user bool lca_legmusic = TRUE;
user bool lca_legweapmusic = TRUE;
user bool lca_legplayermusic = TRUE;

//===================
// HPBar Compat
//===================

server noarchive string hpbar_name_Poltergeist = "\cvPoltergeist\c-";
server noarchive string hpbar_name_AnnihilatorImp = "\crAnnihi\cjlator \csImp\c-";
server noarchive string hpbar_name_ToxicFiend = "\cdToxic Fiend\c-";
server noarchive string hpbar_name_DarkAnnihilator = "\cqDark Annihilator\c-";
server noarchive string hpbar_name_TrueLegendaryBabySentient = "\c[l5]True\c- \c[z3]Legendary Baby Sentient\c-";
server noarchive string hpbar_name_TrueLegendarySentient = "\c[l5]True\c- \c[z3]Legendary Sentient\c-";
server noarchive string hpbar_name_LegendaryZombie = "\c[z3]Legendary Zombie\c-";
server noarchive string hpbar_name_ExplosiveMinigunner = "\cuExplosive \crMinigunner\c-";
server noarchive string hpbar_name_TrueLegendaryCyberdemonNormal = "\c[l5]True\c- \c[z3]Legendary Cyberdemon\c- \cl(Weak)\c-";
server noarchive string hpbar_name_FakeLegendarySentient = "\c[z3]Legendary Sentient\c-";
server noarchive string hpbar_name_FakeLegendaryAnnihilator = "\c[z3]Legendary Annihilator\c-";
server noarchive string hpbar_name_Dingy = "\c[u3]Dingy\c-";
server noarchive string hpbar_name_TFusionite = "\ctFusionite\c-";
server noarchive string hpbar_name_TBabyDemolisher = "Baby Demolisher";
server noarchive string hpbar_name_TBabySentient = "Baby Sentient";

server noarchive string hpbar_map_ExplosiveMinigunner = "EMinigunner";