ACTOR TrueLegendaryCyberdemon : Cyberdemon 16531 // Strong TLC.
{
//$Category Monsters/LCA
//$Sprite TLCDB1
//$Title "True Legendary Cyberdemon"
Monster
Health 9999
Height 110
Radius 40
Speed 20
Mass 0x7FFFFFFF
Scale 1.1
BloodColor "Blue"
PainChance 6
PainChance "Melee", 128
PainChance "DBFG", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG", 256
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG10K2", 256
PainChance "DBFG2Splash", 256
MinMissileChance 160
+BOSS
+NOFEAR
+BOSSDEATH
+NOICEDEATH
+NOTIMEFREEZE
+REFLECTIVE
+PIERCEARMOR
+NORADIUSDMG
+CANTSEEK
+FIRERESIST
+NOTARGET
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+LOOKALLAROUND
+FLOORCLIP
+DONTMORPH
+DONTGIB
+NOTELEFRAG
+DONTRIP
+NODROPOFF
+AVOIDMELEE
+DONTHARMSPECIES
Species "Cybers"
DamageFactor "Melee", 25.0
DamageFactor "PDTBFG", 0.03
DamageFactor "PDTBFGTracer", 0.0
DamageFactor "PlayerBHole", 0.0
DamageFactor "CustomSpray", 0.0
DamageFactor "BFG9500Ball", 0.0
DamageFactor "Player", 0.015
DamageFactor "PlayerDevBall", 0.02
DamageFactor "PlayerDevBall2", 0.02
DamageFactor "PlayerDTBFGRailgunSlug", 0.0
DamageFactor "PlayerDevTracer", 0.0
DamageFactor "Extreme", 0.0
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "Railgun ", 0.5
DamageFactor "DTRailgun", 0.0
DamageFactor "PlayerDTRG", 0.05
DamageFactor "Demon Tech Railgun", 0.0
DamageFactor "PlayerRailPuff", 0.0
DamageFactor "PlayerRailPuffGreen", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "BFGSplash", 0.0
DamageFactor "BFGSpray", 0.0
DamageFactor "Railg", 0.5
DamageFactor "Ice", 0.0
DamageFactor "FreezerBurn", 0.0
DamageFactor "PlayerDBFG10K", 0.5
DamageFactor "DBFG", 0.5
DamageFactor "DBFG2", 0.5
DamageFactor "DBFG2Splash", 0.5
DamageFactor "DBFG10K", 0.5
DamageFactor "DBFG10K2",0.5
DamageFactor "DBFG210K", 0.5
DamageFactor "PlayerDBFG2", 0.5
DamageFactor "PlayerDBFG210K", 0.5
DamageFactor "PlayerDBFG", 0.5
DamageFactor "SuperWeapon", 0.0
DamageFactor "LegendaryPlayer", 0.0
DamageFactor "LegendaryGuruPlayer", 0.0
DamageFactor 0.25
//No infighting
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "HellComet", 0.0
DamageFactor "Term", 0.0
DamageFactor "Terminator", 0.0
DamageFactor "Hell", 0.0
DamageFactor "HFCyber", 0.0
DropItem "BossLifeEssence" 256 
DropItem "BossArmorBonusMax" 256 
DropItem "LegendaryUltraSphere" 215
DropItem "LegendaryRune", 256, 1
DropItem "LDemonAmmoBox", 256 
DropItem "LDemonAmmo", 256
DropItem "Legendary BFG", 256, 1
DropItem "DemonicChalice", 256
DropItem "Legendary Plasmatic Rifle", 256, 1
DropItem "LegAmmoSphere", 256, 1
DropItem "LegDemonRune", 256, 1
DropItem "Legendary Assault Shotgun", 256, 1
DropItem "LegendaryArmor", 256, 1
DropItem "Legendary Plasmatic Cannon", 256, 1
DropItem "LegendarySphere", 256, 1
DropItem "LegTimeFreezeSphere", 256
DropItem "LegendaryShell", 256, 4
DropItem "LegendaryShellBox", 256
DropItem "LegendaryBulletBox", 256 
DropItem "LegendaryBulletMag", 256, 20
DropItem "Legendary Light Machine Gun", 256, 1
DropItem "TrueLegendaryBFGUpgrade", 250, 1
DropItem "DrainRune", 256
SeeSound "tlcyb/sight"
PainSound "Legcyber/pain"
DeathSound "tlcyb/death"
ActiveSound "tlcyb/laugh1"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
var int user_LegendaryPortal;
var int user_music;
var int user_leapdelay;
States
	{
	Spawn:
		TLCD A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD Z 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD Z 10 Bright A_Look
		TNT1 AA 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_JumpIfHealthLower(9999,"Idle")
		Loop
	Idle:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_SetUserVar("user_music",0)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Hoof
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Wander
		TNT1 A 0 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD BB 3 Bright A_Wander
		TNT1 A 0 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD CC 3 Bright A_Wander
		TNT1 A 0 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Metal
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Wander
		TNT1 A 0 Bright A_Look
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,16)
		TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_Jump(100,"Rush")
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Hoof
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD A 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD BB 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD CC 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Metal
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD D 3 Bright A_Chase
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(50,"Teleport")
		TNT1 A 0 A_JumpIfCloser(1024, "See")
		//TNT1 A 0 A_Jump(32,"Leap")
		Loop
	Leap:
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 A_SetUserVar("user_leapdelay",0)
		//TNT1 A 0 ThrustThing(angle*256/360, 20, 0, 0)
		TNT1 A 0 ThrustThingZ(0,random(30,35),0,1)
		TNT1 A 0 A_PlaySound("Legcyber/pain6")
		LBE4 AAAA 5 Bright A_Recoil(-10)
	LeapCheck:
		TNT1 A 0 A_JumpIf(user_leapdelay >= 105,"LeapLand")
		TNT1 A 0 A_SetUserVar("user_leapdelay",user_leapdelay+1)
		//TNT1 A 0 A_Explode(8,256)
		LBE4 A 1 Bright A_CheckFloor("LeapLand")
		Loop
	LeapLand:	
		TNT1 A 0 A_Explode(20000000,500,0)
		TNT1 A 0 A_SpawnItem("LegendaryNuke")
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(175,8,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		LBE4 BBBBBBB 60 Bright
		Goto See
	Rush:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 A 0 A_Hoof
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD A 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD B 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD C 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD C 2 Bright A_Chase
		TNT1 A 0 A_Metal
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TLCD D 2 Bright A_Chase
		TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
		TNT1 A 0 A_Jump(25,"Teleport")
		TNT1 A 0 A_Jump(75,"See")		
		Loop	
	Teleport:
		TLCD A 1 Bright A_UnSetShootable
		TNT1 A 0 A_ChangeFlag(FRIENDLY,0)
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)
		TLCD A 2 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
		TLCD A 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD AAAAAAAAAA 1 Bright A_FadeIn(0.1)
		TLCD A 1 Bright A_SetShootable
		Goto See
	Missile:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIf(user_LegendaryPortal == 1,2)
		TNT1 A 0 A_JumpIfHealthLower(4499,"LegendaryPortal")
		TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
		TNT1 A 0 A_JumpIfCloser(300,"TrueLegendaryStomp")
		TNT1 A 0 A_JumpIfCloser(350,"Leap")
		TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","SpikyStomp")
		TNT1 A 0 A_Jump(32,"TrueLegendaryLaserBeam")
		TNT1 A 0 A_Jump(20,"SuperLegendaryPlasmaticBomb")
		TNT1 A 0 A_Jump(18,"LegendaryDevastation")
		TNT1 A 0 A_Jump(16,"LegendaryRage")
		//TNT1 A 0 A_Jump(256,"LegendaryDevastation")
	Normal:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See
	Homing:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See  
	LegCybComets:
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
		Goto See
	TrueLegPlasmaBalls:
		TNT1 A 0 A_Changeflag(reflective,1)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3  Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3  Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3  Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","HomingTrueLegPlasmaBalls")
		Goto See
	HomingTrueLegPlasmaBalls:
		TNT1 A 0 A_Changeflag(reflective,1)
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls")
		Goto See
	TrueLegendaryBFG10K:
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TLCD E 18 Bright A_FaceTarget
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TLCD E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryDevastator")
		Goto See
	TrueLegendaryRailgun:
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_JumpIfTargetInLos(2)
		TNT1 A 0 A_Jump(256,2)
		TNT1 A 0
		Goto NoTeleRg
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 1 A_UnSetShootable
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 5 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,96,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,-96,0)
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 15 Bright
		TNT1 A 0 A_Changeflag(reflective,0)
	NoTeleRg:
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 5 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 4 Bright A_FaceTarget
		TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 3 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,96,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,-96,0)
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
		TLCD E 15 Bright
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","SpikyStomp")
		Goto See	
	LegendaryStar:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_PlayWeaponSound("star/load1")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_PlayWeaponSound("star/load2")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/load3")
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_FaceTarget
		TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("star/fire")
		TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG")
		Goto See
	LegRevBalls:
		TLCD E 30 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("lrball3/shot")
		TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
		TLCD E 20 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","SpikyStomp")
		Goto See
	TrueLegendaryStomp:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		LBE4 A 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
		LBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
		Goto See
	UltimateLegendaryStomp:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-500)
		LBE4 A 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_CustomMissile("UltimateTrueLegCyberStomp",10,0,0,0)
		LBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
		Goto See
	StompingBarrage:
		TLCD G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
		LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD G 7 Bright A_FaceTarget
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
		TNT1 A 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
		LBE4 BBB 20 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
		LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
		LBE4 AAAA 20 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)	
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-256,256),random(-256,256),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-256,256),random(-256,256),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-256,256),random(-256,256),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		LBE4 BBB 10 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-360,360),random(-360,360),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-360,360),random(-360,360),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-360,360),random(-360,360),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION,0)
		LBE4 BBB 10 Bright
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-480,480),random(-480,480),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-480,480),random(-480,480),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike",random(-480,480),random(-480,480),0,0,0,0,0,SXF_ABSOLUTEPOSITION|SXF_NOCHECKPOSITION|SXF_SETMASTER,0)
		LBE4 BBBBBBB 30 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"SpikyStomp")
		Goto See
	SpikyStomp:
		TLCD G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
		LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD G 7 Bright A_FaceTarget
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 AA 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
		LBE4 B 50 Bright A_FaceTarget
		Goto See
	TrueBFGCombo:
		TLCD E 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSOund("TBFG/charge")
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 2 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget		
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
		TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4),CMF_TRACKOWNER)
		TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
		TLCD EEEEEEEEEE 15 Bright A_FaceTarget
		TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator")
		Goto See
	PainMissile:
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_Pain
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright	  
		Goto Missile
	LegendaryRage:
		TLCD G 5 Bright A_Pain
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SetInvulnerable
		TLCD G 5 Bright A_FaceTarget
		TLCD G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD GG 25 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 HealThing(1500)
		TLCD G 30 Bright A_CustomMissile("TrueLegPentagram")
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,72,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-72,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-222,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,222,0)
		TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,365,0)
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD GG 30 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		LBE4 AA 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		LBE4 BB 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AA 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		LBE4 BB 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AA 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		LBE4 BB 50 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		LBE4 AA 50 Bright A_FaceTarget
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
		LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 Radius_Quake(60,120,0,360,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		LBE4 BB 50 Bright A_FaceTarget
		TLCD E 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD B 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCC A 4 Bright A_FaceTarget
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_UnsetInvulnerable
		TLCD EEE 30 Bright A_FaceTarget
		Goto See
	LegendaryDevastation:
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD G 30 Bright A_CustomMissile("TrueLegPentagram")
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 HealTHing(999)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		//TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCD GGG 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD G 30 Bright A_FaceTarget
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Radius_Quake(150,120,0,860,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
		TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
		TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_UnsetInvulnerable
		TLCD GGGG 100 Bright
		Goto See
	SuperLegendaryPlasmaticBomb:
		TNT1 A 0 A_SetTranslucent(1)
		TBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 A_ChangeFlag(INVULNERABLE,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound("Arcradimus/BFGElectric")
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_PlaySound("pcannon/explode")
		TLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD EFFF 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto see
	TrueLegendaryLostSouls:
		TNT1 A 0 A_setInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySound("tlcyb/laugh3", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	    TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD GGG 30 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"TrueLegendarySoulCombo")
		Goto See
	TrueLegendarySoulCombo:
	    TLCD E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
		TLCC A 3 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TNT1 A 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCC A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD EEE 30 Bright A_FaceTarget
		Goto See
	LegThor:
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 HealThing(500)
		TLCD G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator")
		Goto See
	LegendaryTech:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 3 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		TLCD E 1 Bright A_FaceTarget
		TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
		TLCD E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
		Goto See
	TrueLegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlaySound ("devastator/fire")
		TLCD F 2 Bright A_FaceTarget
		TLCD F 2 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
		TLCD E 50 Bright
		Goto See
	TrueLegendaryBFG:
		TNT1 A 0 A_SetTranslucent(1)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
		TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 A_JumpIfTargetInLos(2)
		TNT1 A 0 A_Jump(256,2)
		TNT1 A 0
		Goto TrueLegBFGGo
		TNT1 AAAAAAAAAAAAA 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
		TNT1 A 0 A_UnSetShootable
		TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
		TLCD E 5
		TLCD E 1 A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 A_FaceTarget
		TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,305,0)
		TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TrueLegBFGGo:
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,180,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,225,0)
		TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,305,0)
		TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
		Goto See
	LegendaryThunder:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"LegThor")
		TNT1 A 0 A_Jump(15,"LegendaryDevastation")
		TNT1 A 0 A_Jump(20,"TrueLegendaryLaserBeam")
		Goto See
	TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See
	LegendaryPortal:
		TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_SetUserVar("user_LegendaryPortal",1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TBMB A 5 Bright A_Pain
		TBMB A 5 Bright A_FaceTarget
		TBMB A 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TBMB AA 25 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TNT1 A 0 HealThing(1500)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
		TBMB A 30 Bright A_CustomMissile("LegPentaLine1",0,0,0,2)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,72,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-72,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-222,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,222,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,365,0)
		TNT1 A 0 Radius_Quake(50,200,0,24,0)
		TBMB A 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
		TBMB BA 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96), 0, 0, 0, 0, Random(0,359))
		TBMB B 60 Bright A_SpawnItemEx("LegendaryGateSpawner", 0, 0, 300)
		TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(320,-320), Random(320,-320), 0, 0, 0, 0, Random(0,359))
		TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
		TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 0, 0, 300)
		TBMB BABA 20 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(350,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 0, 0, 300)
		TBMB ABAB 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
		TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 0, 0, 300)
		TBMB BABA 25 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(190,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
		TBMB B 140 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See 
	TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCL BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("TrueLegendaryLaserBeam",105,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCL B 10 Bright A_FaceTarget
		TLCL A 90 Bright A_FaceTarget
		TLCD G 20 Bright A_FaceTarget
	    Goto See
	Pain:
		TNT1 A 0 A_Jump(128,"PainMissile")
		TNT1 A 0 A_Jump(48,"Teleport")
		TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
		TNT1 A 0 A_Jump(44,"LegThor")
		TNT1 A 0 A_Jump(42,"LegendaryRage")
		TNT1 A 0 A_Jump(40,"LegendaryDevastation")
		TNT1 A 0 A_Jump(128,"Leap")
		TLCD G 10 Bright A_Pain
		Goto See
	Pain.PlayerDBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG10K2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG210K:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.PlayerDBFG2")
		TNT1 A 0
		Goto See
	Pain.DBFG2Splash:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Player.DBFG2")
		TNT1 A 0
		Goto See
	Pain.Melee:
		TNT1 A 0
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		TNT1 A 0
		Goto See
	Pain.PlayerDBFG2:
		TNT1 A 0 A_Changeflag(reflective,1)
		TBMB A 0 A_ChangeFlag (INVULNERABLE, 1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 A_SetTranslucent(1)
		TBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 BRIGHT A_SpawnItemEx("LegCyberFinalAttack", 0, 0, 300)
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
		TNT1 A 0 HealThing(9999)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB B 5 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 HealThing(9999)
		TLCD E 2 Bright A_PlaySound ("pcannon/explode")
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD EFFF 2 Bright A_FaceTarget
		TNT1 A 0 HealThing(9999)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_CustomMissile ("LegendaryCyberdemonFinalBall", 100, 0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		//TNT1 A 0 ACS_ExecuteAlways(SCR_DAMAGE_PLAYERS, 0, 1000000000)
		TLCD E 1 Bright A_ChangeFlag(INVULNERABLE,0)
		TNT1 A 0 A_Changeflag(REFLECTIVE,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto see
	Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		LBE4 AA 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,8,0,24,0)
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128)
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		LBE4 BB 20 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto See
	Death:
		TNT1 A 0 A_StopSound(6)
		TLCD G 10 Bright A_Scream
		TLCD H 10 Bright
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("TrueDeathBall")
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_SpawnItem("TrueDeathBall")
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
		TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
		TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
		TLCD H 10
		TLCD I 10
		TLCD JKL 10
		TLCD M 10 A_NoBlocking
		TLCD NO 10
		TLCD P 30
		TLCD P 63000 CanRaise A_BossDeath
		Stop
	}
}

ACTOR TrueLegendary10KProjectile : Legendary10KProjectile
{
Speed 250
DECAL "BFG9500LightningBlue"
+THRUSPECIES
Species "Cybers"
States
	{
	Spawn:
		BRAC A 1 Bright
		Loop
	Death:
	XDeath:  
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("TrueLegCyber10KEx",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

ACTOR BFGShockwaveBlue : BFGShockwave 
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR TrueLegCyber10KEx : LegCyber10KEx
{
Damage 200
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue", 0, 0, 0, 0, 0, 0, 0, 128)
		TNT1 AA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue2", 0, 0, random(0,360), 2, random(0,360))
		TBE1 A 4 Bright A_Detonate
		TBE1 BCDEF 4 Bright
		Stop
	}
}

ACTOR TrueLegendaryCyberFlameSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TrueLegendaryRCyberFlameSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
		TNT1 A 1 Bright
		TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TrueLegendaryCyberFlame : LegendaryCyberFlame
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		BMKE ABCDEFGHIJKL 2 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeLegCyber10K : TrueLegendaryCyberdemon
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound ""
PainSound ""
DeathSound ""
ActiveSound ""
-BOSS
+NOPAIN
-CountKill
+THRUSPECIES
+LOOKALLAROUND
+DONTHARMSPECIES
+MissileEvenMore
+MissileMore
-BOSSDeath 
States
	{
	Spawn:
		TNT1 A 0
		TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		TLCD E 1 Bright A_Look
		TLCD E 1 Bright Thing_Hate(0,0,4)
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
		Loop
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		TLCD A 2 Bright A_Chase
		TLCD B 2 Bright A_Chase  
		Loop	
	Missile:
		TLCD E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
		TNT1 A 0 Bright A_FaceTarget
		Goto death
	Death:
		TLCD E 1 Bright A_Stop
		TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
		TLCD EEEEEEEEEE 1 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR FakeLegCyberLegBFG: TrueLegendaryCyberdemon
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
+NOPAIN
-CountKill
-BOSS
+THRUSPECIES
+LOOKALLAROUND
+DONTHURTSPECIES
+MissileEvenMore
+MissileMore
-BOSSDeath
States
	{
	Spawn:
		TLCD E 1 Bright A_Look
		TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
		Loop
	See:
		//TNT1 A 0 A_JumpIfInTargetLOS(1, 0, JLOSF_DEADNOJUMP, 0)
		TNT1 A 0 A_Jump(256,"Missile")
		TLCD A 2 Bright A_Chase
		TLCD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 2 Bright A_FaceTarget
		TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCD E 20 Bright A_FaceTarget
		Goto Death
	Death:
		TLCD E 1 Bright A_Stop
		TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
		TLCD E 1 Bright A_FadeIn(0.1)
		Stop
	}
}

Actor FakeLegCyberLegBFGSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegCyberLegBFG")
		Stop
	}
}

ACTOR Resurrector : Archvile
{
Monster
Health 700
Mass 99999999999999
-BOSS
+NOPAIN
-CountKill
-BOSSDeath
+THRUSPECIES
+DONTHARMSPECIES
+DONTHURTSPECIES
+MissileMore
+MissileEvenMore
+FRIENDLY
+NOTARGETSWITCH
+NOTIMEFREEZE
+NOCLIP
DamageFactor 0.0
BloodColor "Blue"
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("boss/teleport",CHAN_WEAPON)
		RSRT G 1 Bright A_Look
		RSRT G 1 Bright A_Look
		TNT1 AA 0 Bright A_SpawnItemEx("LHellionSmokeSpawner")
		Goto Spawn+2
	See:
		TNT1 A 0 A_Jump(256,"Missile")
		RSRT AABBCCDDEEFF 2 Bright A_VileChase
		Loop
	Missile:
		RSRT G 1 Bright A_FaceTarget
		RSRT GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT G 20 Bright
		RSRT G 1 Bright A_FaceTarget
		RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
		RSRT IJKLM 8 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		RSRT MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 5 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		Goto Death
	Death:
		RSRT M 1 A_Stop
		RSRT M 1 A_PlayWeaponSound("boss/teleport")
		RSRT M 1 A_FadeOut(0.1,1)
		Wait
	}
}

ACTOR ResurrectorHugger
{
PROJECTILE
Height 10
Radius 10
Speed 22
RenderStyle Add
Alpha 0.75
Damage 10
+DROPOFF
-NoGravity
+FLOORHUGGER
+EXTREMEDEATH
+DONTSPLASH
+NOTIMEFREEZE
+DONTHURTSPECIES
+DONTHARMSPECIES
Species "Nobles"
DamageType "NobleComet"
ActiveSound "legfire/active"
DeathSound "cyberrail/impact"
States
	{
	Spawn:
		TNT1 A 0 Bright A_CountDown
		TNT1 A 0 Bright A_LoopActiveSound
		LBA3 ABC 1 Bright A_SpawnItemEx("LegNobleBall3Trail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(14,0)
		Loop
	Death:
		TNT1 A 0 A_Explode(32,64,0)
		TNT1 A 0 A_SpawnItem("LegNobleBall3Explode")
		LBA3 ABC 4
		Stop
	}
}

Actor DingyThunderSpawner
{
Height 0
Radius 0
Mass 0
Damage 0
+THRUACTORS
+NOTELEPORT
+NOGRAVITY
+NOBLOCKMAP
+NOBLOCKMAP
+NOINTERACTION
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 75 A_SpawnItemEx("TrueLegCardinalThunder",random(812,-812),random(812,-812))
		Stop
	}
}

ACTOR Dingy
{
Monster
Health 999999
Radius 1
Height 1
Mass 99999999999999
Speed 0
bloodcolor ""
+NOPAIN
+STANDSTILL
+NOTIMEFREEZE
+NOBLOOD
DamageFactor 0.1
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
States
	{
	Spawn:
		LULZ A 1 
		Loop
	See:
		LULZ A 1
		TNT1 A 0 A_Jump(256,"Missile")
		Loop
	Missile:
		LULZ A 1 
		LULZ A 8 Bright A_CustomMissile("DingyThunderSpawner",0,0,0,0)
		LULZ AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		Goto Missile2
	Missile2:
		LULZ A 1 
		LULZ A 8 Bright A_CustomMissile("DingyThunderSpawner",0,0,0,0)
		LULZ AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		Goto Death
	Death:
		TNT1 A 0 A_StopSound(6)
		LULZ A 1 A_Stop
		LULZ A 1
		Stop
	}
}

Actor DingySummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("Dingy")
		Stop
	}
}

Actor LegendaryRevivalSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("LegendaryRevival")
		Stop
	}
}

Actor LegendaryRevivalSummoner2
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("LegendaryRevival2")
		Stop
	}
}

Actor TrueLegendaryRevivalSummoner
{
Height 0
Radius 0
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("TrueLegendaryCyberdemonNormal",0,0,1,0,0,0,0,SXF_NOCHECKPOSITION,0)
		Stop
	}
}

Actor TrueLegendaryRevivalSummoner2
{
Height 0
Radius 0
Speed 30
Damage (0)
+RIPPER
+BloodlessImpact
+NOTIMEFREEZE
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("TrueLegendaryCyberdemon",0,0,1,0,0,0,0,SXF_NOCHECKPOSITION,0)
		Stop
	}
}

Actor LegendaryRevival
{
Monster
Health 999999
Radius 0
Height 0
Mass 99999999999999
Speed 0
bloodcolor ""
+NOPAIN
+STANDSTILL
+NOTIMEFREEZE
DamageFactor 0.1
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
Tag "Legendary Revival"
var int user_music;
States
	{
	Spawn:
		CYB2 P 1 Bright
		Loop
	See:
		CYB2 P 1 Bright
		TNT1 A 0 A_Jump(256,"Missile")
		Loop
	Missile:
		CYB2 PPPPPPPPPPPPPPPPPPPPP 2 Bright
		TLCD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright
		Goto Death
	Death:
		//TLCD ONMLKJIH 30 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD LLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD HHHHHHHHHHHHHHHHHHHHH 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 5 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 ACS_NamedExecuteAlways("StopMonsterMusic",0,0)
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 A_SpawnItemEx("LegendaryNuke2")
		TNT1 A 0 A_Jump(256,"LegDeath")
	LegDeath:
		TLCD H 1 Bright A_SpawnItemEx("TrueLegendaryRevivalSummoner")
		Stop
	}
}

Actor LegendaryRevival2
{
Monster
Health 999999
Radius 0
Height 0
Mass 99999999999999
Speed 0
bloodcolor ""
+NOPAIN
+STANDSTILL
+NOTIMEFREEZE
DamageFactor 0.1
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
Tag "Legendary Revival"
var int user_music;
States
	{
	Spawn:
		CYB2 P 1 Bright
		Loop
	See:
		CYB2 P 1 Bright
		TNT1 A 0 A_Jump(256,"Missile")
		Loop
	Missile:
		CYB2 PPPPPPPPPPPPPPPPPPPPP 2 Bright
		TLCD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright
		Goto Death
	Death:
		//TLCD ONMLKJIH 30 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD LLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD HHHHHHHHHHHHHHHHHHHHH 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		TLCD HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 5 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 ACS_NamedExecuteAlways("StopMonsterMusic",0,0)
		TNT1 A 0 A_JumpIf(user_music == 1,3)
		TNT1 A 0 A_SpawnItemEx("LegendaryNuke2")
		TNT1 A 0 A_Jump(256,"LegDeath")
	LegDeath:
		TLCD H 1 Bright A_SpawnItemEx("TrueLegendaryRevivalSummoner2")
		Stop
	}
}

ACTOR FakeLegCyberRailgun : FakeLegCyber10K
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlayWeaponSound("boss/teleport")
		Goto SpawnLoop
	SpawnLoop:
		TLCD E 1 Bright A_Look
		TLCD E 1 Bright
		TNT1 AA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
		Loop
	See:
		//TNT1 A 0 A_JumpIfInTargetLOS(1, 0, JLOSF_DEADNOJUMP, 0)
		TNT1 A 0 A_Jump(256,"Missile")
		TLCD A 2 Bright A_Chase
		TLCD B 2 Bright A_Chase  
		Loop	
	Missile:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		TLCD EE 4 Bright A_FaceTarget
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCD E 8 Bright A_FaceTarget
		TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TNT1 A 0 Bright A_FaceTarget
		Goto Death
	Death:
		TLCD E 1 Bright A_Stop
		TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
		TNT1 AA 0 A_SpawnItemEx("TrueLegendaryLineSpawner",3)
		TLCD EEEEEEEEEEE 1 Bright A_FadeOut(0.1,1)
		Stop
	}
}

Actor FakeLegCyber10KSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
Alpha 0.15
+RIPPER
+BLOODLESSIMPACT
+NOTIMEFREEZE
+NOGRAVITY
+ISMONSTER
+LOOKALLAROUND
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 Thing_Hate(0,0,4)
		TNT1 A 0 A_FaceTarget
		TLCD EEEEE 1 Bright A_FadeIn(0.15)
		TNT1 A 1 A_SpawnItemEx("FakeLegCyber10K",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS)
		Goto Death
	Death:
		TNT1 A 1
		Stop
	}
}

Actor FakeLegCyberRailgunSummoner : FakeLegCyber10KSummoner
{
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegCyberRailgun")
		Stop
	}
}

ACTOR TrueLegendaryLineSpawner : LegendaryBluePowerLineSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAA 0 A_SpawnItemEx("LegendaryBluePowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 	
		TNT1 A 1 A_SpawnItemEx("LegendaryBluePowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 
		Stop  
	}
}

ACTOR TrueLegendaryCyberRail : LegendaryCyberRail
{
Speed 350
MissileType "TrueLegendaryCyberRailTrail"
Damage (Random(70,90))
+NOTIMEFREEZE
Species "Cybers"
States
	{
	Spawn:
		TLRP A 1 Bright
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 1 A_SpawnItem("RailGunImpactEffectBlue")
		Stop
	}
}

ACTOR TrueLegendaryCyberRailTrail : BFG9500Trail
{
Scale 1
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TLRG ABCDEFGHIJKLMNOP 2 A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR KaboomBlue2 : KaboomGold
{
Speed 1
Scale 0.9
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		BXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR RailgunImpactEffectBlue : RailgunImpactEffectGreen
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAAAA 1 A_SpawnItem("RailImpactFlareBlue",0)
		Stop
	}
}

ACTOR RailImpactFlareBlue : GreenSphereFlare
{
Scale 0.5
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TLEG A 1 Bright
		Stop
	}
}

Actor LegCyberBlueStar : LegCyberKnightBlueStar
{
Reactiontime 32
DamageType "Legendary"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
States
	{
	Spawn:
		TNT1 A 0 Bright A_SeekerMissile(15,5)
		LRB1 AB 2 Bright A_CustomMissile("BluestarFX",0,0,0,0)
		TNT1 A 0 Bright A_SeekerMissile(15,5)
		LRB1 CD 2 Bright A_CustomMissile("BluestarFX",0,0,0,0)
		TNT1 A 0 Bright A_CountDown
		Loop
	Death:
	    TNT1 A 0 A_Explode(192,384,0)
	    TNT1 A 0 Radius_Quake(15,20,0,20,0)
	    TNT1 A 0 A_SpawnItemEx("BlueDTech10KShockwave",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
        TNT1 A 20 A_SpawnItem("BlueDTBFGEx",0,-10)
		LRB1 E 3 Bright
        LRB1 FGHIJKLMNO 3 Bright
        Stop
    }
}

ACTOR KaboomBlue3 : Kaboom3
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		BXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR TrueLegCyberStomp
{
Height 50
Radius 50
Speed 200
Gravity 20.0
Renderstyle translucent
Alpha 0.75
MeleeDamage 0
Damage 15
+MISSILE
+DONTREFLECT
+EXTREMEDEATH
+NOTIMEFREEZE
DamageType "Legendary"
Obituary "%o was turned into dust by the True Legendary Cyber's iron foot."
States
	{
	Spawn:
        TNT1 A 10
		Stop
	Death:
 		TNT1 A 0 A_Explode(280,193)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0) 
		TNT1 AA 0 A_SpawnItemEx("LCABFGTrailParticleBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 1
		Stop
	}
}

ACTOR UltimateTrueLegCyberStomp : TrueLegCyberStomp
{
+RIPPER
States
	{
	Spawn:
        TNT1 A 10
		Stop
	Death:
	    TNT1 A 0 A_SpawnItem("LegendaryNuke")
 		TNT1 A 0 A_Explode(10000000,1000,0,1)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0) 
		TNT1 AA 0 A_SpawnItemEx("LCABFGTrailParticleBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 1
		Stop
	}
}

ACTOR LegPentaLine1
{
PROJECTILE
Height 32
Radius 0
Speed 200
RenderStyle NONE
Alpha 0.85
+NOCLIP
+FLOORHUGGER
+NOTIMEFREEZE
SeeSound "weapons/diasht"
States
	{
	Spawn:
		TNT1 A 1
		TNT1 A 0 A_CustomMissile("LegPentaLine2",0,0,-198,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine2",0,0,198,2)
		TNT1 A 1
		Stop
	}
}

ACTOR LegPentaLine2
{
PROJECTILE
Height 32
Radius 0
Speed 16
RenderStyle NONE
Alpha 0.85
+NOCLIP
+FLOORHUGGER
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAA 1 A_SpawnItem("LegPentaFire",0,0)
		Stop
	}
}

ACTOR LegPentaFire
{
PROJECTILE
Height 32
Radius 0
Speed 9
RenderStyle Add
Alpha 0.85
ReactionTime 4
+RIPPER
-NOGRAVITY
+DONTSPLASH
+FLOORHUGGER
+NOTIMEFREEZE
+NODAMAGETHRUST
+BLOODLESSIMPACT
DamageType "Legendary"
States
	{
	Spawn:
		TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
		TTRD A 1 Bright A_Explode(1,32,1)
		TTRD A 2 Bright A_PlaySound("weapons/onfire")
		TTRD BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 3 Bright A_Explode(1,32,1)
		TTRD A 0 Bright A_CountDown
		Loop
	Death:
		TTRD HIJ 3 Bright A_Explode(2,32,1)
		Stop
	}
}

ACTOR DingyPentaLine1 : LegPentaLine1
{
States
	{
	Spawn:
		TNT1 A 1
		TNT1 A 0 A_CustomMissile("DingyPentaLine2",0,0,-198,2)
		TNT1 A 1 A_CustomMissile("DingyPentaLine2",0,0,198,2)
		Stop
	}
}

ACTOR DingyPentaLine2 : LegPentaLine2
{
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAA 1 A_SpawnItem("DingyPentaFire",0,0)
		Stop
	}
}

ACTOR DingyPentaFire : LegPentaFire
{
Damage (1)
DamageType "Cyber10K"
+FORCERADIUSDMG
States
	{
	Spawn:
		LULZ A 1 Bright A_Explode(1,150,1)
		LULZ A 2 Bright A_PlaySound("weapons/onfire")
		LULZ BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 5 Bright A_Explode(1,32,1)
		TNT1 A 0 Bright A_CountDown
		Loop
	Death:
		LULZ HIJ 3 Bright A_Explode(1,150,1)
		Stop
	}
}

ACTOR TrueLegendaryCyberFireSpawner : LegendaryCyberFireSpawner
{
Speed 35
FastSpeed 40
MissileHeight 0
MissileType "TrueLegFireTrail"
Damage 20
+NOTIMEFREEZE
Species "Cybers"
DamageType "Legendary"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
States
	{
	Spawn:
		TNT1 A 0 Bright A_PlaySoundEx("monster/ambientfire2","Voice",1)
		TNT1 A 0 Bright A_CStaffMissileSlither
		TNT1 A 2 Bright A_MissileAttack
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 AAA 0 Bright A_StopSoundEx("Voice")
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TTRD K 4 Bright
		TTRD L 4 Bright A_Explode(32,86,0)
		TTRD MNO 3 Bright
		Stop
	}
}

ACTOR TrueLegendaryCyberFireSpawnerPain : TrueLegendaryCyberFireSpawner
{
+THRUSPECIES
+NOTIMEFREEZE
Species "Nobles"
States
	{
	Spawn: 
		TNT1 A 0 Bright A_PlaySoundEx("monster/ambientfire2","Voice",1)
		TNT1 A 0 Bright A_CStaffMissileSlither
		TNT1 A 2 Bright A_MissileAttack
		Loop  
	Death:
		TNT1 A 0
		TNT1 AAA 0 A_StopSoundEx("Voice")
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TTRD K 4 Bright
		TTRD L 4 Bright A_Explode(32,86,0)
		TTRD MNO 3 Bright
		Stop
	}
}

ACTOR TrueLegendaryCyberFireSpawnerHoming : TrueLegendaryCyberFireSpawner
{
BounceCount 2
+DOOMBOUNCE
+SEEKERMISSILE
States
	{
	Spawn: 
		TNT1 A 0 Bright A_PlaySoundEx("monster/ambientfire2","Voice",1)
		TNT1 A 0 Bright A_CStaffMissileSlither
		TNT1 A 2 Bright A_MissileAttack
		Loop  
	Death:
		TNT1 A 0 Bright
		TNT1 AAA 0 Bright A_StopSoundEx("Voice")
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TTRD K 4 Bright
		TTRD L 4 Bright A_Explode(32,86,0)
		TTRD MNO 3 Bright
		Stop
	}
}

ACTOR TrueLegFireTrail : LegFireTrail
{
Projectile
Radius 1
Height 1
Speed 0
Scale 2
RenderStyle Add
Alpha 0.95
BounceCount 5
ReactionTime 80
+ISMONSTER
-COUNTKILL
+LOOKALLAROUND
+FLOORHUGGER
+NODAMAGETHRUST
+FORCERADIUSDMG
+SEEKERMISSILE
+EXTREMEDEATH
+DOOMBOUNCE
+NOTIMEFREEZE
DamageType "Legendary"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TTRD A 1 Bright A_RearrangePointers(AAPTR_TARGET, AAPTR_TARGET, AAPTR_NULL)
		TNT1 A 0 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,34,0,360,2)
		TNT1 A 0 Bright A_Jump(256,3)
		TNT1 A 0 Bright A_RearrangePointers(AAPTR_MASTER, AAPTR_MASTER, AAPTR_TARGET)
		TNT1 A 0 Bright A_Explode(16,68,0)
		TTRD ABBCDEFGHIJ 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR TrueLegendaryCyberFireTrail : TrueLegFireTrail
{
Species "Cybers"
DamageType "Legendary"
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!" 
}

ACTOR LegIceSpikeSpawner : FRZRIceSpikeSpawner
{
+NOTIMEFREEZE
+FORCERADIUSDMG
MissileType "LegIceSpike"
Species "Cybers"
DamageType "Legendary"
States
	{
	Spawn: 
		TNT1 AAAA 1 Bright A_CStaffMissileSlither
		TNT1 A 1 Bright A_MissileAttack
		Loop
	Death:
		TNT1 A 1 Bright
		Stop
	}
}

Actor LegIceSpike : FRZRIceSpike
{
Health 289
+THRUSPECIES
+FORCERADIUSDMG
+NOTIMEFREEZE
Species "Cybers"
DamageType "Legendary"
Obituary "%o is put on a ice spike."
States
	{
	Spawn:
		TNT1 A 1 A_SpawnItemEx("BHellionSmokeSpawner")
		TNT1 A 10 ThrustThingZ(0, 9999, 1, 1)
		TNT1 A 0 A_PlaySound("icespike")
		TCPL I 0 A_ChangeFlag("SHOOTABLE", 1)
		TCPL I 1 Bright A_Explode(36,135)
		TCPL I 200 Bright A_SpawnItemEx("BHellionSmokeSpawner")
		Goto Death
	Death:
		TCPL I 0 A_ChangeFlag("SHOOTABLE",0)
		TCPL I 1 Bright A_ChangeFlag("SOLID",0)
		TCPL I 1 Bright A_Explode(36,135)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TCPL IHGFEDCBA 2 Bright A_SpawnItemEx("BHellionSmokeSpawner")
		TNT1 A 1 A_PlaySound("icespike")
		Stop
	}
}

Actor LegBurningIceSpike : LegIceSpike
{
Radius 0
Height 0
Health 300
DamageType "Cyber10K"
States
	{
	Spawn:
		TNT1 A 1 A_SpawnItemEx("BHellionSmokeSpawner")
		TNT1 A 10 ThrustThingZ(0, 9999, 1, 1)
		TNT1 A 0 A_SpawnItemEx("TrueFireSpawner")
		TNT1 A 0 A_PlaySound("icespike")
		TCPL I 0 A_ChangeFlag("SHOOTABLE", 1)
		TCPL I 1 Bright A_Explode(36,135)
		TCPL I 75 Bright A_SpawnItemEx("BHellionSmokeSpawner")
		Goto Death
	Death:
		TCPL I 0 A_ChangeFlag("SHOOTABLE",0)
		TCPL I 1 Bright A_ChangeFlag("SOLID",0)
		TCPL I 1 Bright A_Explode(36,135)
		TNT1 AAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TCPL IHGFEDCBA 2 Bright A_SpawnItemEx("BHellionSmokeSpawner")
		TNT1 A 1 A_PlaySound("icespike")
		Stop
	}
}

Actor BurningSpike : CustomInventory
{  
-COUNTITEM
+NOTIMEFREEZE
+INVENTORY.QUIET
+INVENTORY.UNDROPPABLE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.AUTOACTIVATE       
inventory.amount 1
inventory.maxamount 0
States
	{
	Pickup:
		TNT1 AAA 5 Bright A_SpawnItemEx("LegBurningIceSpike")
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TLegendaryCyberBFG15KBall : LegendaryCyberBFG15KBall
{
Speed 60
Decal "TLegBFG15K"
ExplosionDamage 115
ExplosionRadius 170
Damage 30
States
	{
	Spawn:
		TBS1 AB 2 Bright A_SpawnItemEx("BFGTrailParticleBlue",Random(-8,8),Random(-8,8),Random(-8,8),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0) 
		TNT1 AAA 0 A_CustomMissile("KaboomBlue2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))      
		TBE1 A 4 Bright A_Explode	
		TBE1 BCDEF 4 Bright
		Stop
	}
}

ACTOR TLegCyberBFG9500Ball : LegCyberBFG9500Ball
{
Speed 45
Decal "BFG9500LightningBlue"
Damage 150
+NOTIMEFREEZE
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
States
	{
	Spawn:
		QFR3 AAABBB 1 Bright A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAAAA 0 A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		QRE3 AB 8 Bright A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		QRE3 C 8 Bright A_BFGSpray("BlueSpray")
		QRE3 DEF 8 Bright
		Stop    
	}
}

ACTOR TLegCybDTBFGBall : LegAnniDTBFGBall
{
Speed 30
Decal "BFG9500LightningBlue"
Damage 180
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,"DTBFGSFX")
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 A 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 B 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 C 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 D 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Loop
	DTBFGSFX:
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",random(-6,6),random(-6,6),random(8,16),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",random(-12,12),random(-12,12),random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 A 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",random(-6,6),random(-6,6),random(8,16),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",random(-12,12),random(-12,12),random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 B 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",random(-6,6),random(-6,6),random(8,16),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 C 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",random(-6,6),random(-6,6),random(8,16),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",random(-12,12),random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TLS1 D 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
		Goto Spawn   
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetTranslucent(0.75,1)
		TNT1 A 0 Bright Radius_Quake(5,60,0,10,0)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,0,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,10,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,20,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,30,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,40,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,50,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,60,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,70,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,80,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,90,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,100,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,110,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,120,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,130,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,140,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,150,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,160,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,170,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,180,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,190,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,200,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,210,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,220,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,230,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,240,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,250,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,260,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,270,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,280,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,290,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,300,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,310,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,320,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,330,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,340,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,350,CMF_TRACKOWNER|CMF_AIMDIRECTION)
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlueSpawner",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)	
		TLS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveBlue",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(480,240,0)
		TNT1 A 0 A_StopSoundEx("Voice")
		TNT1 A 0 Radius_Quake(15,20,0,20,0)
		TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
		TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveBlue1",0,0,15,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 20 Bright A_SpawnItem("TLegCybDTBFGEx",0,-10)
		Stop    
	}
}

ACTOR TLegCybDTBFGProjectileAttack : LegAnniDTBFGProjectileAttack
{
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AAAAA 1 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,1250,0,360,"Attack")
		Goto Death
	Attack:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_MissileAttack
		TNT1 A 1 Bright A_CustomRailgun(-1,0,NONE,"Blue",1,1,2)
		Goto Death
	Death:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TLegAnniDTBFGRailgunSlug : LegAnniDTBFGRailgunSlug
{
Damage (Random(4,8))
-RIPPER
+NOTIMEFREEZE
Species "Cybers"  
DamageType "Cyber10K"
}

ACTOR TLegCybDTBFGTracer : LegAnniDTBFGTracer
{
Speed 75
Damage 65
States
	{
	Spawn:
		TNT1 A 15
		Stop
	Death:
		TNT1 A 1
		Stop
	XDeath:
		TNT1 A 0
		TNT1 A 1 A_SpawnItem("BlueSpray")
		Stop
	}
}

ACTOR TLegCybDTBFGEx : PlayerDTBFGEx
{
RenderStyle Add
Alpha 0.85
+NOGRAVITY
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TLE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("KaboomBlue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TLE1 EF 6 Bright
		Stop
	}
}

ACTOR DTBFGLightningBlue : DTBFGLightningRed
{
Scale 0.24
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 Bright A_CheckSight("Toaster")
		TNT1 A 0 Bright A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72)
		HBL1 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		HBL2 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		HBL3 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		HBL4 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
		Goto Death
	Death:
		"####" "#" 1 Bright
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR DTBFGLightningBlue2 : DTBFGLightningBlue
{
+NOTIMEFREEZE
Scale 0.36
}

ACTOR DTBFGLightningBlueSpawner : LegendaryBluePowerLineSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
		Stop
	}
}

ACTOR DTech10KShockwaveBlue : DTech10KShockwave 
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR DTech10KShockwaveBlue1 : DTech10KShockwave2
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TLSH ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.04,1)
		Stop
	}
}

ACTOR KaboomBlue : Kaboom
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		BXPO A 1 Bright A_PlaySound("weapons/rocklx")
		BXPO ABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR BlueSpray : GoldenSpray
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		QRE2 A 6 Bright A_SpawnItemEx("BlueParticleSpawnerDT",0,0,0,0,0,0,0,128)
		QRE2 BCD 6 Bright 
		Stop
	}
}

ACTOR TLegendaryCyberGhostA
{
Scale 1.1
RENDERSTYLE Translucent
Alpha 0.75
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 1 Bright
		Goto Fade
	Fade:
		TLCD A 2 A_FadeOut(0.18,1)
		Loop
	Toaster:
		TNT1 A 1 Bright
		Stop	
	}
}

ACTOR BlueParticleSpawnerDT : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_SpawnItemEx("TPSG7",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 0 A_SpawnItemEx("TPSG8",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 0 A_SpawnItemEx("TPSG9",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 0 A_SpawnItemEx("TPSG10",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 0 A_SpawnItemEx("TPSG11",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 0 A_SpawnItemEx("TPSG12",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
		TNT1 A 1
		Stop
	}
}

ACTOR TrueEnergyProjectileSparkBlue : LegendaryEnergyProjectileSparkRed
{
Gravity 0.2
BounceFactor 0.6
RenderStyle Add
States
	{
	Spawn:
		TNT1 A 0 Bright
		BPKG A 2 Bright A_FadeOut(0.08,1)
		Goto Spawn+1
	}
}

ACTOR TPSG1 : TrueEnergyProjectileSparkBlue { Scale 0.06 }

ACTOR TPSG2 : TrueEnergyProjectileSparkBlue
{
Speed 1
Scale 0.05
}

ACTOR TPSG3 : TrueEnergyProjectileSparkBlue
{
Speed 2
Scale 0.04
}

ACTOR TPSG4 : TrueEnergyProjectileSparkBlue
{
Speed 3
Scale 0.03
}

ACTOR TPSG5 : TrueEnergyProjectileSparkBlue
{
Speed 4
Scale 0.02
}

ACTOR TPSG6 : TrueEnergyProjectileSparkBlue
{
Speed 5
Scale 0.01
}

ACTOR TPSG7 : TrueEnergyProjectileSparkBlue { Scale 0.04 }
ACTOR TPSG8 : TrueEnergyProjectileSparkBlue { Scale 0.035 }
ACTOR TPSG9 : TrueEnergyProjectileSparkBlue { Scale 0.03 }
ACTOR TPSG10 : TrueEnergyProjectileSparkBlue { Scale 0.025 }
ACTOR TPSG11 : TrueEnergyProjectileSparkBlue { Scale 0.02 }
ACTOR TPSG12 : TrueEnergyProjectileSparkBlue { Scale 0.015 }

ACTOR TrueLegLostSoul
{
PROJECTILE
Height 8
Radius 6
Speed 40
BounceCount 4
BounceFactor 1
RENDERSTYLE ADD
ALPHA 0.67
Decal "Scorch"
MissileType "TrueLegLostSoulTrail"
Damage 30
+SEEKERMISSILE
+THRUSPECIES
+ScreenSeeker
+DOOMBOUNCE
+NOTIMEFREEZE
Species "Cybers"
DamageType "Legendary"
SeeSound "forgotten/attack"
DeathSound "forgotten/death"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Jump(128,"Homing")
		Goto Normal
	Normal:
		BVSP AB 2 Bright
		Loop
	Homing:
		TNT1 A 0 Bright A_Jump(128,1,3,5,7,9)
		BVSP ABABABABAB 2 Bright
		Goto StartSeek
	StartSeek:
		TNT1 A 0 Bright A_SeekerMissile(15,15)
		BVSP A 2 Bright A_Tracer2
		BVSP ABABAB 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		BVSP A 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		BVSP A 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
		Loop
	Death:
		TNT1 AA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),2,random(0,360))
		BVSP K 3 Bright A_RadiusThrust(4800,512,0)
		BVSP L 3 Bright
		BVSP M 3 Bright
		BVSP N 3 Bright
		BVSP O 3 Bright
		Stop
	}
}

ACTOR TrueLegLostSoulTrail
{
PROJECTILE
Height 3
Radius 3
Speed 15
RENDERSTYLE ADD
Alpha 0.67
+THRUACTORS
+NOTIMEFREEZE
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		BVSP QRS 4
		Goto Death
	Death:
		BVSP C 3 Bright
		BVSP D 3 Bright
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop	  
	}
}

ACTOR TLSFireSpawner : LegendaryRedParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 AA 0 A_SpawnItemEx("BHellionSmokeSpawner",3,random(-2,2),random(8,12),1,0,random(1,2),random(90,270),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TrueLegCybDevastatorBall
{
Radius 16
Height 16
Damage 1100
Speed 26
Alpha 0.95
Scale 0.3
RENDERSTYLE Translucent
Species "Cybers"
DamageType "Cyber10K"
Alpha 0.85
PROJECTILE
RenderStyle Add
+FORCERADIUSDMG
+FORCEXYBILLBOARD
+EXTREMEDEATH
+SKYEXPLODE
+MTHRUSPECIES
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Jump(128,"DTBFGSFX")
		TNT1 A 0 Bright A_AlertMonsters
		TNT1 A 0 Bright A_PlaySoundEx("devastator/fly","Voice",1)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TRD5 A 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 AAA 0 Bright A_CustomMissile("TrueLegCybLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,360))
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TRD5 B 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TRD5 C 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 AAA 0 Bright A_CustomMissile("TrueLegCybLiteShot",0,0,random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,360))
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("TrueLegDevastatorTrail",0,0,0,CMF_AIMDIRECTION)
		TRD5 D 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	DTBFGSFX:
		TNT1 A 0 A_AlertMonsters
		TNT1 A 0 A_PlaySoundEx("devastator/fly","Voice",1)
		TNT1 A 0 A_Explode(32,450,0)
		TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 A 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_Explode(32,450,0)
		TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 B 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_Explode(32,450,0)
		TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 C 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_Explode(32,450,0)
		TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_CustomMissile("TrueLegDevastatorTrail",0,0,0,CMF_AIMDIRECTION)
		TRD5 D 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		Goto Spawn
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetTranslucent(0.75,1)
		TNT1 A 0 Bright Radius_Quake(3,35,0,10,0)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,10,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,20,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,30,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,40,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,50,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,60,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,70,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,80,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,90,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,100,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,110,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,120,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,130,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,140,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,150,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,160,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,170,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,180,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,190,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,200,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,210,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,220,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,230,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,240,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,250,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,260,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,270,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,280,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,290,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,300,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,310,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,320,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,330,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,340,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,350,CMF_AIMDIRECTION|CMF_TRACKOWNER)	
		TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlueSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)	
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(80,256,0)
		TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_Explode(128,1024,0)
		TNT1 A 0 A_Explode(460,640,0)
		TNT1 A 0 A_Explode(618,256,0)
		TNT1 A 0 A_StopSoundEx("Voice")
		TNT1 A 0 Radius_Quake(20,12,0,12,0)
		TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
		TNT1 A 0 A_SpawnItemEx("TrueLegDevastatorShockWave2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItem("TLegCybDTBFGEx",0,-10)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,18,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,36,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,54,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,72,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,90,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,108,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,126,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,144,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,144,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,162,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,180,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,196,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,216,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,234,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,252,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,270,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,288,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,306,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,324,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,342,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TRD5 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("TrueLegKaboomDevastator22",0,0,random(0,360),2,random(0,360))
		TRD5 EF 6 Bright
		Stop    
    }
}

ACTOR TrueLegCybDevastatorBall2 : LegCybDevastatorBall2
{
Speed 23
Damage 28
ExplosionRadius 78
ExplosionDamage 155
States
	{
	Spawn:
		TBA2 AB 4 Bright
		Loop
	Death:
		//TBA2 C 1 Bright
		//TBA2 C 3 Bright A_Explode
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("BlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("Kaboom9Blue",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("SmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TBA2 CDE 3 Bright A_Explode
		Stop
	}
}

ACTOR TrueLegCybDevastatorProjectileAttack : LegCybDevastatorProjectileAttack
{
MissileType "TrueDTBFGRailgunSlug"
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AAAAA 1 Bright A_LookEx(LOF_NOSOUNDCHECK|LOF_NOSEESOUND,0,1250,0,360,"Attack")
		Goto Death
	Attack:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 Bright A_MissileAttack
		TNT1 A 1 Bright A_CustomRailgun(-1,0,NONE,"Blue",1,1,2)
		Goto Death
	Death:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR TrueLegDevastatorShockWave : DevastatorShockwave
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.025,1)
		Stop
	}
}

ACTOR TrueLegDevastatorShockWave2 : TrueLegDevastatorShockWave
{
Speed 0
Scale 2.5
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TLSH ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.015,1)
		Stop
	}
}

Actor TrueLegDevastatorTrail : DevastatorTrail
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TDCR A 4 Bright A_FadeOut(0.1,1)
		Loop
	}
}

ACTOR TrueLegCybLiteShot : LegCybLiteShot
{
Damage 25
States
	{
	Spawn:
		TLIT AAABBBCCC 1 Bright A_SpawnItemEx("TrueLegLiteTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	Death:
		TLIT DEFGHIJKLMNO 1 Bright
		Stop
	}
}

ACTOR TrueLegLiteTrail : LiteTrail
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TLIT ABC 3 Bright
		Stop
	}
}

ACTOR TrueLegKaboomDevastator22 : LegKaboomDevastator22
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TVPR ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.025,1)
		Stop
	}
}

ACTOR TrueLegKaboomDevastator15 : LegKaboomDevastator15
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TVPR ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.025,1)
		Stop
	}
}

ACTOR TrueDTBFGRailgunSlug : PlayerDTBFGRailgunSlug
{
-RIPPER
+NOTIMEFREEZE
Damage (Random(2,8))
Species "Cybers"
DamageType "Cyber10K"
}

ACTOR LegCybComet : LegBehComet
{
Reactiontime 25
MissileType ""
DamageType "Legendary"
States
	{
	Spawn:
		LHTB AAAAABBBBBB 1 Bright A_SpawnItemEx("LegBehCometTail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Fly
	Fly:
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		LHTB AAAAA 1 Bright A_SpawnItemEx("LegBehCometTail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(15,8,SMF_LOOK)
		LHTB BBBBB 1 Bright A_SpawnItemEx("LegBehCometTail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_CountDown
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,Random(20,40),Random(4,-4),Random(4,-4),Random(4,8),0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		BCOM DE 3 Bright
		Stop
	}
}

ACTOR LegFire
{
Scale 0.35
RenderStyle Add
+MISSILE
+NOGRAVITY
+DONTSPLASH
+NOBLOCKMAP
+NOTELEPORT
+THRUACTORS
+FORCEXYBILLBOARD
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		BMKE ABCDEFGHIJKL 1 Bright A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR LVileFireSpawner : LegendaryBlueParticleSpawner
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_SpawnItemEx("KaboomBlue3",random(-16,16),random(-16,16),random(6,12),0,0,random(2,4),0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegFire",random(-16,16),random(-16,16),random(6,12),0,0,random(4,6),0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("BHellionSmoke",random(-12,12),random(-12,12),random(12,20),0,0,random(8,12),0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",random(-12,12),random(-12,12),random(12,20),0,0,random(8,12),0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("BHellionSmoke",random(-24,24),random(-24,24),random(2,10),0,0,random(2,6),0,SXF_CLIENTSIDE,0)
		TNT1 A 1 Bright
		Stop
	}
}


ACTOR TrueFireSpawner : ExileFireFX
{
Scale 1
RenderStyle Add
Alpha 0.85
+NOTARGET
+NOGRAVITY
+SEEKERMISSILE
+NODAMAGETHRUST
+NOTIMEFREEZE
DamageType "Legendary"
Obituary "%o got roasted alive by a Diabolist."
States
	{
	Spawn:
		TFIR A 2 Bright A_StartFire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR B 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR A 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR B 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR C 2 Bright A_FireCrackle
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR B 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR C 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR B 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR C 2 Bright A_Fire 
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR D 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR C 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR D 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR C 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR D 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR E 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR D 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR E 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR D 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR E 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR F 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR E 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR F 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TNT1 A 0 Bright A_FireCrackle
		TFIR E 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR F 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR G 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR H 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR G 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR H 2 Bright A_Fire
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR G 2 Bright A_Fire
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 Bright A_Explode(Random(2,4),54)
		TFIR H 2 Bright A_Fire
		Stop
	}
}

ACTOR TrueSmartFire : TrueFireSpawner
{
Speed 10
YScale 1.8
XScale 1.9
+NOCLIP
+FORCERADIUSDMG
DamageType "Legendary"
Obituary "%o died."
var int user_delay;
States
	{
	Spawn:
		TNT1 A 0
		TFIR A 2 Bright
		TNT1 A 0 A_JumpIf(user_delay >= 60,"Death")
		TNT1 A 0 A_SetUserVar("user_delay",user_delay+1)
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 A_Wander
		TFIR B 2 Bright A_Explode(Random(8,24),192)
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 A_Wander
		TFIR C 2 Bright A_Explode(Random(8,24),192)
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 A_Wander
		TFIR D 2 Bright A_Explode(Random(8,24),192)
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 A_FireCrackle
		TNT1 A 0 A_Wander
		TFIR C 2 Bright A_Explode(Random(8,24),192)	
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TNT1 A 0 A_Wander
		TFIR B 2 Bright A_Explode(Random(8,24),192)	
		Goto Spawn+2
	Death:
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TFIR E 2 Bright A_Explode(Random(8,24),128)	
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TFIR F 2 Bright A_Explode(Random(8,24),128)	
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TFIR G 2 Bright A_Explode(Random(8,24),128)	
		TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
		TFIR H 2 Bright A_Explode(Random(8,24),128)		
		Stop
	}
}

Actor LegendaryCyHellKnightSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("BHellionSmokeSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("FakeLegendaryCyberNoble")
		Stop
	}
}

ACTOR ExileMinion : Exile
{
-COUNTKILL
+NOTELEFRAG
+THRUSPECIES
+NOTIMEFREEZE
+DONTHURTSPECIES
Species "Cybers"
DamageFactor "LegendaryGuruPlayer", 0.3
//No infighting
DamageFactor "Baby15K", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
Dropitem ""
States
	{
	Spawn:
		VILE A 10 A_Look
		Loop
	See:
		TNT1 A 0 A_Jump(64,"Rush")
		VILE A 0 A_SpawnItem("HumanishStep",0,0,0,0)
		VILE AABBCC 2 A_VileChase
		VILE D 0 A_SpawnItem("HumanishStep",0,0,0,0)
		VILE DDEEFF 2 A_VileChase
		Loop
	Rush:
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE A 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE A 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE B 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE B 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE C 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE C 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE D 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE D 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE E 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE E 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE F 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE F 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE A 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE A 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE B 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE B 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE C 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE C 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE D 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE D 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE E 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE E 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE F 1 A_VileChase
		TNT1 A 0 A_SpawnItem("ExileFX",0,0)
		VILE F 1 A_VileChase
		TNT1 A 0 A_Jump(182,"See")
		Loop
	Missile:
		TNT1 A 0 Bright A_FaceTarget
		VILE G 10 Bright A_PlaySound("exile/voidstart")
		VILE H 8 Bright A_VileTarget
		VILE IJKLMN 8 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("exile/voidend")
		VILE O 8 Bright A_VileAttack
		VILE P 20 Bright
		Goto See	
	Heal:
		VILE "[\]" 10 Bright
		Goto See
	Pain:
		VILE Q 10 A_Pain
		Goto See
	Death:
		VILE Q 6
		VILE R 5 A_Scream
		VILE S 5 A_Fall
		VILE TUV 5
		VILE W 4 A_SpawnItem("BodyCrash",0,0,0,0)
		VILE XY 4
		VILE Z 525
		VILE Z 5 A_FadeOut(0.1,1)
		Wait
	XDeath:
		VILX A 4
		VILX B 3 A_XScream
		VILX C 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		VILX D 3 A_Fall
		VILX E 3 A_SpawnItem("BodyCrash",0,0,0,0)
		VILX FG 3
		VILX H 525
		VILX H 5 A_FadeOut(0.1,1)
		Wait
	}
}

Actor ExileSummoner
{
Height 8
Radius 25
Speed 30
Damage (0)
+RIPPER
+NOTIMEFREEZE
+BLOODLESSIMPACT
+SERVERSIDEONLY
States
	{
	Spawn:
		TNT1 A 5
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("RHellionSmokeSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 2
		TNT1 A 1 A_SpawnItemEx("ExileMinion")
		Stop
	}
}

Actor TrueDeathBall : CardinalSpecialGuruBall
{
Obituary "%o payed the ultimate price for his greed."
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySound("Weapons/GuruBlast3",5) 
		Goto Death
	Death:
		//COLLATERAL DAMAGE EFFECTS
		TNT1 A 0 Bright A_Explode(2048,256,0,1)
		TNT1 A 0 Bright A_BFGSpray("BlueGuruSpray",15,20)
		//IMPACT STUFF
		TNT1 A 0 A_SpawnItemEx("BlueGuruStruckGlowX",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_SpawnItemEx("BlueGuruStruckGlowY",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("CardinalGuruSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),SXF_SETMASTER,0)
		TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("BlueGuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("BlueGuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop
	}
}

Actor TrueLegendaryLaserBeam : FastProjectile
{
Speed 200
Height 8
Radius 13
Scale 4.0
Renderstyle Add
Damage 50
+RIPPER
-CANNOTPUSH
+THRUSPECIES
-NODAMAGETHRUST
+NOEXTREMEDEATH
+NOTIMEFREEZE
DamageType "Legendary"
SeeSound ""
MissileType "TrueLegendaryLaserBeamTrailSpawner"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 4 A_PlaySound("ultimate/laser",CHAN_AUTO|CHAN_NOPAUSE)
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 Radius_Quake(6,6,0,12,0)
		TNT1 A 0 A_Explode(128,256,0,False,128)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryFlare")
		T3FS ABCDEFGHIJKLMNOP 2 Bright A_FadeOut(0.06,1)
		Stop
	}
}

ACTOR TrueLegendaryLaserBeamTrail
{
Radius 10
Height 10
Scale 6.0
RenderStyle Add
Alpha 0.75
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 AA 0 Bright A_Jump(256,"AltSpawn","AltSpawn2")
	"AltSpawn":
		TNT1 A 0
		T3FB A 1 A_FadeOut(0.1,1)
		Goto "FadeOut"
	"AltSpawn2":
		TNT1 A 0
		T3FB I 1 A_FadeOut(0.1,1)
		Goto "FadeOut"
	"FadeOut":
		T3FB DAIDAIADA 1 A_FadeOut(0.1,1)
		Stop
	}
}

ACTOR TrueLegendaryLaserBeamTrailSpawner
{
+NoClip
+NoGravity
+THRUSPECIES
+NOTIMEFREEZE
DamageType "Legendary"  
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Explode(64,256,0,0,128)
		TNT1 A 2 A_SpawnItemEx("TrueLegendaryLaserBeamTrail",random(-3,3),0,random(-3,3),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop
	}
}

ACTOR TrueLegendaryFlare
{
Scale 2.0
Renderstyle Add
Alpha 1.0
+NOCLIP
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+NOTIMEFREEZE
+NOINTERACTION
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		FLRB A 2 Bright
	Continuous:
		FLRB A 1 Bright A_FadeOut(0.05,1)
		Loop
	Toaster:
		TNT1 A 1 Bright
		Stop	
	}
}

ACTOR TrueLegendaryPlasmaball
{
Projectile
Radius 6
Height 8
Speed 55
FastSpeed 70
Decal "Scorch"
Scale 0.2
RenderStyle Translucent
Alpha 1
Damage 72
+RANDOMIZE
+DONTREFLECT
+NOTIMEFREEZE
+EXTREMEDEATH
Damagetype "Legendary"
SeeSound "imp/attack"
DeathSound "comet/explosion"
States
	{
	Spawn:
		TNT1 A 1 Bright
		TNT1 A 0 Bright A_PlaySoundEx("true/fire2",1,0,2)
		Goto Fly
	Fly:
		UBAL BF 1 Bright A_SpawnItemEx("TrueLegendaryPlasmaballTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(0,2)
		TNT1 A 0 Bright A_CustomMissile ("BHellionSmoke",0,0,random(0,360),CMF_AIMDIRECTION,random(10,40))
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Explode(260,192)
		TNT1 A 0 A_SpawnItemEx("LCABaseScorch",0,0,0,0,0,0,random(0,359),SXF_CLIENTSIDE,0)
        TNT1 AAAAAA 0 A_CustomMissile("LegendaryBlueParticleSpawner",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	    EXPL A 0 Radius_Quake(15,20,0,20,0)
		BEXP B 0 Bright A_Scream
        TNT1 A 10 Bright A_ALertMonsters
		Stop
	}
}

ACTOR TrueLegendaryPlasmaballTrail
{
Speed 1
SCALE 0.5
RenderStyle Add
Alpha 0.6
+MISSILE
+DROPOFF
+NOGRAVITY
+NOBLOCKMAP
+NOTELEPORT
+THRUACTORS
+NOTIMEFREEZE
+CLIENTSIDEONLY
+NONETID
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 1 Bright
		BMKE ABCDEFGHI 1 Bright
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR HomingTrueLegendaryPlasmaball : TrueLegendaryPlasmaball
{
+SEEKERMISSILE
States
	{
	Spawn:
		TNT1 A 1 Bright
		TNT1 A 0 Bright A_PlaySoundEx("true/fire2",1,0,2)
		Goto Fly
	Fly:
		UBAL BF 1 Bright A_SpawnItemEx("TrueLegendaryPlasmaballTrail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 Bright A_SeekerMissile(0,2)
		TNT1 A 0 Bright A_CustomMissile("BHellionSmoke",0,0,random(0,360),CMF_AIMDIRECTION,random(10,40))
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Explode(260,192,0)
		TNT1 A 0 A_SpawnItemEx("LCABaseScorch",0,0,0,0,0,0,random(0,359),SXF_CLIENTSIDE,0)
		TNT1 AAAAAA 0 A_CustomMissile("LegendaryBlueParticleSpawner",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		EXPL A 0 Radius_Quake(15,20,0,20,0)
		BEXP B 0 Bright A_Scream
		TNT1 A 10 Bright A_ALertMonsters
		Stop
	}
}

Actor TrueLegCyberShieldSpawner : LegCyberShieldSpawner
{
States
	{
	Spawn:
		TNT1 AAAAAAAAAA 0
	Death:
		TNT1 A 1 A_SpawnItemEx("TrueLegCyberShield",0,0,0)
		Stop
	}
}

Actor TrueLegCyberShieldSpawner2 : TrueLegCyberShieldSpawner
{
States
	{
	Spawn:
		TNT1 AAAAAA 0
		GoTo Death
	}
}

Actor TrueLegCyberShieldSpawner3 : TrueLegCyberShieldSpawner
{
States
	{
	Spawn:
		TNT1 AAAA 0
		GoTo Death
	}
}

Actor TrueLegCyberShieldSpawner4 : TrueLegCyberShieldSpawner
{
States
	{
	Spawn:
		TNT1 AA 0
		GoTo Death
	}
}

Actor TrueLegCyberShieldSpawner5 : TrueLegCyberShieldSpawner
{
States
	{
	Spawn:
		TNT1 A 0
		GoTo Death
	}
}

Actor TrueLegCyberShield : LegCyberShield
{
States
	{
	Spawn:
		TPBL A 2 Bright
		//TNT1 AA 0 A_CustomMissile("KaboomGold2", 17, 0, random(0,360), 2, random(0,360))
		TPBL B 2 Bright
		//TNT1 AA 0 A_CustomMissile("KaboomGold2", 17, 0, random(0,360), 2, random(0,360))
		TNT1 A 0 A_CountDown
		Loop
	Death:
		ENRS A 2 Bright
		ENRS A 1 A_Explode(25,130)
		TNT1 A 0 A_Scream
		//TNT1 AAAAAAAA 0 A_CustomMissile("KaboomGold2",17,0,random(0,360),2,random(0,360))
		//TNT1 AAAAAA 0 A_CustomMissile("KaboomGold",0,0,random(0,360),2,random(0,360))	
		TNT1 AAAAAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,17,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 1 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		Stop
	}
}

ACTOR LegPentaFire2
{
PROJECTILE
Height 32
Radius 0
Mass 90000000000000000000000000000000000000000000000000
Speed 9
Scale 1.5
RenderStyle Add
Alpha 0.85
ReactionTime 4
+RIPPER
-NOGRAVITY
+DONTSPLASH
+FLOORHUGGER
+NOTIMEFREEZE
+BLOODLESSIMPACT
DamageType "Legendary"
States
	{
	Spawn:
		TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
		TNT1 A 0 A_Stop
		TTRD A 1 Bright A_Explode(1,32,1)
		TTRD A 2 Bright A_PlaySound("weapons/onfire")
		TTRD BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 3 Bright A_Explode(1,32,1)
		TTRD A 0 Bright A_CountDown
		Loop
	Death:
		TTRD HIJ 3 Bright A_Explode(2,32,1)
		Stop
	}
}

Actor TrueLegPentagram
{
Projectile
Height 2
Radius 2
Speed 0
Damage (0)
+NOTIMEFREEZE
+NOINTERACTION
SeeSound ""
DeathSound ""
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAAAAA 1
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,0,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
		TNT1 A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
		TNT1 A 0 A_Stop
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-0,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,10,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,20,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,30,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,40,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,50,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,60,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,70,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,80,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,90,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,100,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,110,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,120,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,130,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,140,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,150,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,160,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,170,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,180,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-10,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-20,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-30,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-40,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-50,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-60,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-70,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-80,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-90,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-100,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-110,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-120,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-130,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-140,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-150,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-160,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegPentaFire2",28,0,-170,CMF_AIMDIRECTION)
		TNT1 A 1 A_CustomMissile("LegPentaFire2",28,0,-180,CMF_AIMDIRECTION)
		Goto Death
	Death:
		TNT1 A 1
		Stop
	}
}

Actor TrueLegSpikeCircle
{
Projectile
Height 2
Radius 2
Speed 0
Damage (0)
+NOTIMEFREEZE
+NOINTERACTION
SeeSound ""
DeathSound ""
States
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAAAAA 1
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-0,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,10,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,20,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,30,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,40,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,50,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,60,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,70,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,80,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,90,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,100,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,110,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,120,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,130,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,140,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,150,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,160,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,170,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,180,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-10,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-20,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-30,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-40,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-50,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-60,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-70,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-80,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-90,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-100,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-110,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-120,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-130,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-140,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-150,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-160,CMF_AIMDIRECTION)
		TNT1 A 0 A_CustomMissile("LegIceSpike",28,0,-170,CMF_AIMDIRECTION)
		TNT1 A 1 A_CustomMissile("LegIceSpike",28,0,-180,CMF_AIMDIRECTION)
		Goto Death
	Death:
		TNT1 A 1
		Stop
	}
}

ACTOR TrueLegendaryBombShockwave : LCAShockwave
{
Projectile
Scale 6.75
Alpha 1.0
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		HBRB A 1 Bright A_FadeOut(0.04,1)
		HBRB B 1 Bright A_FadeOut(0.04,1)
		HBRB C 1 Bright A_FadeOut(0.04,1)
		HBRB D 1 Bright A_FadeOut(0.04,1)
		HBRB E 1 Bright A_FadeOut(0.04,1)
		HBRB F 1 Bright A_FadeOut(0.04,1)
		HBRB G 1 Bright A_FadeOut(0.04,1)
		HBRB H 1 Bright A_FadeOut(0.04,1)
		HBRB I 1 Bright A_FadeOut(0.04,1)
		HBRB J 1 Bright A_FadeOut(0.04,1)
		HBRB K 1 Bright A_FadeOut(0.04,1)
		HBRB L 1 Bright A_FadeOut(0.04,1)
		HBRB M 1 Bright A_FadeOut(0.04,1)
		HBRB N 1 Bright A_FadeOut(0.04,1)
		HBRB O 1 Bright A_FadeOut(0.04,1)
		HBRB P 1 Bright A_FadeOut(0.04,1)
		HBRB Q 1 Bright A_FadeOut(0.04,1)
		HBRB R 1 Bright A_FadeOut(0.04,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop	  
	}
}

Actor LegCyberFinalAttack
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 0.75
Renderstyle Add
Alpha 0.25
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 8 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack2",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCyberFinalAttack2
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 1.25
Renderstyle Add
Alpha 0.35
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack3",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCyberFinalAttack3
{
PROJECTILE
Radius 0
Height 0
Speed 0
Scale 1.75
Renderstyle Add
Alpha 0.45
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack4",0,0,0,0,0,0,0,SXF_SETMASTER,0) 
		Stop
	}
}

Actor LegCyberFinalAttack4
{
PROJECTILE
Radius 0
Height 0
Speed 0
Scale 2.25
Renderstyle Add
Alpha 0.55
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack5",0,0,0,0,0,0,0,SXF_SETMASTER,0) 
		Stop
	}
}

Actor LegCyberFinalAttack5
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 2.75
Renderstyle Add
Alpha 0.65
Damage (0)
+NOTIMEFREEZE
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 10 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack6",0,0,0,0,0,0,0,SXF_SETMASTER,0) 
		Stop
	}
}

Actor LegCyberFinalAttack6
{
PROJECTILE
Radius 0
Height 0
Speed 0
Scale 3.25
Renderstyle Add
Alpha 0.75
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 11 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack7",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCyberFinalAttack7
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.0
Renderstyle Add
Alpha 0.85
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 11 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack8",0,0,0,0,0,0,0,SXF_SETMASTER,0) 
		Stop
	}
}

Actor LegCyberFinalAttack8
{
PROJECTILE
Height 0
Radius 0
Speed 0
Scale 4.75
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 12 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack9",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCyberFinalAttack9
{
PROJECTILE
Radius 0
Height 0
Speed 0
Scale 5.50
Renderstyle Add
Alpha 0.95
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL BFBF 12 Bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Goto Death
	Death:
		UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack10",0,0,0,0,0,0,0,SXF_SETMASTER,0)
		Stop
	}
}

Actor LegCyberFinalAttack10
{
PROJECTILE
Radius 0
Height 0
Speed 0
Scale 5.50
Renderstyle Add
Alpha 1.0
Damage (0)
+NOTIMEFREEZE
DamageType "Legendary"
Deathsound "Gateway/Hell"
Obituary "%o was annihilated."
States
	{
	Spawn:
		TNT1 A 0 Bright
		UBAL B 10 Bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL BFBFBFBFBFBFBFBFBF 8 Bright
		Goto Death
	Death:
		UBAL B 4 Bright
		Stop
	}
}

ACTOR LegCyberBombTrail : LegCardiBombTrail
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetScale(ScaleX -0.01, ScaleY -0.01)
		UBAL BFBFB 1 Bright A_FadeOut(0.05,1)
		Loop
	}
}


ACTOR LegendaryCyberdemonFinalBall : LegendaryCardinalFinalBall
{
+NOCLIP
States
	{
	Spawn:
		// Gold
		TNT1 A 0 Bright
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		// Blue
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		// Gold
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		// Blue
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL B 1 Bright
		// Gold
		//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(224,2)
		TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_Jump(16,2)
		TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		UBAL F 1 Bright
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_StopSound(5)
		TNT1 A 0 A_SpawnItem("LegendaryNuke")
		TNT1 A 0 A_Explode(10000000000,4500,0)
		TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
		TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 1 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,SXF_CLIENTSIDE,0)
		Stop
	}
}