BrightMap Sprite ZBAMA1
{
Map "Graphics/BMZBAMA1"
DisableFullBright
}

BrightMap Sprite ZBAMA2A8
{
Map "Graphics/BMZBAMA2"
DisableFullBright
}

BrightMap Sprite ZBAMA3A7
{
Map "Graphics/BMZBAMA3"
DisableFullBright
}

BrightMap Sprite ZBAMA4A6
{
Map "Graphics/BMZBAMA4"
DisableFullBright
}

BrightMap Sprite ZBAMA5
{
Map "Graphics/BMZBAMA5"
DisableFullBright
}

BrightMap Sprite ZBAMB1
{
Map "Graphics/BMZBAMB1"
DisableFullBright
}

BrightMap Sprite ZBAMB2B8
{
Map "Graphics/BMZBAMB2"
DisableFullBright
}

BrightMap Sprite ZBAMB3B7
{
Map "Graphics/BMZBAMB3"
DisableFullBright
}

BrightMap Sprite ZBAMB4B6
{
Map "Graphics/BMZBAMB4"
DisableFullBright
}

BrightMap Sprite ZBAMB5
{
Map "Graphics/BMZBAMB5"
DisableFullBright
}

BrightMap Sprite ZBAMC1
{
Map "Graphics/BMZBAMC1"
DisableFullBright
}

BrightMap Sprite ZBAMC2C8
{
Map "Graphics/BMZBAMC2"
DisableFullBright
}

BrightMap Sprite ZBAMC3C7
{
Map "Graphics/BMZBAMC3"
DisableFullBright
}

BrightMap Sprite ZBAMC4C6
{
Map "Graphics/BMZBAMC4"
DisableFullBright
}

BrightMap Sprite ZBAMD1
{
Map "Graphics/BMZBAMD1"
DisableFullBright
}

BrightMap Sprite ZBAMD2D8
{
Map "Graphics/BMZBAMD2"
DisableFullBright
}

BrightMap Sprite ZBAMD3D7
{
Map "Graphics/BMZBAMD3"
DisableFullBright
}

BrightMap Sprite ZBAMD4D6
{
Map "Graphics/BMZBAMD4"
DisableFullBright
}

BrightMap Sprite ZBAME1
{
Map "Graphics/BMZBAME1"
DisableFullBright
}

BrightMap Sprite ZBAME2E8
{
Map "Graphics/BMZBAME2"
DisableFullBright
}

BrightMap Sprite ZBAME3E7
{
Map "Graphics/BMZBAME3"
DisableFullBright
}

BrightMap Sprite ZBAMF1
{
Map "Graphics/BMZBAMF1"
DisableFullBright
}

BrightMap Sprite ZBAMF2F8
{
Map "Graphics/BMZBAMF2"
DisableFullBright
}

BrightMap Sprite ZBAMF3F7
{
Map "Graphics/BMZBAMF3"
DisableFullBright
}

BrightMap Sprite ZBAMF4F6
{
Map "Graphics/BMZBAMF4"
DisableFullBright
}

BrightMap Sprite ZBAMF5
{
Map "Graphics/BMBLACK"
DisableFullBright
}

BrightMap Sprite ZBAMG1
{
Map "Graphics/BMZBAMG1"
DisableFullBright
}

BrightMap Sprite ZBAMG2G8
{
Map "Graphics/BMZBAMG2"
DisableFullBright
}

BrightMap Sprite ZBAMG3G7
{
Map "Graphics/BMZBAMG3"
DisableFullBright
}

BrightMap Sprite ZBAMG4G6
{
Map "Graphics/BMZBAMG4"
DisableFullBright
}

BrightMap Sprite ZBAMH0
{
Map "Graphics/BMZBAMH0"
DisableFullBright
}