FlickerLight2 Afrit1
{
Color 0.7 0.4 0.0
Size 96
SecondarySize 128
Interval 0.9
Offset 0 24 0
}

PointLight Afrit2
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 96
}

PointLight Afrit3
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 72
}

PointLight Afrit4
{
Color 0.8 0.7 0.0
Offset 0 36 0
Size 64
}

PointLight Afrit5
{
Color 0.7 0.7 0.0
Offset 0 40 0
Size 56
}

PointLight Afrit6
{
Color 0.7 0.7 0.0
Offset 0 42 0
Size 48
}

PointLight Afrit7
{
Color 0.7 0.7 0.0
Offset 0 44 0
Size 40
}

PointLight Afrit8
{
Color 0.6 0.6 0.0
Offset 0 48 0
Size 36
}

PointLight Afrit9
{
Color 0.5 0.5 0.0
Offset 0 52 0
Size 32
}

PointLight Afrit10
{
Color 0.4 0.4 0.0
Offset 0 58 0
Size 24
}

PointLight Afrit11
{
Color 0.3 0.3 0.0
Offset 0 64 0
Size 16
}

Object Afrit
{
Frame FRITA { Light Afrit1 }
Frame FRITB { Light Afrit1 }
Frame FRITC { Light Afrit1 }
Frame FRITD { Light Afrit1 }
Frame FRITE { Light Afrit1 }
Frame FRITF { Light Afrit1 }
Frame FRITG { Light Afrit1 }
Frame FRITH { Light Afrit1 }
Frame FRITI { Light Afrit2 }
Frame FRITJ { Light Afrit3 }
Frame FRITK { Light Afrit4 }
Frame FRITL { Light Afrit5 }
Frame FRITM { Light Afrit6 }
Frame FRITN { Light Afrit7 }
Frame FRITO { Light Afrit8 }
Frame FRITP { Light Afrit9 }
Frame FRITQ { Light Afrit10 }
Frame FRITR { Light Afrit11 }
Frame FRITS { Light Afrit1 }
Frame FRITT { Light Afrit1 }
Frame FRITU { Light Afrit1 }
}

Pointlight AfritBall1
{
Color 0.8 0.3 0.05
Size 48
}

Pointlight AfritBall2
{
Color 1.0 0.5 0.1
Size 64
}

Pointlight AfritBall3
{
Color 0.6 0.2 0.0
Size 56
}

Pointlight AfritBall4
{
Color 0.4 0.05 0.0
Size 32
}


Object AfritBall
{
Frame FRTMA { Light AfritBall1 }
Frame FRTMB { Light AfritBall1 }
Frame FRTMC { Light AfritBall2 }
Frame FRTMD { Light AfritBall3 }
Frame FRTME { Light AfritBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object Comet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Pointlight HellFire
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_2
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_3
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 35
}

Pointlight HellFire_4
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 34
}

Pointlight HellFire_5
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 32
}

Pointlight HellFire_6
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 30
}

Pointlight HellFire_7
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 25
}

Pointlight HellFire_8
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 20
}

Pointlight HellFire_9
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_10
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_11
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 4
}

Pointlight HellFire_12
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 3
}

Pointlight HellFire_13
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 2
}

Pointlight HellFire_14
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 1
}

Object HellFire2
{
Frame FRTFA { Light HellFire }
Frame FRTFB { Light HellFire_2 }
Frame FRTFC { Light HellFire_3 }
Frame FRTFD { Light HellFire_4 }
Frame FRTFE { Light HellFire_5 }
Frame FRTFF { Light HellFire_6 }
Frame FRTFG { Light HellFire_7 }
Frame FRTFH { Light HellFire_8 }
Frame FRTFI { Light HellFire_9 }
Frame FRTFJ { Light HellFire_10 }
Frame FRTFK { Light HellFire_11 }
Frame FRTFL { Light HellFire_12 }
Frame FRTFM { Light HellFire_13 }
Frame FRTFN { Light HellFire_14 }
}

Object OrbitComet
{
Frame COMT { Light AfritBall1 }
}

Object OrbitComet2
{
Frame COMT { Light AfritBall1 }
}

Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}

Pointlight ArchonSoul1
{
Color 0.0 1.0 0.3
Size 64
}

Pointlight ArchonSoul2
{
Color 0.0 1.0 0.3
Size 56
}

Pointlight ArchonSoul3
{
Color 0.0 1.0 0.3
Size 48
}

Pointlight ArchonSoul4
{
Color 0.0 1.0 0.3
Size 40
}

Object ArchonSoul
{
Frame BFX1A { Light ArchonSoul1 }
Frame BFX1B { Light ArchonSoul2 }
Frame BFX1C { Light ArchonSoul3 }
Frame BFX1D { Light ArchonSoul4 }
}

PointLight HSBFG10kShot
{
Color 1.0 0.0 0.0
Size 80
}

FlickerLight HSBFG10KSHOT_X1
{
Color 1.0 0.0 0.0
Size 80
SecondarySize 88
Chance 0.3
}

FlickerLight HSBFG10KSHOT_X2
{
Color 1.0 0.0 0.0
Size 104
SecondarySize 112
Chance 0.3
}

FlickerLight HSBFG10KSHOT_X3
{
Color 1.0 0.0 0.0
Size 120
SecondarySize 128
Chance 0.3
}

Object HSBFG10kShot
{
Frame BFE1A0 { Light HSBFG10KSHOT }
Frame BFE1B0 { Light HSBFG10KSHOT }
Frame BFE1C0 { Light HSBFG10KSHOT_X1 }
Frame BFE1D0 { Light HSBFG10KSHOT_X2 }
Frame BFE1E0 { Light HSBFG10KSHOT_X3 }
}

pointlight POLY
{
    color 0.0 1.0 0.0
    size 80
}

Pointlight DarkBallSeeker1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallSeeker2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallSeeker3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallSeeker4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Flickerlight2 NamiDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object NamiDarkImp
{
Frame DRKIE { Light NamiDarkImpFire }
Frame DRKIF { Light NamiDarkImpFire }
Frame DRKIG { Light NamiDarkImpFire }
}

BrightMap Sprite DRKIA1
{
Map BMDRKIA1
DisableFullBright
}

BrightMap Sprite DRKIA2A8
{
Map BMDRKIA2
DisableFullBright
}

BrightMap Sprite DRKIA3A7
{
Map BMDRKIA3
DisableFullBright
}

BrightMap Sprite DRKIB1
{
Map BMDRKIB1
DisableFullBright
}

BrightMap Sprite DRKIB2B8
{
Map BMDRKIB2
DisableFullBright
}

BrightMap Sprite DRKIB3B7
{
Map BMDRKIB3
DisableFullBright
}

BrightMap Sprite DRKIC1
{
Map BMDRKIC1
DisableFullBright
}

BrightMap Sprite DRKIC2C8
{
Map BMDRKIC2
DisableFullBright
}

BrightMap Sprite DRKIC3C7
{
Map BMDRKIC3
DisableFullBright
}

BrightMap Sprite DRKID1
{
Map BMDRKID1
DisableFullBright
}

BrightMap Sprite DRKID2D8
{
Map BMDRKID2
DisableFullBright
}

BrightMap Sprite DRKID3D7
{
Map BMDRKID3
DisableFullBright
}

BrightMap Sprite DRKIE1
{
Map BMDRKIE1
DisableFullBright
}

BrightMap Sprite DRKIE2E8
{
Map BMDRKIE2
DisableFullBright
}

BrightMap Sprite DRKIE3E7
{
Map BMDRKIE3
DisableFullBright
}

BrightMap Sprite DRKIE4E6
{
Map BMDRKIE4
DisableFullBright
}

BrightMap Sprite DRKIE5
{
Map BMDRKIE5
DisableFullBright
}

BrightMap Sprite DRKIF1
{
Map BMDRKIF1
DisableFullBright
}

BrightMap Sprite DRKIF2F8
{
Map BMDRKIF2
DisableFullBright
}

BrightMap Sprite DRKIF3F7
{
Map BMDRKIF3
DisableFullBright
}

BrightMap Sprite DRKIF4F6
{
Map BMDRKIF4
DisableFullBright
}

BrightMap Sprite DRKIF5
{
Map BMDRKIF5
DisableFullBright
}

BrightMap Sprite DRKIG1
{
Map BMDRKIG1
DisableFullBright
}

BrightMap Sprite DRKIG2G8
{
Map BMDRKIG2
DisableFullBright
}

BrightMap Sprite DRKIG3G7
{
Map BMDRKIG3
DisableFullBright
}

BrightMap Sprite DRKIG4G6
{
Map BMDRKIG4
DisableFullBright
}

BrightMap Sprite DRKIG5
{
Map BMDRKIG5
DisableFullBright
}

BrightMap Sprite DRKIH1
{
Map BMDRKIH1
DisableFullBright
}

BrightMap Sprite DRKIH2H8
{
Map BMDRKIH2
DisableFullBright
}

BrightMap Sprite DRKIH3H7
{
Map BMDRKIH3
DisableFullBright
}



//Brightmaps

BrightMap Sprite FRITA1
{
    Map BMFRITA1
	DisableFullBright
}

BrightMap Sprite FRITA2A8
{
    Map BMFRITA2
	DisableFullBright
}

BrightMap Sprite FRITA3A7
{
    Map BMFRITA3
	DisableFullBright
}

BrightMap Sprite FRITA4A6
{
    Map BMFRITA4
	DisableFullBright
}

BrightMap Sprite FRITA5
{
    Map BMFRITA5
	DisableFullBright
}

BrightMap Sprite FRITB1
{
    Map BMFRITB1
	DisableFullBright
}

BrightMap Sprite FRITB2B8
{
    Map BMFRITB2
	DisableFullBright
}

BrightMap Sprite FRITB3B7
{
    Map BMFRITB3
	DisableFullBright
}

BrightMap Sprite FRITB4B6
{
    Map BMFRITB4
	DisableFullBright
}

BrightMap Sprite FRITB5
{
    Map BMFRITB5
	DisableFullBright
}

BrightMap Sprite FRITC1
{
    Map BMFRITC1
	DisableFullBright
}

BrightMap Sprite FRITC2C8
{
    Map BMFRITC2
	DisableFullBright
}

BrightMap Sprite FRITC3C7
{
    Map BMFRITC3
	DisableFullBright
}

BrightMap Sprite FRITC4C6
{
    Map BMFRITC4
	DisableFullBright
}

BrightMap Sprite FRITC5
{
    Map BMFRITC5
	DisableFullBright
}

BrightMap Sprite FRITD1
{
    Map BMFRITD1
	DisableFullBright
}

BrightMap Sprite FRITD2D8
{
    Map BMFRITD2
	DisableFullBright
}

BrightMap Sprite FRITD3D7
{
    Map BMFRITD3
	DisableFullBright
}

BrightMap Sprite FRITD4D6
{
    Map BMFRITD4
	DisableFullBright
}

BrightMap Sprite FRITD5
{
    Map BMFRITD5
	DisableFullBright
}

BrightMap Sprite FRITE1
{
    Map BMFRITE1
	DisableFullBright
}

BrightMap Sprite FRITE2E8
{
    Map BMFRITE2
	DisableFullBright
}

BrightMap Sprite FRITE3E7
{
    Map BMFRITE3
	DisableFullBright
}

BrightMap Sprite FRITE4E6
{
    Map BMFRITE4
	DisableFullBright
}

BrightMap Sprite FRITE5
{
    Map BMFRITE5
	DisableFullBright
}

BrightMap Sprite FRITF1
{
    Map BMFRITF1
	DisableFullBright
}

BrightMap Sprite FRITF2F8
{
    Map BMFRITF2
	DisableFullBright
}

BrightMap Sprite FRITF3F7
{
    Map BMFRITF3
	DisableFullBright
}

BrightMap Sprite FRITF4F6
{
    Map BMFRITF4
	DisableFullBright
}

BrightMap Sprite FRITF5
{
    Map BMFRITF5
	DisableFullBright
}

BrightMap Sprite FRITG1
{
    Map BMFRITG1
	DisableFullBright
}

BrightMap Sprite FRITG2G8
{
    Map BMFRITG2
	DisableFullBright
}

BrightMap Sprite FRITG3G7
{
    Map BMFRITG3
	DisableFullBright
}

BrightMap Sprite FRITG4G6
{
    Map BMFRITG4
	DisableFullBright
}

BrightMap Sprite FRITG5
{
    Map BMFRITG5
	DisableFullBright
}

BrightMap Sprite FRITH1
{
    Map BMFRITH1
	DisableFullBright
}

BrightMap Sprite FRITH2
{
    Map BMFRITH2
	DisableFullBright
}

BrightMap Sprite FRITH3
{
    Map BMFRITH3
	DisableFullBright
}

BrightMap Sprite FRITH4
{
    Map BMFRITH4
	DisableFullBright
}

BrightMap Sprite FRITH5
{
    Map BMFRITH5
	DisableFullBright
}

BrightMap Sprite FRITH6
{
    Map BMFRITH6
	DisableFullBright
}

BrightMap Sprite FRITH7
{
    Map BMFRITH7
	DisableFullBright
}

BrightMap Sprite FRITH8
{
    Map BMFRITH8
	DisableFullBright
}

BrightMap Sprite FRITI0
{
    Map BMFRITI0
	DisableFullBright
}

BrightMap Sprite FRITJ0
{
    Map BMFRITJ0
	DisableFullBright
}

BrightMap Sprite FRITK0
{
    Map BMFRITK0
	DisableFullBright
}

BrightMap Sprite FRITL0
{
    Map BMFRITL0
	DisableFullBright
}

BrightMap Sprite FRITM0
{
    Map BMFRITM0
	DisableFullBright
}

BrightMap Sprite FRITN0
{
    Map BMFRITN0
	DisableFullBright
}

BrightMap Sprite FRITO0
{
    Map BMFRITO0
	DisableFullBright
}

BrightMap Sprite FRITP0
{
    Map BMFRITP0
	DisableFullBright
}

BrightMap Sprite FRITQ0
{
    Map BMFRITQ0
	DisableFullBright
}

BrightMap Sprite FRITR0
{
    Map BMFRITR0
	DisableFullBright
}

BrightMap Sprite FRITS1
{
    Map BMFRITS1
	DisableFullBright
}

BrightMap Sprite FRITS2
{
    Map BMFRITS2
	DisableFullBright
}

BrightMap Sprite FRITS3
{
    Map BMFRITS3
	DisableFullBright
}

BrightMap Sprite FRITS4
{
    Map BMFRITS4
	DisableFullBright
}

BrightMap Sprite FRITS5
{
    Map BMFRITS5
	DisableFullBright
}

BrightMap Sprite FRITS6
{
    Map BMFRITS6
	DisableFullBright
}

BrightMap Sprite FRITS7
{
    Map BMFRITS7
	DisableFullBright
}

BrightMap Sprite FRITS8
{
    Map BMFRITS8
	DisableFullBright
}

BrightMap Sprite FRITT1
{
    Map BMFRITT1
	DisableFullBright
}

BrightMap Sprite FRITT2
{
    Map BMFRITT2
	DisableFullBright
}

BrightMap Sprite FRITT3
{
    Map BMFRITT3
	DisableFullBright
}

BrightMap Sprite FRITT4
{
    Map BMFRITT4
	DisableFullBright
}

BrightMap Sprite FRITT5
{
    Map BMFRITT5
	DisableFullBright
}

BrightMap Sprite FRITT6
{
    Map BMFRITT6
	DisableFullBright
}

BrightMap Sprite FRITT7
{
    Map BMFRITT7
	DisableFullBright
}

BrightMap Sprite FRITT8
{
    Map BMFRITT8
	DisableFullBright
}

BrightMap Sprite FRITU1
{
    Map BMFRITU1
	DisableFullBright
}

BrightMap Sprite FRITU2
{
    Map BMFRITU2
	DisableFullBright
}

BrightMap Sprite FRITU3
{
    Map BMFRITU3
	DisableFullBright
}

BrightMap Sprite FRITU4
{
    Map BMFRITU4
	DisableFullBright
}

BrightMap Sprite FRITU5
{
    Map BMFRITU5
	DisableFullBright
}

BrightMap Sprite FRITU6
{
    Map BMFRITU6
	DisableFullBright
}

BrightMap Sprite FRITU7
{
    Map BMFRITU7
	DisableFullBright
}

BrightMap Sprite FRITU8
{
    Map BMFRITU8
	DisableFullBright
}

BrightMap Sprite FRTBA0
{
    Map BMFRTBA0
	DisableFullBright
}

BrightMap Sprite FRTBB0
{
    Map BMFRTBB0
	DisableFullBright
}

BrightMap Sprite FRTBC0
{
    Map BMFRTBC0
	DisableFullBright
}

BrightMap Sprite FRTBD0
{
    Map BMFRTBD0
	DisableFullBright
}

BrightMap Sprite FRTBE0
{
    Map BMFRTBE0
	DisableFullBright
}

BrightMap Sprite FRTBF0
{
    Map BMFRTBF0
	DisableFullBright
}

BrightMap Sprite FRTBG0
{
    Map BMFRTBG0
	DisableFullBright
}

BrightMap Sprite FRTBH0
{
    Map BMFRTBH0
	DisableFullBright
}

BrightMap Sprite FRTBI0
{
    Map BMFRTBI0
	DisableFullBright
}

BrightMap Sprite FRTFA0
{
    Map BMFRTFA0
	DisableFullBright
}

BrightMap Sprite FRTFB0
{
    Map BMFRTFB0
	DisableFullBright
}

BrightMap Sprite FRTFC0
{
    Map BMFRTFC0
	DisableFullBright
}

BrightMap Sprite FRTFD0
{
    Map BMFRTFD0
	DisableFullBright
}

BrightMap Sprite FRTFE0
{
    Map BMFRTFE0
	DisableFullBright
}

BrightMap Sprite FRTFF0
{
    Map BMFRTFF0
	DisableFullBright
}

BrightMap Sprite FRTFG0
{
    Map BMFRTFG0
	DisableFullBright
}

BrightMap Sprite FRTFH0
{
    Map BMFRTFH0
	DisableFullBright
}

BrightMap Sprite FRTFI0
{
    Map BMFRTFI0
	DisableFullBright
}

BrightMap Sprite FRTFJ0
{
    Map BMFRTFJ0
	DisableFullBright
}

BrightMap Sprite FRTFK0
{
    Map BMFRTFK0
	DisableFullBright
}

BrightMap Sprite FRTFL0
{
    Map BMFRTFL0
	DisableFullBright
}

BrightMap Sprite FRTFM0
{
    Map BMFRTFM0
	DisableFullBright
}

BrightMap Sprite FRTFN0
{
    Map BMFRTFN0
	DisableFullBright
}

BrightMap Sprite FRTFO0
{
    Map BMFRTFO0
	DisableFullBright
}

BrightMap Sprite FRTMA1A5
{
    Map BMFRTMA1
	DisableFullBright
}

BrightMap Sprite FRTMA2A8
{
    Map BMFRTMA2
	DisableFullBright
}

BrightMap Sprite FRTMA3A7
{
    Map BMFRTMA3
	DisableFullBright
}

BrightMap Sprite FRTMA4A6
{
    Map BMFRTMA4
	DisableFullBright
}

BrightMap Sprite FRTMB1B5
{
    Map BMFRTMB1
	DisableFullBright
}

BrightMap Sprite FRTMB2B8
{
    Map BMFRTMB2
	DisableFullBright
}

BrightMap Sprite FRTMB3B7
{
    Map BMFRTMB3
	DisableFullBright
}

BrightMap Sprite FRTMB4B6
{
    Map BMFRTMB4
	DisableFullBright
}

BrightMap Sprite FRTMC0
{
    Map BMFRTMC0
	DisableFullBright
}

BrightMap Sprite FRTMD0
{
    Map BMFRTMD0
	DisableFullBright
}

BrightMap Sprite FRTME0
{
    Map BMFRTME0
	DisableFullBright
}

BrightMap Sprite COMTA0
{
    Map BMCOMTA0
	DisableFullBright
}

BrightMap Sprite COMTB0
{
    Map BMCOMTB0
	DisableFullBright
}

BrightMap Sprite COMTC0
{
    Map BMCOMTC0
	DisableFullBright
}

BrightMap Sprite COMTD0
{
    Map BMCOMTD0
	DisableFullBright
}

BrightMap Sprite COMTE0
{
    Map BMCOMTE0
	DisableFullBright
}

BrightMap Sprite COMTF0
{
    Map BMCOMTF0
	DisableFullBright
}

BrightMap Sprite COMTG0
{
    Map BMCOMTG0
	DisableFullBright
}

BrightMap Sprite COMTH0
{
    Map BMCOMTH0
	DisableFullBright
}

BrightMap Sprite COMTI0
{
    Map BMCOMTI0
	DisableFullBright
}

//Dynamic Lights

FlickerLight2 Afrit1
{
Color 0.7 0.4 0.0
Size 96
SecondarySize 128
Interval 0.9
Offset 0 24 0
}

PointLight Afrit2
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 96
}

PointLight Afrit3
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 72
}

PointLight Afrit4
{
Color 0.8 0.7 0.0
Offset 0 36 0
Size 64
}

PointLight Afrit5
{
Color 0.7 0.7 0.0
Offset 0 40 0
Size 56
}

PointLight Afrit6
{
Color 0.7 0.7 0.0
Offset 0 42 0
Size 48
}

PointLight Afrit7
{
Color 0.7 0.7 0.0
Offset 0 44 0
Size 40
}

PointLight Afrit8
{
Color 0.6 0.6 0.0
Offset 0 48 0
Size 36
}

PointLight Afrit9
{
Color 0.5 0.5 0.0
Offset 0 52 0
Size 32
}

PointLight Afrit10
{
Color 0.4 0.4 0.0
Offset 0 58 0
Size 24
}

PointLight Afrit11
{
Color 0.3 0.3 0.0
Offset 0 64 0
Size 16
}

Object Afrit
{
Frame FRITA { Light Afrit1 }
Frame FRITB { Light Afrit1 }
Frame FRITC { Light Afrit1 }
Frame FRITD { Light Afrit1 }
Frame FRITE { Light Afrit1 }
Frame FRITF { Light Afrit1 }
Frame FRITG { Light Afrit1 }
Frame FRITH { Light Afrit1 }
Frame FRITI { Light Afrit2 }
Frame FRITJ { Light Afrit3 }
Frame FRITK { Light Afrit4 }
Frame FRITL { Light Afrit5 }
Frame FRITM { Light Afrit6 }
Frame FRITN { Light Afrit7 }
Frame FRITO { Light Afrit8 }
Frame FRITP { Light Afrit9 }
Frame FRITQ { Light Afrit10 }
Frame FRITR { Light Afrit11 }
Frame FRITS { Light Afrit1 }
Frame FRITT { Light Afrit1 }
Frame FRITU { Light Afrit1 }
}

Pointlight AfritBall1
{
Color 0.8 0.3 0.05
Size 48
}

Pointlight AfritBall2
{
Color 1.0 0.5 0.1
Size 64
}

Pointlight AfritBall3
{
Color 0.6 0.2 0.0
Size 56
}

Pointlight AfritBall4
{
Color 0.4 0.05 0.0
Size 32
}


Object AfritBall
{
Frame FRTMA { Light AfritBall1 }
Frame FRTMB { Light AfritBall1 }
Frame FRTMC { Light AfritBall2 }
Frame FRTMD { Light AfritBall3 }
Frame FRTME { Light AfritBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object Comet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Pointlight HellFire
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_2
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_3
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 35
}

Pointlight HellFire_4
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 34
}

Pointlight HellFire_5
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 32
}

Pointlight HellFire_6
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 30
}

Pointlight HellFire_7
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 25
}

Pointlight HellFire_8
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 20
}

Pointlight HellFire_9
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_10
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_11
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 4
}

Pointlight HellFire_12
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 3
}

Pointlight HellFire_13
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 2
}

Pointlight HellFire_14
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 1
}

Object HellFire2
{
Frame FRTFA { Light HellFire }
Frame FRTFB { Light HellFire_2 }
Frame FRTFC { Light HellFire_3 }
Frame FRTFD { Light HellFire_4 }
Frame FRTFE { Light HellFire_5 }
Frame FRTFF { Light HellFire_6 }
Frame FRTFG { Light HellFire_7 }
Frame FRTFH { Light HellFire_8 }
Frame FRTFI { Light HellFire_9 }
Frame FRTFJ { Light HellFire_10 }
Frame FRTFK { Light HellFire_11 }
Frame FRTFL { Light HellFire_12 }
Frame FRTFM { Light HellFire_13 }
Frame FRTFN { Light HellFire_14 }
}

Object OrbitComet
{
Frame COMT { Light AfritBall1 }
}

Object OrbitComet2
{
Frame COMT { Light AfritBall1 }
}

flickerlight POLY_X1
{
    color 0.2 1.0 0.2
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight POLY_X2
{
    color 0.3 1.0 0.3
    size 104
    secondarySize 112
    chance 0.3
}

flickerlight POLY_X3
{
    color 0.5 1.0 0.5
    size 120
    secondarySize 128
    chance 0.3
}

flickerlight POLY_X4
{
    color 0.2 0.7 0.2
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight POLY_X5
{
    color 0.1 0.3 0.1
    size 48
    secondarySize 56
    chance 0.3
}

object MorphShot2
{
    frame POLP { light POLY }

    frame POLDA { light POLY_X1 }
    frame POLDB { light POLY_X2 }
    frame POLDC { light POLY_X3 }
    frame POLDD { light POLY_X1 }
    frame POLDE { light POLY_X4 }
    frame POLDF { light POLY_X5 }
}

object MorphShot3
{
    frame POLP { light POLY }

    frame POLDA { light POLY_X1 }
    frame POLDB { light POLY_X2 }
    frame POLDC { light POLY_X3 }
    frame POLDD { light POLY_X1 }
    frame POLDE { light POLY_X4 }
    frame POLDF { light POLY_X5 }
}


Pointlight RictusBall
{
Color 1.0 0.5 0.0
Size 30
}

Pointlight RictusBall2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight RictusBall3
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight RictusBall4
{
Color 0.8 0.4 0.0
Size 35
}

Pointlight RictusBall5
{
Color 0.6 0.3 0.0
Size 25
}

Pointlight RictusBall6
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight RictusBall7
{
Color 0.3 0.1 0.0
Size 15
}

Object RictusBall
{
Frame DRFXA { Light RictusBall }
Frame DRFXB { Light RictusBall }
Frame DRFXC { Light RictusBall }
Frame DRFXD { Light RictusBall }
Frame DRFXE { Light RictusBall }
Frame DRFXF { Light RictusBall }
Frame DRFXG { Light RictusBall2 }
Frame DRFXH { Light RictusBall3 }
Frame DRFXI { Light RictusBall4 }
Frame DRFXJ { Light RictusBall5 }
Frame DRFXK { Light RictusBall6 }
Frame DRFXL { Light RictusBall7 }
}

Object RictusKamakazi
{
Frame DRFXG { Light RictusBall2 }
Frame DRFXH { Light RictusBall3 }
Frame DRFXI { Light RictusBall4 }
Frame DRFXJ { Light RictusBall5 }
Frame DRFXK { Light RictusBall6 }
Frame DRFXL { Light RictusBall7 }
}

Flickerlight2 RictusFire
{
Color 1.0 0.8 0.0
Size 20
SecondarySize 25
Interval 1
Offset 0 0 0
}

Pointlight RictusFire2
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight RictusFire3
{
Color 0.5 0.3 0.0
Size 15
}

Pointlight RictusFire4
{
Color 0.3 0.1 0.0
Size 10
}

Object RictusFire
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }
}

Flickerlight2 MiniRictusFire
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 1
Offset 0 0 0
}

Pointlight MiniRictusFire2
{
Color 0.7 0.5 0.0
Size 15
}

Pointlight MiniRictusFire3
{
Color 0.5 0.3 0.0
Size 10
}

Pointlight MiniRictusFire4
{
Color 0.3 0.1 0.0
Size 5
}

Object MiniRictusFire
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }
}

pointlight BloodLustSphere
{
    color 1.0 0.0 0.0
    size 40
}
object BloodLustSphere
{
    frame BLST { light BloodLustSphere }
}

Pointlight FIRESCROLL1
{
Color 0.6 0.2 0.0
Size 32
Offset 0 20 0
}

Pointlight FIRESCROLL2
{
Color 0.8 0.4 0.0
Size 40
Offset 0 20 0
}

Pointlight FIRESCROLL3
{
Color 1.0 0.6 0.0
Size 48
Offset 0 20 0
}

Object ScrollOfHellfire
{
Frame HFSCB { Light FIRESCROLL1 }
Frame HFSCC { Light FIRESCROLL2 }
Frame HFSCD { Light FIRESCROLL3 }
}

FlickerLight HELLFIRE
{
Color 1.0 0.7 0.0
Size 32
SecondarySize 48
Chance 0.3
Offset 0 16 0
}

Object Firewall2
{
Frame TNT1 { Light HELLFIRE }
}
pointlight RITUALKNIFE
{
    color 0.7 0.0 0.0
    size 5
}

object RitualKnife
{
    frame RTKFA { light RITUALKNIFE }
}

pulselight FamiliarSummon
{
    color 0.0 0.0 2.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
	dontlightself 1
}

object FamiliarSummon
{
    frame FAMS { light FamiliarSummon }
}

object FamiliarSummonThrown
{
    frame FAMS { light FamiliarSummon }
}

flickerlight Familiar
{
    color 0.0 0.0 2.0
    size 40
    secondarySize 48
    chance 0.4
}

flickerlight FamiliarAttack
{
    color 0.0 0.0 2.0
    size 56
    secondarySize 64
    chance 0.4
}

flickerlight FamiliarFireball_X1
{
    color 0.0 0.0 1.6
    size 56
    secondarySize 64
    chance 0.4
}

flickerlight FamiliarFireball_X2
{
    color 0.0 0.0 1.0
    size 50
    secondarySize 54
    chance 0.4
}

flickerlight FamiliarFireball_X3
{
    color 0.0 0.0 0.4
    size 44
    secondarySize 48
    chance 0.4
}

object Familiar
{
    frame FAMLA { light Familiar }
    frame FAMLB { light Familiar }
    frame FAMLC { light Familiar }
    frame FAMLD { light Familiar }
    frame FAMLH { light Familiar }
    frame FAMLI { light Familiar }
    frame FAMLJ { light Familiar }

    frame FAMLK { light FamiliarAttack }
}

object FamiliarFireball
{
    frame FAMBA { light Familiar }

    frame FAMBB { light FamiliarFireball_X1 }
    frame FAMBC { light FamiliarFireball_X2 }
    frame FAMBD { light FamiliarFireball_X3 }
}

Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}


Pointlight SatyrLordMissile11
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight SatyrLordMissile12
{
Color 0.8 0.0 0.0
Size 56
}

Pointlight SatyrLordMissile13
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight SatyrLordMissile14
{
Color 0.8 0.0 0.0
Size 48
}

Pointlight SatyrLordMissile15
{
Color 0.4 0.0 0.0
Size 24
}

Object SatyrLordMissile1
{
Frame ANFBA { Light SatyrLordMissile11 }
Frame ANFBB { Light SatyrLordMissile11 }
Frame ANFBC { Light SatyrLordMissile11 }
Frame ANFBD { Light SatyrLordMissile12 }
Frame ANFBE { Light SatyrLordMissile13 }
Frame ANFBF { Light SatyrLordMissile14 }
Frame ANFBG { Light SatyrLordMissile15 }
}

Pointlight SatyrLordMissile21
{
Color 0.8 0.8 0.8
Size 16
}

Pointlight SatyrLordMissile22
{
Color 0.8 0.8 0.8
Size 24
}

Pointlight SatyrLordMissile23
{
Color 0.8 0.8 0.8
Size 32
}

Pointlight SatyrLordMissile24
{
Color 0.8 0.8 0.8
Size 48
}

Pointlight SatyrLordMissile25
{
Color 0.7 0.7 0.7
Size 48
}

Pointlight SatyrLordMissile26
{
Color 0.6 0.6 0.6
Size 48
}

Pointlight SatyrLordMissile27
{
Color 0.4 0.4 0.4
Size 48
}

Pointlight SatyrLordMissile28
{
Color 0.4 0.4 0.4
Size 40
}

Pointlight SatyrLordMissile29
{
Color 0.4 0.4 0.4
Size 32
}

Pointlight SatyrLordMissile210
{
Color 0.4 0.4 0.4
Size 24
}

Pointlight SatyrLordMissile211
{
Color 0.4 0.4 0.4
Size 16
}

Object SatyrLordMissile2
{
Frame PSMMA { Light SatyrLordMissile21 }
Frame PSMMB { Light SatyrLordMissile22 }
Frame PSMMC { Light SatyrLordMissile23 }
Frame PSMMD { Light SatyrLordMissile24 }
Frame PSMME { Light SatyrLordMissile24 }
Frame PSMMF { Light SatyrLordMissile24 }
Frame PSMMG { Light SatyrLordMissile25 }
Frame PSMMH { Light SatyrLordMissile26 }
Frame PSMMI { Light SatyrLordMissile27 }
Frame PSMMJ { Light SatyrLordMissile28 }
Frame PSMMK { Light SatyrLordMissile29 }
Frame PSMML { Light SatyrLordMissile210 }
Frame PSMMM { Light SatyrLordMissile211 }
}

Pointlight SLGroundFire
{
Color 0.3 0.0 0.0
Size 40
}

Object SLGroundFire
{
Frame FX03 { Light SLGroundFire }
}

Pointlight SatyrLordWhiteMissile1
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight SatyrLordWhiteMissile2
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight SatyrLordWhiteMissile3
{
Color 0.6 0.6 0.6
Size 32
}

Pointlight SatyrLordWhiteMissile4
{
Color 0.4 0.4 0.4
Size 24
}

Object SatyrLordMissileDual2Real
{
Frame CSSFD { Light SatyrLordWhiteMissile1 }
Frame CSSFE { Light SatyrLordWhiteMissile1 }
Frame CSSFG { Light SatyrLordWhiteMissile2 }
Frame CSSFH { Light SatyrLordWhiteMissile3 }
Frame CSSFI { Light SatyrLordWhiteMissile4 }
}

Pointlight SatyrLordRedMissile1
{
Color 0.4 0.0 0.0
Size 32
}

Pointlight SatyrLordRedMissile2
{
Color 0.6 0.0 0.0
Size 24
}

Pointlight SatyrLordRedMissile3
{
Color 0.8 0.0 0.0
Size 32
}

Pointlight SatyrLordRedMissile4
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight SatyrLordRedMissile5
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight SatyrLordRedMissile6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 6 0
}

Pointlight SatyrLordRedMissile7
{
Color 1.0 0.0 0.0
Size 48
Offset 0 8 0
}

Pointlight SatyrLordRedMissile8
{
Color 0.8 0.0 0.0
Size 32
Offset 0 12 0
}

Pointlight SatyrLordRedMissile9
{
Color 0.6 0.0 0.0
Size 24
Offset 0 16 0
}

Pointlight SatyrLordRedMissile10
{
Color 0.4 0.0 0.0
Size 20
Offset 0 20 0
}

Pointlight SatyrLordRedMissile11
{
Color 0.3 0.0 0.0
Size 16
Offset 0 24 0
}

Object SatyrLordMissileDual1Real
{
Frame MSP2 { Light SatyrLordRedMissile1 }
Frame MSP1G { Light SatyrLordRedMissile2 }
Frame MSP1H { Light SatyrLordRedMissile3 }
Frame MSP1I { Light SatyrLordRedMissile4 }
Frame MSP1J { Light SatyrLordRedMissile5 }
Frame MSP1K { Light SatyrLordRedMissile6 }
Frame MSP1L { Light SatyrLordRedMissile7 }
Frame MSP1M { Light SatyrLordRedMissile8 }
Frame MSP1N { Light SatyrLordRedMissile9 }
Frame MSP1O { Light SatyrLordRedMissile10 }
Frame MSP1P { Light SatyrLordRedMissile11 }
}


FlickerLight2 SmokeLight_A
{
Color 255 255 255
Subtractive 1
Size 32
SecondarySize 48
Interval 2.0
Offset 0 0 0
}

Object SmokeMonster
{
Frame SMMO { Light SmokeLight_A }
Frame TNT1 { Light SmokeLight_A }
}

Flickerlight2 PhantomWalk
{
Color 0.8 0.8 0.8
Size 20
Secondarysize 25
Interval 2
Offset 0 0 0
}

Pointlight PhantomDeath1
{
Color 0.8 0.8 0.8
Size 20
}

Pointlight PhantomDeath2
{
Color 0.7 0.7 0.7
Size 19
}

Pointlight PhantomDeath3
{
Color 0.7 0.7 0.7
Size 18
}

Pointlight PhantomDeath4
{
Color 0.6 0.6 0.6
Size 17
}

Pointlight PhantomDeath5
{
Color 0.6 0.6 0.6
Size 16
}

Pointlight PhantomDeath6
{
Color 0.5 0.5 0.5
Size 15
}

Flickerlight2 PhantomDeath7
{
Color 0.5 0.5 0.5
Size 15
Secondarysize 18
Interval 2
Offset 0 0 0
}

Object Phantom
{
Frame PHANA { Light PhantomWalk }
Frame PHANB { Light PhantomWalk }
Frame PHANC { Light PhantomWalk }
Frame PHAND { Light PhantomWalk }
Frame PHANE { Light PhantomWalk }
Frame PHANF { Light PhantomWalk }
Frame PHANG { Light PhantomWalk }
Frame PHANH { Light PhantomWalk }
Frame PHANI { Light PhantomDeath1 }
Frame PHANJ { Light PhantomDeath2 }
Frame PHANK { Light PhantomDeath3 }
Frame PHANL { Light PhantomDeath4 }
Frame PHANM { Light PhantomDeath5 }
Frame PHANN { Light PhantomDeath6 }
Frame PHANO { Light PhantomDeath7 }
}

Pointlight SoulBomb1
{
Color 0.8 0.8 0.8
Size 30
}

Pointlight SoulBomb2
{
Color 0.8 0.8 0.8
Size 30
}

Pointlight SoulBomb3
{
Color 0.8 0.8 0.8
Size 29
}

Pointlight SoulBomb4
{
Color 0.7 0.7 0.7
Size 28
}

Pointlight SoulBomb5
{
Color 0.6 0.6 0.6
Size 28
}

Pointlight SoulBomb5
{
Color 0.5 0.5 0.5
Size 28
}

Object SoulBomb
{
Frame SPIRA { Light SoulBomb1 }
Frame SPIRB { Light SoulBomb1 }
Frame SPIRK { Light SoulBomb2 }
Frame SPIRL { Light SoulBomb3 }
Frame SPIRM { Light SoulBomb4 }
Frame SPIRN { Light SoulBomb5 }
Frame SPIRO { Light SoulBomb6 }
}

Pointlight AcolyteShot1
{
Color 0.4 0.4 0.0
Size 32
}

Pointlight AcolyteShot2
{
Color 0.7 0.7 0.2
Size 56
}

Pointlight AcolyteShot3
{
Color 0.7 0.7 0.2
Size 64
}

Pointlight AcolyteShot4
{
Color 0.6 0.6 0.0
Size 48
}

Pointlight AcolyteShot5
{
Color 0.4 0.4 0.0
Size 32
}

Pointlight AcolyteShot5
{
Color 0.2 0.2 0.0
Size 16
}

Object AcolyteShot
{
Frame CFX1A { Light AcolyteShot1 }
Frame CFX1B { Light AcolyteShot1 }
Frame CFX1C { Light AcolyteShot1 }
Frame CFX1D { Light AcolyteShot2 }
Frame CFX1E { Light AcolyteShot3 }
Frame CFX1F { Light AcolyteShot4 }
Frame CFX1G { Light AcolyteShot1 }
Frame CFX1H { Light AcolyteShot5 }
}

Flickerlight2 AcolyteFire1
{
Color 0.4 0.4 0.0
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 AcolyteFire2
{
Color 0.4 0.4 0.0
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Flickerlight2 AcolyteFire3
{
Color 0.4 0.4 0.0
Size 56
SecondarySize 64
Interval 0.7
Offset 0 42 0
}

Pointlight AcolyteExplode1
{
Color 0.6 0.6 0.0
Size 32
Offset 0 42 0
}

Pointlight AcolyteExplode2
{
Color 0.6 0.6 0.0
Size 64
Offset 0 42 0
}

Pointlight AcolyteExplode3
{
Color 0.6 0.6 0.0
Size 80
Offset 0 42 0
}

Pointlight AcolyteExplode4
{
Color 0.8 0.8 0.0
Size 140
Offset 0 42 0
}

Pointlight AcolyteExplode5
{
Color 0.7 0.7 0.0
Size 96
Offset 0 42 0
}

Pointlight AcolyteExplode6
{
Color 0.6 0.6 0.0
Size 48
Offset 0 48 0
}

Object Priest
{
Frame ACOLD { Light AcolyteFire1 }
Frame ACOLE { Light AcolyteFire2 }
Frame ACOLF { Light AcolyteFire3 }
Frame ACOLG { Light AcolyteExplode1 }
Frame ACOLH { Light AcolyteExplode2 }
Frame ACOLI { Light AcolyteExplode3 }
Frame ACOLJ { Light AcolyteExplode4 }
Frame ACOLK { Light AcolyteExplode5 }
Frame ACOLL { Light AcolyteExplode6 }
Frame ACOLM { Light AcolyteExplode7 }
}

FlickerLight2 AvatarAttack11
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack12
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack21
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack22
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack31
{
Color 0.3 0.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack32
{
Color 0.3 0.3 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack41
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack42
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

PointLight AvatarExplode1
{
Color 0.8 0.0 0.0
Size 48
Offset 0 48 0
}

PointLight AvatarExplode2
{
Color 0.8 0.0 0.0
Size 192
Offset 0 48 0
}

PointLight AvatarExplode3
{
Color 0.8 0.0 0.0
Size 160
Offset 0 48 0
}

PointLight AvatarExplode4
{
Color 0.8 0.0 0.0
Size 128
Offset 0 48 0
}

PointLight AvatarExplode5
{
Color 0.8 0.0 0.0
Size 96
Offset 0 48 0
}


PointLight AvatarExplode6
{
Color 0.8 0.0 0.0
Size 64
Offset 0 48 0
}

Object Avatar
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}

Flickerlight AvatarLightning
{
Color 0.8 0.0 0.0
Size 48
SecondarySize 52
Chance 0.7
}

Object RedLiteTop
{
Frame MLFX { light AvatarLightning }
Frame MLF2 { light AvatarLightning }
}

Object RedLiteBot
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Object LightningZap
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Pointlight AvatarElectroBall11
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall12
{
Color 0.2 0.2 1.0
Size 80
}

Pointlight AvatarElectroBall13
{
Color 0.3 0.3 1.0
Size 104
}

Pointlight AvatarElectroBall14
{
Color 0.5 0.5 1.0
Size 120
}

Pointlight AvatarElectroBall15
{
Color 0.2 0.2 0.7
Size 56
}

Pointlight AvatarElectroBall16
{
Color 0.1 0.1 0.3
Size 48
}

Object AvaBall1
{
Frame AFX4A { Light AvatarElectroBall11 }
Frame AFX4B { Light AvatarElectroBall11 }
Frame AFX4C { Light AvatarElectroBall11 }
Frame AFX4D { Light AvatarElectroBall11 }
Frame AFX4E { Light AvatarElectroBall11 }
Frame AFX4F { Light AvatarElectroBall11 }
Frame AFX4G { Light AvatarElectroBall11 }
Frame AFX4H { Light AvatarElectroBall11 }
Frame AFX4I { Light AvatarElectroBall11 }
Frame AFX4J { Light AvatarElectroBall12 }
Frame AFX4K { Light AvatarElectroBall13 }
Frame AFX4L { Light AvatarElectroBall14 }
Frame AFX4M { Light AvatarElectroBall15 }
Frame AFX4N { Light AvatarElectroBall16 }
}

Pointlight AvatarElectroBall21
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall22
{
Color 0.2 0.2 1.0
Size 40
}

Pointlight AvatarElectroBall23
{
Color 0.3 0.3 1.0
Size 64
}

Pointlight AvatarElectroBall24
{
Color 0.5 0.5 1.0
Size 72
}

Pointlight AvatarElectroBall25
{
Color 0.2 0.2 0.7
Size 24
}

Pointlight AvatarElectroBall26
{
Color 0.1 0.1 0.3
Size 16
}

Object AvaBall2
{
Frame AFX1A { Light AvatarElectroBall21 }
Frame AFX1B { Light AvatarElectroBall21 }
Frame AFX1C { Light AvatarElectroBall21 }
Frame AFX4D { Light AvatarElectroBall21 }
Frame AFX4E { Light AvatarElectroBall22 }
Frame AFX4F { Light AvatarElectroBall23 }
Frame AFX4G { Light AvatarElectroBall24 }
Frame AFX4H { Light AvatarElectroBall25 }
Frame AFX4I { Light AvatarElectroBall26 }
}

Pointlight AvatarElectroBall31
{
Color 0.4 0.4 1.0
Size 24
}

Pointlight AvatarElectroBall32
{
Color 0.2 0.2 1.0
Size 24
}

Pointlight AvatarElectroBall33
{
Color 0.3 0.3 1.0
Size 36
}

Pointlight AvatarElectroBall34
{
Color 0.5 0.5 1.0
Size 24
}

Object AvaBall3
{
Frame AFX2A { Light AvatarElectroBall31 }
Frame AFX2B { Light AvatarElectroBall31 }
Frame AFX2C { Light AvatarElectroBall31 }
Frame AFX2D { Light AvatarElectroBall31 }
Frame AFX2E { Light AvatarElectroBall32 }
Frame AFX2F { Light AvatarElectroBall33 }
Frame AFX2G { Light AvatarElectroBall34 }
}

Pointlight AvatarElectroBall41
{
Color 0.4 0.4 1.0
Size 16
}

Pointlight AvatarElectroBall42
{
Color 0.2 0.2 1.0
Size 16
}

Pointlight AvatarElectroBall43
{
Color 0.3 0.3 1.0
Size 24
}

Pointlight AvatarElectroBall44
{
Color 0.5 0.5 0.8
Size 16
}

Pointlight AvatarElectroBall45
{
Color 0.1 0.1 0.5
Size 8
}

Object AvaBall4
{
Frame AFX3A { Light AvatarElectroBall41 }
Frame AFX3B { Light AvatarElectroBall41 }
Frame AFX3C { Light AvatarElectroBall41 }
Frame AFX3D { Light AvatarElectroBall41 }
Frame AFX3E { Light AvatarElectroBall42 }
Frame AFX3F { Light AvatarElectroBall43 }
Frame AFX3G { Light AvatarElectroBall44 }
Frame AFX3H { Light AvatarElectroBall45 }
}

Pointlight AvatarFireball1
{
Color 0.5 0.2 0.0
Size 32
}

Pointlight AvatarFireball2
{
Color 0.8 0.4 0.0
Size 40
}

Pointlight AvatarFireball3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight AvatarFireball4
{
Color 0.8 0.4 0.0
Size 56
}

Pointlight AvatarFireball5
{
Color 0.5 0.25 0.0
Size 48
}

Pointlight AvatarFireball6
{
Color 0.3 0.1 0.0
Size 32
}

Object AvaFireball
{
Frame AFX5A { Light AvatarFireball1 }
Frame AFX5B { Light AvatarFireball1 }
Frame AFX5C { Light AvatarFireball1 }
Frame AFX5D { Light AvatarFireball2 }
Frame AFX5E { Light AvatarFireball3 }
Frame AFX5F { Light AvatarFireball4 }
Frame AFX5G { Light AvatarFireball5 }
Frame AFX5H { Light AvatarFireball6 }
}

Pointlight AvatarHoly1
{
Color 1.0 1.0 1.0
Size 64
}

Pointlight AvatarHoly2
{
Color 1.0 1.0 1.0
Size 80
}

Pointlight AvatarHoly3
{
Color 1.0 1.0 1.0
Size 96
}

Pointlight AvatarHoly4
{
Color 1.0 1.0 1.0
Size 72
}

Pointlight AvatarHoly5
{
Color 1.0 1.0 1.0
Size 56
}

Pointlight AvatarHoly6
{
Color 1.0 1.0 1.0
Size 24
}

Object HolyMissile2
{
Frame SPIRA { Light AvatarHoly1 }
Frame SPIRB { Light AvatarHoly1 }
Frame SPIRK { Light AvatarHoly2 }
Frame SPIRL { Light AvatarHoly3 }
Frame SPIRM { Light AvatarHoly4 }
Frame SPIRN { Light AvatarHoly5 }
Frame SPIRO { Light AvatarHoly6 }
}


Pointlight VampireBeam
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight VampireBeamEnd1
{
Color 1.0 0.0 0.0
Size 24
}

Pointlight VampireBeamEnd2
{
Color 1.0 0.0 0.0
Size 20
}

Pointlight VampireBeamEnd3
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight VampireBeamEnd4
{
Color 1.0 0.0 0.0
Size 12
}

Pointlight VampireBeamEnd5
{
Color 1.0 0.0 0.0
Size 8
}

Pointlight VampireBeamEnd6
{
Color 1.0 0.0 0.0
Size 4
}

Object VampireRoundBeam
{
Frame VAM2A { Light VampireBeam }
Frame VAM2C { Light VampireBeamEnd1 }
Frame VAM2D { Light VampireBeamEnd2 }
Frame VAM2E { Light VampireBeamEnd3 }
Frame VAM2F { Light VampireBeamEnd4 }
Frame VAM2G { Light VampireBeamEnd5 }
Frame VAM2H { Light VampireBeamEnd6 }
}

Pointlight FlyingBat1
{
Color 0.5 0.5 0.5
Size 16
}


Object BatAttack
{
Frame VAM4A { Light FlyingBat1 }
Frame VAM4B { Light FlyingBat1 }
Frame VAM4C { Light FlyingBat1 }
}

Object BatAttackSafe
{
Frame VAM4A { Light FlyingBat1 }
Frame VAM4B { Light FlyingBat1 }
Frame VAM4C { Light FlyingBat1 }
}

Flickerlight2 VampireFire1
{
Color 1.0 0.0 0.0
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire2
{
Color 1.0 0.0 0.0
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire3
{
Color 0.5 0.5 0.5
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire4
{
Color 0.5 0.5 0.5
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Pointlight VampireExplode1
{
Color 0.5 0.5 0.5
Size 32
Offset 0 42 0
}

Pointlight VampireExplode2
{
Color 0.5 0.5 0.5
Size 64
Offset 0 42 0
}

Pointlight VampireExplode3
{
Color 0.5 0.5 0.5
Size 80
Offset 0 42 0
}

Pointlight VampireExplode4
{
Color 0.5 0.5 0.5
Size 140
Offset 0 42 0
}

Pointlight VampireExplode5
{
Color 0.5 0.5 0.5
Size 96
Offset 0 42 0
}

Pointlight VampireExplode6
{
Color 0.5 0.5 0.5
Size 48
Offset 0 48 0
}

Object Vampire
{
Frame VAM1E { Light VampireFire1 }
Frame VAM1F { Light VampireFire2 }
Frame VAM1X { Light VampireFire3 }
Frame VAM1Y { Light VampireFire4 }
Frame VAM1G { Light VampireExplode1 }
Frame VAM1H { Light VampireExplode2 }
Frame VAM1I { Light VampireExplode3 }
Frame VAM1J { Light VampireExplode4 }
Frame VAM1K { Light VampireExplode5 }
Frame VAM1L { Light VampireExplode6 }
Frame VAM1M { Light VampireExplode7 }
}

FlickerLight DWSHOT
{
Color 1.0 0.3 0.3
Size 30
SecondarySize 36
Chance 150
}

PointLight DWSHOT_X1
{
Color 1.0 0.2 0.2
Size 36
}

PointLight DWSHOT_X2
{
Color 1.0 0.1 0.1
Size 42
}

PointLight DWSHOT_X3
{
Color 1.0 0.0 0.0
Size 48
}

Object WDemonProj
{
Frame WBOLA {Light DWSHOT}
Frame WBOLB {Light DWSHOT}
Frame WBOLC {Light DWSHOT}
Frame WBOLD {Light DWSHOT}
Frame WBOLE {Light DWSHOT_X1}
Frame WBOLF {Light DWSHOT_X2}
Frame WBOLG {Light DWSHOT_X2}
}

Object WDemonProj2
{
Frame WBOLA {Light DWSHOT}
Frame WBOLB {Light DWSHOT}
Frame WBOLC {Light DWSHOT}
Frame WBOLD {Light DWSHOT}
Frame WBOLE {Light DWSHOT_X1}
Frame WBOLF {Light DWSHOT_X2}
Frame WBOLG {Light DWSHOT_X2}
}

PointLight WDEXPLOSION_1
{
Color 1.0 0.0 0.0
Size 46
}

PointLight WDEXPLOSION_2
{
Color 1.0 0.2 0.2
Size 54
}

PointLight WDEXPLOSION_3
{
Color 1.0 0.4 0.4
Size 62
}

PointLight WDEXPLOSION_4
{
Color 1.0 0.2 0.2
Size 56
}

PointLight WDEXPLOSION_5
{
Color 1.0 0.0 0.0
Size 50
}

PointLight WDEXPLOSION_6
{
Color 0.7 0.0 0.0
Size 42
}

Object DemonWizard
{
Frame WDEMF {Light WDEXPLOSION_1}
Frame WDEMG {Light WDEXPLOSION_2}
Frame WDEMH {Light WDEXPLOSION_3}
Frame WDEMI {Light WDEXPLOSION_4}
Frame WDEMJ {Light WDEXPLOSION_5}
Frame WDEMK {Light WDEXPLOSION_6}
}


PointLight SBeastFire
{
Color 0.4 0.8 0.2
Size 64
Offset 0 48 30
}

Object ShadowBeast
{
Frame BDEMI { Light SBeastFire }
}

Pointlight SBeastBall11
{
Color 0.4 0.8 0.3
Size 40
}

Pointlight SBeastBall12
{
Color 0.4 0.8 0.3
Size 48
}

Pointlight SBeastBall13
{
Color 0.6 1.0 0.4
Size 56
}

Pointlight SBeastBall14
{
Color 0.5 0.9 0.3
Size 48
}

Pointlight SBeastBall15
{
Color 0.3 0.6 0.15
Size 36
}

Pointlight SBeastBall16
{
Color 0.2 0.5 0.05
Size 24
}

Object ShadowBeast_Ball1
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Object ShadowBeast_BallFire
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Pulselight SBeastBall21
{
Color 0.3 0.6 0.2
Size 32
SecondarySize 24
Interval 1.5
}

Pointlight SBeastBall22
{
Color 0.35 0.7 0.25
Size 36
}

Pointlight SBeastBall23
{
Color 0.4 0.9 0.3
Size 42
}

Pointlight SBeastBall24
{
Color 0.2 0.5 0.1
Size 28
}

Pointlight SBeastBall25
{
Color 0.1 0.4 0.0
Size 16
}

Object ShadowBeast_Ball2
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

Object ShadowBeast_Ball3
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

Pulselight SBeastCreature1
{
Color 0.2 0.4 0.05
Size 56
SecondarySize 48
Interval 4
Offset 0 8 0
}

Pointlight SBeastCreature2
{
Color 0.2 0.4 0.05
Size 48
Offset 0 12 0
}

Pointlight SBeastCreature3
{
Color 0.2 0.4 0.05
Size 40
Offset 0 16 0
}

Pointlight SBeastCreature4
{
Color 0.2 0.4 0.05
Size 32
Offset 0 20 0
}

Pointlight SBeastCreature5
{
Color 0.2 0.4 0.05
Size 24
Offset 0 24 0
}

Pointlight SBeastCreature6
{
Color 0.2 0.4 0.05
Size 16
Offset 0 28 0
}

Pointlight SBeastCreature7
{
Color 0.2 0.4 0.05
Size 8
Offset 0 32 0
}

Object ShadowBeast_Creature
{
Frame BDSPA { Light SBeastCreature1 }
Frame BDSPB { Light SBeastCreature1 }
Frame BDSPE { Light SBeastCreature2 }
Frame BDSPF { Light SBeastCreature3 }
Frame BDSPG { Light SBeastCreature4 }
Frame BDSPH { Light SBeastCreature5 }
Frame BDSPI { Light SBeastCreature6 }
Frame BDSPJ { Light SBeastCreature7 }
}

Pointlight SpiritImpBall1
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight SpiritImpBall2
{
Color 1.0 1.0 1.0
Size 44
}

Pointlight SpiritImpBall3
{
Color 1.0 1.0 1.0
Size 48
}

Pointlight SpiritImpBall4
{
Color 1.0 1.0 1.0
Size 36
}

Pointlight SpiritImpBall5
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight SpiritImpBall6
{
Color 1.0 1.0 1.0
Size 28
}

Pointlight SpiritImpBall7
{
Color 1.0 1.0 1.0
Size 24
}

Pointlight SpiritImpBall8
{
Color 1.0 1.0 1.0
Size 20
}

Pointlight SpiritImpBall9
{
Color 1.0 1.0 1.0
Size 16
}

Object SpiritImpBall
{
Frame SIBAA { Light SpiritImpBall1 }
Frame SIBAB { Light SpiritImpBall1 }
Frame SIBAC { Light SpiritImpBall2 }
Frame SIBAD { Light SpiritImpBall3 }
Frame SIBAE { Light SpiritImpBall2 }
Frame SIBAF { Light SpiritImpBall1 }
Frame SIBAG { Light SpiritImpBall4 }
Frame SIBAH { Light SpiritImpBall5 }
Frame SIBAI { Light SpiritImpBall6 }
Frame SIBAJ { Light SpiritImpBall7 }
Frame SIBAK { Light SpiritImpBall8 }
Frame SIBAL { Light SpiritImpBall9 }
}


PointLight SpiritImpX_1
{
Offset 0 34 0
Color 1.0 1.0 1.0
Size 8
}

PointLight SpiritImpX_2
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 12
}

PointLight SpiritImpX_3
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 16
}

PointLight SpiritImpX_4
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 20
}

PointLight SpiritImpX_5
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 24
}

PointLight SpiritImpX_6
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 32
}

PointLight SpiritImpX_7
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 40
}

PointLight SpiritImpX_8
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 58
}

PointLight SpiritImpX_9
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 20
}

Object SpiritImp
{
Frame SPIPE { Light SpiritImpX_1 }
Frame SPIPF { Light SpiritImpX_2 }
Frame SPIPG { Light SpiritImpX_3 }
Frame SPIPH { Light SpiritImpX_4 }
Frame SPIPI { Light SpiritImpX_5 }
Frame SPIPJ { Light SpiritImpX_6 }
Frame SPIPK { Light SpiritImpX_7 }
Frame SPIPL { Light SpiritImpX_8 }
Frame SPIPM { Light SpiritImpX_9 }
}

Pointlight SpiritImpGhost1
{
Color 1.0 1.0 1.0
Size 8
Offset 0 4 0
}

Pointlight SpiritImpGhost2
{
Color 1.0 1.0 1.0
Size 16
Offset 0 8 0
}

Pointlight SpiritImpGhost3
{
Color 1.0 1.0 1.0
Size 24
Offset 0 32 0
}

Pointlight SpiritImpGhost4
{
Color 1.0 1.0 1.0
Size 24
Offset 0 48 0
}

Pointlight SpiritImpGhost5
{
Color 1.0 1.0 1.0
Size 16
Offset 0 56 0
}

Object SpiritImpGhost1
{
Frame SIGHA { Light SpiritImpGhost1 }
Frame SIGHB { Light SpiritImpGhost2 }
Frame SIGHC { Light SpiritImpGhost3 }
Frame SIGHD { Light SpiritImpGhost4 }
Frame SIGHE { Light SpiritImpGhost5 }
}

Pointlight ObsidianTracer1
{
Color 0.8 0.8 0.8
Size 30
Subtractive 1
}

Pointlight ObsidianTracer2
{
Color 0.8 0.8 0.8
Size 34
Subtractive 1
}

Pointlight ObsidianTracer3
{
Color 0.6 0.6 0.6
Size 30
Subtractive 1
}

Pointlight ObsidianTracer4
{
Color 0.4 0.4 0.4
Size 28
Subtractive 1
}

Pointlight ObsidianTracer5
{
Color 0.2 0.2 0.2
Size 26
Subtractive 1
}

Object ObsidianTracer
{
Frame OFRTK { Light ObsidianTracer1 }
Frame OFRTL { Light ObsidianTracer2 }
Frame OFRTM { Light ObsidianTracer3 }
Frame OFRTN { Light ObsidianTracer4 }
Frame OFRTO { Light ObsidianTracer5 }
}

Pointlight ObsidianTracerPuff1
{
Color 0.8 0.8 0.8
Size 20
Subtractive 1
}

Pointlight ObsidianTracerPuff2
{
Color 0.8 0.8 0.8
Size 24
Subtractive 1
}

Pointlight ObsidianTracerPuff3
{
Color 0.8 0.8 0.8
Size 20
Subtractive 1
}

Pointlight ObsidianTracerPuff4
{
Color 0.7 0.7 0.7
Size 18
Subtractive 1
}

Pointlight ObsidianTracerPuff5
{
Color 0.6 0.6 0.6
Size 16
Subtractive 1
}

Pointlight ObsidianTracerPuff6
{
Color 0.5 0.5 0.5
Size 14
Subtractive 1
}

Pointlight ObsidianTracerPuff7
{
Color 0.4 0.4 0.4
Size 12
Subtractive 1
}

Pointlight ObsidianTracerPuff8
{
Color 0.3 0.3 0.3
Size 10
Subtractive 1
}

Pointlight ObsidianTracerPuff9
{
Color 0.2 0.2 0.2
Size 8
Subtractive 1
}

Pointlight ObsidianTracerPuff10
{
Color 0.1 0.1 0.1
Size 6
Subtractive 1
}

Object ObsidianTracerPuff
{
Frame OFRTA { Light ObsidianTracerPuff1 }
Frame OFRTB { Light ObsidianTracerPuff2 }
Frame OFRTC { Light ObsidianTracerPuff3 }
Frame OFRTD { Light ObsidianTracerPuff4 }
Frame OFRTE { Light ObsidianTracerPuff5 }
Frame OFRTF { Light ObsidianTracerPuff6 }
Frame OFRTG { Light ObsidianTracerPuff7 }
Frame OFRTH { Light ObsidianTracerPuff8 }
Frame OFRTI { Light ObsidianTracerPuff9 }
Frame OFRTJ { Light ObsidianTracerPuff10 }
}
