Actor LegZombie2 : LegendaryZombie replaces LegendaryZombie
{
States
{
Death:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(801) == 1, "Death2")
    TNT1 A 0 A_Jump(40,"TrueLeg")
Death2:
    TNT1 A 0 A_Jump(36,"LegendarySoul")
    TNT1 A 0 A_StopSound(6)
	LPOS H 5 A_Scream
    LPOS I 5 A_Fall
    LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
    LPOS K 5 
    LPOS L -1 
	Stop
TrueLeg:
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	LPOS H 5 A_Scream
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS I 5 A_Fall
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS K 5 
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LPOS L 140
	LPOS L 0 A_PlaySoundEx("brain/spit","Voice",0,2)
	LPOS LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 2 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	LPOS L 0 A_PlaySoundEx("TLegZomb/Resurrect",7,0,0.4)
	TLZO NMLKJIH 15 Bright
	TNT1 A 0 A_SpawnItemEx("TrueLegZombie",0,0,16,0,0,0,0,32)
	TNT1 A 0
	Stop
}
}