
ACTOR BehemothCometPlayer : Comet
{
Height 8
Radius 8
Scale 0.7
Decal "Scorch"
Damage 35
+THRUSPECIES
Species "Player"
DamageType "HellComet"
}

ACTOR BehemothSeekingCometPlayer : Comet
{
Scale 0.55
RenderStyle Add
Alpha 0.85
Decal "Scorch"
MissileType ""
Damage 35
+THRUSPECIES
+SEEKERMISSILE
+SCREENSEEKER
Species "Player"
DamageType "HellComet"
States
	{
	Spawn:
		TNT1 A 0 A_SeekerMissile(15,15,SMF_LOOK)
		BHTB AAAAA 1 Bright A_SpawnItemEx("BehemothSeekingTail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_SeekerMissile(15,15,SMF_LOOK)
		BHTB BBBBB 1 Bright A_SpawnItemEx("BehemothSeekingTail",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("OrangeParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		COMT D 3 Bright A_SpawnItemEx("CometDeathGlow",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		COMT E 3 Bright A_SpawnItemEx("CometDeath",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		Stop
	}
}