
ACTOR PCommanderDevastatorBall : CommanderDevastatorBall
{
Species "Player"
DamageType "PlayerDevBall"
+FRIENDLY
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySoundEx("devastator/fly","Voice",1)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 A 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("PurpleDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 B 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 C 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("PurpleDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 D 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_JumpIfInventory("Tic",4,"SpawnLoop")
		TNT1 A 0 Bright A_GiveInventory("Tic",1)
		Loop
	SpawnLoop:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_PlaySoundEx("devastator/fly","Voice",1)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 A 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("PurpleDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_SeekerMissile(3,5,SMF_LOOK)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 B 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_SeekerMissile(3,5,SMF_LOOK)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 C 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_CustomMissile("PurpleDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_SeekerMissile(3,5,SMF_LOOK)
		TNT1 A 0 Bright A_CustomMissile("PCommDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
		TNT1 A 0 Bright A_CustomMissile("PCommanderLiteShot",0,0,Random(0,360),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPS1 D 1 Bright A_SpawnItemEx("ProjectileTrailParticlePurple",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurple2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		CPS1 A 1 Bright A_CustomMissile("PCerComDevastatorProjectileAttack",random(-8,8),random(-8,8),0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
		TNT1 A 0 Bright A_Explode(32,450,0,0)
		TNT1 A 0 Bright A_SeekerMissile(3,5,SMF_LOOK)
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetTranslucent(0.75,1)
		TNT1 A 0 Bright Radius_Quake(3,35,0,10,0)
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,10,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,20,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,30,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,40,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,50,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,60,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,70,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,80,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,90,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,100,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,110,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,120,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,130,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,140,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,150,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,160,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,170,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,180,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,190,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,200,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,210,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,220,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,230,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,240,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,250,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,260,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,270,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,280,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,290,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,300,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,310,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,320,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,330,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,340,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("DTBFG10KTracerPurple",0,0,350,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))	
		TNT1 A 0 Bright A_SpawnItemEx("DevastatorLightningPurpleSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)	
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 A 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 B 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 C 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 D 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 A 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 B 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 C 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 D 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 A 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 B 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 C 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(80,256,0,0)
		CPS1 D 6 Bright A_SpawnItemEx("PurpleDevastatorShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_Explode(128,1024,0,0)
		TNT1 A 0 Bright A_Explode(460,640,0,0)
		TNT1 A 0 Bright A_Explode(618,256,0,0)
		TNT1 AAA 0 Bright A_StopSoundEx("Voice")
		TNT1 A 0 Bright Radius_Quake(20,12,0,12,0)
		TNT1 A 0 Bright A_PlaySound("weapons/dtech10kexplode")
		TNT1 A 0 Bright A_SpawnItemEx("PurpleDevastatorShockWave2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
		TNT1 A 0 Bright A_SpawnItem("PurpleDTBFGEx",0,-10)
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,18,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,36,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,54,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,72,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,90,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,108,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,126,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,144,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,144,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,162,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,180,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,196,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,216,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,234,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,252,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,270,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,288,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,306,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,324,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		TNT1 A 0 Bright A_CustomMissile("PCommanderDevastatorBall2",0,0,342,CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-90,90))
		CPE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("PurpleKaboomDevastator2",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		CPE1 EF 6 Bright
		Stop    
	}
}

ACTOR PCerComDevastatorProjectileAttack : CerComDevastatorProjectileAttack
{
MissileType "PCommanderDevastatorRailgunSlug"
+FRIENDLY
Species "Player"
DamageType "PlayerDevBall"
Obituary "%o was turned to mush by heavy weapons from %k"
}

ACTOR PCommanderDevastatorRailgunSlug : CommanderDevastatorRailgunSlug
{
Damage 4
-RIPPER
+NOTIMEFREEZE
Species "Player"
DamageType "PlayerDevBall"
}

ACTOR PCommanderLiteShot : CommanderLiteShot
{
Species "Player"
DamageType "PlayerDevBall"
}

ACTOR PCommanderDevastatorBall2 : CommanderDevastatorBall2
{
Species "Player"
DamageType "PlayerDevBall2"
}

ACTOR PCommDevastatorBolt : CommDevastatorBolt
{
+FRIENDLY
Species "Player"
DamageType "PlayerDevBall"
}

ACTOR RMPurpleParticleSpawner : RedParticleSpawner
{
+NOINTERACTION
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SpawnItemEx("EPSP1",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 0 Bright A_SpawnItemEx("EPSP2",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 0 Bright A_SpawnItemEx("EPSP3",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 0 Bright A_SpawnItemEx("EPSP4",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 0 Bright A_SpawnItemEx("EPSP5",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 0 Bright A_SpawnItemEx("EPSP6",0,0,0,Random(0,8),Random(0,8),Random(1,4),random(0,360),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,64)
		TNT1 A 1 Bright
		Stop
	}
}