Base Doom;
MonospaceFonts False, "0";
Height 32;
StatusBar Normal
{

	DrawImage "CRYBAR", -58, 168;
	//DrawNumber 3, HUDFONT_DOOM, RED, Health, 90, 171, 0;
	//DrawNumber 3, HUDFONT_DOOM, Red, Health, WhenNotZero, 90, 171, 0, DarkRed, 25, Red, 51;
	DrawNumber 3, HUDFONT_DOOM, RED, Armor, 224, 171, 0;
	//DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 221, 171, 0, Red, 25, Green, 51;
	//InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 221, 171, 0; }
	
	DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	//DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 38, 171, 0, Red, 25, Green, 51;
	
	IsSelected RocketLauncher
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}
	
	IsSelected Shotgun, SuperShotgun
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}
	
	IsSelected PlasmaRifle
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}
	
	IsSelected BFG9000
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}
	
	IsSelected Chaingun
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}

	IsSelected Pistol
	{
		DrawNumber 3, HUDFONT_DOOM, Red, Ammo1, 130, 171, 0;
	}

	//drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	//drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	//drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	drawnumber 3, INDEXFON, red, ammo Clip, 311, 171;
	drawnumber 3, INDEXFON, red, ammo Shell, 311, 178;
	drawnumber 3, INDEXFON, red, ammo RocketAmmo, 311, 185;
	drawnumber 3, INDEXFON, red, ammo Cell, 311, 192;

	//drawnumber 3, INDEXFON, red, ammocapacity Clip, 314, 173;
	//drawnumber 3, INDEXFON, red, ammocapacity Shell, 314, 179;
	//drawnumber 3, INDEXFON, red, ammocapacity RocketAmmo, 314, 185;
	//drawnumber 3, INDEXFON, red, ammocapacity Cell, 314, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, INDEXFON, red, frags, 30, 180;
	}
	/*gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}*/
	//gamemode cooperative, deathmatch, teamgame
	//{
	//	drawimage translatable "STFBANY", 143, 169;
	//}
	
	drawselectedinventory alternateonempty, INDEXFON, 143, 168
	{
		drawmugshot "STF", 5, 143, 167;
	}
	DrawImage "CBARLOW", 135, 168;
	drawnumber 3, INDEXFON, red, Health, 165, 192, 0;
	drawnumber 3, INDEXFON, red, Health, 165, 170, 0;
	//drawnumber 3, INDEXFON, red, Health, 151, 192, 0;
	//drawnumber 3, INDEXFON, red, Health, 180, 170, 0;
	//drawnumber 3, INDEXFON, red, Health, 180, 192, 0;
	//DrawNumber 3, INDEXFON, Yellow, Health, WhenNotZero, 165, 192, 0, Red, 20, Orange, 40, olive, 60, green, 80;
	//DrawNumber 3, INDEXFON, Yellow, Health, WhenNotZero, 151, 170, 0, Red, 33, green, 66;
	//DrawNumber 3, INDEXFON, Yellow, Health, WhenNotZero, 151, 192, 0, Red, 33, green, 66;
	//DrawNumber 3, INDEXFON, Yellow, Health, WhenNotZero, 180, 170, 0, Red, 33, green, 66;
	DrawNumber 3, INDEXFON, GOLD, Health, WhenNotZero, 165, 192, 0, Red, 33, green, 66;
	DrawNumber 3, INDEXFON, GOLD, Health, WhenNotZero, 165, 170, 0, Red, 33, green, 66;
	drawstring INDEXFON, red, "BULL", 167, 170;
	drawstring INDEXFON, red, "SHEL", 100, 178;
	drawstring INDEXFON, red, "ROKT", 286, 184;
	drawstring INDEXFON, red, "CELL", 286, 190;
}

statusbar fullscreen {
	// drawimage "STBAR", 0, 168;
	
	//  Ammo, Health and Armor
	DrawNumber 3, HUDFONT_DOOM, Black, Health, 90, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;
	//DrawNumber 3, HUDFONT_DOOM, Green, Health, WhenNotZero, 90, 171, 0, Gold, 50, Blue, 101;
	DrawNumber 3, HUDFONT_DOOM, Black, Armor, 221, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 221, 171, 0, Red, 25, Green, 51;
	InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 221, 171, 0; }
	DrawString STATUSFONT, white, "%", 103, 171;
	DrawString STATUSFONT, white, "%", 234, 171;
	
	DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
	
	IsSelected RocketLauncher
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
	}
	
	IsSelected Shotgun, SuperShotgun
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
	}
	
	IsSelected PlasmaRifle
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
	}
	
	IsSelected BFG9000
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
	}
	
	IsSelected Chaingun
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
	}

	IsSelected Pistol
	{
		DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
	}

	drawstring SMALLFONT, white, "Ammo", 42, 190;
	drawstring SMALLFONT, white, "Health", 100, 190;
	drawstring SMALLFONT, white, "Armor", 228, 190;


    //keys
    drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
    drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
    drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
	// Ammo
	drawstring SMALLFONT, white, "BULL", 286, 172;
	drawstring SMALLFONT, white, "SHEL", 286, 178;
	drawstring SMALLFONT, white, "ROKT", 286, 184;
	drawstring SMALLFONT, white, "CELL", 286, 190;	
	drawnumber 3, SMALLFONT, gold, ammo Clip, 314, 172;
    drawnumber 3, SMALLFONT, gold, ammo Shell, 314, 178;
    drawnumber 3, SMALLFONT, gold, ammo RocketAmmo, 314, 184;
    drawnumber 3, SMALLFONT, gold, ammo Cell, 314, 190;
	
    gamemode cooperative
    {
        drawimage translatable "STFBANY", 108, 168;
    }
	
    gamemode cooperative, singleplayer
    {
        // drawimage "STARMS", 104, 168;
        drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
        drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
        drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
        drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
        drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
        drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
		
		drawstring SMALLFONT, white, "Arms", 141, 190;
    }
	
    gamemode deathmatch, teamgame
    {
        drawimage translatable "STFBANY", 108, 168;
    }
	
    gamemode deathmatch, teamgame
    {
        drawnumber 2, HUDFONT_DOOM, red, frags, 138, 171;
		drawstring SMALLFONT, white, "Frag", 140, 190;
    }
	
    drawselectedinventory alternateonempty, INDEXFON, 143, 168
    {
        drawmugshot "STF", 5, 145, 168;
    }

}

