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_Hoof
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD B 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD C 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD C 2 Bright A_Chase
		TNT1 A 0 A_Metal
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(25,"Teleport")
		TNT1 A 0 A_Jump(75,"See")		
		Loop	
	Teleport:
		TLCD A 1 Bright A_UnSetShootable
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD AAAAAAAAAA 1 A_FadeOut(0.1,0)
		TLCD A 2
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD A 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD AAAAAAAAAA 1 A_FadeIn(0.1)
		TLCD A 1 Bright A_SetShootable
		Goto See		
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIf(user_LegendaryPortal == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(4499,"LegendaryPortal")
		//TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
		TNT1 A 0 A_JumpIfCloser(450,"TrueLegendaryStomp")
		TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","SpikyStomp")
		TNT1 A 0 A_Jump(32,"TrueLegendaryLaserBeam")
		TNT1 A 0 A_Jump(18,"SuperLegendaryPlasmaticBomb")
		TNT1 A 0 A_Jump(16,"LegendaryDevastation")
		//TNT1 A 0 A_Jump(256,"TrueLegendaryLaserBeam")
	Normal:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See
	Homing:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See  
	LegCybComets:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3  Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3  Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3  Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3  Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See
	TrueLegPlasmaBalls:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","HomingTrueLegPlasmaBalls")
		Goto See
	HomingTrueLegPlasmaBalls:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls")
		Goto See
	TrueLegendaryBFG10K:
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TLCD E 18 Bright A_FaceTarget
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryDevastator")
		Goto See
	TrueLegendaryRailgun:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 5 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,96,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,-96,0)
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 15 Bright
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","SpikyStomp")
		Goto See	
	LegendaryStar:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_PlayWeaponSound("star/load1")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_PlayWeaponSound("star/load2")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/load3")
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG")
		Goto See
	LegRevBalls:
		TLCD E 30 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TLCD E 20 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","SpikyStomp")
		Goto See
	TrueLegendaryStomp:
		TNT1 A 0 A_SetInvulnerable
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		LBE4 A 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
		LBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
		Goto See
	StompingBarrage:
		TLCD G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
		LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TLCD G 7 Bright A_FaceTarget
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
		LBE4 BBB 20 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 AAAA 20 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		LBE4 BBB 10 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		LBE4 BBB 10 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		LBE4 BBBBBBB 30 Bright A_FaceTarget
		TNT1 A 0 A_Jump(108,"SpikyStomp")
		Goto See
	SpikyStomp:
		TLCD G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
		LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TLCD G 7 Bright A_FaceTarget
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 B 50 Bright A_FaceTarget
		Goto See
	TrueBFGCombo:
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSOund("TBFG/charge")
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)		
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
		TLCD EEEEEEEEEE 15 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator")
		Goto See
	PainMissile:
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_Pain
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright	  
		Goto Missile
	LegendaryRage:
		TLCD G 5 Bright A_Pain
		TNT1 A 0 A_SetInvulnerable
		TLCD G 5 Bright A_FaceTarget
		TLCD G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD GG 25 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 HealThing(1500)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
		TLCD G 30 Bright A_CustomMissile("LegPentaLine1",0,0,0,2)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,72,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-72,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-222,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,222,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,365,0)
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD GG 30 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		LBE4 AA 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		LBE4 BB 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AA 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	LBE4 BB 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
    TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AA 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	LBE4 BB 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
    TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 AA 50 Bright A_FaceTarget
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	LBE4 BB 50 Bright A_FaceTarget
	TLCD E 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD B 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,0,CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball",58,-26,0,CMF_TRACKOWNER)
		TLCC A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TLCD EEE 30 Bright A_FaceTarget
		Goto See
	LegendaryDevastation:
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD G 30 Bright A_CustomMissile("LegPentaLine1",0,0,0,2)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 HealTHing(999)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		//TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_UnsetInvulnerable
		TLCD GGGG 50 Bright
		Goto See
	SuperLegendaryPlasmaticBomb:
		TNT1 A 0 A_SetTranslucent(1)
		TBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_ChangeFlag (INVULNERABLE, 1)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_PlaySound ("pcannon/explode")
		TLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD EFFF 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto see
	TrueLegendaryLostSouls:
		TNT1 A 0 A_setInvulnerable
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySound("tlcyb/laugh3", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	    TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TLCD GGG 30 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"TrueLegendarySoulCombo")
		Goto See
	TrueLegendarySoulCombo:
	    TLCD E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,0,CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball",58,-26,0,CMF_TRACKOWNER)
		TLCC A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TLCD EEE 30 Bright A_FaceTarget
		Goto See
	LegThor:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TLCD G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator")
	Goto See
	LegendaryTech:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TLCD F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TLCD E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
		Goto See
	TrueLegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
		TLCD AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TLCD F 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
		TLCD E 50 Bright
		Goto See
	TrueLegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
		TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
  		TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TLCD AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,305,0)
		TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball",58,-26,0,CMF_TRACKOWNER)
		TLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
		Goto See
  LegendaryThunder:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"LegThor")
		TNT1 A 0 A_Jump(9,"LegendaryDevastation")
		TNT1 A 0 A_Jump(18,"TrueLegendaryLaserBeam")
		Goto See
	TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		Goto See
	LegendaryPortal:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SetUserVar("user_LegendaryPortal",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TBMB A 5 Bright A_Pain
		TBMB A 5 Bright A_FaceTarget
		TBMB A 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TBMB AA 25 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 HealThing(1500)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
		TBMB A 30 Bright A_CustomMissile("LegPentaLine1",0,0,0,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,72,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-72,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-222,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,222,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,365,0)
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TBMB A 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner",0,0,300)
		TBMB BA 15 Bright A_SpawnItemEx("FakeLegCardinalThunder",Random(96,-96),Random(96,-96),0,0,0,0,Random(0,359))
		TBMB B 60 Bright A_SpawnItemEx("LegendaryGateSpawner",0,0,300)
		TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder",Random(320,-320),Random(320,-320),0,0,0,0,Random(0,359))
		TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner",0,0,300)
		TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2",0,0,300)
		TBMB BABA 20 Bright A_SpawnItemEx("FakeLegCardinalThunder",Random(350,-192),Random(192,-192),0,0,0,0,Random(0,359))
		TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3",0,0,300)
		TBMB ABAB 15 Bright A_SpawnItemEx("FakeLegCardinalThunder",Random(192,192),Random(192,-192),0,0,0,0,Random(0,359))
		TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2",0,0,300)
		TBMB BABA 25 Bright A_SpawnItemEx("FakeLegCardinalThunder",Random(190,-144),Random(144,-144),0,0,0,0,Random(0,359))
		TBMB B 140 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner",0,0,300)
		TNT1 A 0 A_UnsetInvulnerable
		Goto See 
	TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2",CHAN_AUTO,1.0,False,ATTN_NONE)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCL BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("TrueLegendaryLaserBeam",105,0,0,0)
		TNT1 A 0 A_SetShootable
		TLCL B 10 Bright A_FaceTarget
		TLCL A 90 Bright A_FaceTarget
		TLCD G 20 Bright A_FaceTarget
	    Goto See
	Pain:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,"PainMissile")
		TNT1 A 0 A_Jump(28,"Teleport")
		TNT1 A 0 A_Jump(26,"TrueSoulsAndShield")
		TNT1 A 0 A_Jump(24,"LegThor")
		TNT1 A 0 A_Jump(22,"LegendaryRage")
		TNT1 A 0 A_Jump(20,"LegendaryDevastation")
		TLCD G 10 Bright A_Pain
		Goto See
	Pain.PlayerDBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2Splash:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Player.DBFG2")
		TNT1 A 0
		Goto See
	Pain.Melee:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG2:
		TNT1 A 0 A_Changeflag(reflective,1)
		TBMB A 0 A_ChangeFlag(INVULNERABLE,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 A_SetTranslucent(1)
		TBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 BRIGHT A_SpawnItemEx("LegCyberFinalAttack", 0, 0, 300)
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(8999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 HealThing(8999)
		TLCD E 2 Bright A_PlaySound ("pcannon/explode")
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD EFFF 2 Bright A_FaceTarget
		TNT1 A 0 HealThing(8999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_CustomMissile ("LegendaryCyberdemonFinalBall", 100, 0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		//TNT1 A 0 ACS_ExecuteAlways(SCR_DAMAGE_PLAYERS,0,1000000000)
		TLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto see
	Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		LBE4 AA 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		LBE4 BB 20 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto See
	Death:
		TNT1 A 0 A_StopSound(6)
		TLCD G 10 Bright A_Scream
		TLCD H 10 Bright
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GGGGG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GGHHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("TrueDeathBall")
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("TrueDeathBall")
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("BlueKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
		TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
		TLCD H 10
		TLCD I 10
		TLCD JKL 10
		TLCD M 10 A_NoBlocking
		TLCD "NO" 10
		TLCD P 30
		TLCD P 63000 CanRaise A_BossDeath
		Stop
	}
}

ACTOR DeadlyTrueLegCyberStomp : TrueLegCyberStomp
{
Damage 10000000
States
	{
	Spawn:
        TNT1 A 10
		Stop
	Death:
		TNT1 A 0
 		TNT1 A 0 A_Explode(10000000,200,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AA 0 A_SpawnItemEx("LCABFGTrailParticleBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 1 Bright
		Stop
	}
}