ACTOR NewLabGuy : Labguy Replaces Labguy
{
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm
		
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg
		
	Death.Ice:
	Death.Freeze:
	Death.Frost:
		TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
		TNT1 A 0 A_ChangeFlag("SOLID", 0)
		TNT1 A 0 A_SpawnItem("FrozenLabguy")
		TNT1 A 0 A_GiveToTarget("SoulAmmo", 10)
		Stop
	
	}
}


ACTOR LabguyDamaged : NewLabguy
{
	Health 10
	Speed 4
	
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm
		
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg
	
	}
}