
ACTOR ExpMinigunActive : Ammo { Inventory.MaxAmount 1 }//Why there is this thing? At her there is no logic.
ACTOR ExpMinigunActive2 : Ammo { Inventory.MaxAmount 1 }

ACTOR PlayerExplosiveTracer : SentientExplosiveTracer
{
Scale 0.7
+THRUSPECIES
Species "Player"
DamageType "Player"
States
	{
	Spawn:
		TRAC A 1 Bright
		Loop
	}
}