Actor NewLostSoul : TehLostSoul replaces TehLostSoul
{
	States
	{
	Death.Ice:
	Death.Freeze:
	Death.Frost:
		TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
		TNT1 A 0 A_ChangeFlag("SOLID", 0)
		TNT1 A 0 A_SpawnItem("FrozenLostSoul")
		TNT1 A 0 A_GiveToTarget("SoulAmmo", 10)
		Stop
	}
}