
ACTOR BarbatosCometPlayer : Comet
{
Damage 40
ExplosionDamage 80
DamageType "HellComet"
+Thruspecies
Species ""
Species "Player"
MissileType ""
DeathSound "barbcomet/explosion"
States
	{
	Spawn:
		BRTB AAABBB 1 Bright A_SpawnItemEx("BarbCometTail",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,0)
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SpawnItemEx("GreenParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 Bright A_CustomMissile("SmokeFX2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 Bright A_CustomMissile("Kaboom13",0,0,random(0,360),random(2,3),random(0,360))
		BRTB C 3 Bright A_Explode
		BRTB D 3 Bright A_SetTranslucent(0.75,1)
		TNT1 AAAAA 0 Bright A_SpawnItemEx("BarbatosPoisonPlayer",0,0,10,Random(4,-4),Random(4,-4),Random(4,-2),0,SXF_SETMASTER,0)
		BRTB EFG 3 Bright
		Stop
	}
}

/*ACTOR DaedabusChemSprayPlayer : PoisonEleBreath
{ 
Scale 0.6
Speed 18
+DontHarmSpecies
Species ""
Species "Player"
DamageType "hellcomet"
States 
	{ 
	Spawn:
		TRPS ABCDEFGDFEG 3 A_Explode(2,68)
	Death: 
		TRPS CCBBAA 1 A_FadeOut(0.15,1)
		Stop 
	} 
}*/

ACTOR BarbatosPoisonPlayer : PoisonEleBreath
{ 
Speed 10
Scale 0.7
+DontHarmSpecies
Species ""
Species "Player"
DamageType ""
DamageType "hellcomet"
States 
	{ 
	Spawn:
		TNT1 A 0
		TRPS ABCDEFGDFEGDF 3 A_Explode(2,68,0)
		Goto Death
	Death: 
		TRPS CCBBAA 1 A_FadeOut(0.15,1)
		Stop 
	}
}