//=============================================================================\\
//===================================VoxelDef==================================\\
//=============================================================================\\
//Shotgun burst
D4UPA = "Voxels/Upgrades/D4UPA.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Shotgun grenade
D4UPB = "Voxels/Upgrades/D4UPB.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//heat blast
D4UPC = "Voxels/Upgrades/D4UPC.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//stun bomb
D4UPD = "Voxels/Upgrades/D4UPD.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//tactical scope
D4UPE = "Voxels/Upgrades/D4UPE.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//micro missiles
D4UPF = "Voxels/Upgrades/D4UPF.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//remote detonation
D4UPG = "Voxels/Upgrades/D4UPG.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//lock burst
D4UPH = "Voxels/Upgrades/D4UPH.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//gatling rotator
D4UPI = "Voxels/Upgrades/D4UPI.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//mobile turret
D4UPJ = "Voxels/Upgrades/D4UPJ.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//precision bolt
D4UPK = "Voxels/Upgrades/D4UPK.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//siege mode
D4UPL = "Voxels/Upgrades/D4UPL.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//Pinata

// Pinata pickups WITH border
PINAA = "Voxels/Pinata/PINAA.kvx" {Spin=150 scale=0.75} //armor
PINAB = "Voxels/Pinata/PINAB.kvx" {Spin=150 scale=0.75} //health
PINAD = "Voxels/Pinata/PINAD.kvx" {Spin=150 scale=0.75} //Bullets
PINAE = "Voxels/Pinata/PINAE.kvx" {Spin=150 scale=0.75} //Shells
PINAF = "Voxels/Pinata/PINAF.kvx" {Spin=150 scale=0.75} //Cells
PINAG = "Voxels/Pinata/PINAG.kvx" {Spin=150 scale=0.75} //Rockets
PINAH = "Voxels/Pinata/PINAH.kvx" {Spin=150 scale=0.75} //BFG
PINAI = "Voxels/Pinata/PINAI.kvx" {Spin=150 scale=0.75}
PINAJ = "Voxels/Pinata/PINAJ.kvx" {Spin=150 scale=0.75}
PINAK = "Voxels/Pinata/PINAK.kvx" {Spin=150 scale=0.75}
PINAL = "Voxels/Pinata/PINAL.kvx" {Spin=150 scale=0.75}
PINAM = "Voxels/Pinata/PINAM.kvx" {Spin=150 scale=0.75}
PINAN = "Voxels/Pinata/PINAN.kvx" {Spin=150 scale=0.75}
PINAO = "Voxels/Pinata/PINAO.kvx" {Spin=150 scale=0.75}
PINAP = "Voxels/Pinata/PINAO.kvx" {Spin=150 scale=0.75}


//Health pickups
D4HSA = "Voxels/Armor health/D4HLA.kvx"  // stimpack 
D4HSB = "Voxels/Armor health/D4HLA.kvx"  // stimpack 
D4HSC = "Voxels/Armor health/D4HLA.kvx"  // stimpack
D4HSD = "Voxels/Armor health/D4HLA.kvx"  // stimpack 
D4HSE = "Voxels/Armor health/D4HLA.kvx"  // stimpack 

D4HBA = "Voxels/Armor health/D4HLB.kvx" // medikit
D4HBB = "Voxels/Armor health/D4HLB.kvx" // medikit
D4HBC = "Voxels/Armor health/D4HLB.kvx" // medikit
D4HBD = "Voxels/Armor health/D4HLB.kvx" // medikit
D4HBE = "Voxels/Armor health/D4HLB.kvx" // medikit

D4HMA = "Voxels/Armor health/D4HLC.kvx" {scale=0.7 Spin=75} // Health bonus
D4HMB = "Voxels/Armor health/D4HLC.kvx" {scale=0.7 Spin=75} // Health bonus
D4HMC = "Voxels/Armor health/D4HLC.kvx" {scale=0.7 Spin=75} // Health bonus
D4HMD = "Voxels/Armor health/D4HLC.kvx" {scale=0.7 Spin=75} // Health bonus
D4HME = "Voxels/Armor health/D4HLC.kvx" {scale=0.7 Spin=75} // Health bonus

D4HXA = "Voxels/Armor health/meshuggahealth.kvx" {Spin=75}// Mega Health
D4HXB = "Voxels/Armor health/meshuggahealth.kvx" {Spin=75}// Mega Health
D4HXC = "Voxels/Armor health/meshuggahealth.kvx" {Spin=75}// Mega Health
D4HXD = "Voxels/Armor health/meshuggahealth.kvx" {Spin=75}// Mega Health
D4HXE = "Voxels/Armor health/meshuggahealth.kvx" {Spin=75}// Mega Health

//Armor Pickups

D4ASB = "Voxels/Armor health/D4ARC.kvx" {Spin=75} // Green Armor
D4ASA = "Voxels/Armor health/D4ARC.kvx" {Spin=75} // Green Armor
D4ASC = "Voxels/Armor health/D4ARC.kvx" {Spin=75} // Green Armor
D4ASD = "Voxels/Armor health/D4ARC.kvx" {Spin=75} // Green Armor
D4ASE = "Voxels/Armor health/D4ARC.kvx" {Spin=75} // Green Armor

D4ARA = "Voxels/Armor health/D4ARA.kvx" {Spin=75} // Blue Armor
D4ARB = "Voxels/Armor health/D4ARA.kvx" {Spin=75} // Blue Armor
D4ARC = "Voxels/Armor health/D4ARA.kvx" {Spin=75} // Blue Armor
D4ARD = "Voxels/Armor health/D4ARA.kvx" {Spin=75} // Blue Armor
D4ARE = "Voxels/Armor health/D4ARA.kvx" {Spin=75} // Blue Armor

D4AMA = "Voxels/Armor health/D4ARB.kvx" {scale=0.7 Spin=75}// shard
D4AMB = "Voxels/Armor health/D4ARB.kvx" {scale=0.7 Spin=75}// shard
D4AMC = "Voxels/Armor health/D4ARB.kvx" {scale=0.7 Spin=75}// shard
D4AMD = "Voxels/Armor health/D4ARB.kvx" {scale=0.7 Spin=75}// shard
D4AME = "Voxels/Armor health/D4ARB.kvx" {scale=0.7 Spin=75}// shard

//Weapons

WPPKA = "Voxels/Weapons/WPPKA.kvx" {Spin=50} //Chainsaw
WPPKB = "Voxels/Weapons/WPPKB.kvx" {Spin=50} //Pistol
WPPKO = "Voxels/Weapons/PickupHellshot.kvx" {scale=0.8 Spin=50} //Hellshot
WPPKC = "Voxels/Weapons/WPPKC.kvx" {scale=0.8 Spin=50} //Shotgun
WPPKD = "Voxels/Weapons/WPPKD.kvx" {scale=0.8 Spin=50} //Super Shotgun
WPPKT = "Voxels/Weapons/WPPKT.kvx" {Scale=0.9 Spin=50} //Reaper
WPPKE = "Voxels/Weapons/WPPKE.kvx" {Spin=50} //Heavy Assault Rifle
WPPKF = "Voxels/Weapons/WPPKF.kvx" {Spin=50} //Chaingun
WPPKQ = "Voxels/Weapons/WPPKQ.kvx" {Scale=1.0 Spin=50} //Grenade Launcher
WPPKG = "Voxels/Weapons/WPPKG.kvx" {Spin=50} //Rocket Launcher
WPPKN = "Voxels/Weapons/WPPKN.kvx" {Spin=50} //Lightning Gun 
WPPKH = "Voxels/Weapons/WPPKH.kvx" {Spin=50} //Plasma Rifle 
WPPKI = "Voxels/Weapons/WPPKI.kvx" {Spin=50} //BFG 9000
WPPKJ = "Voxels/Weapons/WPPKJ.kvx" {Spin=50} //Gauss Cannon
WPPKK = "Voxels/Weapons/WPPKK.kvx" {Spin=50} //Static rifle
WPPKL = "Voxels/Weapons/PickupRepeater.kvx" {Spin=50} //Repeater
WPPKR = "Voxels/Weapons/PickupRepeater.kvx" {Spin=50} //Repeater
WPPKM = "Voxels/Weapons/PickupVortex.kvx" {Spin=50} //Vortex Rifle
WPPKS = "Voxels/Weapons/PickupVortex.kvx" {Spin=50} //Vortex Rifle

//Ammo Pickups

AMBLA = "Voxels/Ammo/AMBLA.kvx" //bullets big
AMBLB = "Voxels/Ammo/AMBLC.kvx" {Scale=1.5}//bullets small

AMSHA = "Voxels/Ammo/AMSHA.kvx" {Scale=0.5}//shells
AMSHB = "Voxels/Ammo/AMSHC.kvx" //shells small

AMRKA = "Voxels/Ammo/AMRKA.kvx" //rockets big
AMRKB = "Voxels/Ammo/AMRKc.kvx" //rockets small

AMGSA = "Voxels/Ammo/AMGSA.kvx" //gas can

AMPLA = "Voxels/Ammo/AMPLA.kvx" //plasma
AMPLB = "Voxels/Ammo/AMPLB.kvx" //plasma small

AMSLB = "Voxels/Ammo/AMSLB.kvx" //Slugs Big 1
AMSLD = "Voxels/Ammo/AMSLD.kvx" //Slugs Big 1
AMSLA = "Voxels/Ammo/AMSLA.kvx" //Slugs small 1
AMSLC = "Voxels/Ammo/AMSLC.kvx" //Slugs Small 2

AMBFA = "Voxels/Ammo/AMBFA.kvx" {Spin=75} //BFG ammo

//Key Cards

//Blue
KCRBA = "Voxels/iTEMS/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBB = "Voxels/iTEMS/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBC = "Voxels/iTEMS/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBD = "Voxels/iTEMS/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Yellow
KCRYA = "Voxels/iTEMS/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYB = "Voxels/iTEMS/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYC = "Voxels/iTEMS/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYD = "Voxels/iTEMS/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Red
KCRRA = "Voxels/iTEMS/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRB = "Voxels/iTEMS/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRC = "Voxels/iTEMS/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRD = "Voxels/iTEMS/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Skull Keys

//Blue
KSKBA = "Voxels/iTEMS/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBB = "Voxels/iTEMS/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBC = "Voxels/iTEMS/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBD = "Voxels/iTEMS/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}

//Yellow
KSKYA = "Voxels/iTEMS/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYB = "Voxels/iTEMS/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYC = "Voxels/iTEMS/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYD = "Voxels/iTEMS/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}

//Red
KSKRA = "Voxels/iTEMS/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRB = "Voxels/iTEMS/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRC = "Voxels/iTEMS/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRD = "Voxels/iTEMS/SkullKey_Red.kvx" {Scale=0.4 Spin=50}

//Grenades
DTEQG = "Voxels/Grenades/Frag.kvx"	{Scale=0.5 Spin=75}//frag
DTEQH = "Voxels/Grenades/Hologram.kvx"	{Scale=0.5 Spin=75}//holo
DTEQK = "Voxels/Grenades/Syphon.kvx"	{Scale=0.5 Spin=75}//syphon
DTEQL = "Voxels/Grenades/Syphon.kvx"	{Scale=0.5 Spin=75}//syphon
DTEQM = "Voxels/Grenades/Syphon.kvx"	{Scale=0.5 Spin=75}//syphon
DTEQD = "Voxels/Grenades/TeslaRocket.kvx"	{Spin=75}//Tesla Rocket
DTEQQ = "Voxels/Grenades/ShieldWall.kvx"	{Spin=75}//Shield Wall
DTEQI = "Voxels/Grenades/Kinetic.kvx"	{Spin=75}//Kinetic Mine
DTEQA = "Voxels/Grenades/PTeleporter.kvx"	{Spin=75}//Personal Teleporter

D4BRA = "Voxels/Obstacles/D4BRA.kvx" // Michaelis Bayrrel

//Items

BPAKB = "Voxels/iTEMS/BPAKB0.kvx" {Spin=75}//Backpack

DMAPA = "Voxels/iTEMS/DMAPA0.kvx" {Spin=75}// Map
DMAPB = "Voxels/iTEMS/DMAPB0.kvx" {Spin=75}// Map
DMAPC = "Voxels/iTEMS/DMAPC0.kvx" {Spin=75}// Map
DMAPD = "Voxels/iTEMS/DMAPD0.kvx" {Spin=75}// Map

D4FDA = "Voxels/iTEMS/D4FDA0.kvx" //Field Drone with Upgrade
D4FDB = "Voxels/iTEMS/D4FDB0.kvx" //Field Drone without upgrade
D4FDC = "Voxels/iTEMS/D4FDC0.kvx" //Field Drone about to blow

SUITB = "Voxels/iTEMS/RadSuit.kvx" {Spin=75}//Radiation Shielding Suit
SUITC = "Voxels/iTEMS/RadSuit.kvx" {Spin=75}//Radiation Shielding Suit
SUITD = "Voxels/iTEMS/RadSuit.kvx" {Spin=75}//Radiation Shielding Suit
SUITE = "Voxels/iTEMS/RadSuit.kvx" {Spin=75}//Radiation Shielding Suit
SUITF = "Voxels/iTEMS/RadSuit.kvx" {Spin=75}//Radiation Shielding Suit

PVISC = "Voxels/iTEMS/Infrared.kvx" {Spin=75}//Light Amp
PVISD = "Voxels/iTEMS/Infrared.kvx" {Spin=75}//Light Amp
PVISE = "Voxels/iTEMS/Infrared.kvx" {Spin=75}//Light Amp

//=============================================================================\\
//===================================Upgrades==================================\\
//=============================================================================\\
//Vortex Rifle
D4UPM = "Voxels/Upgrades/MoreUpgrades/D4UPM.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Vortex Rifle
D4UPN = "Voxels/Upgrades/MoreUpgrades/D4UPN.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//BFG
D4UPO = "Voxels/Upgrades/MoreUpgrades/D4UPO.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//BFG
D4UPP = "Voxels/Upgrades/MoreUpgrades/D4UPP.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//Grenade Launcher
D4UPQ = "Voxels/Upgrades/MoreUpgrades/D4UPQ.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Grenade Launcher
D4UPR = "Voxels/Upgrades/MoreUpgrades/D4UPR.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//hellshot
D4UPS = "Voxels/Upgrades/MoreUpgrades/D4UPS.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//hellshot
D4UPT = "Voxels/Upgrades/MoreUpgrades/D4UPT.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//Lightning Gun
D4UPU = "Voxels/Upgrades/MoreUpgrades/D4UPU.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Lightning Gun
D4UPV = "Voxels/Upgrades/MoreUpgrades/D4UPV.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//Repeater
D4UPW = "Voxels/Upgrades/MoreUpgrades/D4UPW.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Repeater
D4UPX = "Voxels/Upgrades/MoreUpgrades/D4UPX.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//Static Rifle
D4UPY = "Voxels/Upgrades/MoreUpgrades/D4UPY.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//Static Rifle
D4UPZ = "Voxels/Upgrades/MoreUpgrades/D4UPZ.kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}

//SSG
D4UP[ = "Voxels/Upgrades/MoreUpgrades/D4UP[.kvx"
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.7
}

//SSG
D4UP] = "Voxels/Upgrades/MoreUpgrades/D4UP].kvx" 
{
	Spin=75
	DroppedSpin = 75
	PlacedSpin = 75
	AngleOffset = 180
	scale = 0.8
}