// Texture definitions generated by SLADE3
// on Tue Dec 08 04:10:51 2015

Sprite LVLZB0, 32, 32
{
	XScale 1.500
	YScale 1.500
	Offset 16, 16
	Patch LVLZA0, 0, 0
}

Sprite LVLZC0, 32, 32
{
	XScale 2.000
	YScale 2.000
	Offset 16, 16
	Patch LVLZA0, 0, 0
}

Sprite LVLZD0, 32, 32
{
	XScale 2.500
	YScale 2.500
	Offset 16, 16
	Patch LVLZA0, 0, 0
}

Sprite LVLZE0, 32, 32
{
	XScale 3.000
	YScale 3.000
	Offset 16, 16
	Patch LVLZA0, 0, 0
}

Sprite LVEXB0, 219, 172
{
	XScale 0.800
	YScale 0.800
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXC0, 219, 172
{
	XScale 0.600
	YScale 0.600
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXD0, 219, 172
{
	XScale 1.100
	YScale 1.100
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXE0, 219, 172
{
	XScale 1.200
	YScale 1.200
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXF0, 219, 172
{
	XScale 1.300
	YScale 1.300
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXG0, 219, 172
{
	XScale 1.400
	YScale 1.400
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXH0, 219, 172
{
	XScale 1.500
	YScale 1.500
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXI0, 219, 172
{
	XScale 1.600
	YScale 1.600
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXJ0, 219, 172
{
	XScale 1.700
	YScale 1.700
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXK0, 219, 172
{
	XScale 1.800
	YScale 1.800
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXL0, 219, 172
{
	XScale 1.900
	YScale 1.900
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

Sprite LVEXM0, 219, 172
{
	XScale 2.000
	YScale 2.000
	Offset 109, 86
	Patch LVEXA0, 0, 0
}

// End of texture definitions
