ACTOR NewRevenant1 : Revenant1 Replaces Revenant1
{
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	}
}

ACTOR RevenantDamaged : Revenant1
{
	Health 50
	Speed 2
	States
	{
	Death.Head:
	    TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
	}
}