// Texture definitions generated by SLADE3
// on Thu May 11 05:44:05 2017

Sprite BTHRA0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 44, 17
	Patch AGUN, 74, 0
}

Sprite BTHRB0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 38, 26
	Patch AGUN, 90, 6
}

Sprite BTHRC0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 24, 44
	Patch AGUN, 102, 17
}

Sprite BTHRD0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 14, 57
	Patch AGUN, 114, 25
}

Sprite BTHRE0, 233, 105
{
	Offset -45, -87
	Patch ARM1, -1, 80
	Patch AGUN, 125, 40
}

Sprite BTHRF0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch AGUN, 134, 44
}

Sprite BTHRG0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch AGUN, 139, 48
}

Sprite BLTHA0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch BIG, 20, 72
	Patch AGUN, 134, 44
}

Sprite BLTHB0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch AGUN, 139, 48
	Patch BIG, 47, 45
}

Sprite BTHRH0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -24, 14
	Patch AGUN, 146, 54
}

Sprite BTHRI0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 4, 20
	Patch AGUN, 157, 58
}

Sprite BTHRJ0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 33, 45
	Patch AGUN, 166, 68
}

Sprite BTHRK0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 39, 81
	Patch AGUN, 153, 59
}

Sprite BTHRL0, 151, 91
{
	Offset -122, -114
	Patch AGUNA0, 0, 0
}

Sprite BTHRM0, 151, 91
{
	Offset -111, -101
	Patch AGUNA0, 0, 0
}

Sprite BTHRN0, 151, 91
{
	Offset -104, -93
	Patch AGUNA0, 0, 0
}

Sprite BTHRO0, 151, 91
{
	Offset -92, -83
	Patch AGUNA0, 0, 0
}

Sprite BTHRP0, 151, 91
{
	Offset -84, -78
	Patch AGUNA0, 0, 0
}

Sprite MTHRA0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 44, 17
	Patch MGUN, 74, 0
}

Sprite MTHRB0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 38, 26
	Patch MGUN, 90, 6
}

Sprite MTHRC0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 24, 44
	Patch MGUN, 102, 17
}

Sprite MTHRD0, 233, 105
{
	Offset -45, -87
	Patch ARM1, 14, 57
	Patch MGUN, 114, 25
}

Sprite MTHRE0, 233, 105
{
	Offset -45, -87
	Patch ARM1, -1, 80
	Patch MGUN, 125, 40
}

Sprite MTHRF0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch MGUN, 134, 44
}

Sprite MTHRG0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch MGUN, 139, 48
}

Sprite MLTHA0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch BIG, 20, 72
	Patch MGUN, 134, 44
}

Sprite MLTHB0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch MGUN, 139, 48
	Patch BIG, 47, 45
}

Sprite MTHRH0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -24, 14
	Patch MGUN, 146, 54
}

Sprite MTHRI0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 4, 20
	Patch MGUN, 157, 58
}

Sprite MTHRJ0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 33, 45
	Patch MGUN, 166, 68
}

Sprite MTHRK0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 39, 81
	Patch MGUN, 153, 59
}

Sprite MTHRL0, 151, 91
{
	Offset -122, -114
	Patch MGUNE0, 0, 0
}

Sprite MTHRM0, 151, 91
{
	Offset -111, -101
	Patch MGUNE0, 0, 0
}

Sprite MTHRN0, 151, 91
{
	Offset -104, -93
	Patch MGUNE0, 0, 0
}

Sprite MTHRO0, 151, 91
{
	Offset -92, -87
	Patch MGUNE0, 0, 0
}

Sprite MTHRP0, 151, 91
{
	Offset -84, -84
	Patch MGUNE0, 0, 0
}

Sprite RTHRA0, 233, 105
{
	Offset -47, -89
	Patch MRODA0, 89, 24
}

Sprite RTHRB0, 233, 105
{
	Offset -45, -87
	Patch MRODA0, 109, 33
}

Sprite RTHRC0, 233, 105
{
	Offset -45, -87
	Patch MRODA0, 131, 49
}

Sprite RTHRD0, 233, 105
{
	Offset -45, -87
	Patch MRODA0, 148, 60
}

Sprite RTHRE0, 233, 105
{
	Offset -45, -87
	Patch ARM1, -1, 80
	Patch MRODA0, 164, 67
}

Sprite RTHRF0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch MRODA0, 164, 67
}

Sprite RTHRG0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch MRODA0, 170, 68
}

Sprite RLTHA0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -94, 60
	Patch ZBIG, 18, 43
	Patch MRODA0, 164, 67
}

Sprite RLTHB0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -68, 38
	Patch MRODA0, 169, 69
	Patch ZBIG, 43, 16
}

Sprite RTHRH0, 233, 105
{
	Offset -45, -87
	Patch ARM2, -24, 14
	Patch MRODA0, 179, 68
}

Sprite RTHRI0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 4, 20
	Patch MRODA0, 191, 73
}

Sprite RTHRJ0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 33, 45
	Patch MRODA0, 193, 75
}

Sprite RTHRK0, 233, 105
{
	Offset -45, -87
	Patch ARM2, 39, 81
	Patch MRODA0, 170, 62
}

Sprite RTHRL0, 151, 91
{
	Offset -122, -114
	Patch MRODA0, 68, 23
}

Sprite RTHRM0, 151, 91
{
	Offset -111, -101
	Patch MRODA0, 54, 25
}

Sprite RTHRN0, 151, 91
{
	Offset -104, -93
	Patch MRODA0, 53, 26
}

Sprite RTHRO0, 151, 91
{
	Offset -92, -83
	Patch MRODA0, 56, 33
}

Sprite RTHRP0, 151, 91
{
	Offset -84, -78
	Patch MRODA0, 52, 36
}

Sprite SAATA0, 48, 55
{
	Offset -151, -120
	Patch MRODA0, 0, 0
}

Sprite SAATB0, 48, 55
{
	Offset -170, -135
	Patch MRODA0, 0, 0
}

Sprite SAATC0, 48, 55
{
	Offset -190, -150
	Patch MRODA0, 0, 0
}

Sprite SAATD0, 358, 104
{
	Offset 18, -95
	Patch WBOWA0, 78, 59
}

Sprite SAATE0, 358, 104
{
	Offset 18, -95
	Patch WBOWA0, 66, 42
}

Sprite SAATF0, 389, 104
{
	Offset 18, -95
	Patch WBOWA0, 31, 21
}

Sprite SAATG0, 369, 104
{
	Offset 18, -95
	Patch WBOWA0, 11, 7
}

Sprite SAATH0, 358, 104
{
	Offset 18, -95
	Patch WBOWA0, 0, 0
}

Sprite SAATI0, 387, 92
{
	Offset 34, -107
	Patch WBOWB0, 0, 0
}

Sprite SAATJ0, 387, 92
{
	Offset 55, -120
	Patch WBOWB0, 0, 0
}

Sprite SAATK0, 387, 92
{
	Offset 70, -140
	Patch WBOWB0, 0, 0
}

Sprite SAATL0, 387, 92
{
	Offset 70, -140
	Patch WBOWB0, -13, 16
}

Sprite PDEDA0, 41, 56
{
	Offset 20, 52
	Patch PLAYA1, 0, 0
}

Sprite PDEDB0, 42, 53
{
	Offset 21, 49
	Patch PLAYA3A7, 0, 0
	{
		FlipX
	}
}

Sprite PDEDC0, 36, 50
{
	Offset 18, 46
	Patch PLAYA5, 0, 0
}

Sprite PDEDD0, 42, 53
{
	Offset 21, 49
	Patch PLAYA3A7, 0, 0
}

Sprite PDEDE0, 41, 56
{
	Offset 20, 52
	Patch PLAYA1, 0, 0
	{
		Translation "0:255=%[0.00,0.00,0.00]:[1.53,1.53,1.53]"
	}
}

Sprite PDEDF0, 41, 56
{
	Offset 20, 52
	Patch PLAYA1, 0, 0
	{
		Translation "0:255=%[0.00,0.00,0.00]:[1.14,1.14,1.14]"
	}
}

Sprite PDEDG0, 41, 56
{
	Offset 20, 52
	Patch PLAYA1, 0, 0
	{
		Translation "0:255=%[0.00,0.00,0.00]:[0.97,0.97,0.97]"
	}
}

// End of texture definitions
