base doom;
Height 0;

statusbar normal, forcescaled
{
//===HEALTH AND ARMOR===	
	drawimage "METLIF", 2, 165;
	DrawNumber 3, LIFONT, White, Health, 68, 166, 0, Red, 25, Blue, 101;
	DrawNumber 3, LIFONT, orange, Armor, 68, 179, 0, Red, 10, Purple, 101;
	
	
//===AMMO===

	

	IsSelected "Armgun"
	{
		drawimage "ICEAM", 240, 165;
		drawnumber 3, LIFONT, white, ammo iceammo, 282, 166;
		drawstring LIFONT, white, "-", 292, 169, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity iceammo, 320, 166;

		drawimage "WAVAM", 240, 178;
		drawnumber 3, LIFONT, white, ammo waveammo, 282, 179;
		drawstring LIFONT, white, "-", 292, 182, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity waveammo, 320, 179;

		Ininventory "screwattackmod", 1
		{
			drawimage "SATK", 290, 145;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOSATK", "SATK2", screwcharge, vertical, reverse, 290, 145;
		}
	
		drawimage "NOBOMB", 250,150;
	
		Ininventory "Bombstock", 1
		{
			drawimage "1BOMB", 250,150;
		}

		Ininventory "Bombstock", 2
		{
			drawimage "2BOMB", 250,150;
		}

		Ininventory "Bombstock", 3
		{
			drawimage "3BOMB", 250,150;
		}
	}
	
	IsSelected "MissileGun"
	{
		drawimage "MISAM", 240, 165;
		drawnumber 3, LIFONT, white, ammo Missileammo, 282, 166;
		drawstring LIFONT, white, "-", 292, 169, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity missileammo, 320, 166;

		drawimage "PLSAM", 240, 178;
		drawnumber 3, LIFONT, white, ammo plasmaammo, 282, 179;
		drawstring LIFONT, white, "-", 292, 182, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity plasmaammo, 320, 179;



		Ininventory "screwattackmod", 1
		{
			drawimage "SATK", 290, 145;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOSATK", "SATK2", screwcharge, vertical, reverse, 290, 145;
		}

		drawimage "NOBOMB", 250,150;
	
		Ininventory "Bombstock", 1
		{
			drawimage "1BOMB", 250,150;
		}

		Ininventory "Bombstock", 2
		{
			drawimage "2BOMB", 250,150;
		}

		Ininventory "Bombstock", 3
		{
			drawimage "3BOMB", 250,150;
		}
	}

	Isselected "magicrod"
	{
		drawimage "HUDROD", 250, 170;
		drawimage "WAV1", 260, 170;
		drawimage "CNDL1", 290,170;
		
		ininventory "spentflame", 1
		{
			drawbar "NOCNDL", "CNDL3", spentflame, vertical, reverse, 290, 170;
		}

		Ininventory "screwattackmod", 1
		{
			drawimage "ARW", 300, 150;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOARW", "ARWCHG", screwcharge, vertical, reverse, 300, 150;
		}
	
		drawimage "NOZBOM", 250,150;
	
		Ininventory "Bombstock", 1
		{
			drawimage "1ZBOM", 250,150;
		}

		Ininventory "Bombstock", 2
		{
			drawimage "2ZBOM", 250,150;
		}

		Ininventory "Bombstock", 3
		{
			drawimage "3ZBOM", 250,150;
		}
	}
	
	
//==============================KEYS===============================

	drawswitchableimage RedCard, "nullimage", "HUDRKEY", 6, 145;
	drawswitchableimage redskull, "nullimage", "HUDRSKU", 5, 155;
	drawswitchableimage Yellowcard, "nullimage", "HUDYKEY", 16, 145;
	drawswitchableimage yellowskull, "nullimage", "HUDYSKU", 15, 155;
	drawswitchableimage BlueCard, "nullimage", "HUDBKEY", 26, 145;
	drawswitchableimage Blueskull, "nullimage", "HUDBSKU", 25, 155;



}

//========================================================================
//========================================================================
//========================================================================
//========================================================================

statusbar fullscreen, forcescaled
{
//===HEALTH AND ARMOR===	
	drawimage "METLIF", 2, 165;
	DrawNumber 3, LIFONT, White, Health, 68, 166, 0, Red, 25, Blue, 101;
	DrawNumber 3, LIFONT, orange, Armor, 68, 179, 0, Red, 10, Purple, 101;
	
	
//===AMMO===
	IsSelected "Armgun"
	{
		drawimage "ICEAM", 240, 165;
		drawnumber 3, LIFONT, white, ammo iceammo, 282, 166;
		drawstring LIFONT, white, "-", 292, 169, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity iceammo, 320, 166;

		drawimage "WAVAM", 240, 178;
		drawnumber 3, LIFONT, white, ammo waveammo, 282, 179;
		drawstring LIFONT, white, "-", 292, 182, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity waveammo, 320, 179;

		Ininventory "screwattackmod", 1
		{
			drawimage "SATK", 290, 145;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOSATK", "SATK2", screwcharge, vertical, reverse, 290, 145;
		}
	
	drawimage "NOBOMB", 250,150;
	
		Ininventory "Bombstock", 1
		{
			drawimage "1BOMB", 250,150;
		}

		Ininventory "Bombstock", 2
		{
			drawimage "2BOMB", 250,150;
		}

		Ininventory "Bombstock", 3
		{
			drawimage "3BOMB", 250,150;
		}
	}
	
	IsSelected "MissileGun"
	{
		drawimage "MISAM", 240, 165;
		drawnumber 3, LIFONT, white, ammo Missileammo, 282, 166;
		drawstring LIFONT, white, "-", 292, 169, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity missileammo, 320, 166;

		drawimage "PLSAM", 240, 178;
		drawnumber 3, LIFONT, white, ammo plasmaammo, 282, 179;
		drawstring LIFONT, white, "-", 292, 182, 0;
		drawnumber 3, LIFONT, lightblue, ammocapacity plasmaammo, 320, 179;



		Ininventory "screwattackmod", 1
		{
			drawimage "SATK", 290, 145;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOSATK", "SATK2", screwcharge, vertical, reverse, 290, 145;
		}
	
	drawimage "NOBOMB", 250,150;

		Ininventory "Bombstock", 1
		{
			drawimage "1BOMB", 250,150;
		}


		Ininventory "Bombstock", 2
		{
			drawimage "2BOMB", 250,150;
		}



		Ininventory "Bombstock", 3
		{
			drawimage "3BOMB", 250,150;
		}
	}
	
	
	Isselected "magicrod"
	{
		drawimage "HUDROD", 250, 170;
		drawimage "WAV1", 260, 170;
		drawimage "CNDL1", 290,170;
		
		ininventory "spentflame", 1
		{
			drawbar "NOCNDL", "CNDL3", spentflame, vertical, reverse, 290, 170;
		}

		Ininventory "screwattackmod", 1
		{
			drawimage "ARW", 300, 150;
		}
	
		Ininventory "screwcharge", 1
		{
			drawbar "NOARW", "ARWCHG", screwcharge, vertical, reverse, 300, 150;
		}
	
		drawimage "NOZBOM", 250,150;
	
		Ininventory "Bombstock", 1
		{
			drawimage "1ZBOM", 250,150;
		}

		Ininventory "Bombstock", 2
		{
			drawimage "2ZBOM", 250,150;
		}

		Ininventory "Bombstock", 3
		{
			drawimage "3ZBOM", 250,150;
		}
	}
	
	
	
//==============================KEYS===============================

	drawswitchableimage RedCard, "nullimage", "HUDRKEY", 6, 145;
	drawswitchableimage redskull, "nullimage", "HUDRSKU", 5, 155;
	drawswitchableimage Yellowcard, "nullimage", "HUDYKEY", 16, 145;
	drawswitchableimage yellowskull, "nullimage", "HUDYSKU", 15, 155;
	drawswitchableimage BlueCard, "nullimage", "HUDBKEY", 26, 145;
	drawswitchableimage Blueskull, "nullimage", "HUDBSKU", 25, 155;



}


