ACTOR NewImp : Imp Replaces Imp
{
	States
	{
	Death.Head:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
		
	Death.head:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.head
		
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm	
	
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg	
	
	}	
}

ACTOR ImpDamaged : Imp 
{
	Health 10
	Speed 2
	//Translation "Ice"
	States
	{
	
	Death.Head:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Head
		
	Death.head:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.head
		
	Death.Arm:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Arm	
	
	Death.Leg:
		TNT1 A 0 A_JumpIfInTargetInventory("HasFreezerWeapon", 1, "Death.Freeze")
		Goto Super::Death.Leg	
	
	}	
}