Gateway/Hell				DSGATEHL

LegendaryBFG10K/Fire		VINFIRE

AMRMVL						AMRMVL
tnsl/remove					AMRMVL

// Legendary Rifle Sounds
BDTRF1						BDTRF1
BDTRF2						BDTRF2
BDTRF3						BDTRF3
DISINCANT					DISINCANT
DSSPIRIT1					DSSPIRIT1
TBBCSPT2					TBBCSPT2
TBBSEE1						TBBSEE1
TBBPAIN1					TBBPAIN1
TBBPAIN2					TBBPAIN2
TBBPAIN3					TBBPAIN3
TBBPAIN4					TBBPAIN4
TBBPAIN5					TBBPAIN5
TBBPAIN6					TBBPAIN6
TBBPAIN7					TBBPAIN7
TBBDIES						TBBDIES
TBBCSPT1					TBBCSPT1
GURUCHRG					GURUCHRG
LPRAMMO1					LPRAMMO1
LPRAMMO2					LPRAMMO2
DECHST						DECHST
legimp/chargingsound		MAHLAZR
legimp/fiyabetch			DSPRTXPL
weapons/legrifidle			KSAWIDLE
weapons/legriflereload		LRIFLERL
weapons/legup				LRIFUP
weapons/iceshot2			FROSTY2
weapons/icehit2				SHARDS1B
weapons/freezeup			FREEZEUP
items/legendaryammo			LPRAMMO1
items/legendaryammopack		LPRAMMO2
freeze/pickup				NGPKUP
freeze/up					SR-PKUP
freeze/altfire				RIPPSGAF
freeze/althold				RIPPSGAL
freeze/altstop				ALTRACK
$random BlueDTRFire { BDTRF1 BDTRF2 BDTRF3 }
$Volume BDTRF3 5.0
$Volume BDTRF1 5.0
$Volume BDTRF2 5.0

$Volume KSWIDLE 5.0

DSD3						DSD3

//Cyber Imp
$RANDOM cimp/sight { CIMPSIT1 CIMPSIT2 }
CIMPSIT1					CIMPSIT1
CIMPSIT2					CIMPSIT2
$RANDOM cimp/death { CIMPDTH1 CIMPDTH2 }
CIMPDTH1					CIMPDTH1
CIMPDTH2					CIMPDTH2
cimp/pain					CIMPPAIN
cimp/active					CIMPACT

//PoisonousBruiserDemon
PoisonousBruiserDemon/scream		dspbsit
PoisonousBruiserDemon/pain			dspbpain
PoisonousBruiserDemon/death			dspbdth
PoisonousBruiserDemon/act			dspbact

//Demon Tech Railgun
$random weapons/dtrailf { DTRGF1 DTRGF2 DTRGF3 }
DTRGF1								DTRAILF1
DTRGF2								DTRAILF2
DTRGF3								DTRAILF3
weapons/dtrailgunhum				DTRAHUM
weapons/dtrailgunhum2				DTRAHUM2
weapons/pickupdtrg					DTRGUP
weapons/dtrgloop					DTRGLOOP
weapons/dtrgselect					DTRGSL

//Freezer Agaures
agaures/sight		CHILSEE
agaures/pain		CHILPAIN
agaures/death		CHILDETH
agaures/active		CHILACT
agaures/scratch		AGURHITS
agaures/swing		AGURSWNG

//True Legendary Sentient
TrueLegSent/See			TLSNSEEE

TrueLegSent/Attack1		TLSNATK1
TrueLegSent/Attack2		TLSNATK2
TrueLegSent/Attack3		TLSNATK3
TrueLegSent/Attack4		TLSNATK4

TrueLegSent/Act1		TLSNACT1
TrueLegSent/Act2		TLSNACT2
TrueLegSent/Act3		TLSNACT3
TrueLegSent/Act4		TLSNACT4

TrueLegSent/Pain1		TLSNPAI1
TrueLegSent/Pain2		TLSNPAI2
TrueLegSent/Pain3		TLSNPAI3

TrueLegSent/Death		TLSNDEAD

TrueLegSent/Taunt		TLSNTAUN //strong attack 1
TrueLegSent/Taunt2		TLSNTAU2 //strong attack 2

TrueLegSent/MindRape	TLSNMIND //special mind attacks

//True Legendary Baby Sentient
TrueLegBaby/See         TLBSSEEE

TrueLegBaby/Act1		TLBSACT1
TrueLegBaby/Act2		TLBSACT2
TrueLegBaby/Act3		TLBSACT3
TrueLegBaby/Act4		TLBSACT4

TrueLegBaby/Pain1		TLBSPAI1
TrueLegBaby/Pain2		TLBSPAI2
TrueLegBaby/Pain3		TLBSPAI3

TrueLegBaby/Death		TLBSDEAD

TrueLegBaby/Taunt		TLBSTAUN
TrueLegBaby/Taunt2		TLBSTAU2

$Random TrueLegSent/Attack 	{ TrueLegSent/Attack1 TrueLegSent/Attack2 TrueLegSent/Attack3 TrueLegSent/Attack4 } //used for weak attacks
$Random TrueLegSent/Pain	{ TrueLegSent/Pain1 TrueLegSent/Pain2 TrueLegSent/Pain3 }
$Random TrueLegSent/Act 	{ TrueLegSent/Act1 TrueLegSent/Act2 TrueLegSent/Act3 TrueLegSent/Act4 }

$Random TrueLegBaby/Attack 	{ TrueLegBaby/Attack1 TrueLegBaby/Attack2 TrueLegBaby/Attack3 TrueLegBaby/Attack4 }
$Random TrueLegBaby/Pain	{ TrueLegBaby/Pain1 TrueLegBaby/Pain2 TrueLegBaby/Pain3 }
$Random TrueLegBaby/Act 	{ TrueLegBaby/Act1 TrueLegBaby/Act2 TrueLegBaby/Act3 TrueLegBaby/Act4 }

//Cydestroyer
cydes/sight			CDSBSIT
cydes/death			CDSBDTH
cydes/pain			CDSBPAIN
smissile/fire		DSRLAUNC
cydes/laugh			METLLGH
cydes/mischrg		8FSGCHRG

// Shotgun Commando
csgun/windup		SGCDSTRT

// Desert Hornet
WASPDIE1	WASPDIE1
WASPDIE2	WASPDIE2
WASPDIE3	WASPDIE3
WASPDIE4	WASPDIE4

$random Hornet/Death { WASPDIE1 WASPDIE2 WASPDIE3 WASPDIE4 }

Hornet/Splat			WASPSPLT
Hornet/Fly				WASPFLY
$limit Hornet/Fly 16

// Legendary Cyber Knight
lcnoble/see				LCSBRSIT
lcnoble/pain			LCSDPAIN
lcnoble/death			LCSBRDTH
lcnoble/active			LCSDACT
lcnoble/melee			DSCLAW
$rolloff lcnoble/pain 600 2200
$rolloff lcnoble/active 600 2200
$rolloff lcnoble/melee 600 2200

star/fire			starfir
star/explode		starexp

//Legendary Redeemer
legendary/strike LEGSTRK
$limit legendary/strike 3

redeemer/see     REDEESIT
redeemer/idle    REDEEACT
redeemer/pain    REDEEPAI
redeemer/death   REDEEDTH
reedemer/trap    REDEETRP
reedemer/charge  REDEECHG
reedemer/thunder REDEETHN
reedemer/zap1	 REDEEZP1
reedemer/zap2	 REDEEZP2
$random reedemer/zap {reedemer/zap1 reedemer/zap2}

//Legendary Cardinal
Rage				Lcarage
Rage2				LCARAG2
LegCardi/Hi			LCARHI
LegCardi/active		LCARACT
LegCardi/Death		LCARDTH
LegCardi/Death2		LCARDTH2
Laugh1				lcarlaug
Laugh2				dstclau2
Laugh4				LCARLAUGH3

$rolloff LegCardi/active 2100 7200
$rolloff Laugh1 2100 7200
$rolloff Laugh2 2100 7200
$rolloff Laugh4 2100 7200
$rolloff LegCardi/hi 2100 7200
$rolloff RAGE 2100 7200

$Volume LCARLAUGH3 5.0
$Volume dstclau2 5.0
$Volume dstclau 5.0
$Volume lcarlaugh 5.0
$Volume Lcarage 5.0
$Volume LCARHI 5.0
$Volume LCARACT 5.0

legcardi/load1    RSLOAD1
legcardi/load2    RSLOAD2
legcardi/load3    RSLOAD3
$rolloff legcardi/load1 600 2200
$rolloff legcardi/load2 600 2200
$rolloff legcardi/load3 600 2200

Claw/Move SWINGHEV

$random Claw/hit { Clawhit1 Clawhit2 Clawhit3 }
Clawhit1                 SORDHIT1
Clawhit2                 SORDHIT2
Clawhit3                 SORDHIT3

//Legendary Behemoth
legendaryflame/crackle LEBHFLME
lfball1/shot LFB1FLY
lfball1/exp  LFB1EXP
$rolloff legendaryflame/crackle 600 2200
$rolloff lfball1/shot 600 2200
$rolloff lfball1/exp 600 2200

//Legendary Plasmatic Cannon
legendarycannon/fire			LEGCFIRE
legendarycannon/charge			LEGCLOAD
legendarycannon/nbarrel			CANNBR
legendarycannon/up				CANNUP
legendarycannon/steam			DSDTBST
$rolloff legendarycannon/fire 600 2200
$rolloff legendarycannon/charge 600 2200
$rolloff legendarycannon/nbarrel 600 2200
$rolloff legendarycannon/up 600 2200
$rolloff legendarycannon/steam 600 2200

//Legendary Grenade
lnade/exp						LGNEXPL
weapons/lgrenadebounce			LGRENB1A

//Legendary Mine
weapons/lmineexp				LEGMIEX

//Legendary Time Sphere
legtime/pickup					LGTPIK
legtime/use						LGTUSE
timefreeze/effect1				TIMEFRZ1
timefreeze/effect2				TIMEFRZ2
timefreeze/effect3				TIMEFRZ3

//Legendary Assault Captain
lasgguy/sight					ZOMACT4
lasgguy/pain					ZOMPN10
lasgguy/death					ZCDIE2
lasgguy/active					ZOMACT5
lasgguy/asgout					lsasgout
lasgguy/asgin					lsasgin
LShotgun/Cock					LASGCK

//Legendary Stealth Trooper
lcmdo/sight						ZOMACT3
lcmdo/pain						ZOMPN8
lcmdo/active					ZOMACT1
lcmdo/death						ZCDIE4

//Legendary Commando 
lcmdo/sight						ZOMACT3
lcmdo/pain						ZOMPN8
lcmdo/active					ZOMACT1
lcmdo/death						ZCDIE4

//True Legendary Cyberdemon
star/load1						RSLOAD1
star/load2						RSLOAD2
star/load3						RSLOAD3
true/fire						TLCFIRE
TBFG/charge						TIGCHAR1
tlcyb/sight						LBBSEE1
tlcyb/laugh1					LBBCSPT1
tlcyb/laugh2					LBBCSPT2
tlcyb/laugh3					LBBCSPT3
tlcyb/laugh4					LBBCSPT4
tlcyb/demand					LBBSPT3
tlcyb/demand2					LBASPT1
tlcyb/death						LBBDIES
ultimate/laser					TLCLASR
ultimate/chrge					TLCDLZF
ultimate/fire					DSBFTAH1
true/fire2						LPBALFR

//Legendary Fiend
LegFiend/Sight					LEGFNSIT
LegFiend/Pain					LEGFNPAI
LegFiend/Death					LEGFNDTH
LegFiend/Active					LEGFNACT
LegFiend/Melee					LEGFNATK
$rolloff LegFiend/Pain 600 2200
$rolloff LegFiend/Melee 600 2200
$rolloff LegFiend/Death 600 2200

//AttackSound "LegFiend/Melee"
//PainSound "LegFiend/Pain"
//ActiveSound "LegFiend/Active"

lfball1/shot					LFB1FLY
lfball1/exp						LFB1EXP

//Legendary Zombie 
legzom/sight					ZOMACT2
legzom/pain						ZOMPN10
legzom/death					ZCDIE3
legzom/active					ZOMACT5

//Ion
weapons/ionchrg					IONCHRG
weapons/ionfir					IONFIR
$rolloff weapons/ionchrg 600 2200
$rolloff weapons/ionfir 600 2200

//Legendary Imp
$random legimp/sight { legimp/sight1  legimp/sight2 legimp/sight3 legimp/sight4 }
legimp/sight1					imp_sig1
legimp/sight2					imp_sig2
legimp/sight3					imp_sig3
legimp/sight4					imp_sig4

$random legimp/pain { Imppain1 Imppain2 Imppain3 }
Imppain1						IMP_P1
Imppain2						IMP_P2
Imppain3						IMP_P3

$random legimp/active { BREATH_1  BREATH_2 BREATH_3 }
BREATH_1						BREATH_1
BREATH_2						BREATH_2
BREATH_3						BREATH_3

$random legimp/death { IMP_DEA1 IMP_DEA2 IMP_DEA3 IMP_DEA4 }
IMP_DEA1						IMP_DEA1
IMP_DEA2						IMP_DEA2
IMP_DEA3						IMP_DEA3
IMP_DEA4						IMP_DEA4

//Hexa-Shotgun
weapons/pickuphsg				dsgthxs
weapons/hsgdoublefire			DSQUDBL
weapons/hsgfire					DSHSFIR
weapons/hsgopen					DSQSOPN
weapons/hsgshellslide			DSQSLL
weapons/hsgclose				DSQSCLS

//Freezer Behemoth
FreezerBehe/Sight				FBHECSIT
FreezerBehe/Pain				FBHCPAIN
FreezerBehe/Death				FBHECDTH
$random FreezerBehe/Attack { FrzrAtk1 FrzrAtk2 }
FrzrAtk1						FBHECATK
FrzrAtk2						FBHCATK2
FreezerBehe/Active				DSHECACT
$random FreezerBehe/Cannon { FRZRCF1 FRZRCF2 FRZRCF3 FRZRCF4 }
FRZRCF1							FRZRCF1
FRZRCF2							FRZRCF2
FRZRCF3							FRZRCF3
FRZRCF4							FRZRCF4

FRZRBRN							FRZRBRN

//Legendary Cyber
$random Legcyber/pain { Legcyber/pain1 Legcyber/pain2 }
Legcyber/amhalt					DECHST
Legcyber/BFG					GURUCHRG
Legcyber/pain1					TBBPAIN1
Legcyber/pain2					TBBPAIN2
Legcyber/pain3					TBBPAIN3
Legcyber/pain4					TBBPAIN4
Legcyber/pain5					TBBPAIN5
Legcyber/pain6					TBBPAIN6
Legcyber/pain7					TBBPAIN7
Legcyber/laugh2					LAUGH2
cyber/sight1					TBBSEE1
monster/laugh					TBBCSPT2
Legcyber/death					TBBDIES
Legcyber/laugh3					TBBCSPT1
Legcyber/laugh4					LAUGH3
Legcyber/laugh5					TBCSPT2
Legcyber/heal					HEAL
LegLaser/explode				DSPCBOOM
LegLaser/Fire					LSLFIR

$Volume TBBCSPT2 5.0
$Volume TBBSEE1 5.0
$Volume TBBPAIN1 5.0
$Volume TBBPAIN2 5.0
$Volume TBBPAIN3 5.0
$Volume TBBPAIN4 5.0
$Volume TBBPAIN5 5.0
$Volume TBBPAIN6 5.0
$Volume TBBPAIN7 5.0
$Volume TBBCSPT1 5.0

weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/incant0 DSINCNT0
weapons/incant1 DSINCNT1
weapons/spirit1 dsspirt1

//Legendary BFG
Weapons/GuruUp			GURUUP
Weapons/GuruIdle		GURUIDLE
Weapons/GuruTrigger		GURUTRIG
Weapons/GuruCharge		GURUCHRG
Weapons/GuruFire		GURUFIRE
Weapons/GuruAddFire		GURUAFIR
Weapons/GuruLoad		GURULOAD

Weapons/GuruFly			GURUFLY
Weapons/GuruBlast		GURUBLST
Weapons/GuruBlast2		GURUBLS2
Weapons/GuruBlast3		GURUBLS2
Weapons/GuruHit			GURUHIT
Weapons/GuruLoop		GURULOOP
Weapons/GuruFuuu		GURUFUUU
Weapons/GuruBoom		GURUBOOM
Weapons/GuruBolt		GURUBOLT

Weapons/GuruStruck0		GURUSTR0
Weapons/GuruStruck1		GURUSTR1
Weapons/GuruStruck2		GURUSTR2
Weapons/GuruStruck3		GURUSTR3
Weapons/GuruStruck4		GURUSTR4
Weapons/GuruStruck5		GURUSTR5
Weapons/GuruStruck6		GURUSTR6
Weapons/GuruStruck7		GURUSTR7
Weapons/GuruStruck8		GURUSTR8
Weapons/GuruStruck9		GURUSTR9
$random Weapons/GuruStruck { Weapons/GuruStruck0 Weapons/GuruStruck1 Weapons/GuruStruck2 Weapons/GuruStruck3 Weapons/GuruStruck4 Weapons/GuruStruck5 Weapons/GuruStruck6 Weapons/GuruStruck7 Weapons/GuruStruck8 Weapons/GuruStruck9 }

Ammo/Vearetelium	VEARAMMO

$rolloff Weapons/GuruBlast3 700 2100
$rolloff Weapons/GuruLoop 3100 10200
$rolloff Weapons/GuruFuuu 3100 10200
$rolloff Weapons/GuruBlast 3100 10200
$rolloff Weapons/GuruBoom 5100 11200
$rolloff Weapons/GuruBlast2 3100 10200
$rolloff Weapons/GuruStruck 3100 10200

//True Legendary BFG
truelegbfg/charge		TLBFCHRG
truelegbfg/fire			TLBFFIRE
truelegbfg/fire2		TLBFFIR2
truelegbfg/idle			TLBFIDLE
truelegbfg/load			TLBFLOAD	
truelegbfg/trigger		TLBFTRIG
truelegbfg/equip		TLBFUP

upgrade/pickup					UPGRAGET

//Legendary Imp Ball
legball/fly 					DSBBFLY

//Legendary Sphere And Armor
legendarysphere/pickup			DSSPHERE
legendaryarmor/pickup			DSARMOR6
$Volume DSARMOR6 1.0
$Volume DSMASTER 1.0
$Volume LEGENSPH 1.0

legendarysphere/idle1			TAMEIDL1
legendarysphere/idle2			TAMEIDL2
legendarysphere/idle3			TAMEIDL3
legendarysphere/idle4			TAMEIDL4
legendarysphere/idle5			TAMEIDL5
legendarysphere/idle6			TAMEIDL6
legendarysphere/idle7			TAMEIDL7
legendarysphere/idle8			TAMEIDL8
$random legendarysphere/idle { legendarysphere/idle1 legendarysphere/idle2 legendarysphere/idle3 legendarysphere/idle4 legendarysphere/idle5 legendarysphere/idle6 legendarysphere/idle7 legendarysphere/idle8 }
legendarymegasphere/idle		ULTIDLE
legmegasphere/pickup			LEGMEGA

//Legendary Pistols
legendarypistols/pickup		DSPRPKUP
legendatypistols/fire		RW02DEAF

//Freezer Zombie and Freezer Rifle
weapons/iceshot		DSICESHT
weapons/icehit		DSICEHIT
weapons/chill		DSICE01
$Random fzombie/sight { fzombie/sight1 fzombie/sight2 fzombie/sight3 }
$Random fzombie/death { fzombie/death1 fzombie/death2 fzombie/death3 }
fzombie/sight1 FZMBSIT1
fzombie/sight2 FZMBSIT2
fzombie/sight3 FZMBSIT3
fzombie/pain   FZMBPAIN
fzombie/death1 FZMBDTH1
fzombie/death2 FZMBDTH2
fzombie/death3 FZMBDTH3
fzombie/active FZMBSACT

//Behemoth Cannon
cannon/up DSINFSIT
cannon/fire RW09NACA
cannon/pickup DSINFSIT

//Explosive Minigun
weapons/explosiveminigunpickup DSEMGUP1
weapons/expmgunspinstart DSMINSU
weapons/expmgunspin DSMINSL
weapons/expmgunspinstop DSMINSD

//Velocirator Archvile
$random monster/velsit { vile/sight1 vile/sight2 vile/sight3 vile/sight4 vile/sight5 vile/sight6 }
vile/sight1			vilesee1
vile/sight2			vilesee2
vile/sight3			vilesee3
vile/sight4			vilesee4
vile/sight5			vilesee5
vile/sight6			vilesee6
$random monster/velact { vile/active1 vile/active2 vile/active3 }
vile/active1		breath1
vile/active2		breath2
vile/active3		breath3
$random monster/velpai { vile/pain1 vile/pain2 vile/pain3 vile/pain4 }
vile/pain1			vilpain1
vile/pain2			vilpain2
vile/pain3			vilpain3
vile/pain4			vilpain4
$random monster/veldie { vile/death1 vile/death2 vile/death3 vile/death4 }
vile/die1			viledie1
vile/die2			viledie2
vile/die3			viledie3
vile/die4			viledie4

velocirator/spell1	VELOSPL1
velocirator/spell2	VELOSPL2
veloghost/death		VELOGHST

//Legendary Rune
Pickups/Legrune					LEGRUNE
Pickups/Legruneidle				SPIRACT
Pickups/LegProtection			LEGPROT
Pickups/LegProtectionActive		PROTACT
$Volume LEGRUNE 1.0
$Volume PROTACT 2.0

//Legendary Music
//D_LEGND D_LEGND
//D_LEGM2 D_LEGM2
//D_LEGM3 D_LEGM3
//D_LEGM4 D_LEGM4

//Legendary Noble
boss/teleport		BTELEP
legfire/active		LNFIRE
lefrail/active		LNRAIL
hk/summon			HKSUMMON
lnoble/see			LSBRSSIT
lnoble/pain			LSDMPAIN
lnoble/death		LSBRSDTH
lnoble/active		LSDMACT

//Legendary Annihilator
Legannihi/see		LASEE

//Legendary Ammo Sphere
legammo/pickup		LGMPIK
legammo/use			LGMUSE

//Advanced Necronomicon
necghost/active NECRGHST
$rolloff necghost/active 500 1900
$limit necghost/active 8

//DemonLordArcradimus
GoodGame/Mate				NUKEEX
Flamethrower/Flame			FMTRFLAM
PyroCannon/Flare			PYRCFLAR
Thunder/Hit					DSTHUNDA
Thunder/HitShort			DSLGHTNG
Arcradimus/Sight			DSARCST1
Arcradimus/Death			DSARCDH1
Arcradimus/Active1			DSARCAC1
Arcradimus/Active2			DSARCAC2
Arcradimus/Pain1			DSARCPN1
Arcradimus/Pain2			DSARCPN2
Arcradimus/BFGCharge		DSARCCH1
Arcradimus/BFGFire			DSARCBFF
Arcradimus/BFGBall			DSARCBFG
Arcradimus/BFGElectric1		BFGELEC1
Arcradimus/BFGElectric2		BFGELEC2
$random Arcradimus/BFGElectric { Arcradimus/BFGElectric1 Arcradimus/BFGElectric2 }
$random Arcradimus/Active { Arcradimus/Active1 Arcradimus/Active2 }
$random Arcradimus/Pain { Arcradimus/Pain1 Arcradimus/Pain2 }
$limit Thunder/HitShort 16
$rolloff Thunder/HitShort 1200 4000 // 800 2200
$rolloff Arcradimus/BFGCharge 1200 4000
$rolloff Arcradimus/BFGFire 2200 4000
$rolloff Arcradimus/BFGBall 1200 4000
$rolloff Arcradimus/Active 1200 4000
$rolloff Arcradimus/Pain 2200 4000
$rolloff Arcradimus/Death 2200 4000

//Meteor/Crash METEOR
Meteor/Fall1 DSCOMTF1
Meteor/Fall2 DSCOMTF2
Meteor/Fall3 DSCOMTF3
Meteor/Fall4 DSCOMTF4
$random Meteor/Fall { Meteor/Fall1 Meteor/Fall2 Meteor/Fall3 Meteor/Fall4 }
$rolloff Meteor/Fall 500 4000
$volume Meteor/Fall 0.5
$limit Meteor/Fall 5
$limit Thunder/HitShort 16
Meteor/Crash1 DSCOMTX1
Meteor/Crash2 DSCOMTX2
Meteor/Crash3 DSCOMTX3
Meteor/Crash4 DSCOMTX4
$random Meteor/Crash { Meteor/Crash1 Meteor/Crash2 Meteor/Crash3 Meteor/Crash4 }
$rolloff Meteor/Crash 800 4000
$limit Meteor/Crash 7
//$Volume Meteor/Fall 0.8

//Phase Overlord
PhaseOverlord/Sight DSARCST1
PhaseOverlord/Death DSARCDH1

//Legendary Revenant
lrball1/shot   LRB1FLY
lrball1/exp    LRB1EXP
lrball2/shot   LRB2FLY
lrball2/exp    LRB2EXP
lrball3/charge LRB3CHRG
lrball3/shot   LRB3FIRE
lrball3/fly    LRB3FLY
lrball3/exp    LRB3EXPL
lrtrap/active  LRTRAP
$rolloff lrball1/shot	 800 2200
$rolloff lrball1/exp	 800 2200
$rolloff lrball2/shot	 800 2200
$rolloff lrball2/exp	 800 2200
$rolloff lrball3/shot	 800 2200
$rolloff lrball3/exp	 800 2200
$rolloff lrball3/charge	 800 2200
$rolloff lrball3/fly	 800 2200
$rolloff lrtrap/active	 800 2200


//Legendary Sentient
legsentient/sight			LSNTST2
legsentient/pain			LANTPN2
legsentient/death			LSNTDH2
legsentient/laugh1			LSNTLA1
legsentient/laugh2			LSNTLA2
legsentient/laugh3			LSNTLA3
legsentient/active			LSNTAC2
$random legsentient/laugh { legsentient/laugh1 legsentient/laugh2 legsentient/laugh3 }
$rolloff legsentient/sight	 800 3500
$rolloff legsentient/pain	 800 3500
$rolloff legsentient/death	 800 3500
$rolloff legsentient/laugh	 800 3500
$rolloff legsentient/active	 800 2200
$random legstorm/explode {legstorm/explode0 legstorm/explode1 legstorm/explode2 legstorm/explode3 legstorm/explode4 legstorm/explode5 legstorm/explode6 legstorm/explode7 legstorm/explode8 legstorm/explode9}
legstorm/explode0	GURUSTR0
legstorm/explode1	GURUSTR1
legstorm/explode2	GURUSTR2
legstorm/explode3	GURUSTR3
legstorm/explode4	GURUSTR4
legstorm/explode5	GURUSTR5
legstorm/explode6	GURUSTR6
legstorm/explode7	GURUSTR7 // can make zandronum crashes by the fact that the Legendary is a typical idiot.
legstorm/explode8	GURUSTR8
legstorm/explode9	GURUSTR9
pcannon/explode PCANEXP
$rolloff pcannon/explode 1200 3000
$rolloff legstorm/explode 1200 3000

$random Petrovec/Fire { Petrovec/Fire1 Petrovec/Fire2 Petrovec/Fire3 }
Petrovec/Fire1		PTRCFIR1
Petrovec/Fire2		PTRCFIR2
Petrovec/Fire3		PTRCFIR3
Petrovec/AddFire	PTRCADD
Petrovec/Ambient	PTRCAMB
Petrovec/Fly		PTRCFLY
Petrovec/AltFire	PTRCALT
Petrovec/Bounce		PTRCBNC
$random Petrovec/Hit { Petrovec/Hit1 Petrovec/Hit2 Petrovec/Hit3 }
Petrovec/Hit1		PTRCHIT1
Petrovec/Hit2		PTRCHIT2
Petrovec/Hit3		PTRCHIT3
Petrovec/Explode	PTRCEXP

//CerebralCardinal
CerebralCardinal/death		DSCCDH1
CerebralCardinal/sight		DSCCST1
CerebralCardinal/laugh		DSCCLA1
CerebralCardinal/pain1		DSCCPA1
CerebralCardinal/pain2		DSCCPA2
$random CerebralCardinal/pain { CerebralCardinal/pain1 CerebralCardinal/pain2 }

//Cardihilator
$rolloff Cardihilator/Laugh	 	800 3500
Cardihilator/Laugh				DSCCLA1
Cardihilator/Sight				DSCCST1
$Random Cardihilator/Active { Cardihilator/active1 Cardihilator/active2 Cardihilator/active3 Cardihilator/active4 }
Cardihilator/active1			CYBRACT1
Cardihilator/active2			CYBRACT2
Cardihilator/active3			CYBRACT3
Cardihilator/active4			CYBRACT4
$Random Cardihilator/Pain { Cardihilator/Pain1 Cardihilator/Pain2 }
Cardihilator/Pain1				DSCCPA1
Cardihilator/Pain2				DSCCPA2
Cardihilator/Death				DSCCDH1
Cardihilator/NukeFire           ATMGFIRE

//Nuke
weapons/nuclearmissilecharge		dsnukcrg
weapons/nuclearmissileexplode		dsnukxpl
weapons/nuclearmissileburn			dsnukbrn
weapons/nuclearmissileflamehit		dsflwexp
weapons/nuclearmissileflamewall		dsflwgrn

//DevastatorBall
devastator/charge					DEVASCHR
devastator/fire						DEVASFIR
devastator/fly						DEVASFLY
devastator/explode					DEVASEXP
devastator/idle						DEVASIDL
devastator/up						MSTRUP
weapons/devfir						dsdevfir
weapons/devbal						dsdevbal
weapons/devexp						dsdevexp
weapons/devex2						dsdevex2
weapons/devlit						dsdevlit
weapons/devzap						dsdevzap
weapons/devchr						dsdevchr
weapons/devfch						dsdevfch

//FusionNuke
weapons/nuclearmissilecharge		dsnukcrg

//Legendary ASG
$random Weapons/LegAutoShotgun { XSG1 XSG2 XSG3 XSG4 }
XSG1 LASGFIR1
XSG2 LASGFIR2
XSG3 LASGFIR3
XSG4 LASGFIR4

//Ice
icespike			frosty2
iceexplode			SHARDS1B
$limit iceexplode 32
icefurry			SHDETO
$limit icefurry 32

// Legendary Demon Rune
legendarypowersphere/pickup		LPOWPIK
legdemonrune/idle				HELLDMR

LegCyber/thud					dsmothud

//Legendary Revenant
legendaryrevenant/see     LREVSEE
legendaryrevenant/death   LREVDIE
legendaryrevenant/idle    LREVIDL
$random legendaryrevenant/pain {legendaryrevenant/pain1 legendaryrevenant/pain2 legendaryrevenant/pain3}
legendaryrevenant/pain1   LREVPA1
legendaryrevenant/pain2   LREVPA2
legendaryrevenant/pain3   LREVPA3
legendaryrevenant/attack1 LREVAT1
legendaryrevenant/attack2 LREVAT2
legendaryrevenant/melee  DSSKEPCH

legendary/defense LEGDEFS

$rolloff legendaryrevenant/pain 600 2200
$rolloff legendaryrevenant/pain1 600 2200
$rolloff legendaryrevenant/pain2 600 2200
$rolloff legendaryrevenant/pain3 600 2200
$rolloff legendaryrevenant/attack1 600 2200
$rolloff legendaryrevenant/attack2 600 2200
$rolloff legendaryrevenant/melee 600 2200

$rolloff legendary/defense 600 2200

thorstrike/load LTHORL
$rolloff thorstrike/load 1200 3000
$limit thorstrike/load 3

legbabysentient/see   LBYSSEE
legbabysentient/idle  LBYSIDL
legbabysentient/pain  LBYSPAI
legbabysentient/death LBYSDIE
legbabysentient/load  LBYSLOD
legbabysentient/trap  LBYSTRP
legbabybomb/sound1    LBABSN1
legbabybomb/sound2    LBABSN2
legbabybomb/sound3    LBABSN3
legbaby/bolt          LBSBOLT
$limit legbabysentient/trap 16

drone/sight	 dssntsee
drone/death	 dssntdth
drone/active dssntact
drone/alarm  dssntala

leggreenade/bounce LRLBNCE

//Legendary AK-47
weapons/legAK47Fire1		LAK47FIR
weapons/legAK47Fire2		LAK47FR2
$random weapons/legAK47Fire { weapons/legAK47Fire1 weapons/legAK47Fire2 }
weapons/legAK47Reload1		LAK47RE1
weapons/legAK47Reload2		LAK47RE2
weapons/legAK47Reload3		LAK47RE3
weapons/legAK47Select		LAK47SEL

//Legendary LMG
weapons/LMGFire1			LMGFIRE
weapons/LMGFire2			LMGFIRE2
weapons/LMGFire3			LMGFIRE3
weapons/LMGFire4			LMGFIRE4
$random weapons/LMGFire { weapons/LMGFire1 weapons/LMGFire2 weapons/LMGFire3 weapons/LMGFire4  }
weapons/LMGReload1			LMGIN
weapons/LMGReload2			LMGOUT
weapons/LMGReload3			LMGCOCK

$playeralias LegRevenant male *pain100 legendaryrevenant/pain
$playeralias LegRevenant male *pain75  legendaryrevenant/pain
$playeralias LegRevenant male *pain50  legendaryrevenant/pain
$playeralias LegRevenant male *pain25  legendaryrevenant/pain
$playeralias LegRevenant male *death   legendaryrevenant/death
$playeralias LegRevenant male *usefail legendaryrevenant/idle
$playeralias LegRevenant male *grunt   legendaryrevenant/attack1
$playeralias LegRevenant male *land    legendaryrevenant/attack2
$playeralias LegRevenant male *jump    legendaryrevenant/idle
$playeralias LegRevenant male *taunt   legendaryrevenant/see

sandstorm/start			SANDSTRT
sandstorm/loop			SANDLOOP

//Legendary Tormentor
legbanished/see			LEGPESIT
legbanished/idle		LEGPEACT
legbanished/pain		LEGPEPAI
legbanished/death		LEGPEDTH
legbanished/attack1		LEGPATK1
legbanished/attack2		LEGPATK2
legbanished/explode1	LEGPXP1
legbanished/explode2	LEGPXP2

//Legendary Soul
legsoul/see				LEGSSEE
legsoul/idle			LEGSACT
legsoul/pain			LEGSPAN
legsoul/attack			LEGSATK
legsoul/death			LEGSDTH
legsoul/attack1			LEGSATK1
legsoul/explode1		LEGSEXP1
legsoul/attack2			LEGSATK2
legsoul/explode2		LEGSEXP2

legproton/load			LEGPLOA

legendarycrystal/take	LGCRYSP
legpowersphere/take		LGPWPIK
legpowersphere/use		LGPWUSE

//True Legendary Sentient
$random Truelegsent/StrongAttack { TrueLegSent/Attack1 TrueLegSent/Attack2 TrueLegSent/Attack3 TrueLegSent/Attack4 }
$random TrueLegSent/StrongPain { TrueLegSent/Pain1 TrueLegSent/Pain2 TrueLegSent/Pain3 }
$random TrueLegSent/StrongAct { TrueLegSent/Act1 TrueLegSent/Act2 TrueLegSent/Act3 TrueLegSent/Act4 }
Truelegsent/Special1			TLSNTAUN
TrueLegSent/Special2			TLSNTAU2
TrueCommotionBall/Bounce		dsbfg10x
TrueCommotionBall/Death			TLSNMIND
Dreadnought/Pain				DREDPAIN

$volume TrueCommotionBall/Bounce 0.45
$volume TrueCommotionBall/Death 0.45
$limit TrueCommotionBall/Bounce 10
$limit TrueCommotionBall/Death 10

$rolloff Truelegsent/See 800 4000
$rolloff Truelegsent/StrongAttack 800 4000
$rolloff TrueLegSent/StrongPain 800 4000
$rolloff TrueLegSent/StrongAct 800 4000
$rolloff Truelegsent/Special1 1250 5000
$rolloff Truelegsent/Special2 1250 5000
$rolloff Dreadnought/Pain 1500 6000

//Dark Annihilator
darkannih/see					DANISEE
BFG/charge						BIGCHAR1