ACTOR Pinky : demon replaces demon
{
  Speed 13
  MeleeThreshold 196
  Obituary "%o was chomped by a pinky."
  States
  {
	Spawn:
		SARG AB 10 A_Look
		Loop
	See:
		SARG AABBCCDD 2 Fast A_Chase
		Loop
	Pain:
		SARG H 1 a_playsound ("monsters/midhurt",0)
		"####" "#" 1 bright Thing_SetTranslation(0, 4242)
		"####" "#" 2 bright A_Pain
		"####" "#" 1 bright 
		"####" "#" 1 Thing_SetTranslation(0, 0)
		"####" "#" 3 
		goto see
	pain.zelda:
		TNT1 A 0
		SARG H 1 a_playsound ("monsters/zeldahurt",0)
		SARG H 1 bright Thing_SetTranslation(0, 4242)
		SARG H 2 bright A_Pain
		SARG H 1 bright Thing_SetTranslation(0, 0)
		SARG H 1 bright Thing_SetTranslation(0, 4242)
		SARG H 1 bright Thing_SetTranslation(0, 0)
		SARG H 1 bright Thing_SetTranslation(0, 4242)
		SARG H 1 Thing_SetTranslation(0, 0)
		Goto See
	death:
	xdeath:
		TNT1 A 0
		TNT1 A 0 a_scream
		TNT1 A 0 a_noblocking
		TNT1 A 0 Thing_SetTranslation(0, 0)
		TNT1 A 0 a_playsound ("monsters/midhurt",0)
		TNT1 A 0 a_spawnitemex("pinkygib1",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkygib4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 1 a_spawnitemex ("monsterdie",0,0,35)
		PNKD ABCDEFG 3
		PNKD H 2
		TNT1 A 0 a_spawnitemex ("droppeditemspawner",0,0,35)
		PNKD H -1
		stop
	death.beamice:
		SARG H 1
		SARG H 1
		TNT1 A 0 a_scream
		TNT1 A 0 a_noblocking
		SARG H 1 bright Thing_SetTranslation(0, 4243)
		"####" "#" 40 bright
		TNT1 A 0 a_playsound ("monsters/midhurt",0)
		TNT1 A 0 a_spawnitemex ("icepinkygibber",0,0,20)
		TNT1 A 1 a_spawnitemex ("monsterdie",0,0,35)
		PNKD ABCDEFG 3
		PNKD H 2
		TNT1 A 0 a_spawnitemex ("droppeditemspawner",0,0,35)
		PNKD H -1
		stop
	death.zelda:
		TNT1 A 0
		TNT1 A 0 Thing_SetTranslation(0, 0)
		TNT1 A 0 a_scream
		TNT1 A 0 a_noblocking
		CLTS H 0 a_playsound ("monsters/zeldahurt",0)
		TNT1 A 1 a_spawnitemex ("zeldamonsterdie",0,0,35)
		TNT1 A 0 a_playsound ("monsters/zeldadeath",0)
		TNT1 A 0 a_stop
		PNKD ABCDEFG 3
		PNKD H 2
		TNT1 A 0 a_spawnitemex ("droppeditemspawner",0,0,35)
		PNKD H -1
		wait
	raise:
		TNT1 A 0
		TNT1 A 0 Thing_SetTranslation(0, 0)
		PNKD H 1 a_spawnitemex ("pinkyrevive1",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("pinkyrevive4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		PNKD H 30
		PNKD GFEDCBA 2
		goto see
	}
}


actor pinkygib1 : zombiegib1
{
	states
	{
	spawn:
		PGB1 ABCD 1
		loop
	death:
		TNT1 A 1
		stop
	}
}

actor pinkygib2 : zombiegib1
{
	states
	{
	spawn:
		PGB2 ABCD 1
		loop
	}
}

actor pinkygib3 : zombiegib1
{
	states
	{
	spawn:
		PGB3 ABCD 1
		loop
	}
}

actor pinkygib4 : zombiegib1
{
	states
	{
	spawn:
		PGB4 ABCD 1
		loop
	}
}


actor icepinkygibber
{
	+nointeraction
	states
	{
	spawn:
		TNT1 A 0
		TNT1 A 0 a_rearrangepointers (AAPTR_NULL,AAPTR_NULL,AAPTR_NULL)
		TNT1 AAAAAAA 0 a_spawnitemex("shorticebeam",0,0,30,frandom(-40,40),frandom(-40,40),frandom(0,1))
		TNT1 A 0 a_spawnitemex("icepinkygib1",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib2",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib3",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 0 a_spawnitemex("icepinkygib4",0,0,0,frandom(-10,10),frandom(-10,10),frandom(8,11),0,SXF_NOCHECKPOSITION)
		TNT1 A 1
		stop
	death:
		TNT1 A 1
		stop
	}
}

actor icepinkygib1
{
	projectile
	+ripper
	+thruspecies
	+doombounce
	species "player"
	damage (3)
	-nogravity
	Radius 30
	Height 15
	damagetype "beamice"
	+bright
	states
	{
	spawn:
        TNT1 A 0
        TNT1 A 0 Thing_SetTranslation(0, 4243)
        TNT1 A 0 A_Jump (256, "spawnmain")
	spawnmain:
		PGB1 ABCD 1
		loop
	death:
		TNT1 A 1
		stop
	}
}

actor icepinkygib2 : icepinkygib1
{
	states
	{
	spawnmain:
		PGB2 ABCD 1
		loop
	}
}

actor icepinkygib3 : icepinkygib1
{
	states
	{
	spawnmain:
		PGB3 ABCD 1
		loop
	}
}

actor icepinkygib4 : icepinkygib1
{
	states
	{
	spawnmain:
		PGB4 ABCD 1
		loop
	}
}

actor pinkyrevive1 : zombierevive1
{
	states
	{
	spawn:
		TNT1 A 10
		TNT1 A 1 a_scalevelocity (-1)
	flight:
		PGB1 ABCD 1
		loop
	death:
		TNT1 A 1
		stop
	}
}
	
actor pinkyrevive2 : zombierevive1
{
	states
	{
	spawn:
		TNT1 A 10
		TNT1 A 1 a_scalevelocity (-1)
	flight:
		PGB2 ABCD 1
		loop
	}
}

actor pinkyrevive3 : zombierevive1
{
	states
	{
	spawn:
		TNT1 A 10
		TNT1 A 1 a_scalevelocity (-1)
	flight:
		PGB3 ABCD 1
		loop
	}
}

actor pinkyrevive4 : zombierevive1
{
	states
	{
	spawn:
		TNT1 A 10
		TNT1 A 1 a_scalevelocity (-1)
	flight:
		PGB4 ABCD 1
		loop
	}
}

