ACTOR NewRifleZombie : RifleZombie Replaces RifleZombie
{
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm
		
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg
	
	}
}

ACTOR RifleZombieDamaged : RifleZombie 
{
	Health 10
	Speed 4
	
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm
		
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg
	
	}
}