actor minihealth : healthbonus replaces healthbonus
{
	+notimefreeze
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 200
	Inventory.PickupMessage "health boost"
	Inventory.PickupSound "items/health"
	+bright
	+nogravity
	scale 1
	states
	{
	spawn:
		SMHT A 1
		SMHT B 1
		loop
	}
}

actor smallhealth : stimpack replaces stimpack
{
	Inventory.PickupSound "items/health"
	+bright
	+nogravity
	Inventory.PickupMessage "small health, +10HP"
	states
	{
	spawn:
		SMHT C 8
		SMHT D 8
		loop
	}
}

actor bighealth : medikit replaces medikit
{
	Inventory.PickupSound "items/health"
	+bright
	Inventory.PickupMessage "big health, +25HP"
	Health.LowMessage 25, "health restored from critical, +25HP"
	states
	{
	spawn:
		BGHT A 8
		BGHT B 8
		loop
	}
}

actor energytank : Health replaces soulsphere
{
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.FANCYPICKUPSOUND
	+bright
	Inventory.Amount 100
	Inventory.MaxAmount 200
	Inventory.PickupMessage "Energy Tank! 100 HP granted"
	inventory.pickupsound "items/armorrepair"
	States
	{
	Spawn:
		ETNK A 1
		ETNK B 1
		ETNK C 1
		ETNK D 1
		Loop
	}
}